Title: Operant Conditioning
1Operant Conditioning
- Demo Activity
- HO 16.1 Pkt. p. 7
- See outline in pkt. p. 6 ½
- DVD Discovering Psychology
- Disc 2 Learning
2Edward Thorndike (1874-1949)
- Introduced the Law of Effect
- Behaviors with favorable consequences will occur
more frequently. - Behaviors with unfavorable consequences will
occur less frequently. - Developed into Operant Conditioning
- Created puzzle boxes for research on cats
3Thorndikes Puzzle Box
4Operant Conditioning
- A type of learning in which the frequency of a
behavior depends on the consequence that follows
that behavior - The frequency will if the consequence is
reinforcing to the subject. - The frequency will if the consequence
is not reinforcing to the subject.
5B.F. Skinner (1904-1990)
- Developed the fundamental principles and
techniques of operant conditioning. - Devised ways to apply these principles in the
real world. - Designed the Skinner
- Box.
6Reinforcement v Punishment
- Reinforcement - Any
- consequence that increases
- the likelihood of the
- behavior to be repeated.
-
- Punishment - Any consequence
- that decreases the likelihood
- of the behavior to be repeated.
7ReinforcementA. Types of Reinforcement
81. Positive Reinforcement
- Anything that increases the likelihood of a
behavior by following it with a desirable event
or state
- The subject receives something they want
- Will strengthen the behavior
9Positive Reinforcement
10Operant Conditioning ActivityPositive
Reinforcement
Get in groups of three. Choose who will be the
recorder, the experimenter, and the subject.
Subjects please leave the room for a moment.
Directions
112. Negative Reinforcement
- Anything that increases the likelihood of a
behavior by following it with the removal of an
undesirable event or state
- Something the subject doesnt like is removed
X
X
OR
- Will strengthen
- the behavior (Definition of Reinforcement)
12Negative Reinforcement
13Positive/Negative Reinforcement
Pkt.p. 10 HO 16-4 Negative Reinforcement
Quiz Review Homework Worksheet 2 from
Mrs. Schneider Negative Reinforcement
Examples
14Operant Conditioning Computer Lab Activities
- Pkt. P. 12 HO- 16-6 You The
- Impact of Future Consequences Survey
- PsychSim Operant Conditioning Maze Lab
- Clicker Training Pkt. p. 11
15Ways of Reinforcement A. Primary v
Secondary
16A. 1. Primary Reinforcement
- Something that is naturally reinforcing
- Examples food, warmth, water, etc.
- The item is reinforcing in and of itself
17A. 2. Secondary Reinforcement
- Something that a person has learned to value or
finds rewarding because it is paired with a
primary reinforcer - Money is a good example
- Cooking utensil
18(No Transcript)
19Shaping Preview
20II. Ways of ReinforcementB. Shaping
- Step by step reinforcement of behaviors that
are more and more similar to the one you want to
occur. - (Progress Reports, etc)
- Technique used to
- establish a new
- behavior
21II. Ways of Reinforcement C. Immediate
v Delayed
22C. Immediate/Delayed Reinforcement
- Immediate reinforcement is more effective than
delayed reinforcement
- Ability to delay gratification predicts higher
achievement
23Ways of ReinforcementD. Schedules of
Reinforcement 1. Continuous
Reinforcement
24D. 1. Continuous reinforcement
- A schedule of reinforcement in which a reward
follows every correct response - Most useful way to establish a behavior
- The behavior will extinguish quickly once the
reinforcement stops.
25D. Schedules of .2. Reinforcement Partial
Reinforcement
See Pkt. p. 13
26D. 2. Partial Reinforcement
- A schedule of reinforcement in which a reward
follows only some correct responses - Includes the following types
- Fixed-interval and variable interval
- Fixed-ratio and variable-ratio
27(a) Fixed- Interval Schedule
- A partial reinforcement schedule that rewards
only the first correct response after some
defined period of time - i.e. weekly quiz in a class
28(a) Variable-Interval Schedule
- A partial reinforcement that rewards the first
correct response after an unpredictable amount of
time - i.e. pop quiz in a class
29(b) Fixed-Ratio Schedule
- A partial reinforcement schedule that rewards a
response only after some defined number of
correct responses - The faster the subject responds, the more
reinforcements they will receive.
30(b) Variable-Ratio Schedule
- A partial reinforcement schedule that rewards an
unpredictable number of correct responses - This schedule is very resistant
- to extinction.
- Sometimes called the gamblers schedule
similar to a slot machine
31Schedules of Reinforcement
Pkt. p. 14 for practicethen Homework
Worksheet 3 from Mrs. Schneider Schedules of
Reinforcement
32III. PunishmentThe Process of Punishment
- Decrease a behavior from happening again by
following it with a negative consequence
33II. A. Types of Punishment
- (1) An undesirable event following a behavior
(2) A desirable state or event ends following a
behavior
34III. Punishment B. Problems With
Punishment
- Module 16 Operant Conditioning
35II. B. Negative Effects of Punishment
- Doesnt prevent the undesirable behavior when
away from the punisher - Can lead to fear, anxiety, and lower self-esteem
- Children who are punished physically may learn to
use aggression as a means to solve problems.
36II. C. Positive Effects of Punishment
- Punishment can effectively control certain
behaviors. - Especially useful if teaching a child not to do a
dangerous behavior - Most still suggest reinforcing an incompatible
behavior rather than using punishment
Homework Worksheet 4 from Mrs. Schneider
Reinforcement v Punishment
37IV. The Role of Cognition New Understandings
of Operant Conditioning
- Module 16 Operant Conditioning
38III. A. Latent Learning
- Learning that takes place in absence of an
apparent reward
39III. B. Cognitive Map
- A mental representation of a place
- Experiments showed rats could learn a maze
without any reinforcements
40III. C. Overjustification Effect
- The effect of promising a reward for doing what
someone already likes to do - The reward may lessen and replace the persons
original, natural motivation, so that the
behavior stops if the reward is eliminated
41The End