Programming Games - PowerPoint PPT Presentation

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Programming Games

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Programming Games Refresher on coordinates. Scaling, translation. HTML5 logo. ... ctx.translate(x,y); ctx.scale(xfactor, yfactor); ctx.save(); ... – PowerPoint PPT presentation

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Title: Programming Games


1
Programming Games
  • Refresher on coordinates. Scaling, translation.
    HTML5 logo. Refresher on animation. Bouncing
    ball. Show project.
  • Classwork/Homework Finish midterm project.
    Upload. Do your own bouncing something.

2
Midterm project
  • Due today! Will accept next class and then we
    move on!
  • There will be another chance to do a project
    totally of your own design.

3
Coordinates
  • Recall for canvas or for screen
  • horizontal values from the left
  • vertical values from the top
  • pixel unit very small!

4
Canvas path
  • Set variable (any name your want, I chose ctx) to
    be ctx document.getElementById("canvas").getCon
    text('2d')
  • Paths used to be drawn in outline (stroke) or
    filled in (fill)
  • ctx.moveTo(x,y) moves to position
  • ctx.lineTo(x,y) sets up line drawn
  • ctx.arc(center_x, center_y, radius,
    starting_angle, ending_angle, true or false)
  • Angles given in radians, NOT degrees. 90 degrees
    is Math.PI/2. A circle is 2Math.PI.

5
Note
  • Drawing a complete circle is easy
  • ctx.arc(centerx,centery,radius,0,2Math.PI,true)
    OR
  • ctx.arc(centerx,centery,radius,0,2Math.PI,false)
    OR
  • ???

6
Paths
  • ctx.beginPath()
  • sequence of moveTo, lineTo, arc statements
  • ctx.closePath()
  • NOTHING happens until
  • ctx.fill() and/or ctx.stroke()

7
HTML5 logo
  • Example of
  • drawing on canvas
  • input type"range"
  • May appear as text in older browsers
  • Called graceful degradation
  • changing coordinate system using translate and
    scale
  • semantic tags
  • http//faculty.purchase.edu/jeanine.meyer/html5/ht
    ml5logoscale.html

8
range input
  • AKA slider
  • Scale percentage ltinput id"slide" type"range"
    min"0" max"100" value"100" onChange"changescal
    e(this.value)" step"10"/gt
  • Does form validation.
  • Note the event handler

9
event handler
  • function changescale(val)
  • factorvalue val / 100
  • dologo()
  • So. You can guess that dologo uses the variable
    factorvalue in its code and you would be correct!

10
Note
  • This is yet another way to specify an event
    (changing the slider) and the event handler.
  • Flash ActionScript is more consistent
  • All events specified using addEventListener

11
Shield
12
Transformations
  • . change origin of coordinate system or scale of
    coordinate system or both.
  • ctx.translate(x,y)
  • ctx.scale(xfactor, yfactor)
  • ctx.save() saves current system so that your
    code can ctx.restore()
  • This is done using a stack
  • last in, first out
  • restore pops the stack

13
Use of transformations for logo
  • use ltinput type"range" name"slide" .gt to
    change scale based on input
  • use translate to write out HTML and then 'move
    down' and draw the logo.

14
Recall on animation
  • Produce a succession of pictures.
  • Produced in my virtual dog, a succession of times
    to make decisions on the state of the dog.
  • Use setInterval(what to do, length of interval in
    milliseconds)
  • NEW (future?) alternative window.requestAnimatio
    nFrame
  • look up and try. Standard seems to be unsettled.
  • fixed timed period of 60pfs
  • Bouncing ball (or anything similar) re-draw
    canvas at the intervals
  • erase using clearRect( )
  • draw

15
Bouncing ball
  • Circle http//faculty.purchase.edu/jeanine.meyer/
    html5/bouncingballinputs.html
  • Image http//faculty.purchase.edu/jeanine.meyer/h
    tml5/bouncingballinputsimg.html

16
Tea party
  • Not political reference, but reference to
    http//stolenchair.org/
  • http//faculty.purchase.edu/jeanine.meyer/html5/te
    apartytest.html
  • Animation (appearance of life/motion) done by
    continually erasing and re-drawing images on a
    canvas.
  • Some images are positioned off of the canvas not
    an error (in this case)

17
Performance issues
  • duty cycle
  • Think of night watchman. Are there too many tasks
    to do before doing next round?
  • battery life
  • One approach
  • use second (alternate/buffer/prerender) canvas
  • Look up and post on moodle.

18
How do I/you program bouncing something?
  • You actually know how to do this!
  • What are the tasks (subtasks) that your code
    needs to do?

19
subTasks
  • Set up to do the drawing at intervals of time.
    How?
  • Draw at a specific place on the canvas.
  • Do a calculation (check a condition) to determine
    if the ball needs to bounce, namely if it is
    outside the box.

20
Speed of ball
  • Horizontal and vertical speed set using a form.
  • Note some validation is done by browser.
  • try putting in letters
  • The movement of the ball is done using the
    variables ballvx and ballvy set (changed) if and
    when the form is submitted.

21
Study source code
  • (can also look at chapter 3 in The Essential
    Guide to HTML5 book)
  • In this example, I dont want ball to go outside
    of box drawn on canvas.
  • functions are
  • init initialization, invocation set by onLoad in
    body
  • moveball invoked by init and by action of
    setInterval
  • moveandcheck invoked by moveball
  • change invocation set by onSubmit in the form

22
Did I need?
  • to extract the moveandcheck code from the
    moveball code?
  • No. However, several small functions generally
    works better than fewer larger functions.

23
Drawn circle versus image
  • Code is nearly the same.
  • Drawing the image usesvar img new
    Image()img.src "pearl.jpg" //use your
    image.In moveball functionctx.drawImage(img,b
    allx-ballrad,bally-ballrad,2ballrad,2ballrad)
  • NOTE image needs to be positioned at its upper
    left corner, not the center of the ball.

24
Repeat Events and Event Handling
  • You (your code) sets up an event for which you
    specify an event handler.
  • HTML JavaScript does this in multiple ways!
  • HTML tags contain onLoad, onClick, onSubmit,
    onChange,
  • JavaScript has setInterval and setTimeout
  • JavaScript has object.addEventListener
  • Note other languages, for example Flash
    ActionScript, has most consistent
    approach balltimer.addEventListener(TIMER,)

25
Advice
  • Mentally step back and think about concepts
  • including realizing when things are inconsistent
  • This will enable you to build your own projects
    as opposed to just remembering specific coding.

26
Classwork/homework
  • Stop everything else and work on midterm project.
    It can be a more elaborate virtual something or
    some elaboration on past work.
  • Post proposal!!!
  • Finish your project. Last date is next class.
  • Today's assignment is bouncing something. It can
    be a decorated drawn object and/or an image. Make
    other changes as you wish.
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