Title: TCC315Psych418
1TCC315/Psych418
- Designing a consumer product
- for Tier 4 markets
- Larry G. Richards
2Project 2 Goals
- to provide an overview of the basic processes for
new product development in a competitive
marketplace by simulating them in class. - to develop the skills for successfully creating
and developing a new product through a hands-on,
team- oriented, project - based approach - to address Tier 4 markets, and incorporate
environmental and ethical concerns
3Class Projects
- Members of each team will generate a series of
possible project ideas. - The team will decide which idea to pursue.
- Each team will develop a new product, a
production plan and a marketing strategy. - Each team is expected to file a Disclosure
Document or Provisional Patent with the U.S.
Patent and Trademark Office.
4Project guidelines
- A material good (a product not a service)
- Should have a demonstrable market
- Not too complex small number of parts
- Must be able to create a prototype
- No technological breakthroughs required
- Access to potential users or customers
- No highly proprietary ideas
- At least one enthusiastic advocate
5Mission Statement
- What does your team plan to accomplish?
- Problem statement/product description
- Key business goals
- Who are your customers?
- Primary markets
- Secondary markets
- Assumptions/constraints
- Stakeholders
-
6Strategies for your Projects
- What problem are you trying to solve?
- Generate lots of ideas
- Sketch, model, prototype
- Select the best concept (or two)
- Test, iterate, refine, improve
- Get everything down on paper
7Project Tasks I
- problem statement list of complaints or desired
improvements - mission statement
- establish customer needs
- specify engineering characteristics
- generate concepts, multiple ideas
- select most promising idea
8Project Tasks II
- develop product architecture
- prepare Bill of Materials
- estimate costs
- document concept final sketches, CAD models,
descriptions
9Project Tasks III
- create a prototype of your concept
- prepare Disclosure Document
- explore the competition
- develop Marketing Plan
- establish price
- select best methods for selling your product
- Complete a financial analysis
- plan the introduction of your product
10GANTT Chart
- developed in 1917 by Henry Gantt
- calendar oriented grid (or other temporal
representation) - Bar Chart
- shows time allocated for each activity
- bars filled as completed
- can show milestones, deadlines, products, and
personnel assignments
11Gantt Chart
- effective tool for planning and scheduling
- easy to construct and understand
- must estimate durations
- doesnt handle
- dependencies
- uncertainties
12Gantt Chart
- A project management tool
- A plan for carrying out your project
- Tasks to be done
- Time frame for each task
- Whos responsible?
- What results will be achieved by when?
- A summary of personal and team commitments
13Customer focusWho is your audience?
- Your customers - Describe them
- Who needs your idea?
- Who are your customers?
- What are they like?
- What are their characteristics?
- What is your market?
- How many potential customers are there?
- Who will buy your product?
14Customers/Users
- Who is your product being designed for?
- What features or characteristics are included to
appeal to this audience? - Are any potential users excluded by your product
design or features? -
15What do customers want or need?
- Requirements, needs
- Desires, wants
- Amenities
- Conveniences
- Luxuries
16How do you know what people want or need?
- Reflect on your own experience
- Ask other people
- Observe people
- Consult experts
- Use other data sources
17Reflect on your own experience
- Introspect
- thoughts
- feelings
- behaviors
- Notice your reactions what causes
problems,complaints,frustrations, confusions,... ?
18Getting Information from Customers
- Ask them
- Surveys, Questionnaires
- Interviews
- focus groups
- preferences/comparisons
- Observe them
19Observing Behavior
- People using a product
- Activities in a situation or environment
20Consult Experts
- lead users
- technology forecasters ( gurus )
- trends, directions
21Other Data Sources
- files on customer complaints
- evaluations of existing products
- media - newspapers, magazines
- government agency reports
- Consumer Reports,
- Product Literature ( competitors)
- Users Groups
22Understanding customers is a continuous process
- survey -gt data -gtanalysis -gtinterpretation -gt new
questions - needs change
- adaptation level
- standards
- luxuries
23The Perils of Market Research
- People often dont know what they want,
especially in the abstract. - People sometimes wont tell you what they want or
need. - People sometimes tell you what they think you
want to hear. - Peoples needs and tastes change.
- People often respond to social norms.
24Therefore
- Obtain multiple sources of information whenever
possible. - Use concrete props (products or prototypes) for
evaluation. - Listen AND observe
- Ask a lot of questions
- Let people tell you more
25Product architecture terms
- Decomposition
- Functional Elements
- Physical elements
- Architecture
- Modular
- Integral
- Mixed
26Product architecturedecomposition
- Break product down into its components
- Schematically (by functions)
- Physically (by parts and assemblies)
27Product architecture chucks
- Arrangement of functional elements
- Pattern of interactions between components
- Fundamental
- Incidental
28Bill of Materials
- preliminary
- estimates
- first approximation of product cost
- components
- assembly
- final
- solid figures
- DFM/A analysis
29Costs and Prices
- 4 to 1 rule A general rule in retail is that
the retail price is four times your manufacturing
cost, and that you sell it to the retailer for
two times your manufacturing cost. Bolanos
and Lewis
30How to estimate costs
- Work backwards from existing products
- Price / 4
- of components
- relative costs of components
- Obtain several estimates
- Establish upper bounds
- Refine estimates based on new information
31If costs are too high,
- look for ways to reduce costs
- outsource - have someone else make it
- compromise design
- abandon idea (for now)
32Strategies for Reducing Costs
- examine high priced components
- eliminate parts
- use less expensive materials
- buy off-the -shelf components
- conduct cost/benefit analysis on product
features are any expensive features low on
customer importance list - redesign / simplify
33Financial Model
- start from the Bill of Materials
- include costs of
- production
- packaging
- distributing
- advertising
- marketing/selling
- service/warranty/maintenance
34Financial Model
- Clearly state your assumptions
- Note which numbers are estimates
- Indicate your confidence/uncertainties
- Create a spreadsheet
- Perform sensitivity analysis
- Predict your future profits
35Base Case Model
- development cost
- ramp-up cost
- marketing and support cost
- production cost
- production volume
- revenue
- timing and schedule of above cash flows
36Uses of Financial Model
- go / no go decisions
- should we proceed?
- Sensitivity analysis
- What if our assumptions are incorrect?
- Trade-offs
- Qualitative factors
- changes in competitive environment
- technological developments
37Your financial model
- Start from bill of materials
- Use a spreadsheet (or business planning product)
- List all the costs you can think of
- Start with general categories
- And rough cost estimates
- Refine as you get more information
38Defining a business plan
- Good A business plan is a document that
convincingly demonstrates the ability of your
business to sell enough of its product or service
to make a satisfactory profit and be attractive
to potential backers.
39Defining a business plan
- Better A business plan is a selling document
that conveys the excitement and promise of your
business to any potential backers or
stakeholders.
40Why write a business plan?
- To sell yourself on the business
- To obtain bank funding
- To obtain investment funds
- To arrange strategic alliances
41Why write a business plan?
- To obtain large contracts
- To attract key employees
- To complete mergers and acquisitions
- To motivate and focus your management team
42What should business plan cover?
- Cover Page
- Company name and address
- Main Contact
- Phone number
- Confidentiality note
- Visual
43What should business plan cover?
- Table of Contents
- Executive Summary
- The Company
- The Market
- The product/service
- Sales and promotion
- Finances
- Appendices
44Executive Summary
- NOT
- an abstract
- an introduction
- a preface
- a random collection of highlights
- the business plan in miniature
- capture the excitement and essence of the
business
45Executive Summary
- at most 2 pages
- longer is not a summary
- dont dilute your message
- This is all most people will read.
- It may constitute the basis for their decision.
46How are you going to convince potential investors
that they can make money investing in your
company and product?
47Your Company
- Whats your identity?
- Business strategy
- overall approach to producing and selling your
product. - Current status
- Future goals
- Management team
48Marketing Issues
- Who will buy your product?
- How do you know?
- Market research
- competitive environment
- Marketing is identifying your customer prospects
and determining how best to reach them.
49Market research
- is there a market for your product?
- How big is it?
- Estimate actual numbers
- How much of it can you capture?
- Is it stable or changing?
- Growing or shrinking?
- Is it worth your while?
50Selling
- Selling is convincing these prospects to buy.
- What are you really selling?
- What benefits are you selling to the customer?
- Quantify them.
- Develop a promotional theme.
- Identify prospective customers
51Advertising
- where ?
- how ?
- what message?
- How to differentiate your product?
52Presenting your product
- A good name
- for the product
- for the company
- Graphics, animations, videos
- logo
- advertising
- Your Message, a theme for your ads
53Manufacturing issues
- Design
- Product architecture
- Features
- Materials
- Processes
- Facilities
54Design for X
- manufacture
- assembly
- quality
- reliability
- disassembly
- recycling
- etc
55DFX
- Design decisions have impacts on all subsequent
phases of a products life cycle - Product and process design should be done
together.
56Design for Manufacture (DFM)
- a philosophy whose purpose is to cause the
designer to consider the manufacturing
implications of design decisions - the designer should be cognizant of the entire
life history of the product she or he is designing
57DFM/A
- design for fabrication
- make the parts
- design for assembly
- put them together
58 Manufacturability Objectives
- Simplicity of design
- Standardization of parts and materials
- Ready availability of components and materials
- High quality and reliable suppliers
- Low cost
59Materials
- Metals
- Plastics
- Wood
- Glass
- Fabrics
- Composites
- David G. Ullman The Mechanical Design
Process, second edition, 1997
60Process Planning
- For us, this will be relatively informal.
- How will your product be made?
- What steps and processes are involved?
- What machines and labor will be required?
- How will your product be packaged for
distribution?
61Facilities
- What kind of production facility will you need
to produce your product? - How many units can you produce and store?
- Warehousing space? Inventory control?
- Testing facilities?
- Distribution arrangements?
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