Title: Research on Development of Intelligent Tutoring Systems ITS to Support Embedded Training ET in Futur
1Research on Development of Intelligent Tutoring
Systems (ITS)to Support Embedded Training
(ET)in Future Army Systemspresented by
Henry MarshallRDECOM Simulation and
TrainingTechnology Center (STTC)
2Outline
- Background in ET
- Proposed ITS Design/ Intelligent Structured
Training Concept - Applications
- C2V Robotics Testbed
- CAT ATD Testbed Experiment
- Virtual Warrior Testbed
- Issues and Conclusion
3Current
Embedded Combined Arms Team Training and Mission
Rehearsal ATO
- Sand Tables for
- Mission Rehearsal
- Training systems
- that are difficult or
- impossible to deploy
Vision Embedded Training Mission Rehearsal
for Combined Arms, Mounted Dismounted Forces
with Embedded AAR
Supports FCS FFW Programs
Future Interoperable Mounted Dismounted
Embedded Training
Mounted Embedded Training
Intelligent Tutoring
Robotic Embedded Training
Low-Cost Innovative Dismounted Embedded Training
Solutions
Dismounted Embedded Training Solutions
Embedded Mission Rehearsal AAR
ATO Researching Solutions to TRADOCs 1 Training
Technology Gap Mounted/Dismounted
Interoperable Embedded Training
4ITS and ET, a Good Match?
- Training (to include Embedded Training) is a Key
Performance Parameter for the Future Combat
System (FCS) and Ground Soldier Systems (GSS).
Also requirement for Abrams, Bradley and Stryker. - ET intent is to fully embed training system on
the operational platforms - The instructional staff at current Army fixed
sites will likely not be available for deployed
forces - Can ITS-based technology be integrated with
current simulation common components to replace
the role of instructors for ET?
5FCS/ET Training Challenge
- New paradigm requires scenario-based practice for
FCS warfighters - CCTT has successfully used a Structured Training
concept for Basic Techniques, Task and Procedures
Structured Training for CCTT STRUCTT - Formal tactical doctrine for FCS operational
concept is still evolving - Desirable to minimize costs of developing and
administering training reduce requirements for
human instructors and simplify scenario
definition - ITS are effective for simulating some of the
benefits of a human instructor, especially for a
domain with focused, task-based exercises - Enter our ITS research to prototype possible
solutions
6Intelligent Structured Training?
- Goals are to
- Maximize Simulation Common Components in
developing ITS system - Operate in typical virtual training environment
- Develop a system capability of replacing
instructors where possible - Assumption
- Because of the complexity of free play exercises
and the number of possible solutions, ITS would
be useable for only a limited set of predefined
training scenarios - Answer
- Develop an ITS-based system that supports finite
state transitions and provides prompts and
feedback, operating in a virtual training
scenario. We have named this Intelligent
Structured Training (IST)
7Finite State Machine Evaluations
- What are they?
- Transition networks executing in coordination
with a simulation to gather data about
instructionally significant events and states,
and make evaluation conclusions in real time - Why use them in an ITS?
- Several benefits
- Modularity they can be used separately or in
conjunction for a variety of scenarios - Instructional correspondence individual
instructional principles can be associated with
independent evaluations - Integration the FSM structure is easily
integrated with free-play simulations and maps
well to diagnostics for widely varied outcomes - Authoring ease they can be represented
visually, making them easy for non-programmers to
create, maintain, and revise - Application implements as a Behavior Transition
Network (BTN)
8ITS FSM Evaluation Example
9Intelligent Structured Training Concept
- Goal Provide the benefits of
- instructor-led training, in an
- embedded setting
- Methods
- Based on Intelligent Tutoring System (ITS)
technology - Intelligent agents perform automated evaluation
during execution - Subject matter experts define agent behaviors
- Behaviors defined in hierarchical behavior
transition networks (BTN) - Real-time feedback, hinting, or coaching
presented in Soldier Machine Interface - Must operate on small footprint of embedded
computer systems
10C2V Experiment
- Credit LTC Mike Sanders FA 57, mike.sanders_at_us.arm
y.mil
- Research based on needs of the FCSprogram to
provide embedded trainingto deployed forces w/o
the instructorsof a training facility - Prototype based on virtual task training for a
robotics NCO duty station - Explore mechanisms for feedback to the trainee
- Explore interfaces to OneSAF Testbed for ITS
control of OPFOR / BLUFOR to facilitate training
11Command and Control Vehicle Crewstation Based on
CAT ATD
C2V Testbed
CAT ATD Testbed
12Command and Control Vehicle Crewstation
UAV Sensor view of the Synthetic Training
Environment (STE)
UGV Sensor view of the STE (Gunners Position)
UGV Sensor view of the STE (Drivers Position)
13Command and Control Vehicle Crewstation
OCU/Situational Awareness Map
Robotic Assets/Mission Status Tool
Tele-Operation Asset Tool
14ITS Generated Feedback Prompt
Immediate Directive Feedback (Procedural Error
Prompt)
15Approach and Scenario Overview
- Task Analysis for FCS equipped Unit of Action
(UA) - Required Functional Capabilities include sensor
fusion and engagement techniques - User Robotics Operator in the C2V at the
Company level - Scenario Route Reconnaissance
- ITS modified to trigger OneSAF behaviors via DIS
16Robotics Operator Tasks
- Coordinated use of robotic assets
- Example Maintain proper separation
between air asset and ground
vehicle - Proper reporting procedures
- Example Send SITREP after reaching a control
measure - Proper engagement procedures
- Example Lase a target before sending call for
fire - Proper use of asset control tools
- Example Make sure a vehicle is currently
being controlled before issuing
commands in the control
interface.
17Experimental Design
- Test group 20 subjects
- Comparison conditions
- Immediate Directive Feedback (IDF) only
- ITS generated feedback through prompts
- AAR Only (Delayed Feedback)
- Human facilitated AARs used open-ended, content
neutral prompts - Experiment phases
- Training and test phase
- Initial human-tutored and computer-aided
instruction - Two-phased execution
- Paper and pencil test
- Retention and Post-test phase after 1 week delay
18Experimental Results
19Analysis
- The timing and type of feedback received during
training does affect the acquisition, retention
and transfer of knowledge - Procedural knowledge
- Retention scores elevated in both comparison
conditions - Lower number of errors with Immediate Directive
Feedback - Conceptual knowledge
- Retention scores elevated in both comparison
conditions - Higher retention scores with AAR
- Bottom line proven learning from embedded ITS
feedback! - This could provide deployable training and save
if authoring cost were economical - Improved Pre-Brief or Postbreif capability could
help improve the ITS Conceptual Knowledge
retention
20TARDEC CAT ATD Integration
- Goal Integrate ITS system in actual FCS suggatate
- Considerable TARDEC interest in ITS
- Performed interface evaluation via Engineering
Evaluation Tests (EET) - CAT ATD uses AKit/BKit architecture where A kit
relates to vehicle unique, B Kit training
simulation unique. - Issues with deep integration and getting messages
to displays.
21Virtual Warrior Experiment
- Credit Major Jason Sims FA 57, jason.sims_at_us.army.
mil
- Explore integration of Intelligent Structured
Trainer to the Virtual Warrior Dismounted ET Man
Wearable Prototype - Examine ITS scenario authoring tools to construct
training scenarios
22Authoring Tool Design
- Provide Visualization tool for 3D Placement of
scenario objects - Correlate objects to evaluations
- Format to exchange ITS related data to OTB was a
issue - Terrain collelation was a issue
- Used S2 Focus because of relation to VW
23VW-ITS Design
- ITS system integrated into VW System to evaluate
Ground Soldier System (GSS) ET prototype - Evaluation to move as a fireteam w/VW playing one
of the team rest OTB - Evaluation of Sending Reports as needed
- Evaluation of room clearing
- Evaluation of separation and sectors of fire
24VW-ITS Issues
- Numerous problems with OTB SAF behaviors filling
out the rest of the Squad and OPFOR - Evaluations limited by troop availability
- Most prefer system that would allow most of the
squad to be live (e.g. team training) as opposed
to interacting with SAF - Virtual Locomotion of VW not liked, e.g. ability
to move around database. Exposure to fire also a
concern. - Difficultly sending messages w/ C2 system
25Issues
- Integration/Interoperation with OOS and Training
Common Components - Best Future Direction, Game SDK vs. Training
Common Components? - Mix with a Operational Coach Mentor?
- Experiment with Enhanced / Muti-Modal feedback
for ITS - Integration into vehicles information/ET systems
- Transition with focus to PM - systems we
developed were focused on experimentation - Authoring systems for ease of production and
usability by topic SMEs. Low Software License
Costs. - Production costs per tasks will drive economics
of ITS acceptance. - Explore Team Training
- Improved CGF for ITS for control of OPFOR/BLUFOR
behaviors - Exercise automated Pre-Brief/Post Brief
- Ability to adjust difficultly level either before
execution or dynamically
26Discussion??