Title: Archetypes
1What are archetypes?
Archetypes
In Jungian psychology, an inherited pattern of
thought or symbolic imagery derived from the
past collective experience and present in the
individual unconscious.
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4Carl Jung
5The 3 Part Brain
Conscious
Unconscious
The Collective Unconscious
6Only part known directly by the Individual.
Mr. Paden Is smart
Consciousness
Four parts A. Thinking B. Feeling C.
Sensing D. Intuiting
7In Mr. Reed's Class
Unconsciousness
Stores all memories too weak To make it to
consciousness.
8Collective
Existence is NOT dependent on personal experience.
Never conscious to individual.
Primordial images.
Unconscious
9Signs
Meaningless by itself
Initials, words, or object meaning
Refers to an object
Abbreviations Insignia Trademarks
10Symbols
Contains conventional meaning via
common Usage. Implies more than its commonly
held Meaning. Has another meaning. Religious
artifacts, dream images, etc.
11Archetypes
Super symbol
Takes number of forms
Always a symbol, but symbol is not always
archetype
12- They are individual, but the part we share with
humanity. - They are inherited part of being human which
connects us to our past and goes beyond our
personal experience to a common source. - They are no directly knowable, but instead
express themselves in forms. - They grow out of mans social, psychological, and
biological being. - They are universal.
- They cannot be explained with interaction among
societies. - They are recurrent in literature.
Unlocking Archetypes
13Wedding Ring
Circle as Sign, Symbol, Archetype
Sign Married
Symbol Love
Archetype Eternal love, Never ending
14A Penny
Penny as Sign, Symbol, and Archetype
Archetype Lincoln is a hero Honesty, Trust
Sign 1 cent
Symbol Implies element of luck or good
fortune. Finding it heads up.
15Character Archetypes
16The Hero
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18The Hero
- At birth attempt to kill
- Reared by foster parents
- Nothing of childhood
- Returns to kingdom
19THE HERO
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23THE HERO
- Victory
- Falls from favor
- Meets mysterious death
- Body not buried
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25Young Man from Provinces
- Spirited away as child and raised by strangers
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27The Outcast
- A figure who is banished for a crime real or
imagined. A wanderer.
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29Mentors
- Serve as teacher and counselors to the initiates.
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31The Damsel in Distress
- Vulnerable woman rescued by hero
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33The Scapegoat
- Death makes up for some sin
- Death makes him more powerful
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35Hunting Group
- Loyal companions willing to help in any way.
36Loyal Retainers
- Servants who act heroic. Duty is to protect and
serve the hero.
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38The Initiates
- Prior to quest must endure some training and
normally wear white.
39Mentor/Pupil
- Mentor teaches by example skills needed to
survive quest.
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41Father Son Conflict
- There is conflict between the father and son for
varying reasons but many times because of the
place the mentor has taken in the sons heart.
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43Creature of Nightmare
- Often a desecration of the human body.
- Evil Creature
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45Friendly Beast
- This shows that nature is on the side of the hero.
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47The Devil Figure
- Evil
- Offers worldly fame
- Wants heros soul
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49Evil Figure with Good Heart
- A redeemable devil figure saved by love of hero.
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51SYMBOLIC ARCHETYPES
Associations between the outside world and human
experiences.
52Fire Versus Ice
- Fire
- Represents light, life, knowledge, and rebirth
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55Fire Versus Ice
- Ice
- Represents ignorance, darkness, sterility, and
death
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57Water Versus Desert
- Degoba
- Water needed for life
- Rebirth symbol
- Sea and river images
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59Water Versus Desert
- Tatooine
- Desert death
- No hope/no water
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61Light Versus Darkness
62Innate Wisdom VersusEducated Stupidity
- Innate Wisdom
- Understanding and wisdom naturally.
63Innate Wisdom VersusEducated Stupidity
- Educated Stupidity
- Those in charge dont have a clue
64Supernatural Intervention
- The gods intervene on the side of the hero.
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66It should be noted that many times, when one
symbolic archetype appears the opposite will also
appear. So when fire appears, ice is not too far
behind. good will always be in conflict
with evil. There will always be a balance to the
archetypal scales.
67Situational Archetypes
68Battle Between Good and Evil
- Battle between two primal forces. Many shows
eternal optimism in that good always triumphs.
69The Magic Weapon
- Symbol of extraordinary quality of hero. Only
he/she can wield this to its fullest potential.
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71The Quest
- Search something which when found will bring life
back to the world
72The Journey
- Hero goes to find truth
- Falls into real or imagined hell
- Learns about self
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74Death and Rebirth
- Grows out cycle of nature and cycle of life.
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76The Task
- Not the same as the quest
- Hero must perform some super human deed
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78The Initiation
- Initiation that must take place for the hero to
come into adult life.
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80Nature Versus Mechanistic World
- Nature is good while technology and society are
often evil.
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82The Unhealable Wound
- Either physical or emotional and drives hero to
do desperate things. Indicates loss of innocence.
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