Title: Homo Zappiens
1Homo Zappiens
- Learning Strategies of a New Generation
Prof. Wim Veen
1 - 50
Faculty of Technology, Policy and Management
2Homo Zappiens
- Being in control of
- information flows
2 - 50
3Daily Media Uses
3 - 50
4Homo Zappiens
- Playing Games
- MapleStory, GTA4, World of Warcraft, PS3,
- Wii, Xbox360, LAN Parties
- Communicating 24/7
- Via SMS, MSN, chat rooms, mobile phones
- Integrating f2f and virtual friends
- Never reading a manual
- Preferring a cell phone rather than a newspaper
4 50
5Homo Zappiens
- The generation for whom
- learning is playing
5 - 50
6Homo Zappiens
- The generation inventing games
- Without winners or losers, without start or
end, and changing the rules continuously.
6 - 50
7Games sites for communicating with others
7 - 50
8Multi Player Online Games Interactivity,
Communities, Participatory
8 - 50
9Second Life Experiencing Virtual Worlds with
Virtual Identities
9 - 50
10Second Life Experiencing Virtual Worlds with
Virtual Identities
10 - 50
11Gizmoz Everyone 3D Virtual Identities
MAAK JE VIRTUELE IK
11 - 50
12Connectedness 24/7
12 - 50
13New Concepts of Privacy
MAAK JE VIRTUELE IK
13 - 50
14Old Media moving towards cross media channels for
interactivity
14 - 50
15Personalized Services
Last.FM for music sharing Mass Customization
15 - 50
16IP everything
I choose
16 - 50
17Using video clips for communication
17 - 50
18Sharing and remixing files for free
18 - 50
19MSN is on 24/7 10 simultaneous communications -
Up to 400 contacts
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202 Clicks Connecting to Communities of Interest
20 - 50
21Tagging and Sharing Images a Participatory
Culture
21 - 50
22Sharing pictures leading to new applications
22 - 50
23Homo Zappiens writing
My Space, My Language, My Way
23 - 50
24Homo Zappiens is
- Skateboarding up the stairs
Surfing and snowboarding
Searching for extremes
24 - 50
25Homo Zappiens is
25 - 50
26Homo Zappiens is
26 - 50
27Homo Zappiens at Work
Multi-Tasking
Processing Discontinued Information
Non-Linear Approach
27 - 50
28Scanning icons, sound, colours, movements and
images
28 - 50
29Multi-Tasking
Calling a friend
- Listening to favorite music
Surfing or MSN
Doing Math homework
Focus and latent attention level switching
29 - 50
30Processing Discontinued Information
- Zapping is the skill to construct meaningful
knowledge from discontinued audio-visual and
textual information flows
30 - 50
31Non Linear Approach
- Non-linear learning strategies demand a redesign
- of content learning assets, objects to be
accessed just-in-time
Non-linear
Linear
31 - 50
32- Interpreting
- Everything is of sameimportance
- Object
- Book is static
- Always same end
- One way communication
- Reader is spectator
- Configuring
- Choosing different paths, opportunities
- Object and process
- Game is dynamic
- Multiple ends
- Games are communities
- Player is immersed
- Transportation of person
32 - 50
33Different media lead to
different skills
33 - 50
34Parents are good at reading
- Aoccdrnig to a rscheearch at an Elingsh
uinervtisy, it deosn't mttaer in waht oredr the
ltteers in a wrod are, the olny iprmoetnt tihng
is taht the frist and lsat ltteer is at the rghit
pclae. - The rset can be a toatl mses and you can sitll
raed it wouthit porbelm. Tihs is bcuseae we do
not raed ervey lteter by it slef but the wrod as
a wlohe.
34 - 50
35but less good at visual cues
- Look at the chart and say the COLOUR not the word
YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW
RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE
ORANGE
Left - Right Conflict Your right brain tries to
say the colour but your left brain insists on
reading the word
35 - 50
36Homo Zappiens learns differently...
- Homo Zappiens
- high speed
- multi tasking
- non linear approaches
- iconic skills first
- connected
- collaborative
- active
- learning by externalizing
- instant payoff
- fantasy
Homo Sapiens conventional speed mono
tasking linear approaches reading skills
first stand alone competitive
passive learning by internalizing patience
reality
36 - 50
37Homo Zappiens Reference Framework
- Is digital and multimedia oriented
- Is menu, keywords, and tags oriented
- Relies on challenge, creativity, and self-esteem
37 - 50
38For Homo Zappiens
- The Net is an extension of self
- Sharing is winning
- Profiling is expressing yourself
- Services are personalized
- Peers are your references
- You matter in an organization
38 - 50
39Homo Zappiens Ethic
- The work ethic
- Passion and Freedom
- The money ethic
- Social worthiness and Openness
- The nethic
- Activity and Caring
- Creativity
Pekka Himanen The Hackers Ethic
39 - 50
40For a creative knowledge intensive society we
need creative education based on
- Trust
- Challenge
- Self direction
- Relevance
- Immersion
- Passion
- Talents
58 - 62
41- Next 5 Challenges
- Classes of 50 minutes
- Year programmes for everyone
- One-size-fits-all curricula
- Separated subject matters
- Generic finals
59 - 62
42Open Courseware
41 - 50
43User generated content
42 - 50
44Online Television
43 - 50
45Learning Aggregating distributed content
44 - 50
46New services
45 - 50
47Learning Aggregating distributed content
46 - 50
48New Models of Content Used in Virtual Environments
47 - 50
49Further Readings
49 - 50
50w.veen_at_tudelft.nl