Title: Attention and Memory Constraints
1Attention and Memory Constraints
2Focus attention
- Focusing attention
- grouping
- creating a meaningful order
- using perceptual laws
- coloring
3June 2 3 St. Louis, Mo NSA QualifierMotel
6 (314) 349-1800 41.95June 9 10 Springfield,
Mo ASA National QualifierRodeway Inn (417)
866-5255 49.00June 16 17 Springfield, Mo.
MCI TournamentFairfield Inn 219/738/2840
69.95June 23 24 Kokomo, IN NSA National
QualifierRamada Inn 317-459-8001 55.00June 30-
July 3 Kansas City Blue SpringsRamada Ltd.
816-229-6363 45July 7 8Geneseo, Il. Geneseo
Tournament Deck Plaza Motel (309) 944-4651
46.95July 14 15 Lafayette, IN Field of Dreams
ClassicDays Inn (317) 447-4131 4 9.00July
19-22 Moline, Il. State Tournament Hampton
Inn (309) 762-1711 57.00July 28 - 30 Moline,
Il. Regional Tournament LaQuinta (30)
762-900854.00July 31 - Aug. 4 W. PalmBeach,
FLNSA National TournamentHampton
407-471-8700 42.00
How much was the hotel at Kansas City?
4How much was the hotel at Kokomo, In?
Date City Tournament Hotel Phone
Number Cost June 2 3 St. Louis, Mo NSA
Qualifier Motel 6 (314) 349-1800 41.95 June 9
10 Springfield, Mo ASA National Qualifier Rodeway
Inn (417) 866-5255 49.00 June 16
17 Springfield, Mo. MCI Tournament Fairfield
Inn 219/738/2840 69.95 June 23 24 Kokomo,
IN NSA National Qualifier Ramada
Inn 317-459-8001 55.00 June 30- July 3 Kansas
City Blue Springs Ramada Ltd. 816-229-6363 45.00
July 7 8 Geneseo, Il. Geneseo Tournament Deck
Plaza Motel (309) 944-4651 46.95 July 14
15 Lafayette, IN Field of Dreams Classic Days
Inn (317) 447-4131 49.00 July 19-22 Moline,
Il. State Tournament Hampton Inn (309)
762-1711 57.00 July 28 - 30 Moline, Il.
Regional Tournament LaQuinta (309)
762-9008 54.00 July 31 - Aug. 4 W. PalmBeach,
FL NSA Nat. Tournament Hampton
407-471-8700 42.00
5Cognitive Aids
- Norman (1992)
- external representations that are intended to
gain our attention at a time relevant to the task
that needs to be performed. - examples
- Systems should be designed to provide information
systematically.
6Automatic processing
- fast
- demanding minimal attention
- unavailable to consciousness
- Examples
- Ctrl - C
- Ctrl - Z
7Stoop Effect (Automatic processing)Name the
colors of the items.
8Stoop effect (Gleitman, 1991)
9What are the implications of automatic processing
for interface design?
- automatic processes are not affected by the
limited capacity of the brain and do not require
attention - controlled processes have limited capacity and
require attention and conscious control. - give examples
10What is this? What is its function?
10" x 24" twisted wire with a wooden handle
11What is the function of the antique?
- What processing step do you use to figure out the
function? - What are the affordances of this object?
- What are the constraints?
12Memory constraints
- Level of processing theory
- Extent to which new material can be remembered
depends on it meaningfulness. - more meaningful a piece of information, the
deeper the level at which it is processed. - Familiarity
- Imagery
13Icons
- are small pictorial images that are used to
represent system objects. - Why?
- people are instinctively drawn to pictures
- icons prove to be an ideal shorthand.
14Picture is worth a thousand words, but an icon
often isnt.
- research shows text and icon combination have
best response times. - reading is a slower cognitive process than visual
recognition. - icons are often harder to recognize than objects
in our visual environment. - icons can be learned.
15A good icon must do two things
- effect quick initial recognition of the image
- fast recall of the image.
16Successful icons.
- In usability studies of icons conducted at
Microsoft, an icon was considered very successful
when 80 percent of those tested recognized it. - Show your icon to lots of people - test it!
- recognition?
- like it?
17Excess of detail and bright colors impede quick
recognition.
18- These small icons add meaning to the words in
this dialog and help convey the function.
19- The large graphic in this wizard dialog from
Window 95 helps convey the concept of connection
across telephone lines.
20What is happening?
Animations have to be designed to focus on the
key aspect of the function.
21Color
22Two kinds of light receptors in the eye.
- Rods register light and dark or the relative
brightness of objects. - Cones perceive color. They respond to
- red light
- green light
- primarily to blue
Same number of red and green cones but fewer
blue cones.
23Color blindness
- True red-green color blindness is rare, affecting
less than 1 percent of the human population. - About 9 percent of males have some form of color
deficiency or color confusion, color deficiencies
in women are very rare.
24Color is Emotional
- Red excites the eye.
- Blue calms it.
- Be careful with color.
- The more colors that users can set for
themselves, the happier they will be.
25Color Has Cultural Associations
- red - danger
- yellow - caution
- green - go, okay, money
- Purple - regal
- Black is mourning
- White is mourning (Japan)
26Based on the principle of
- color being a useful coding mechanism for
grouping, use different colors to distinguish
layers. - color makes things stand out, use color to make
features prominent. - of figure/background, dark or dim backgrounds
should be used, such as deep blue, and bright
colors for the foreground.
27Color suggestions
- Color draws attention.
- Use color for grouping or relating things to each
other. - effective when there arent too many of them
- used repetitively
- associate with a common cultural use of color
- Use dark or dim colors for backgrounds, such as
deep blue, and bright colors for the foreground
28Color cont.
- Blue is hard to focus
- Blue is hard to focus
- fewer cones in the human eye
- great background color
- does not work in small areas, thin fonts, or
narrow lines.
29Color cont.
- Colors influence other colors.
30Color cont.
- colors that are very similar in both hue and
value will also cause visual discomfort when seen
next to each other (eye strain).
31Recommended colors for alarm and status words
active green alarm red clear white critical red d
isable red emergency red enable green failure red
major red minor yellow normal green off black on g
reen on-line green power red run green standby yel
low stop red