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Operant Conditioning

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Title: Operant Conditioning


1
Operant Conditioning
  • Module 16
  • Demo Activity
  • HO 16.1 Pkt. p. 7
  • See outline in pkt. p. 6 ½
  • DVD Discovering Psychology
  • Disc 2 Learning

2
Edward Thorndike (1874-1949)
  • Introduced the Law of Effect
  • Behaviors with favorable consequences will occur
    more frequently.
  • Behaviors with unfavorable consequences will
    occur less frequently.
  • Developed into Operant Conditioning
  • Created puzzle boxes for research on cats

3
Thorndikes Puzzle Box
4
Operant Conditioning
  • A type of learning in which the frequency of a
    behavior depends on the consequence that follows
    that behavior
  • The frequency will if the consequence is
    reinforcing to the subject.
  • The frequency will if the consequence
    is not reinforcing to the subject.

5
B.F. Skinner (1904-1990)
  • Developed the fundamental principles and
    techniques of operant conditioning.
  • Devised ways to apply these principles in the
    real world.
  • Designed the Skinner
  • Box.

6
Reinforcement v Punishment
  • Reinforcement - Any
  • consequence that increases
  • the likelihood of the
  • behavior to be repeated.
  • Punishment - Any consequence
  • that decreases the likelihood
  • of the behavior to be repeated.

7
ReinforcementA. Types of Reinforcement
8
1. Positive Reinforcement
  • Anything that increases the likelihood of a
    behavior by following it with a desirable event
    or state
  • The subject receives something they want
  • Will strengthen the behavior

9
Positive Reinforcement
10
Operant Conditioning ActivityPositive
Reinforcement
Get in groups of three. Choose who will be the
recorder, the experimenter, and the subject.
Subjects please leave the room for a moment.
Directions
11
2. Negative Reinforcement
  • Anything that increases the likelihood of a
    behavior by following it with the removal of an
    undesirable event or state
  • Something the subject doesnt like is removed

X
X
OR
  • Will strengthen
  • the behavior (Definition of Reinforcement)

12
Negative Reinforcement
13
Positive/Negative Reinforcement
Pkt.p. 10 HO 16-4 Negative Reinforcement
Quiz Review Homework Worksheet 2 from
Mrs. Schneider Negative Reinforcement
Examples
14
Operant Conditioning Computer Lab Activities
  • Pkt. P. 12 HO- 16-6 You The
  • Impact of Future Consequences Survey
  • PsychSim Operant Conditioning Maze Lab
  • Clicker Training Pkt. p. 11

15
Ways of Reinforcement A. Primary v
Secondary
16
A. 1. Primary Reinforcement
  • Something that is naturally reinforcing
  • Examples food, warmth, water, etc.
  • The item is reinforcing in and of itself

17
A. 2. Secondary Reinforcement
  • Something that a person has learned to value or
    finds rewarding because it is paired with a
    primary reinforcer
  • Money is a good example
  • Cooking utensil

18
(No Transcript)
19
Shaping Preview
20
II. Ways of ReinforcementB. Shaping
  • Step by step reinforcement of behaviors that
    are more and more similar to the one you want to
    occur.
  • (Progress Reports, etc)
  • Technique used to
  • establish a new
  • behavior

21
II. Ways of Reinforcement C. Immediate
v Delayed
22
C. Immediate/Delayed Reinforcement
  • Immediate reinforcement is more effective than
    delayed reinforcement
  • Ability to delay gratification predicts higher
    achievement

23
Ways of ReinforcementD. Schedules of
Reinforcement 1. Continuous
Reinforcement
24
D. 1. Continuous reinforcement
  • A schedule of reinforcement in which a reward
    follows every correct response
  • Most useful way to establish a behavior
  • The behavior will extinguish quickly once the
    reinforcement stops.

25
D. Schedules of .2. Reinforcement Partial
Reinforcement
See Pkt. p. 13
26
D. 2. Partial Reinforcement
  • A schedule of reinforcement in which a reward
    follows only some correct responses
  • Includes the following types
  • Fixed-interval and variable interval
  • Fixed-ratio and variable-ratio

27
(a) Fixed- Interval Schedule
  • A partial reinforcement schedule that rewards
    only the first correct response after some
    defined period of time
  • i.e. weekly quiz in a class

28
(a) Variable-Interval Schedule
  • A partial reinforcement that rewards the first
    correct response after an unpredictable amount of
    time
  • i.e. pop quiz in a class

29
(b) Fixed-Ratio Schedule
  • A partial reinforcement schedule that rewards a
    response only after some defined number of
    correct responses
  • The faster the subject responds, the more
    reinforcements they will receive.

30
(b) Variable-Ratio Schedule
  • A partial reinforcement schedule that rewards an
    unpredictable number of correct responses
  • This schedule is very resistant
  • to extinction.
  • Sometimes called the gamblers schedule
    similar to a slot machine

31
Schedules of Reinforcement
Pkt. p. 14 for practicethen Homework
Worksheet 3 from Mrs. Schneider Schedules of
Reinforcement
32
III. PunishmentThe Process of Punishment
  • Decrease a behavior from happening again by
    following it with a negative consequence

33
II. A. Types of Punishment
  • (1) An undesirable event following a behavior

(2) A desirable state or event ends following a
behavior
34
III. Punishment B. Problems With
Punishment
  • Module 16 Operant Conditioning

35
II. B. Negative Effects of Punishment
  • Doesnt prevent the undesirable behavior when
    away from the punisher
  • Can lead to fear, anxiety, and lower self-esteem
  • Children who are punished physically may learn to
    use aggression as a means to solve problems.

36
II. C. Positive Effects of Punishment
  • Punishment can effectively control certain
    behaviors.
  • Especially useful if teaching a child not to do a
    dangerous behavior
  • Most still suggest reinforcing an incompatible
    behavior rather than using punishment

Homework Worksheet 4 from Mrs. Schneider
Reinforcement v Punishment
37
IV. The Role of Cognition New Understandings
of Operant Conditioning
  • Module 16 Operant Conditioning

38
III. A. Latent Learning
  • Learning that takes place in absence of an
    apparent reward

39
III. B. Cognitive Map
  • A mental representation of a place
  • Experiments showed rats could learn a maze
    without any reinforcements

40
III. C. Overjustification Effect
  • The effect of promising a reward for doing what
    someone already likes to do
  • The reward may lessen and replace the persons
    original, natural motivation, so that the
    behavior stops if the reward is eliminated

41
The End
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