Title: Program Feature Hobbies
1Program FeatureHobbies
2Week 1
- Preopening
- Display Various Hobbies
- Include hands-on demonstrations
3Week 1
- Opening Ceremony
- Troop lines up in two lines facing each other
- Color guard marches between two lines and stop at
the head of the lines as the scouts salute - At the head of the lines color guard about faces
and leads the pledge of allegiance
4Week 1
- Skills instruction
- Scouts plan a hobby show
- Present this at the last week of the month or at
a Court of Honor - Encourage each scout to have a hobby to present
at the show
5Week 1
- Interpatrol Activity
- Play Reactor Transporter (Troop Program
Resources, page 30) - On the signal each patrol builds a transporter
(see illustration on page 86 in Troop Program
Resources) - Patrol then transports the reactor at least 100
feet without the nut inside of the can striking
the sides - If the nut hits the side of the can the patrol
must return to the starting line and try
transporting it again - First patrol to successfully cross the finish
line without having the nut strike the sides of
the can wins
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7Scoutmaster Minute Aptitude and Attitude We are
all different. We have different aptitudes
and attitudes. Aptitude is a natural ability or
talent, ones capacity to learn. Attitude is a
mood or a state of mind shown by actions and
words. As Scouts we must respect each others
aptitudes. We must be patient, whether we are
teaching or being taught. Our attitude toward
what we are doing reflects what we are. If you
have a good attitude, your aptitude will improve.
8Week 2
- Preopening
- Invite a unique hobbyist to display a hobby and
put on a demonstration
9Week 2
- Skills Instruction
- Play Flagpole Raising (Troop Program Resources,
page 44) - 5 Scout staves (one with patrol flag) stakes, and
rope are placed in front of each patrol - On the signal patrol lashes staves together using
double lashings (omit the frapping) - Attach 3 guylines about 2/3 of the way from the
top then raise the pole and stake it into the
ground so that the pole stands vertically (See
illustration on page 87, Troop Program Features
II) - First patrol done wins
- Also give extra points for the tallest pole
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11Week 2
- Interpatrol Activity
- Roman Chariot Race (Troop Program Resources, page
62) - Six staves and nine ropes are placed in front of
each patrol - On the signal each patrol builds a chariot
(H-Trestle, Boy Scout Handbook, page 140) - One scout rides on the chariot while others pull
- First patrol to cross the finish line with
chariot intact wins
12Week 2
- Closing Ceremony
- Retire the colors
13Scoutmaster Minute Trick or Treat A young
university student was walking along with one of
his professors when they came across a pair of
shoes that belonged to an old man working in a
field nearby. Our young friend suggested hiding
the old mans shoes, but the professor objected.
We must never amuse ourselves at the expense of
others, he said. Why not put a dollar in each
shoe and see what he will do? Together they did
this, then hid themselves behind a bush. Soon the
old man returned for his shoes. He put one foot
into a shoe, then quickly removed it to see what
was causing the discomfort. Finding the dollar,
he examined it closely, then looked about to see
who might have put it in his shoe. There was no
one around, so he started to put on his other
shoe and, to his amazement, found a dollar in it,
too. Overwhelmed, he looked up toward Heaven and
thanked God aloud for meeting the need of his
distressed family. The student was deeply moved
by what he had witnessed. Now, said the
professor, is not the treat better than the
trick?
14Week 3
- Interpatrol Activity
- Play Tripod Lashing (Troop Program Resources,
page 74) - Place three 8 foot tall staves, 1 six foot
suspension rope, and one lashing rope in front of
each patrol - On the signal each patrol builds a tripod (Boy
Scout Handbook, page 146) - Then ties the suspension rope (using a bowline
on each end) to the top of the tripod - First patrol with a scout supported by the
suspension rope (with his foot in the lower
bowline) wins
15Scoutmaster Minute Bravery Actor and martial arts
expert Chuck Norris knows that might does not
always mean right. He explains Not long ago,
after a day of filming my television series, I
went alone to a small Texas cafe. As I sat in a
corner booth, a large man towered over me and
said with an edge to his voice that I was sitting
in his booth. I didnt like his tone or his
implicit threat, but I said nothing and moved to
another booth. A few minutes later, though, the
big fellow was headed back in my direction. Here
he comes, I thought, a local tough out to make a
name for himself by taking on Chuck Norris in a
fight. When he arrived at my new booth, he looked
directly at me. Youre Chuck Norris, he said. I
nodded. You could have whipped me good back
there a few minutes ago, he said. Why didnt
you? What would it have proved? I asked. He
thought that over for a moment and then offered
me his hand. No hard feelings? he said. None,
I said, and shook his hand. I had avoided a
confrontation and made a friend. I had won by
losing.
16Week 4
17Scoutmaster Minute A Scout Is Clean (You will
need one clean, opaque cup filled with very dirty
water and one opaque cup, dirty on the outside
and filled with clean water. The soiling of the
outside of the dirty cup and the murkiness of the
water in the clean cup must be exaggerated. Hold
up both cups so that the Scouts can see the
outsides clearly but not what is inside.) Which
of these cups of water do you think I should
drink from? You probably think that I should
drink from the clean cup. But, you see, the cup
that appears clean really contains very dirty
water. (Walk around the room and show the dirty
water to the Scouts.) Its the other cup, the one
that looks dirty on the outside, that is really
clean. (Show the clean water.) It doesnt really
matter if Scouts play hard and get dirty doing
the many fun activities we do in our troop. We
can always take a shower and get clean again.
But, it is a little harder to keep our insides
clean. When the Scout Law says A Scout is
clean, it is also referring to our inside
selves. A Scout has clean language, clean
manners, and clean thinking.
18Merit Badge
19Requirements (1 of 3)
- Prepare a short written report or outline for
your counselor, giving a detailed description of
your collection, including a short history. Be
sure to include why you chose that particular
type of collecting and what you enjoy and have
learned from your collection. - Explain the growth and development of your
collection. - Demonstrate your knowledge of preserving and
displaying your collection. - a. Explain the precautions that you need to take
to preserve your collection, including - 1. Handling
- 2. Cleaning
- 3. Storage
- b. Explain how best to display your collection,
keeping in mind preserving as discussed above. - c. Explain to your counselor the events available
for a hobbyist of this collection, including
shows, seminars, conventions, contests, and
museum programs or exhibits. - Demonstrate your knowledge of collecting and
investing. Discuss with your counselor - a. How investing and speculation would apply to
your collection - b. What you would look for in purchasing other
collections similar to yours - c. What you would expect in return value in the
event you decided to sell all or part of the
collection
20Requirements (2 of 3)
- Do the following
- a. Discuss with your counselor at least 10 terms
commonly used in your collection and be prepared
to discuss the definition of each. - b. Show your counselor any two groups from your
collection. Explain how you organized your
collection and why you chose that method. (Note
if your collection is too large to transport and
your counselor is unable to view your collection
directly, photographs should be available to
share.) - c. Explain how your collection is valued by other
collectors and display to your counselor any
price guides that may be available. - d. Explain how your collection is graded for
value, physical defects, size and age. Show the
various classifications or ratings used in your
collection. - e. List the national, state, or local association
responsive to your collection. - f. Show the location of and explain to your
counselor the identification number (if
applicable), series, brand name (if any), and any
special identification marks.
21Requirements (3 of 3)
- Discuss with your counselor the plans you have to
continue with the collection in the future. - Discuss with your counselor why and how
collecting has changed and how this applies to
your collection. - Find out about career opportunities in
collecting. Pick one and find out the education,
training, and experience required for this
profession. Discuss this with your counselor, and
explain why this profession might interest you. - Stamp and coin collecting are excluded from
eligibility for this merit badge.
22Scoutmaster Training
23Program Features Are Found In
- Troop Program Features Volumes I-III
- Item s 33110A, 33111, 33112
24Program Features
- Monthly Theme
- Four Weeks of Troop Meetings
- One Big Event (Camp)
- Camp can be done as a day outing rather than an
overnighter if Sponsoring Organization limits
overnight camping - BSA encourages each unit to have a Big Event
Monthly
25Each Program Feature Includes
- Brief Overview of Subject
- Scouting Outcomes
- What scouts will learn from this Program Feature
- Advancement Opportunities
- Listed by rank
- Merit Badges that would fit well
- Parent/Guardian Participation
- List of involvement activities
- Assigned by the Patrol Leaders Council
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28Each Program Feature Includes
- Patrol Leaders Council
- List of things to be planned for this Program
Feature - Big Event
- Explanation
- Activities
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33Each Program Feature Includes
- Weekly Troop Meeting Outlines
- Preopening
- Opening Ceremonies
- Skills Instructions
- Patrol Meetings
- Interpatrol Activity
- Closing
- After the Meeting
- All include Games, Ceremonies, and Activities
- Training, Skill Building, Character Development,
and Advancement
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38List of Program Features
- Aquatics
- Athletics
- Backpacking
- Boating/Canoeing
- Business
- Camping
- Citizenship
- Communications
- Cooking
- Cultural Awareness
- Emergency Preparedness
- Engineering
- Environment
- First Aid
- Fishing
- Forestry
- Health Care
- High Adventure
- Hiking
39List of Program Features
- Hobbies
- Leadership
- Mechanics
- Nature
- Orienteering
- Physical Fitness
- Pioneering
- Public Service
- Safety
- Science
- Shooting
- Special Cooking
- Sports
- Tracking
- Wilderness Survival
- Wildlife Management
- Winter Camping
40Additional Program Feature Information
- Scouting Magazine
- www.scoutingmagazine.org
- Boys Life
- www.boyslife.org
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42Suggested Program Features for the Month
- Scouting Magazine Boys Life articles will
supplement the Program Features for the month in
which they are suggested
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45Program Features
- Chosen by Patrol Leaders Council with Patrol
input - Assigned during the Annual Planning Conference
- Do not need to be the Suggested Program Feature
that National BSA has assigned for the particular
month
46Senior Patrol Leader Training
- Running a Good Troop Meeting
47The Weekly Meeting
- The glue that holds a Scout Troop Together
- Well Planned
- Boy-Led
48The Weekly Meeting Time Use
- Learning New Skills
- Organizing Future Campouts
- Service Projects
49The Weekly Meeting Purposes
- Motivating Scouts
- Scouts point of view
- Get together with their friends for fun and
adventure - Strengthening Patrols
- Learn as a team
- Share what they know
- Every patrol should contribute
50The Weekly Meeting Purposes
- Learning and Practicing Scouting Skills
- Enhance scouts individual skills
- Advancement
- Exercising Leadership
- Planning
- Conducting
- Assessing Success
- Promoting Scout Spirit
- Competitions that test their scouting skills
- Contests that test their ability to cooperate
with each other
51- Leadership is a skill that can only be learned by
experience. Troop meetings serve as regular
occasions for that to happen.
52Planning a Troop Meeting
- Planned by the Patrol Leaders Council
- Planned the prior month
- Subject of Program Feature will have been
previously selected for the month during the
Annual Planning Conference
53Seven Parts of a Troop Meeting
- Preopening
- Opening
- Skills Instruction
- Patrol Meetings
- Interpatrol Activity
- Closing-Scoutmasters Minute
- After the Meeting
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57The Preopening
- Game or Project
- Designed so that additional Scouts can join in as
they arrive - Almost always outdoors
- Start about 15 minutes before Troop Meeting
- Vary activities to keep fresh
- Service Patrol should be using this time to get
room prepared for Troop Meeting
58The Opening (5 minutes)
- Call Meeting to Order
- May Conduct a Flag Ceremony
- Pledge of Allegiance
- Scout Oath
- Scout Law
- Use Suggestions in Troop Meeting Plan to Give
Variety - Alternate Ceremonies
- Uniform Inspection
59Skills Instruction (15-20 minutes)
- Mastering Knowledge that Scouts Need to
Participate Fully in an Upcoming Activity - Hands-on Learning (not lecturing)
- Use EDGETM That Was Learned in Troop Leadership
Training to Instruct - Divide Skills Instruction into 3 Levels
- Basic Scouting Skills for the New Scouts
- Advanced Instruction for experienced Scouts
- Expert instruction for Venture Patrol
60Patrol Meetings (5-20 Minutes)
- Plan Patrols Involvement in Upcoming Troop
Activities - Selecting Menus
- Assigning Specific Tasks
- Advancement
61Circulate among the patrol meetings and be ready
to serve as a resource. If you notice that
patrols have completed their work, call the
patrols back together and move on to the next
part of the meeting.
62Interpatrol Activity (15-20 min)
- Patrols interact in a competitive or a
cooperative effort - Test skills for an upcoming activity
- Games and challenges
- Troop Program Resources
- Project COPE
- OA Show-and-Do
63Closing-Scoutmaster Minute
- Reminders of Announcements
- Support of the patrols for their achievements and
progress - Brief message built on one of Scouting's values
64After the Meeting Meeting (5 min)
- SSC Assessment tool
- Learned in Troop Leadership Training Module II
- What should we Start doing that would make the
meeting better? - What should we Stop doing that didnt work for
us or got in the way? - What should we Continue doing that worked well
for us? - This is an important question because it helps us
identify our strengths.
65After the Meeting Meeting (5 min)
- Review troop meeting plan for the next meeting
- Make sure everyone who has a role is aware and
prepared for next meeting
66Tips for Running a Good Troop Meeting
- Prior to the meeting review the plan with the
Scoutmaster - Start the meeting on time
- When you are ready to move from one part of the
meeting to the next, use the Scout sign to gain
the attention of all troop members - Stay focused on the program feature
- Keep the meeting moving. If the proceedings of
one part of the meeting seem to have run out of
energy, move on to the next
67Tips for Running a Good Troop Meeting
- Praise patrols when they have done something well
- Be supportive and positive in your comments to
patrol leaders. If you feel the need for
constructive criticism, speak with patrol leaders
in private. - Dont wear out favorite preopening or interpatrol
games and activities. Try new challenges.
68Tips for Running a Good Troop Meeting
- Set a good example by wearing your BSA uniform to
troop meetings - End every meeting on time
- Review each meeting to see what can be improved
in the future
69Troop Self Assessment
- Help identify areas of troop success
- Discover areas open to improvement
- Share the self-assessment with other youth
leaders in Patrol Leaders Council, and use it to
explore ways to make the troop better - Keep the record in the troop log so that you can
compare troop performance over time - Do every 2 Months or as needed
70Troop Self Assessment (Scoring)
- 3 points if the statement is always true about
the troop - 2 points if the statement is sometimes true about
the troop - 1 point if the statement is seldom true about the
troop
71Troop Self Assessment (Troop Meetings)
- Troop meetings are planned at the monthly Patrol
Leaders Council (PLC) - PLC uses the seven-part troop meeting plan
- Troop meetings are run by the Senior Patrol
Leader - Meetings are fun and full of action
- Skills instruction is divided into three levels
of experience - Beginner, Advanced, Expert
- Boys and adults wear appropriate uniform at all
troop activities
72Troop Self Assessment (Patrol Method)
- The troop has both a new-Scout patrol and a
Venture Patrol - Each Patrol has
- Name
- Flag
- Yell or Song
- Symbol on Equipment
- All members have patrol jobs
73Troop Self Assessment (Camping)
- Scouts pitch their tents in patrol campsites
- Menus are planned and prepared by patrols
- Troop camps at least 10 days a year
- Attendance at a BSA-approved long-term camp
- High adventure opportunities
- Scouts are trained in outdoor skills, including
health and safety
74Troop Self Assessment (Advancement)
- Scouts achieve First Class Rank within one year
- All Scouts advance one rank per year
- Boards of review and courts of honor are held
regularly - The Troop helps Scouts find opportunities to earn
merit badges required for advancement
75Troop Self Assessment (Training)
- Newly elected youth leaders are given Troop
Leadership Training - Troop Leadership Training occurs at least once a
year - Members of the Patrol leaders council are
encouraged to participate in National Youth
Leadership Training - Scoutmaster and assistant Scoutmasters are fully
trained - Troop Committee has completed Troop Committee
Challenge or its equivalent
76Troop Self Assessment (Character Development)
- Members of the troop participate in at least 10
hours of service per year - Scouts are encouraged to do a Good Turn daily
77Patrol Leader Training
78Patrol Meeting
- Opportunity for you to lead a group of Scouts
- Conduct the business of the patrol
- Lean new skills
- Plan future activities
- Have fun with friends
79Patrol Meeting
- Take attendance
- Collect dues
- Plan patrols involvement in upcoming Troop
activities - Selecting menus
- Assign patrol members to specific tasks
- Working out any other details of the patrol
80As a Patrol Leader
- Take charge of planning and running the Patrol
Meeting - Plan what you want to accomplish
- How you will reach your goal
- Whenever possible delegate responsibility for
portions of the meeting to other patrol members - Each patrol member should have a chance to teach
using EDGETM
81Once a Meeting Begins
- Keep it on schedule by getting down to business
- Eliminate sources of interruptions or
distractions - Encourage patrol members to stay focused on the
subjects of discussion - For example if patrol members are unhappy about
having to abandon an enjoyable game to start the
meeting, you might let them know they can return
to the game as soon as they have completed the
work of being members of an active patrol
82Begin Each Meeting By
- Sharing with everyone the results you want to
achieve by the time the meeting is done -
83Planning the Meeting
- A patrol meeting should never be a one-man show
- Every member of the patrol needs to be involved
in some way - Make assignments in advance
- Follow the lead of the Troops Annual Program
Plan (created in the Troop Annual Planning
Conference)
84You can plan activities for only your patrol
independent of the troop
- Keep your eyes and ears open to hear what
interests the members of your patrol - Ask for suggestions for ways to build on
interests - Brainstorm
- Make a list of ideas
- Take a vote to determine where most interest is
85Patrol Meeting Agenda
- Opening
- Scribe takes roll
- Scribe reads log of the last meeting
- Patrol Leader announces purpose of the current
meeting - Review of advancement
86Patrol Meeting Agenda
- Business
- Plan for upcoming activities and make assignments
- Address new business
- Present Patrol Leaders report on patrol leaders
council meeting (once a month) - Check and repair camping equipment
- Vote on issues that need to be decided
- Build patrol spirit (yell, song, flag, logo)
87Patrol Meeting Agenda
- Skill activity
- Practice a Scouting skill that will be needed in
the future - Game
- Play a Scouting game. It may be selected from
Troop Program Resources Volumes I-III - Closing
- Use a brief closing thought by the patrol leader
or another member of the patrol to end the
meeting and remind Scouts of the importance of
what they are doing
88Making Assignments
- Assign members to various positions of
responsibility within the patrol ASAP - Assistant patrol leader (not an advancement
position) - Quartermaster
- Scribe
- Grubmaster
- Cheermaster
- Begin Troop Leadership Training within one week
of appointments
89Making Assignments
- Determine what needs to be done to prepare for
upcoming activities - Delegate portions of those preparations to
members of the patrol - Shopping for campout food
- Getting permission to use a certain area for an
activity - Mending patrol tents
- Packing equipment for use
90Making Assignments
- Duty Roster
- Learning by doing under the watchful eye of an
experienced Scout is an effective way for Scouts
to master the basic skills of Scouting and build
the sense of belonging to their patrol
91Checking Advancement Progress
- Make yourself aware of advancement requirements
- Rank advancement is a natural outcome of an
active outdoor program and playing the games
suggested in the Troop Program Weekly Planners
(especially up to First Class) These are found
in Troop Program Features Volumes I-III
92Scouting is a game with a purpose
- FUN is the game
- VALUES are the purpose
- LEARNING is the process