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Attention and Memory Constraints

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Title: Attention and Memory Constraints


1
Attention and Memory Constraints
2
Focus attention
  • Focusing attention
  • grouping
  • creating a meaningful order
  • using perceptual laws
  • coloring

3
June 2 3 St. Louis, Mo NSA QualifierMotel
6 (314) 349-1800 41.95June 9 10 Springfield,
Mo ASA National QualifierRodeway Inn (417)
866-5255 49.00June 16 17 Springfield, Mo.
MCI TournamentFairfield Inn 219/738/2840
69.95June 23 24 Kokomo, IN NSA National
QualifierRamada Inn 317-459-8001 55.00June 30-
July 3 Kansas City Blue SpringsRamada Ltd.
816-229-6363 45July 7 8Geneseo, Il. Geneseo
Tournament Deck Plaza Motel (309) 944-4651
46.95July 14 15 Lafayette, IN Field of Dreams
ClassicDays Inn (317) 447-4131 4 9.00July
19-22 Moline, Il. State Tournament Hampton
Inn (309) 762-1711 57.00July 28 - 30 Moline,
Il. Regional Tournament LaQuinta (30)
762-900854.00July 31 - Aug. 4 W. PalmBeach,
FLNSA National TournamentHampton
407-471-8700 42.00
How much was the hotel at Kansas City?
4
How much was the hotel at Kokomo, In?
Date City Tournament Hotel Phone
Number Cost June 2 3 St. Louis, Mo NSA
Qualifier Motel 6 (314) 349-1800 41.95 June 9
10 Springfield, Mo ASA National Qualifier Rodeway
Inn (417) 866-5255 49.00 June 16
17 Springfield, Mo. MCI Tournament Fairfield
Inn 219/738/2840 69.95 June 23 24 Kokomo,
IN NSA National Qualifier Ramada
Inn 317-459-8001 55.00 June 30- July 3 Kansas
City Blue Springs Ramada Ltd. 816-229-6363 45.00
July 7 8 Geneseo, Il. Geneseo Tournament Deck
Plaza Motel (309) 944-4651 46.95 July 14
15 Lafayette, IN Field of Dreams Classic Days
Inn (317) 447-4131 49.00 July 19-22 Moline,
Il. State Tournament Hampton Inn (309)
762-1711 57.00 July 28 - 30 Moline, Il.
Regional Tournament LaQuinta (309)
762-9008 54.00 July 31 - Aug. 4 W. PalmBeach,
FL NSA Nat. Tournament Hampton
407-471-8700 42.00
5
Cognitive Aids
  • Norman (1992)
  • external representations that are intended to
    gain our attention at a time relevant to the task
    that needs to be performed.
  • examples
  • Systems should be designed to provide information
    systematically.

6
Automatic processing
  • fast
  • demanding minimal attention
  • unavailable to consciousness
  • Examples
  • Ctrl - C
  • Ctrl - Z

7
Stoop Effect (Automatic processing)Name the
colors of the items.
8
Stoop effect (Gleitman, 1991)
9
What are the implications of automatic processing
for interface design?
  • automatic processes are not affected by the
    limited capacity of the brain and do not require
    attention
  • controlled processes have limited capacity and
    require attention and conscious control.
  • give examples

10
What is this? What is its function?
10" x 24" twisted wire with a wooden handle
11
What is the function of the antique?
  • What processing step do you use to figure out the
    function?
  • What are the affordances of this object?
  • What are the constraints?

12
Memory constraints
  • Level of processing theory
  • Extent to which new material can be remembered
    depends on it meaningfulness.
  • more meaningful a piece of information, the
    deeper the level at which it is processed.
  • Familiarity
  • Imagery

13
Icons
  • are small pictorial images that are used to
    represent system objects.
  • Why?
  • people are instinctively drawn to pictures
  • icons prove to be an ideal shorthand.

14
Picture is worth a thousand words, but an icon
often isnt.
  • research shows text and icon combination have
    best response times.
  • reading is a slower cognitive process than visual
    recognition.
  • icons are often harder to recognize than objects
    in our visual environment.
  • icons can be learned.

15
A good icon must do two things
  • effect quick initial recognition of the image
  • fast recall of the image.

16
Successful icons.
  • In usability studies of icons conducted at
    Microsoft, an icon was considered very successful
    when 80 percent of those tested recognized it.
  • Show your icon to lots of people - test it!
  • recognition?
  • like it?

17
Excess of detail and bright colors impede quick
recognition.
18
  • These small icons add meaning to the words in
    this dialog and help convey the function.

19
  • The large graphic in this wizard dialog from
    Window 95 helps convey the concept of connection
    across telephone lines.

20
What is happening?
Animations have to be designed to focus on the
key aspect of the function.
21
Color
22
Two kinds of light receptors in the eye.
  • Rods register light and dark or the relative
    brightness of objects.
  • Cones perceive color. They respond to
  • red light
  • green light
  • primarily to blue

Same number of red and green cones but fewer
blue cones.
23
Color blindness
  • True red-green color blindness is rare, affecting
    less than 1 percent of the human population.
  • About 9 percent of males have some form of color
    deficiency or color confusion, color deficiencies
    in women are very rare.

24
Color is Emotional
  • Red excites the eye.
  • Blue calms it.
  • Be careful with color.
  • The more colors that users can set for
    themselves, the happier they will be.

25
Color Has Cultural Associations
  • red - danger
  • yellow - caution
  • green - go, okay, money
  • Purple - regal
  • Black is mourning
  • White is mourning (Japan)

26
Based on the principle of
  • color being a useful coding mechanism for
    grouping, use different colors to distinguish
    layers.
  • color makes things stand out, use color to make
    features prominent.
  • of figure/background, dark or dim backgrounds
    should be used, such as deep blue, and bright
    colors for the foreground.

27
Color suggestions
  • Color draws attention.
  • Use color for grouping or relating things to each
    other.
  • effective when there arent too many of them
  • used repetitively
  • associate with a common cultural use of color
  • Use dark or dim colors for backgrounds, such as
    deep blue, and bright colors for the foreground

28
Color cont.
  • Blue is hard to focus
  • Blue is hard to focus
  • fewer cones in the human eye
  • great background color
  • does not work in small areas, thin fonts, or
    narrow lines.

29
Color cont.
  • Colors influence other colors.

30
Color cont.
  • colors that are very similar in both hue and
    value will also cause visual discomfort when seen
    next to each other (eye strain).

31
Recommended colors for alarm and status words
active green alarm red clear white critical red d
isable red emergency red enable green failure red
major red minor yellow normal green off black on g
reen on-line green power red run green standby yel
low stop red
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