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Wearable Computers for Persons with Disabilities

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Research Scientist with Interactive Media Technology Center, Georgia Tech. Wearables, Augmented Reality, HCI, Computer Audio ... Rear Window Captioning. ISWC 2002 ... – PowerPoint PPT presentation

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Title: Wearable Computers for Persons with Disabilities


1
Wearable Computers for Persons with Disabilities
  • Maribeth Gandy
  • Interactive Media Technology Center
  • Georgia Tech
  • maribeth_at_imtc.gatech.edu

2
Table of Contents
  • Accessiblity
  • Universal Design
  • Wireless RERC
  • Previous/Current research
  • Case Study
  • Discussion and Questions

3
Introduction
  • Research Scientist with Interactive Media
    Technology Center, Georgia Tech
  • Wearables, Augmented Reality, HCI, Computer Audio
  • Wireless Rehabilitation Engineering Research
    Center
  • Research in wireless and mobile devices for
    people with disabilities

4
Goals
  • How can wearable computers be made usable by
    people of all abilities?
  • How can wearable technologies be used to help
    those with disabilities?
  • Which of these applications would be useful to
    everyone?
  • Why should we care about disabled users?

5
Accessibility
  • Removing barriers that prevent people with
    disabilities from participating in substantial
    life activities, including the use of services,
    products, and information
  • Direct Access
  • Add-on Access

6
Assistive Technology
  • Devices or other solutions that assist people
    with deficits in physical, mental or emotional
    function

7
Universal Design
  • An approach to the design of all products and
    environments to be as usable as possible by as
    many people as possible regardless of age,
    ability or situation.

8
Universal Design
  • Becoming much more relevant
  • According to Census 54 million people with
    disabilities in the United States
  • Aging population
  • 70 percent of all Americans will experience some
    kind of disability before they reach age 75
  • Average lifespan 76
  • Temporary disability

9
Universal Design
  • Myth of the Average User
  • Products designed for the apex of the bellcurve
  • Analyze your particular system, how it will be
    used, where it will be used, and by whom

10
Universal Design Examples
  • Curb Cuts

11
Universal Design Examples
  • Closed Captioning

12
Universal Design Examples
  • Books on Tape
  • Telephone
  • Predictive Dictionaries

13
Case Study Pacific Bell
  • Financial Incentive
  • Volume Control Feature
  • Cost effective to design access in the beginning
  • Quality of access is better when incorporated
    from the beginning

14
Universal Design Pitfalls
  • Hard to create system that is perfect for
    everyone
  • Hypothetical ATM machine that is usable by 100
    of population
  • Cacophony of sounds
  • Flashing screens
  • Closed captioning
  • Privacy and Security

15
Seven Principles of Universal Design
  • Developed by a team of experts
  • Set of principles to keep in mind when designing
    any type of system
  • Principles and images from the Center for
    Universal Design, North Carolina State University

16
Equitable Use
  • The design is useful and marketable to people
    with diverse abilities

17
Flexibility in Use
  • The design accommodates a wide range of
    individual preferences and abilities.

18
Simple and Intuitive
  • Use of the design is easy to understand,
    regardless of the user's experience, knowledge,
    language skills, or current concentration level.

19
Perceptible Information
  • The design communicates necessary information
    effectively to the user, regardless of ambient
    conditions or the user's sensory abilities.

20
Tolerance for Error
  • The design minimizes hazards and the adverse
    consequences of accidental or unintended actions.

21
Low Physical Effort
  • The design can be used efficiently and
    comfortably and with a minimum of fatigue.

22
Size and Space for Approach and Use
  • Appropriate size and space is provided for
    approach, reach, manipulation, and use regardless
    of user's body size, posture, or mobility.

23
Accessibility is also the Law
  • Section 508
  • Requires that Federal agencies electronic and
    information technology is accessible to people
    with disabilities.

24
Accessibility is also the Law
  • Americans with Disabilities Act of 1990
  • Prohibits discrimination and ensures equal
    opportunity for persons with disabilities in
    employment, state and local government services,
    public accommodations, commercial facilities, and
    transportation.
  • Section 255 of the Telecommunications Act of 1996
  • requires manufacturers of telecommunications
    equipment and providers of telecommunications
    services to ensure that such equipment and
    services are accessible to persons with
    disabilities

25
Accessibility is also the Law
  • 2001 Special Educational Needs and Disability Act
  • ADA and Automatic Teller Machines
  • ADA and MARTA

26
Types of Disabilities
  • Hearing Loss
  • Conductive
  • Sensorineural
  • Central Auditory Processing Disorders
  • Degree of loss
  • Minimal to profound

27
Types of Disabilities
  • 1 in 3 will have by age 65
  • Vision Loss
  • Central Vision
  • Side Vision
  • Blurred Vision
  • Generalized Haze
  • Extreme Light Sensitivity
  • Night Blindness
  • Color Blindness

28
Types of Disabilities
  • Movement / Dexterity
  • Cerebral Palsy
  • Spinal Cord
  • Missing Limbs
  • Arthritis
  • Repetitive Stress Injuries (RSI)

29
Types of Disabilities
  • Cognitive Impairments
  • Traumatic Brain Injury
  • Alzheimers Disease
  • Senility
  • Mental Retardation

30
Types of Disabilities
  • Aging into disability
  • Baby Boomers
  • People gradually become disabled as they age
  • Do not like to think of themselves as disabled
  • Large potential market

31
Current Accessibility Aids
  • Hearing Impaired
  • TDD
  • Closed Captioning
  • ShowSounds
  • Cell phone text messaging
  • Rear Window Captioning

32
Current Accessibility Aids
  • Vision Impaired
  • Screen Readers
  • Screen Magnification
  • Braille Display
  • Text to Speech

33
Current Accessibility Aids
  • Dexterity Impairment
  • Alternative pointing devices
  • Head pointers
  • Eye trackers
  • Sip n Puff
  • Tongue Interface
  • Speech Recognition
  • Neural Signals

34
Current Accessibility Aids
  • Dexterity Impairment
  • Screen Keyboard/Keyboard Extensions
  • Predictive Dictionaries
  • Augmentative Communication Devices

35
The Wireless RERC
  • National Institute for Disability and
    Rehabilitation Research (NIDDR), Rehabilitation
    Engineering Research Center (RERC)
  • 5mil dollars, 5 years, wireless/mobile devices
  • Research devices and user needs
  • Develop new devices
  • Collaborate with Industry
  • Community outreach
  • Policy
  • Educate tomorrows developers and researchers

36
The Wireless RERC
  • Research
  • What obstacles are there to independence?
  • What are the problems with current mobile
    devices?
  • Survey sent to 2,000 subjects, available on web
  • Focus groups
  • Wizard of Oz user studies

37
The Wireless RERC
  • Development
  • Universal Control
  • Wearable Captioning
  • Augmented Communications
  • Telehealth, Telerehabilitation
  • Cognitive Prosthetics

38
Universal Control
  • Develop and test a universal control device using
    a gesturing interface and an auditory interface
  • Multi-modal interface to a wireless PDA
  • V2s Alternative Interface Access Protocol
  • Allows for independent user control devices to
    control devices in the environment

39
Wearable Captioning
  • To create a universal wireless, wearable personal
    captioning device to assist hearing-impaired
    individuals in interacting in a speech-centric
    setting

40
Augmented Communications
  • Combine wireless with augmentative communication

41
Telehealth
  • Develop and evaluate new wireless applications
    for mobile health monitoring

42
Cognitive Prosthetics
  • Develop an assessment protocol for prescribing
    cognitive prostheses
  • Develop cognitive prosthetic applications for
    mobile wireless platforms
  • Personal organization system
  • Wayfinding system
  • Prompting and cueing system

43
Wearables and the Disabled
  • Why are wearables appropriate?

44
Wearables and the Disabled
  • How can wearables improve quality of life?

45
Previous Research
  • A Brief History of Wearable Computing
  • Bradley Rhodes
  • 1268 first recorded mention of eyeglasses
  • 1665 call for augmented senses, Robert Hooke
  • 1945 augmented memory proposed, memex, Vannevar
    Bush
  • 1967 augmented vision, Bell Helicopter

46
Previous Research
  • 1967 wearable for lip reading, Hubert Upton
  • 1977 tactile vest for the blind, C.C. Collins
  • 1993 KARMA, Steve Feiner

47
Previous and Current Research
  • Remote Interfaces
  • Sonification for low vision
  • Wayfinding
  • Vision Enhancement
  • Audio-Only
  • Telemedicine
  • Communication
  • Movement Analysis
  • Cognitive Aids

48
Remote Interfaces
  • Systems that allow the user to control their
    environment
  • Wearable can serve as single usable interface for
    many types of products and devices
  • Personal Freedom, Ross96
  • Universal interface that mediates interaction.
  • Started with voice

49
Remote Interfaces
  • Gesture Pendant, Starner2000
  • Universal Control via gestures

50
Sonification
  • Translating visual information into sound
  • Large body of work
  • Artificial Synesthesia, Foner97
  • Augmentation of normal vision via spectrometer
  • Sonic Torch 1960, SonicVision, Leslie Kay
  • Ultrasound used to create sonic picture of
    surroundings
  • Sonic Path Finder, Tony Heyes
  • Ultrasonic information on important objects

51
KASPA
52
KASPA
53
KASPA
54
Sonification
  • The Guide Cane
  • Robotic cane
  • The Laser Cane
  • Tones and vibration for obstacles
  • The Videotact
  • Video images translated to tactile feedback
  • The People Sensor, Ram98
  • Helps avoid cane contact and talking to someone
    that is not there

55
Sonification
  • The VOICE, Peter Meijer
  • Video images translated to music

56
Wayfinding
  • Using a wearable device to help people navigate
    in their environment
  • IR beacons for street crossing, Ross99
  • Audio and tactile cues
  • Augmented Reality for Navigation, Piekarski99
  • Visual cues from GPS and compass overlaid on
    world

57
Wayfinding
  • Spatial Language as Navigation Aid, Loomis2002

58
Wayfinding
  • Non-speech based navigation aid, Bruce Walker

59
Audio-Only Wearables
  • Nomadic Radio, Sawhney99
  • Audio based wearable that provides email, news,
    voice mail etc.
  • Contextually aware
  • Differing levels of notification
  • Learning from prior interactions
  • Can be used when focus is elsewhere

60
Audio-Only Wearables
  • Guided by Voices, Lyons2000
  • Lightweight audio-only augmented reality
  • RF transmitters used for position
  • Internal state machine for playback

61
Telemedicine/Telehealth
  • Many non-mobile solutions for the home
  • Teleconferencing
  • Measurements
  • Information resources
  • Mobile systems appearing
  • Doctor and patient

62
Telemedicine/Telehealth
  • Lots of past work in putting sensors on the body
    for data acquisition
  • More data, during regular activities
  • FitSense
  • Networked devices monitor workouts

63
Telemedicine/Telehealth
  • Wearables allow processing and feedback of data
  • Medical Monitoring (ECG), Martin2000
  • Requires small size, little input, signal
    processing
  • Privacy more important
  • Sensors are an obstacle
  • Responsibility
  • Many possible uses

64
Telemedicine/Telehealth
  • Possible solution to some obstacles, smart
    clothing
  • Smart Shirt, Jayaraman
  • Vital signs and bullet wounds
  • Smart Arctic Clothing, Rantanen2000
  • For activities in harsh winter weather

65
Telemedicine/Telehealth
  • Gesture Pendant
  • Also could be used for medical monitoring

66
Gesture Pendant and Smart Shirt
67
Communication
  • Allowing people with disabilities to communicate
    independently
  • Many augmentative communication devices
  • Linking augcomm devices to wireless devices
  • Makes cell phone type activities available to
    those who cannot speak

68
Communication
69
Communication
70
Communication
  • ASL recognition, Thad Starner

71
Movement Analysis
  • Measuring how people are moving to look for
    changes and detect emergencies
  • Gait detection and analysis
  • Activity Monitoring for Dementia, David Ross
  • Monitoring exercise regimens
  • Locating patient
  • Digital Angel
  • High level activity monitoring
  • Cooking, medicating, rehabilitation

72
Cognitive Aids
  • Systems that can augment a users cognition
  • Help with performance of everyday activities
  • Remembrance Agent, Rhodes Starner

73
Cognitive Aids
  • Rehabilitation professionals often use off the
    shelf devices
  • One-of-a-kind solutions often required
  • Extensive setup by caregiver

74
Case Study
  • Cognitive Prosthetic for Car Location
  • Jenna Bilotta, graphic designer
  • Tim Nichols, psychologist
  • Aideen Stronge, psychologist
  • Yifan Shi, computer scientist

75
Case Study
  • Idea stage
  • Generic wayfinding project
  • Focused on traumatic brain injury patients (TBI)
  • Interviewed clinician about problems of daily
    living
  • Two subjects with different abilities, similar
    working memory problems

76
Case Study
  • Effects of TBI
  • Brain location dependent
  • Loss of working memory
  • Left frontal lobe, visual to vocal problems
  • Right frontal lobe, spatialization problems
  • Alzheimers, stroke etc. result in dispersed
    problems
  • TBI, specific lack of abilities
  • How can we use unaffected abilities to
    compensate for affected?

77
Case Study
  • TBI statistics
  • 80 men
  • Early 20s to late 30s
  • Blue collar or teens
  • Sports, car accidents, guns, on the job injuries

78
Case Study
  • Locating subjects
  • Jenna knew practitioners at the Shepherd Center
  • Contact groups in your state
  • National Brain Injury Association
  • Peer groups
  • Volunteering

79
Case Study
  • Needs Assessment
  • Current GPS device in use, 57 steps
  • Evaluated this device
  • Similar functionality needed with drastically
    different interface

80
Case Study
Press WHITE WHITE WHITE (the page button) three
times to get to the Menu screen. Press DOWN
DOWN DOWN (the down button) three time to
highlight tracks. Press BLUE (the Enter button)
to choose tracks.
81
Case Study
  • Needs Assessment
  • Ignored hardware limitations
  • Detailed task analysis
  • Focused on reducing steps
  • Designed process not device
  • Unusual barriers due to condition
  • Current solution was to make horn honk
  • Users are not stupid

82
Case Study
  • Design Process
  • Step one, modified PDA
  • Why not make it do lots of things!
  • Might as well remind them to take medication.
  • Step two, users need individual devices that are
    very simple
  • Worked with researchers, caregivers, then
    patients
  • Seven levels of functioning

83
Case Study
  • Design Process
  • Form factors?
  • Wristwatch, keychain, belt buckle, beeper
  • On person at all times
  • They never forget to lock their car
  • 1 or two buttons
  • Physical interface mirroring function
  • But not childish

84
Case Study
85
Case Study
  • User Evaluation
  • Clinicians, Caregivers, cognitive walkthrough
  • Users, cooperative evaluation
  • Not implemented enough for field test
  • Problems
  • Turning it on
  • Audio Recording
  • Picture
  • Lack of linear path to car
  • Technology

86
Case Study
  • Focus on Universal Design?
  • Worked with two subjects with impairments
  • Aimed for use by low level of functioning
  • Would work for everyone
  • Where can I get this!

87
Case Study
  • Security and Privacy
  • Privacy very important
  • Security huge problem
  • Not only do I have your keys, but they lead me
    to your car! says thief
  • PIN wont work
  • Biometrics possible but increase size and
    technology issues
  • Must not make situation worse

88
Case Study
  • Challenges of working with TBI users
  • I had lots of good comments but I forgot them
    all
  • Users had rigid schedules, difficult to work in
    evaluations
  • Did not want users to feel exploited
  • Evaluation with non-TBI users
  • Useful
  • Some comments negated findings from TBI users

89
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