Title: Motion Capture in 3D Animation
1Motion Capture in 3D Animation
2Motion Capture as a Tool
- Motion capture (MOCAP) is an effective 3D
animation tool for realistically capturing human
motion
3Outline
- Rotoscoping
- The MOCAP Pipeline
- Limitations of MOCAP
- The Future of MOCAP
4Rotoscoping
History
Johnston, et al., 1995
5Rotoscoping
Johnston, et al., 1995
6Rotoscoping
Johnston, et al., 1995
7The MOCAP Pipeline
- Calibration
- Capture
- 3D Position Reconstruction
- Fitting to the Skeleton
- Post Processing
8Capture
Costa-Sousa, M., 2004
9Calibration
Image Space World Space
(X,Y) (X,Y,Z)
(X,Y) (X,Y,Z)
(X,Y) (X,Y,Z)
103D Position Reconstruction (Utopia)
113D Position Reconstruction (Reality)
12Multiple Markers
- For small number of markers Size
- Occlusions are a problem
- Multiple Hypothesis Tracking
13Multiple Markers
- Mechanical Optical Hybrids
http//www.animazoo.com/services/gypsyHybrid.htm
14Fitting to the Skeleton
- Utopian approach
- 10 20 length changes
- Markers on both sides
- Joint Displacement
- Use Rotation Angles Only
15Post Processing
- Motion Editing
- Cut, Copy, Paste
- Motion Warping
- Speed up or Slow Down
- Rotate, Scale or Translate
- Motion Signal Processing
- Smoother Motions
16Limitations of MOCAP
- Subject to data inaccuracy
- Expensive
Device Cost for Body capture (USD)
Mechanical 20000 30000
Electromagnetic 100000 120000
Optical 90000 210000
17Limitations of MOCAP
- Only realistic motion captured
- Cartoony Animations not possible
- WYSIWYG (what you see is what you get)
- Cant add more expression
- Continally need to recapture motion
Robertson, B., 2001
18The Future of MOCAP
- Markerless MOCAP
- Cheaper MOCAP
- MOCAP as Input to Large Displays
19Conclusion
- Motion capture (MOCAP) is an effective 3D
animation tool for realistically capturing human
motion
20References
- Johnston, O., Thomas, F., (1995) The Illusion of
Life Disney Animation, Disney Editions, ISBN
0786860707 - Costa-Sousa, M. (2004) Motion Synthesis,
Powerpoint Presentation - Parent, R. (2002) Computer Animation Algorithms
and Techniques, Morgan Kaufmann Publishing - Ringer, M., Lasenby, J. (2002) Multiple
Hypothesis Tracking for Automatic Optical Motion
Capture, European Conference on Computer Vision
(ECCV 02) - Robertson, B. (2001) Medieval Magic, Computer
Graphics World, April 2001. - Tse, E. (2004) The Single Display Groupware
Toolkit, MSc Thesis, University of Calgary, Ab,
Canada - Bregler, C., Loeb, L., Chuang, E., Deshpande, H.,
(2002) Turning to the Masters Motion Capturing
Cartoons, Proceedings of ACM Siggraph 2002 pp 399
407. - vicon.com, inition.co.uk, polhemus.com,
wikipedia.org, animazoo.com, hollywoodjesus.com
21Bonus Slides
- Stuff thats too cool for you!
22Stats
Input Device Frame Rate Range (hz) Position Accuracy Orientation Accuracy Latency range Maximum Points tracked Use in Movies Cost Range (USD)
Polhemus (Magnetic) 60-240 .03in RMS static 0.00015in at 12in range .15 RMS static 0.0012 at 12in range 3.5ms 5 ft 16 Woody and Hamm in Toy Story, The Chandelier in Beauty and the Beast 8495 - 21925
Vicon (Optical) 166-10000 1/117600in or 0.02 of a Pixel up to 4MP No camera limit 500 Sony, Nintendo, Microsoft, Boeing, 89170 - 209920
Ascension ReActor 2 (Magnetic) 100 0.08cm RMS at 1.52m range 0.5 RMS at 1.52m range 4.11m x 4.11m area 30 99,410 - 102315
Gypsy (Mechanical) wireless possible 12-120 No Absolute position 1 200m 42 20000 - 27000
23Calibration
24Outline
- History
- Motion Capture Pipeline
- Limitations
- Future Work