Title: Digital Kultur
1Digital Kultur
- Cyberkultur historie og metoder
2Dagens menu
- Historie digitale medier (Wei)
- Cyberkultur vs digital kultur
- Historie litteratur (Silver)
- Defining the discipline Fornäs
- Case hypertext (the dangers of rhetorics)
- Inspiration walkman
3A brief history of digital media
Hvad siger I...?
4Historie
- Sharing Info (www is born)
- Browsers, links, personal webpages, email, chat
- Nineties business boom
- Hyperdesign, graphics, 3D, multimedia
- 2000 dot-com crash
- Back to low-profile blogs, user generated
content - Google ranking
- Today? Wei
5Cyberkultur vs Digital Kultur
- Cyberkultur has a weight
- Postmodern
- Mythical
- A product of late modernity
- Digital Kultur is more inclusive
- Sees computers both as a product and a producer
of culture/communication media - Avoid technophilia and technophobia
- Avoids technological determinism, social effects
are complex - - A digital culture canon? Silver
6Pause
7Defining the discipline
8Case 1 hypertext
9hypertext text links
- The Sirens Chapter in Ulysses, by James Joyce
10some properties of hypertext
- Hypertext users have to take action/decisions in
order to advance through the text. - Hypertext lets users perceive processes instead
of only finite results. - A hypertext's multilinear structure can be used
to convey meaning.
(Tosca, 2000)
11Ideology
- Embodiment
- Liberation
- Canon
- Education
12the embodiment problem
Hypertext incarnates the notions of
intertextuality of Julia Kristeva, Michael
Bakhtins emphasis on the diversity of voices,
Foucaults idea of power-nets, and the idea of
nomad thinking in a rhizome after Deleuze and
Guattari (Landow, 1994 17) just as Barthes
and Foucaults observations about the death of
the author, Derridas about textuality,
Kristevas about intertextuality and so many
others, the fusion of the creative and discursive
modes simply happens in hypertext (Landow, 1994
59)
13the embodiment problem
What makes them difficult writers, he insists
Bolter, is their self-conscious absorption with
the act of writing itself and the difficult
relationship between narrator, text, and reader,
because their print texts all work strenouslyand
ultimately unsuccessfullyagainst the medium in
which they were conceived. (Douglas, 1992 60)
14liberation
the link simulates the connections in the mind
of the author or reader (Slatin, 1990) We are
faced with a medium that promises to increase the
dynamic nature of reading exponentially with
texts that actually, physically change from
reading to reading, with a range of choices and
reading decisions that seem to offer readers an
autonomy undreamed of in their experiences of
print narratives. (Douglas, 1992)
15meanwhile... in real life...
- Hypertext as marketing buzzword
- Hypertext as structuring principle for web
architects usability experts - Hypertext as near-synonym with WWW
- Plenty of educational, journalistic, personal...
examples of non-linear thinking - Hyperfiction limited to a few postmodern
experiments unknown by the general public
16gaps and lost chances
- Stressing metaphors of dispersion, infinity,
neverending text, disolution of the author,
reader as author. - INSTEAD OF...
- Metaphors of organization (encyclopedias,
newspapers, database), readers as searchers,
strong author control, collaboration.
17lessons learned
- There is a fine line between inspiration and
colonization (heavy weight does no favours) - Old theories help with metaphors and methods
drop them when they dont help - Dont be afraid of questioning dogmas dont
perpetuate mistakes - Dont reinvent the wheel everytime
- Develop a common understanding and vocabulary
- Integrate theory and practise what is it
actually out there? - Do more studies of specific works
18Inspiration Walkman
- Doing Cultural Studies, by Stuart Hall et.al.
19main points
Walkman as object doesnt have meaning per se but
we can find it in the way it is represented -
link to identity - typical (modern) cultural
artifact - studying representation we see all
the other themes in operation
Media are important because through them culture
is produced, circulated, use or appropriated
(23)
Advertisement is not only about reflecting
cultural identities but mostly about constructing
identities through representation. We dont buy
things totally unconsciously, we identify to some
small degree.
20the circuit of culture
Du Gay , Paul, Stuart Hall, Linda James, Hugh
Mackay and Keith Smith. 1997. Doing Cultural
Studies The story of the Sony Walkman. London
Sage.
21Til næste gang
- Læs
- Benedikt, Michael. Cyberspace. First Steps (pdf
i email) - Flichy,Patrice. The Internet Imaginaire. (pdf i
email) - Skriv 1 side a good story of a personal
encounter with technology, i.e. The day I hit
reply all and sent a message to my boss
critizicing him, my chatroom fake persona - (inspiration topics Telecommuting, customized
mobile phones ringtones, internet banking,
gameboy, ipod, messenger, online dating, email
etiquette, your first computer, word processing,
your laptop, your pda, using google, your mouse,
facebook, your wallpaper, online buying, virus,
spam, newsgroup flaming)