Title: Kinematics in one dimension
1Kinematics in one dimension
- What is your frame of reference?
- Motion is relative.
- Reference frame the background from which
speed, velocity, location, and time, is
measured. - Also grades, and how well off you are, and does
your family have a cool car.
2Speed distance / time How fast are they going?
3How fast
- How fast is the man going relative to the plane?
4Speed
- Speed is how fast something is going
- magnitude only.
- It is the distance traveled divided by the time
interval during which the motion occurred - SI units are meters and seconds or m/s
- Average speedd/t
- Meters / second
5To signify the change in something
- We use delta
- Change in velocity can be also written as
- Final initial
6How fast can you run
- Speed equals
- the change in distance over a given time
-
7Make a graph from the tableWhat does the slope
of the graph represent?
8(No Transcript)
9Instantaneous speedAverage speed
- The speed at any instant
- In your car your speed is measured
instantaneously by your odometer - Average speed will be the final distance minus
the initial distance divided by the time
involved.
10- We signify average with a bar over the SI unit
11Remember the SI prefixes and base units
- 16 kilo 1,000 meters
- 100 Centimeters 1 meter
- 1,000millimeter 1 meter
- Speed will usually be measured in
- Meters per second or m/s
12Velocity
- Velocity is a quantity describing both speed
- and direction
- Frame of reference makes a big difference
- Compare speed and velocity.
- What is the difference???
13Constant velocity
- Must have not only constant speed
- Must also have same direction
- An object changing direction has a change in
velocity
14Average velocity
- Average velocity is the change in distance over a
set period of time. - You give an example.
- The formula is written as shown
15Acceleration
- The rate at which the
- Velocity is changing
- Can be positive or negative
- Is it directional?
16Acceleration
- Acceleration is the change in velocity divided by
the time interval in which the change occurred.
17Free Fall on earth
- All matter is attracted by all other matter
- Free fall means only gravity is affecting the
object - We are ignoring air resistance
- Elapsed time is ___________
- At the earths surface
18Change in velocity
19Acceleration in Meters per second square
- SI units are (meters per second squared)
- Acceleration due to gravity at the earths
surface is 10 meters per second every second
20Rules
- If the acceleration is positive then the velocity
is increasing. If acceleration is negative then
the velocity is decreasing. - A change in direction is a change in acceleration
whether or not your speed changes
21More rules
- If velocity is constant, acceleration is 0
- A change in acceleration will cause the distance
time graph to be curved. - A constant acceleration will result in a linear
increase in velocity.
22Free fall (no air resistance)
- Instantaneous velocity
- of an object falling from rest
- after an elapsed time t can be
- expressed in meters
- per second, where
- g 10m/s every second
23Graphing
- The slope of the distance /time graph is the
velocity - If the velocity is constant (not changing) the
graph of the distance/ time will be a straight
line - If there is acceleration the distance/time graph
will be curved
24Constant acceleration
- Using calculus Newton found that given constant
acceleration (gravity) - Distance equals ½ the acceleration times the time
involved squared
25Constant velocity, no acceleration
26Constant Acceleration
27Constant accelerationSlope of the velocity /
time
- Increasing velocity
- Constant acceleration
- Distance will increase
- in a curved line
28Chapter 3 Projectile Motion
- Chapter 2 was Linear motion
- in one plane
- either constant velocity and no acceleration or
accelerated motion - Chapter 3 is Non linear motion in a curved path
- Two components
- Vertical or y axis
- Horizontal or x axis
29Scalar vs. vector quantities
- Scalar is magnitude only. Examples mass
30Soh Cah Toa
- Pythagoras Theorem - a2 b2 c2 Sine Rule -
31Resolving Vectors
- To add two vectors, it is necessary simply to put
the one vector directly after the other. The
third vector then completes a triangle, which is
the resultant vector if the other two are added
together. This can be found using Pythagoras'
Theorem if the triangle is a right-angled
triangle, or the sine and cosine rules if it is
not.
32Projectile Motion
- Follow a curved path
- Look at horizontal path independently of vertical
- If no air resistance or other force is present
horizontally the horizontal velocity remains
constant - Vertical velocity will be affected as in chapter
2 by 10 m/s squared
33Projectile motion
- Consider the vertical component independent of
the horizontal component - To calculate the time in the air use formulas
D1/2 gt squared - and vgt
- Find the vertical hang time and the use this to
calculate the horizontal distance
34Range x axis
- Horizontal ranges the same if the sum of the
degrees is 90 - Example a projectile at 30 will have the same
range as one that is at 60 - Do an example using 20 m/s
35Satellites
- Projectiles that are traveling fast enough to
fall or circle around the earth are satellites - Example is 8km/s at altitudes of 150 km
- Force of gravity at that altitude is almost the
same as on earth - No or little air
36Horizontal and vertical components
- Vertical component use
- sin function
37Momentum PMV
- It is a vector
- Direction counts
- Once you go
- the wrong way
- you will keep going
- the wrong way!
38Momentum
- Momentum a quantity defined as the product of an
objects mass and its velocity. - Momentum has direction like velocity.
- Momentum mass times velocity
- Momentum pmv
39Momentum out of control
- Going too fast
- Going in the
- wrong direction
40Conservation of ?
- Conservation of momentum The total amount of
momentum in a system is conserved. - Other conservations of ?
41Bouncing off?
- Items may bounce off each other but the total
momentum is conserved. - They may collide and have the same total momentum
after the collision as before.
42Conservation of ?
- Conservation of momentum The total amount of
momentum in a system is conserved. - Other conservations of ?
43Calculate mass
- Conversion of lbs. to kg
- One pound .45 kilograms
- One kilogram 2.2 pounds
- Good site http//www.easysurf.cc/cnvert.htm
- One foot .3 meters
- One meter 3.28 feet
44Calculate momentum
45Why does the earth still spin
46Momentum is of two kinds, angular and linear.
47Angular momentum
- Angular momentum is the tendency of a rotating
object to keep rotating at the same speed about
the same axis of rotation. - angular velocity (symbol w), measured in radians
per second (a radian is about 1/6 of a full
circle -- there are 2p radians in a full
circle).
48- the magnitude of the angular momentum in this
case is L mvr, where L is the angular momentum,
m is the mass of the small object, v is the
magnitude of its velocity, and r is the
separation between the objects
49Angular momentum (spin)
- Angular momentum is conserved
- Why do you go faster when you pull in arms?
50Calculate angular momentum
51Formulas you must know.
- Distance equals average velocity times time
- Distance equal
- One half acceleration
- Times time squared
52- Momentum equals mass times velocity
- One hour 3,600 seconds
- 1km 1,000 m
53Balanced forces? Acceleration?
54Acceleration
55Graphs of acceleration, distance and velocity
56Force
- Force The cause of acceleration, or change in
an objects velocity
57Newtons
58Forces balance
59Net force
- Usually there are many forces acting on an object
at the same time. - What are some of those forces on you?
- Net force the combination of all of the forces
acting on an object. Direction is important. - An object accelerates in the direction of the net
force, and the acceleration will be the force
divided by the mass.
60Unbalanced forces
- the net force will cause the object to move.
- If forces are balanced there is no acceleration
61Draw in the other forces to balance this car
- Gravity
- Forces on the
- Wheels
- To make the car
- accelerate
62Unbalanced forces and momentum
- http//www.regentsprep.org/Regents/physics/phys01/
accident/default.htm - Car crashes forces and momentum
63Friction
- Friction is a force that is created whenever two
surfaces move or try to move across each other.
It opposes the motion of either object - Friction is dependant on the texture of both
surfaces. - Friction is also dependant on the amount of
contact force pushing the two surfaces together
(normal force).
64Friction slows us down
65Incline plane and gravity
66Friction
For Objects in Motion Kinetic Friction f mkn
67Some values for the coefficient of friction
- avg. tire-on-dry pavement 0.9
- smooth tire-on-wet pavement 0.5
- glass-on-glass 0.9
- metal-on-metal (dry) 0.6
- metal-on-metal (lubricated) 0.1
- steel-on-Teflon 0.05
68Air resistance
- Air resistance is a form of friction.
- Surface area shape, speed, and turbulence cause
increases in air resistance
69Gravity
70Newton's Law of Gravity
- Each object in the universe attracts each other
body. If object A has mass Ma and object B has
mass Mb,then the force F on object A is directed
toward object Band has magnitude - F G Ma Mb / r2
71Gravity
- The force of attraction between two particles of
matter due to their masses. - The law of universal gravitation acts upon all
the objects in the universe.
72- Where G is the gravitational universal constant
and m represents the mass of the two objects
being attracted and d is the distance that they
are apart.
73- Acceleration of gravity at the surface of the
earth is - 9.81 m/sec. sec. - Free Fall The motion of a body when only the
force of gravity is acting on it.
74We are all attractive
75Weight versus mass
- Weight mass times free fall acceleration.
- On land weight influences shape of the organism.
Why not in water. - Weight in space is ?
76Terminal velocity
- Terminal velocity when the
- Air resistance
- Force of gravity
- Balanced forces
- No acceleration
77- Terminal Velocity the maximum velocity reached
by a falling object that occurs when the
resistance of the medium is equal to the force
due to gravity. - Velocity will be constant once the force are in
balance and terminal velocity is reached.
78Jumping out of a plane
- First out of plane accelerate
- Terminal velocity
79De acceleration when the chute opens
80- Archimedes principle The buoyant force on an
object is equal to the weight of the fluid
displaced by the object. - Why do steel boats float?
81Newtons three laws
- Newton First Law of Motion An object at rest
remains at rest and an object in motion maintains
its velocity unless it experiences an unbalanced
force.
82Inertia
- Inertia the tendency of an object to remain at
rest or in motion with a constant velocity.
83Newtons Second Law
- Newtons Second Law The unbalanced force acting
on an object equals the objects mass times its
acceleration.
84Newtons third law
- Newtons third law For every action force, there
is an equal and opposite reaction force.
85Newtons second law
86Newton's the measurement of force
- Units are Newton's which equal kilograms meters
per second squared. - One Newton equals .225 pounds.
87Why hydraulics work
- Pascals principle When force is applied to a
confined fluid, an increase in pressure is
transmitted equally to all parts of the fluid. - The pressures must be the same
- Pressure Force / Area
- Force Pressure times Area
88How to lift a massive item
- The small
- Cylinder will move
- Further than the
- Large cylinder
89Why a planes wings work
- Bernoullis principle the pressure exerted by a
moving fluid is less than the pressure of the
surrounding fluid. - A faster moving fluid (air) has less pressure.
- Air must move faster (go further) on the top
surface of the wing, therefore the pressure is
less.
90Bernoulli's law and airplane wings
91Net force of the wing is up
92Must know
- Velocity versus speed, motion
- Distance, velocity and acceleration
- Momentum
- Friction
- Gravity
- Terminal velocity
- All of Newtons laws
- PASCAL's laws and Bernoullis