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Animation

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And commercial films such as Jurassic Park, Beauty and the Beast, Toy Story, and ... Music (2001) Linkin Park, The End. The End. John Sullivan. Morphing ... – PowerPoint PPT presentation

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Title: Animation


1
Animation Multimedia
  • By John Sullivan
  • Spring 2002

Video
Text
Graphics
Sound
Communicating Electronically
2
Multimedia CommunicationsTaught by the CIS, Art,
Communications Departments
  • Intro to Communication Theory
  • Two-Dimension Design
  • Microcomputer Applications or Computer Literacy
  • Microcomputer Hardware Software
  • Multimedia Production I II
  • Computer Graphics I II
  • Video Production I
  • Internet Navigation
  • Speech
  • Designing the New Media
  • Web Page Development
  • Presentation Skills for Business the
    Professions
  • Electives
  • Computer Animation, Video Production II, Still
    Digital Photography

3
What is Animation?
  • 50 years ago Walt Disney created animated objects
    such as Mickey Mouse.
  • Today the process used to create animated objects
    has had to change.
  • In fact, it continues to change.

4
Animation
  • The word animation is a form of animate,
    which means to bring to life.
  • Thus when a multimedia developer wants to bring
    an image to life, animation is used.
  • For example, a spinning globe is it better to
    film the motion on video, or is animation a
    better solution.

5
The Power of Motion
  • Visual effects such as wipes, fades, zooms, and
    dissolves are available in most authoring
    packages.
  • But animation is more than wipes, fades, zooms,
    and dissolves.
  • Until Quick Time and AVI motion video became more
    common place animations were the primary source
    of dynamic action in multimedia.

6
Animation
adds visual impact to your multimedia projects
and Web pages Many multimedia applications
provide animation tools,
.
You just have to look at it enjoy
it! Especially if your flying
7
Animation
  • First you should understand the principles of how
    the eye interprets the changes is sees as motion.

8
Principles of Animation
  • Animation is possible because of a a biological
    phenomenon known as persistence of vision
  • And
  • The psychological phenomenon called phi .
  • An object seen by the human eye remains
    chemically mapped on the eyes retina for a brief
    time after viewing.
  • Combined with the human minds need to
    conceptually complete a perceived action.
  • This makes it possible for a series of images
    that are changed very slightly and very rapidly,
    one after the other, seem like continuous motion
    .

9
Animation
  • Animation adds visual impact. Persistence of
    vision allows a series of separate images to
    blend together into a visual illusion of movement.

10
Kinematics
  • Kinematics is the study of the movement and
    motion of structures that have joints, such as a
    walking man.
  • Software Fractal Designs Poser

11
Animation and Frame Rates
  • TV video builds 30 entire frames or pictures
    every second.
  • Movies are shot at a shutter rate of 24 frames
    per second, but using projections tricks the
    flicker is increased to 48.
  • On some projectors each frame is shown 3 times
    before the next frame, for a total of 72 flickers
    per second which helps eliminate the flicker
    effect.
  • Cel Animation plays at 24 frames per second.

12
Animation Techniques
  • Computers have taken a great deal of handwork out
    of the animation and rendering process.
  • And commercial films such as Jurassic Park,
    Beauty and the Beast, Toy Story, and Shrek have
    utilized the power of the computers.

13
2-D Animation
  • Two types
  • Cel animation
  • Path animation

14
Cel Animation
  • Made famous by Disney
  • 24 frames per second therefore a minute may
    require as many as 1,440 separate frames.
  • Cel animation is based on changes that occur
    from one frame to the next.
  • Cel stands for celluloid which is a clear sheet
    with images drawn on them.
  • The celluloid images are place on a background
    that is usually stationary.
  • The background remain fixed as the images
    changes.

15
Path Animation
  • Moves an object along a predetermined path on the
    screen
  • The path can be a straight line or have a number
    of curves.
  • Starts with keyframes (the first and last frame
    of an action).
  • The series of frames in between the keyframes are
    drawn in a process called tweening.
  • Tweening requires calculating the number of
    frames between keyframes and the path the action
    takes, and then actually takes, and then sketches
    a series of progressively different outlines.

PowerPoint by Chris Tirpak
16
Computer Animation
418 Kilobytes
  • Typically employees the same logic and procedural
    concepts as cel animation
  • You can usually set your own frame rate
  • At 15 frames a second the animation may appear
    jerky and slow
  • 2-D animation can be an acceptable alternative to
    the expense of creating video

5 fps
17
3-D Animation - Bryce
  • 3-D Animation involves three steps modeling,
    animation, and rendering
  • Modeling the process of creating objects and
    scenes
  • Animation the process of defining the objects
    motion
  • Rendering the final step in creating 3-D
    animation.
  • Morphing is the process of blending two images
    into a series of images
  • Warping allows you to distort a single image
  • Virtual reality (VR) creates an environment that
    surrounds the user so that they become part of
    the experience.

18
Animation File Formats
  • Software File Format
  • Director .dir .dcr
  • Animator Pro .fli
  • Studio Max .max
  • SuperCard and Director .pics
  • Windows Audio Video Interleaved .avi
  • Macintosh .qt .mov
  • Motion Video .mpeg
  • CompuServe .gif
  • Flash .swf
  • Shockwave .dcr

19
Multimedia Student Work
  • Beatles by Andrew Kear
  • Using Director and Poser
  • Multimedia II
  • Animator by Richard Gaines
  • Using Director
  • Multimedia II
  • What is the Matrix by Ahmed Adnan Tarig
  • Using Director and Flash
  • Multimedia I
  • Hungry NYU Multimedia Lab

20
References
  • Shuman, James (2001), Multimedia Concepts, Course
    Technology, Boston, Mass.
  • Vaugh, Tay (2001), Multimedia Making It Work,
    McGraw-Hill, New York,
  • Tannenbaum, Robert, S. (1998), Theoretical
    Foundations of Multimedia, New York, Computer
    Science Press
  • Esposito, Lisa, (2001), Project 1, Multimedia I,
    RVCC
  • Kear, Andrew, (2001), Beatles, RVCC
  • Gaines, Richard, (2001), Animator, RVCC
  • Hungry NYU Multimedia Lab, SIGGRAPGH 1998,
    Electronic art and animation catalog
  • Gooley, Lisa, (2001), Project 1, Multimedia I,
    RVCC
  • Font Andy
  • Music (2001) Linkin Park, The End

21
The End
  • John Sullivan

22
Morphing
  • Where one image transforms into another
  • Software Avids Elastic Reality, Black Belts
    WinImages, Gryphon Softwares Morph, Human
    Softwares Squizz, MorphWizard, Unleads
    MorhStudio

23
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24
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25
NYU Multimedia Lab
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