Title: Archetypes
1Archetypes Journey of the Hero
- Central character is naïve and callow
- Meets monsters or monstrous men
- Has a strange wise being as a teacher (mentor)
- Yearns for a beautiful lady (can be
guide/inspiration) - Must go on a journey, learn a lesson, change in
some way, and return home - Can cross a body of water/travels on a bridge
- Born and raised in rural setting
2Archetypes Journey of the Hero
- Origin is mysterious or loses parents at a young
age, will be raised by animals or wise guardian - Returns to the land of his birth in disguise or
as an unknown - Hero is special, one of a kind could represent
whole nation or culture - Struggles for something valuable/important
- Has help from divine or supernatural forces
3Archetypes Journey of the Hero
- Often has a guide/guides
- Undergoes some type of ritual after
initiation/rite of passage - Is given magical protective devices
- Has a loyal band of companions
- Makes stirring speech to followers
- Engages in tests/contests of strength
(physical/mental) and shows pride in his
excellence
4Archetypes Journey of the Hero
- Goes through a rite of passage or initiation
(changes/matures as story goes on) - Suffers an unhealable wound (not always physical
sometimes emotional/spiritual) - Goes to a dark, terrible place sometimes
descends into the underworld where he learns an
important lesson. This is a symbol for facing
death. - Wins what he fights for/ is united or re-united
with what he cares for
5Archetypes Journey of the Hero
- Emerges to right a wrong of society/people
- Reminds people of lost or corrupted values
- Behaves to excess
- Prepared to die at any moment
- Fights for glory
- Sees beyond the vision of the present
- Chooses the short/glorious life of battle or the
long life of the maturing journey
6Archetypes Journey of the Hero
- Standard of excellence exceeds the ordinary
- Must be tested and MUST suffer
7Archetypes The Epic
- Story begins in medias res (middle of action)
- Takes place in early stages of a nations history
- Good/evil struggle to win hero
- Long journeys, wars, obstacles to overcome
- Is very long, may span a generation or more
- Has a multiplicity of characters from all walks
of life - Contains contests of physical or mental strength
8Archetypes Symbolic Places
- The threshold gateway to new world the hero
must enter to change and grow - The underworld the encounter with the dark side
of the self fear of death - The wilderness (passion, lawlessness the id the
subconscious chaos) - happy forest -prairie/frontier -sea (mother of
- Haunted forest -jungle all l life)
- Hearth -primeval forest infinity
imagination
9Archetypes Symbolic Places
- River the stream of time and flow of
circumstance purity regained sin washed away - Garden (productive/idyllic state of innocence/
reconciliation, peace, harmony with nature, - Wasteland (sterility, infertility, dearth of
inspiration, hopelessness lack of creativity
product of industrial technology and spiritual
deprivation in modern world - City (order law, harmony rigidity
civilization in the fallen world, corruption
and hypocrisy)
10Archetypes Symbolic Places
- Rock stony place of suffering
- Crossroads place of decision, penance,
self-denial - Desert-place of purity self-awareness,
deprivation solitude loneliness place of
lonely quest for meaning - Maze/labyrinth (puzzling dilemma or great
uncertainty the search for the dangerous
monster inside the self journey to the heart
of darkness - Winding stair arduous and dangerous way to
unknown
11Archetypes Symbolic Places
- Wheel (fortune circle of life death and
rebirth, cycle of nature - Castle (strong place of safety holds treasure or
princess may be enchanted or bewitched) - Tower (strong place of evil or isolation of self)
12Archetypes Symbolic People
- Hero characterized by self-sacrifice, will
endure separation and hardship for the sake of
his people. He must pay a price to attain his
goal. He takes the path from the self as it is
to a new way of being. The heros journey often
involves separating from the familiar to enter a
new, unfamiliar, challenging world, then a return
to the ordinary, but now expanded world. The
pattern of the heroic journey is often - Fight
- Flight
- Learn
- Return
13Archetypes Symbolic People
- Mentor/counselor teaches the hero gives him
gifts(weapons, food, magic, information) older
wiser can serve as a conscience - Threshold guardian tests the heros courage and
worthiness to begin the journey shows the
journey will be difficult - Herald announces the challenge which begins
the heros journey (can be a person or a piece
of information which puts time out of joint
and upsets the balance of the heros world)
14Archetypes Symbolic People
- Shadow worthy opponent with whom the hero must
struggle in a fight to the end/must be
destroyed, neutralized, or assimilated - Trickster clown, mischief-maker sometimes ally
or companion of the hero/represents the force of
cunning pitted against opponents who are
stronger or more powerful - Scapegoat hero who must die in order to atone
for the peoples wrongdoing and to restore the
nation to health - Stranger
15Archetypes Symbolic People
- Prisoner/outcast
- Monster the heros dark self the prince who
has been turned into the beast the other the
double - Demonic adversary a villain, represents the
forces of evil, Satan, chaos, and darkness
almost as strong as the hero may take monstrous
form (Grendel) - Dwarf
- Country bumpkin/simpleton/holy fool a moral
innocent in a world of shady operators - orphan
16Archetypes Symbolic People
- self-made man
- frontier hero (at ease in the wilderness)
- Demon lover
- Faithful companion (or group of
companions)/confidant - Animal companion
- Warrior
- Blind seer/the one-eyed gambler
- La belle dame sans merci/temptress/siren/femmefata
le
17Archetypes Symbolic People
- Unfaithful wife (Guinevere)
- Great mother earth mother protector of good,
home, and family associated with warmth,
security, growth, and fertility - Terrible mother wicked stepmother, the witch,
associated with evil, fear, death - Avenging mother (Demeter/Persephone)
- Harpy
- Fury
- Harlot
- Ruined maiden
18Archetypes Symbolic People
- Virgin sacrifice
- Soul mate/beautiful lady
- Damsel in distress
- Princess in the tower (unattainable, therefore
desirable, beauty) - Platonic ideal
- Star-crossed lovers (Lancelot/Guinevere
Romeo/Juliet
19Archetypes Symbolic Actions
- Task action which the hero must perform in
order to save his people/marry the princess/find
himself, etc. - Initiation ordeal undergone by the hero in
order to attain full status/maturity - Journey representative of journey of life,
hero's path, and leads through danger, hardship,
ordeals and other tests of strength, maturity,
and wisdom on the way to the goal. The hero
encounters both people and tasks on the journey
which teach and strengthen him.
20Archetypes Symbolic Things
- Unhealable wound
- Magic weapon
- Water the mystery of creation birth/death,
resurrection/purification fertility and growth
(raingrace, growth, restoration of life) - Whirlpool destructive power of fate/nature
- Fire creativity passion
- Light intellect grace
- Wind soul spirit inspiration
21Archetypes Symbolic Things
- Fog uncertainty
- Ice snow rigidity, death, lack of feeling
- Ships the microcosm mankinds voyage
- through time and space
22Elements of the Heros Journey
- Heros call to adventure
- Refusal of the call
- Supernatural aid
- Crossing the threshold/guardian of the threshold
(going into a new world/external change) - By force
- By chance
- Through a mistake or blunder
- By choice
23Elements of the Heros Journey
- Belly of the whale (rebirth of the hero/inward
change)
24Types of the Journey of the Hero
- Quest for identity
- Journey of knowledge (quest of kings)
- Epic journey to find the promised land/find the
good city - Tragic quest journey to the crossroads
- Quest for vengeance
- Quest to rid the land of danger
- Warriors journey to save his people
- Fools errand
- Search for love (rescue the princess)
25Types of the Journey of the Hero
- Grail quest (quest for human perfection)
26Universal Patterns
- Cycles in Nature
- -waxing/waning of the moon
- -seed, plant, decay, new seed
- -birth, life, death, rebirth
- -spring, summer, fall, winter
- -day and night
- Cycles in Human Life
- -birth, youth, maturity, aging, death, spiritual
- rebirth
- -
27Universal Patterns
- Cycles in Human Life
- -birth, youth, maturity, aging, death, spiritual
- rebirth
- -love, loss, loving again
- -trying, failure, trying again, success
- -order, disruption, order restored
28Universal Patterns
- Patterns in Art and Nature
- -faced with the inevitability of failure, loss,
and death, fearful humans seek reassurance from
the cyclical patterns we observe in nature,
which all, end in rebirth. We hope our human
lives follow that same pattern. - -Stories we tell, songs we sing, the paintings
and dances we create express our desire to find
- meaning in our lives and immortality after our
deaths. They reflect the basic conflict we see
in human experience
29Universal Patterns
- What is forces of evil
- vs. Or vs.
- What ought to be desire for civilization
/ - progress
- Stories speak of our universal human quest to
find or recapture the lost goodness of our
lives.
30Colors and Archetypes
- Black (darkness) chaos death the unconscious
evil melancholy - Red blood sacrifice violent passion disorder
- Green growth sensation hope
- Yellow corruption
- White purity and innocence