Title: Are Reusable Engines The Future Of Computer Games Development
1Are Reusable Engines The Future Of Computer Games
Development?
- Stuart Slater
- Games Simulation and AI Research Group
- Wolverhampton University
Digital Games Industries (19th-20th
September)Developments, Impact and Direction
2003 ESRC Centre for Research on Innovation and
Competition University of Manchester
2Introduction
- Introduction to the Wolverhampton University
Research Group GSAI.
3Games Simulation Artificial Intelligence
Research Group (GSAI)
4Active Researchers 2003
Professor Norman Gough Dr Qas Mehdi head of
research group 7 Active Researchers in areas of
Computer Game/ Simulation Dr Mike Allen, Game
Usability Analysis Based on Eye Movements Stuart
Slater, AI and Animation Interaction plus Game
Engine Technologies Suliman, Hussam, Application
of AI Techniques in Virtual Environment and
Computer Games Wen, Zhigang, Software Development
for Agents Visualisation in Virtual
Environments Xin Zeng, 3D Virtual Story
Environment (3DVSE) Based on Story
Description Jing Duan, Reinforcement Learning in
Computer Games Nassimizadeh, H. Motion Capture
Using Portable Cameras
54 Years Of International Conferences
6International Journals
Expression of Interest for GAMENET - EU Network
of Excellence in Computer Games Research
7Putting The Research In Context
- A Competitive Market Place
8- The engines that we create to power our games,
and the user systems that they run on, are
demanding more from developers in order to take
advantage of technological resources to create
ever more interesting environments for the
player. Yet we still have fixed development
budgets available. Fixed budgets are a
contributing factor to the onward progression of
our industry to innovate through less.
Ivan Beram, Revolution Studios. Develop June 2003
9The Games Of Yesteryear
- Small development teams
- Lower development costs
- Lower retail shelf price
- Lower complexity of game design without cut
scenes and real life graphics - Sound typically an afterthought.
The Day of the Tentacle Lucas Arts 1993
The Bards Tale (Electronic Arts) 1987
10The Games Of Today
- Complex Particle Effects
- Realistic Physics Engines
- Fully animated complex meshes
- Immersive Sound
- Hollywood budget cut scenes
- Multi Million pound marketing development
budgets
Unreal 2 The Awakening. PC (EPIC 2003)
11The UK Market Place
- 4.5 Million Playstation 2 1
- 42 of UK homes have internet access close to 12
million homes double that of 2000 2
- 49.1Million Mobile Phones 1
- 1 MCV Interactive weekly August-September 2003.
www.mcvuk.com. Intent Media
- 2 http//news.zdnet.co.uk/internet/0,39020369,212
9913,00.htm (OFTELs Official figures)
12The UK Market Place
- A recent survey 770 7-14 year olds shows
- 48 Have a PC in their home (12 actually own
this) - 74 Have a Playstation in the home
- 48 Have a Gameboy in the home
- MCV Interactive weekly August 29th 2003.
www.mcvuk.com. Intent Media
13The Changing Face of Development
- Billion Dollar Publishers
- EA
- Take 2
- Liquidated Studios 2003
- Croydons Hotgen Studios
- 3DO (2003)
- Kaboom
- Silicon Dreams
- Creative Asylum
- Close Behind
- Ubi soft 430-450 million
14The Changing Face of Development
- Licensed Characters and Film Tie-ins often need a
rapid development time in order for simultaneous
release but can be big commercial successes I.e.
Matrix Game sold 2.5 Million copies at the launch
of the movie.
- 90 of all games sold come from a handful of
Publishers
15The Paper In Brief
Reviews the main 5 game engines for Cost,
popularity, commercial success.
Briefly Looks at some of the technologies.
Addresses the idea of middleware
Looks at Question of repetitious titles
Shows projected growth of both computer games and
middleware.
16Current Game Engines
The Unreal Engine
17Unreal Engine
- A reusable engine for developing first person
perspective games and simulations.
- Can incorporates middleware that can enhance the
basic engine to offer features such as
LipSynching of mouths to a variety of spoken
languages easily and a physics engine called
Karma developed by an Oxford based company
(MathEngine plc).
18Unreal Engine cont..
- It allows games developers to create complex
first person games quickly without excessive RD.
- It is being continually updated to incorporate
the latest hardware and technologies.
- 600,000 to licence (approx 400,000)
Middleware
19Unreal Engine cont..
- Over the last 5 years many hit games have
utilised the engine. Including
- Unreal (GT)
- Unreal Championship (X-Box)
- Unreal 2- (EPIC)
- Deux Ex (Ion Storm)
- Undying (EA)
- Splinter Cell
- Klingon Honor Guard (Microprose)
- Out Now or Coming Soon
- Y Project (Westka Interactive)
- Mobile Forces (Rage)
- Unreal Tournament 2003
- Americas Army
- Raven Shield(Ubi Soft)
- Lineage 2(NC Soft)
- Devastation(Digitalo Studios)
20Unreal Engine Americas Army
- Americas Army Managed by the U.S. Militarys
Academys Office at Westpoint.
- used in research to assess the importance of
emotion in training.
- Released as a game where participants must
complete basic training before being able to play
online.
- Partly used to aid recruitment.
http//www.americasarmy.com/army.php
21Unreal Engine cont..
- Steven Spielberg used the engine to create a
virtual film set in order to get an idea of
camera angles.
Source http//www.filmandvideomagazine.com/Htm/ho
meset.htm
22Emerging Game Engine Technologies
- Antialiasing
- Specular Highlighting
- Projective Textures
- Pixel/Vertex Shaders
23Anti-Aliasing
- Helps to hide jagged edges(Jaggies)
http//www.nvidia.com/view.asp?IOfeature_accuview
24Specular Highlighting
- Can be used to give metallic objects their sheen
or create more realistic lighting from other
surfaces.
http//www.epicgames.com/unrealenginenews.html
25Projective Textures
- Helps multiple textures and meshes blend
together, so for example a bullet entering smoke
would affect the smoke and create a trail. End
Product a more realistic effect.
http//www.epicgames.com/unrealenginenews.html
26The Future
27A Diversifying Industry
- 49.1 Million phones in the UK many of which can
play complex java games
- Increase in take up of consoles, Play station 1
and 2 still selling at retail with another two
years estimated before PS3.
- Growing market of older generations and female
gamers.
28A Diversifying Industry
- Needs games that can be written in shorter times
and at more modest budgets as technology
continues to change i.e. Broadband. Java enabled
phones.
- Growth of Super Publishers continues with these
having pick of titles from smaller studios.
- Increase in market share of middle ware.
29Questions?
Contact Me s.i.slater_at_wlv.ac.uk