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Viewing Tools

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Title: Viewing Tools Author: tuttled Last modified by: rick.lacek Created Date: 6/27/2006 4:08:38 PM Document presentation format: On-screen Show (4:3) – PowerPoint PPT presentation

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Title: Viewing Tools


1
Viewing Tools
  • V106.02 part C

2
Viewing Tools
  • Different programs have different ways of
    displaying objects in real-time while the scenes
    are being created within the workspace. Some
    common real-time drawing/display modes include
  • Wireframe - draws objects as edges and vertices.
  • Can look through the object, which sometimes has
    advantages, but can also be confusing when many
    lines at various depths are all seen at one time.
  • Images are produced quickly using few computing
    resources.

3
Viewing Tools
  • Solid mode -- allows the object to appear as a
    solid.
  • You can see colors (and some surface properties)
    and the impact that lights might have on the
    scene.
  • Object construction using deformations and
    sculpting are easier to visualize in solid mode
    than in wireframe.
  • Solid mode takes more RAM than wireframe.
  • Miscellaneous other displays are available
    depending upon the software. They might include
    transparent, transparent wireframe, etc.

4
Viewing Tools
  • View navigation tools allow you to control how
    you view the scene.
  • Zoom controls the amount of magnification of
    the active viewport.
  • Rotate allows objects to remain in their
    correct, relative positions within the scene
    while you rotate your point of view around them.
  • Panning (Eye Move) allows you to drag the scene
    vertically and horizontally within the viewport
    (window), changing your viewing point but not
    changing the positions of the objects within the
    scene or your viewing angle.

5
Viewing Tools
  • Object selection must take place before
    transformation or deformation operations can
    occur on objects.
  • Multiple selections of objects can be made
    depending upon the software being used.
  • Keyboard commands, such as holding down the Ctrl
    key, are often used to make multiple selections.
  • Selection windows can be generated using the
    cursor. For example, selecting a point within the
    window and dragging the mouse will generate a
    selection rectangle whose limits define the
    selection area.

6
Viewing Tools
  • Filters available in some programs allow
    selection by name or other characteristics such
    as shape.
  • Parts of single objects (such as vertices or
    polygon faces) may be selected for modification.
  • When an object is chosen, it typically changes
    color to identify itself as the selected object.

7
Plug-ins
  • Plug-ins are independent programs or components
    usually supplied by third-party vendors that
    supplement the features of the original 3D
    program.
  • The software architecture must be designed to
    make it possible for other companies (or
    individuals) to write add-ons to the original
    program.
  • Plug-ins includes everything from specialized
    tools that can be added to the program menu, to
    special-effects packages.

8
Exporting
  • Individual objects and scenes (or copies) created
    in one software package may be exported or placed
    into another software program.
  • Exporting allows users to take advantage of
    certain features that might be available in one
    program that are not as refined as they are in
    another package.

9
Exporting
  • File extensions are used to define exports. For
    example
  • An object created in Rhinoceros may be saved as a
    .3ds (3D Studio Max) image and then opened
    (imported) into trueSpace where it would become
    part of the scene being created.
  • A scene created in 3D Studio Max might be
    exported into Lightwave where textures and
    lighting are added to the scene.
  • Software specifications must be checked to
    determine which file extensions are available for
    saving and opening objects and scenes.
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