Title: SECOND PART:
1- SECOND PART
- Algorithmic Mechanism Design
2Suggested readings
- Algorithmic Game Theory, Edited by Noam Nisan,
Tim Roughgarden, Eva Tardos, and Vijay V.
Vazirani, Cambridge University Press. - Algorithmic Mechanism Design for Network
Optimization Problems, Luciano Gualà, PhD Thesis,
Università degli Studi dellAquila, 2007. - Web pages by Éva Tardos, Christos Papadimitriou,
Tim Roughgarden, and then follow the links
therein
3Implementation theory
- Imagine a planner who develops criteria for
social welfare, but cannot enforce the desirable
allocation directly, as he lacks information
about several parameters of the situation. A mean
then has to be found to implement such criteria.
4The implementation problem
- Given
- An economic system comprising of self-interested,
rational agents, which hold some secret
information - A set of system-wide goals
- Question
- Does there exist a mechanism that can implement
the goals, by enforcing (through suitable
economic incentives) the agents to cooperate with
the system by revealing their private data?
5Mechanism Design
- Informally, designing a mechanism means to define
a game in which a desired outcome must be reached - However, games induced by mechanisms are
different from games in standard form - Players hold independent private values
- The payoff matrix is a function of these types
- ? each player doesnt really know about the other
players payoffs, but only about its one! - ? Games with incomplete information
- ? Dominant Strategy Equilibrium is used
6Mechanism Design Problem ingredients
- N agents each agent has some private information
ti?Ti (actually, the only private info) called
type - A set of feasible outcomes F
- For each vector of types t(t1, t2, , tN), a
social-choice function f(t)?F specifies an output
that should be implemented (the problem is that
types are unknown) - Each agent has a strategy space Si and performs a
strategic action we restrict ourself to direct
revelation mechanisms, in which the action is
reporting a value ri from the type space (with
possibly ri ? ti), i.e., Si Ti
7Example the Vickrey Auction
- Assume that the system-wide goal is to allocate a
job by a sealed-bid auction. The set of feasible
outcomes is given by all the bidders. The
social-choice function is to allocate to the
bidder with lowest true cost - f(t)arg mini (t1, t2, , tN)
- Each agent knows its cost for doing the job
(type), but not the others one - Ti 0, ? The agents cost may be any positive
amount of money - ti 80 Minimum amount of money the agent i is
willing to be paid - ri 85 Exact amount of money the agent i bids to
the system for doing the job (not known to other
agents)
8Mechanism Design Problem ingredients (2)
- For each feasible outcome x?F, each agent makes a
valuation vi(ti,x) (in terms of some common
currency), expressing its preference about that
output - Vickrey Auction If agent i wins the auction then
its valuation is equal to its actual costti for
doing the job, otherwise it is 0 - For each feasible outcome x?F, each agent
receives a payment pi(x) in terms of the common
currency payments are used by the system to
incentive agents to be collaborative. Then, the
utility of outcome x will be - ui(ti,x) pi(x) - vi(ti,x)
- Vickrey Auction If agents cost for the job is
80, and it gets the contract for 100 (i.e., it is
paid 100), then its utility is 20
9Mechanism Design Problem the goal
- Implement (according to a given equilibrium
concept) the social-choice function, i.e.,
provide a mechanism Mltg(r), p(x)gt, where - g(r) is an algorithm which computes an outcome
xx(r) as a function of the reported types r - p(x) is a payment scheme specifying a payment
w.r.t. an output x - such that xf(t) is provided in equilibrium
w.r.t. to the utilities of the agents.
10Mechanism Design a picture
Private types
Reported types
Output which should implement the social choice
function
Mechanism
t 1
r 1
p1
Agent 1
tN
r N
pN
Agent N
Payments
Each agent reports strategically to maximize its
well-being
in response to a payment which is a function of
the output!
11Game induced by a MD problem
- This is a game in which
- The N agents are the players
- The payoff matrix is given (in implicit form) by
the utility functions
12Implementation with dominant strategies
- Def. A mechanism is an implementation with
dominant strategies if there exists a reported
type vector r(r1, r2, , rN) such that
f(t)x(r) in dominant strategy equilibrium,
i.e., for each agent i and for each reported type
vector r (r1, r2, , rN), it holds - ui(ti,x(r-i,ri)) ui(ti,x(r))
- where x(r-i,ri)x(r1, , ri-1, ri, ri1,, rN).
13Mechanism Design Economics Issues
- QUESTION How to design a mechanism? Or, in other
words - How to design g(r), and
- How to define the payment functions
- in such a way that the underlying social-choice
function is implemented? Under which conditions
can this be done?
14Strategy-Proof Mechanisms
- If truth telling is the dominant strategy in a
mechanism then it is called Strategy-Proof - Agents report their true types instead of
strategically manipulating it - Utilitarian Problems A problem is utilitarian if
its objective function is such that f(t) ?i
vi(ti,x) - The Vickrey Auction is utilitarian
15Vickrey-Clarke-Groves (VCG) Mechanisms
- A VCG-mechanism is (the only) strategy-proof
mechanism for utilitarian problems - Algorithm g(r) computes
- x arg minx?F ?i vi(ri,x)
- Payment function
- pi (x) hi(r-i) - ?j?i vj(rj,x)
- where hi(r-i) is an arbitrary function of the
types of other players - What about non-utilitarian problems? We will see
16VCG-Mechanisms are Strategy-Proof
- Proof (Intuitive sketch)
- Payment given to agent i
- pi (x) hi(r-i)-?j?i vj(rj,x)
- and both the terms above are independent of the
type, strategy and valuation of agent i - So it is best for agent i to report its true
value. Strategic behavior does not lead to a
beneficial outcome. -
17Clarke Mechanisms
- This is a special VCG-mechanism (known as Clarke
mechanism) in which - hi(r-i)?j?i vj(rj,x(r-i))
- pi ?j?i vj(rj,x(r-i)) -?j?i vj(rj,x)
- In Clarke mechanisms, agents utility are always
non-negative
18Clarke mechanism for the Vickrey auction
- The VCG-mechanism is
- xarg minx?F ?i vi(ri,x) ? allocate to the bidder
with lowest reported cost - pi ?j?i vj(rj,x(r-i)) -?j?i vj(rj,x) ? pi
?j?i vj(rj,x(r-i)) ? pay the winner the second
lowest offer, and pay 0 the losers - Let us convince ourself it is strategy-proof by
case analysis. For a player i, let Tminj?i rj - tiltT then, if riltti, he still wins, but he keeps
on to be paid T, while if rigtti, he may still win
(again being paid T), but he may also lose (if
rigtT), by getting a null utility - tigtT then, if rigtti, he keeps on not to win,
while if riltti, he may win, but he will be paid
Tltti, by getting a negative utility. - Remark the difference between the second lowest
offer and the lowest offer is unbounded
(frugality issue)
19VCG-Mechanisms Advantages
- For System Designer
- The goal, i.e., the optimization of the
social-choice function, is achieved with
certainty. - For Agents
- Agents have truth telling as the dominant
strategy, so they need not require any
computational systems to deliberate about other
agents strategies
20VCG-Mechanisms Disadvantages
- For System Designer
- The payments may be sub-optimal
- System has to calculate N1 functions
- Once with all agents (for g(r)) and once for
every agent (for the associated payment) - If the problem is hard to solve then the
computational cost may be very heavy - For Agents
- Agents may not like to tell the truth to the
system designer as it can be used in other ways.
21Mechanism Design Algorithmic Issues
- QUESTION What is the time complexity of the
mechanism? Or, in other words - What is the time complexity of g(r)?
- What is the time complexity to calculate the N
payment functions? - What does it happen if it is NP-hard to compute
the underlying social-choice function?
22Algorithmic mechanism design for graph problems
- Following the Internet model, we assume that each
agent owns a single edge of a graph G(V,E), and
establishes the cost for using it - ? The agents type is the true weight of the edge
- Classic optimization problems on G become
mechanism design optimization problems! - Many basic network design problems have been
faced shortest path (SP), single-source shortest
paths tree (SPT), minimum spanning tree (MST),
minimum Steiner tree, and many others
23Summary of forthcoming results
Centralized algorithm Selfish-edge mechanism
SP O(mn log n) O(mn log n)
SPT O(mn log n) O(mn log n)
MST O(m ?(m,n)) O(m ?(m,n))
? For all these problems, the time complexity of
the mechanism equals that of the canonical
centralized algorithm!