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Archetypes

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In Mr. Reed's Class. Stores all memories too weak. To make it to consciousness. Collective ... The Magic Weapon. Symbol of extraordinary quality of hero. ... – PowerPoint PPT presentation

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Title: Archetypes


1
What are archetypes?
Archetypes
In Jungian psychology, an inherited pattern of
thought or symbolic imagery derived from the
past collective experience and present in the
individual unconscious.
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Carl Jung
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The 3 Part Brain
Conscious
Unconscious
The Collective Unconscious
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Only part known directly by the Individual.
Mr. Paden Is smart
Consciousness
Four parts A. Thinking B. Feeling C.
Sensing D. Intuiting
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In Mr. Reed's Class
Unconsciousness
Stores all memories too weak To make it to
consciousness.
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Collective
Existence is NOT dependent on personal experience.
Never conscious to individual.
Primordial images.
Unconscious
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Signs
Meaningless by itself
Initials, words, or object meaning
Refers to an object
Abbreviations Insignia Trademarks
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Symbols
Contains conventional meaning via
common Usage. Implies more than its commonly
held Meaning. Has another meaning. Religious
artifacts, dream images, etc.
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Archetypes
Super symbol
Takes number of forms
Always a symbol, but symbol is not always
archetype
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  • They are individual, but the part we share with
    humanity.
  • They are inherited part of being human which
    connects us to our past and goes beyond our
    personal experience to a common source.
  • They are no directly knowable, but instead
    express themselves in forms.
  • They grow out of mans social, psychological, and
    biological being.
  • They are universal.
  • They cannot be explained with interaction among
    societies.
  • They are recurrent in literature.

Unlocking Archetypes
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Wedding Ring
Circle as Sign, Symbol, Archetype
Sign Married
Symbol Love
Archetype Eternal love, Never ending
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A Penny
Penny as Sign, Symbol, and Archetype
Archetype Lincoln is a hero Honesty, Trust
Sign 1 cent
Symbol Implies element of luck or good
fortune. Finding it heads up.
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Character Archetypes
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The Hero
  • At birth attempt to kill

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The Hero
  • At birth attempt to kill
  • Reared by foster parents
  • Nothing of childhood
  • Returns to kingdom

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THE HERO
  • Victory
  • Falls from favor

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THE HERO
  • Victory
  • Falls from favor
  • Meets mysterious death
  • Body not buried

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Young Man from Provinces
  • Spirited away as child and raised by strangers

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The Outcast
  • A figure who is banished for a crime real or
    imagined. A wanderer.

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Mentors
  • Serve as teacher and counselors to the initiates.

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The Damsel in Distress
  • Vulnerable woman rescued by hero

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The Scapegoat
  • Death makes up for some sin
  • Death makes him more powerful

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Hunting Group
  • Loyal companions willing to help in any way.

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Loyal Retainers
  • Servants who act heroic. Duty is to protect and
    serve the hero.

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The Initiates
  • Prior to quest must endure some training and
    normally wear white.

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Mentor/Pupil
  • Mentor teaches by example skills needed to
    survive quest.

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Father Son Conflict
  • There is conflict between the father and son for
    varying reasons but many times because of the
    place the mentor has taken in the sons heart.

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Creature of Nightmare
  • Often a desecration of the human body.
  • Evil Creature

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Friendly Beast
  • This shows that nature is on the side of the hero.

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The Devil Figure
  • Evil
  • Offers worldly fame
  • Wants heros soul

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Evil Figure with Good Heart
  • A redeemable devil figure saved by love of hero.

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SYMBOLIC ARCHETYPES
Associations between the outside world and human
experiences.
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Fire Versus Ice
  • Fire
  • Represents light, life, knowledge, and rebirth

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Fire Versus Ice
  • Ice
  • Represents ignorance, darkness, sterility, and
    death

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Water Versus Desert
  • Degoba
  • Water needed for life
  • Rebirth symbol
  • Sea and river images

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Water Versus Desert
  • Tatooine
  • Desert death
  • No hope/no water

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Light Versus Darkness
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Innate Wisdom VersusEducated Stupidity
  • Innate Wisdom
  • Understanding and wisdom naturally.

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Innate Wisdom VersusEducated Stupidity
  • Educated Stupidity
  • Those in charge dont have a clue

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Supernatural Intervention
  • The gods intervene on the side of the hero.

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It should be noted that many times, when one
symbolic archetype appears the opposite will also
appear. So when fire appears, ice is not too far
behind. good will always be in conflict
with evil. There will always be a balance to the
archetypal scales.
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Situational Archetypes
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Battle Between Good and Evil
  • Battle between two primal forces. Many shows
    eternal optimism in that good always triumphs.

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The Magic Weapon
  • Symbol of extraordinary quality of hero. Only
    he/she can wield this to its fullest potential.

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The Quest
  • Search something which when found will bring life
    back to the world

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The Journey
  • Hero goes to find truth
  • Falls into real or imagined hell
  • Learns about self

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Death and Rebirth
  • Grows out cycle of nature and cycle of life.

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The Task
  • Not the same as the quest
  • Hero must perform some super human deed

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The Initiation
  • Initiation that must take place for the hero to
    come into adult life.

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Nature Versus Mechanistic World
  • Nature is good while technology and society are
    often evil.

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The Unhealable Wound
  • Either physical or emotional and drives hero to
    do desperate things. Indicates loss of innocence.

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