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Program Feature Hobbies

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Title: Program Feature Hobbies


1
Program FeatureHobbies
  • December 2009

2
Week 1
  • Preopening
  • Display Various Hobbies
  • Include hands-on demonstrations

3
Week 1
  • Opening Ceremony
  • Troop lines up in two lines facing each other
  • Color guard marches between two lines and stop at
    the head of the lines as the scouts salute
  • At the head of the lines color guard about faces
    and leads the pledge of allegiance

4
Week 1
  • Skills instruction
  • Scouts plan a hobby show
  • Present this at the last week of the month or at
    a Court of Honor
  • Encourage each scout to have a hobby to present
    at the show

5
Week 1
  • Interpatrol Activity
  • Play Reactor Transporter (Troop Program
    Resources, page 30)
  • On the signal each patrol builds a transporter
    (see illustration on page 86 in Troop Program
    Resources)
  • Patrol then transports the reactor at least 100
    feet without the nut inside of the can striking
    the sides
  • If the nut hits the side of the can the patrol
    must return to the starting line and try
    transporting it again
  • First patrol to successfully cross the finish
    line without having the nut strike the sides of
    the can wins

6
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7
Scoutmaster Minute Aptitude and Attitude We are
all different. We have different aptitudes
and attitudes. Aptitude is a natural ability or
talent, ones capacity to learn. Attitude is a
mood or a state of mind shown by actions and
words. As Scouts we must respect each others
aptitudes. We must be patient, whether we are
teaching or being taught. Our attitude toward
what we are doing reflects what we are. If you
have a good attitude, your aptitude will improve.
8
Week 2
  • Preopening
  • Invite a unique hobbyist to display a hobby and
    put on a demonstration

9
Week 2
  • Skills Instruction
  • Play Flagpole Raising (Troop Program Resources,
    page 44)
  • 5 Scout staves (one with patrol flag) stakes, and
    rope are placed in front of each patrol
  • On the signal patrol lashes staves together using
    double lashings (omit the frapping)
  • Attach 3 guylines about 2/3 of the way from the
    top then raise the pole and stake it into the
    ground so that the pole stands vertically (See
    illustration on page 87, Troop Program Features
    II)
  • First patrol done wins
  • Also give extra points for the tallest pole

10
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11
Week 2
  • Interpatrol Activity
  • Roman Chariot Race (Troop Program Resources, page
    62)
  • Six staves and nine ropes are placed in front of
    each patrol
  • On the signal each patrol builds a chariot
    (H-Trestle, Boy Scout Handbook, page 140)
  • One scout rides on the chariot while others pull
  • First patrol to cross the finish line with
    chariot intact wins

12
Week 2
  • Closing Ceremony
  • Retire the colors

13
Scoutmaster Minute Trick or Treat A young
university student was walking along with one of
his professors when they came across a pair of
shoes that belonged to an old man working in a
field nearby. Our young friend suggested hiding
the old mans shoes, but the professor objected.
We must never amuse ourselves at the expense of
others, he said. Why not put a dollar in each
shoe and see what he will do? Together they did
this, then hid themselves behind a bush. Soon the
old man returned for his shoes. He put one foot
into a shoe, then quickly removed it to see what
was causing the discomfort. Finding the dollar,
he examined it closely, then looked about to see
who might have put it in his shoe. There was no
one around, so he started to put on his other
shoe and, to his amazement, found a dollar in it,
too. Overwhelmed, he looked up toward Heaven and
thanked God aloud for meeting the need of his
distressed family. The student was deeply moved
by what he had witnessed. Now, said the
professor, is not the treat better than the
trick?
14
Week 3
  • Interpatrol Activity
  • Play Tripod Lashing (Troop Program Resources,
    page 74)
  • Place three 8 foot tall staves, 1 six foot
    suspension rope, and one lashing rope in front of
    each patrol
  • On the signal each patrol builds a tripod (Boy
    Scout Handbook, page 146)
  • Then ties the suspension rope (using a bowline
    on each end) to the top of the tripod
  • First patrol with a scout supported by the
    suspension rope (with his foot in the lower
    bowline) wins

15
Scoutmaster Minute Bravery Actor and martial arts
expert Chuck Norris knows that might does not
always mean right. He explains Not long ago,
after a day of filming my television series, I
went alone to a small Texas cafe. As I sat in a
corner booth, a large man towered over me and
said with an edge to his voice that I was sitting
in his booth. I didnt like his tone or his
implicit threat, but I said nothing and moved to
another booth. A few minutes later, though, the
big fellow was headed back in my direction. Here
he comes, I thought, a local tough out to make a
name for himself by taking on Chuck Norris in a
fight. When he arrived at my new booth, he looked
directly at me. Youre Chuck Norris, he said. I
nodded. You could have whipped me good back
there a few minutes ago, he said. Why didnt
you? What would it have proved? I asked. He
thought that over for a moment and then offered
me his hand. No hard feelings? he said. None,
I said, and shook his hand. I had avoided a
confrontation and made a friend. I had won by
losing.
16
Week 4
  • Conduct the Hobby Show

17
Scoutmaster Minute A Scout Is Clean (You will
need one clean, opaque cup filled with very dirty
water and one opaque cup, dirty on the outside
and filled with clean water. The soiling of the
outside of the dirty cup and the murkiness of the
water in the clean cup must be exaggerated. Hold
up both cups so that the Scouts can see the
outsides clearly but not what is inside.) Which
of these cups of water do you think I should
drink from? You probably think that I should
drink from the clean cup. But, you see, the cup
that appears clean really contains very dirty
water. (Walk around the room and show the dirty
water to the Scouts.) Its the other cup, the one
that looks dirty on the outside, that is really
clean. (Show the clean water.) It doesnt really
matter if Scouts play hard and get dirty doing
the many fun activities we do in our troop. We
can always take a shower and get clean again.
But, it is a little harder to keep our insides
clean. When the Scout Law says A Scout is
clean, it is also referring to our inside
selves. A Scout has clean language, clean
manners, and clean thinking.
18
Merit Badge
  • Collections

19
Requirements (1 of 3)
  • Prepare a short written report or outline for
    your counselor, giving a detailed description of
    your collection, including a short history. Be
    sure to include why you chose that particular
    type of collecting and what you enjoy and have
    learned from your collection.
  • Explain the growth and development of your
    collection.
  • Demonstrate your knowledge of preserving and
    displaying your collection.
  • a. Explain the precautions that you need to take
    to preserve your collection, including
  • 1. Handling
  • 2. Cleaning
  • 3. Storage
  • b. Explain how best to display your collection,
    keeping in mind preserving as discussed above.
  • c. Explain to your counselor the events available
    for a hobbyist of this collection, including
    shows, seminars, conventions, contests, and
    museum programs or exhibits.
  • Demonstrate your knowledge of collecting and
    investing. Discuss with your counselor
  • a. How investing and speculation would apply to
    your collection
  • b. What you would look for in purchasing other
    collections similar to yours
  • c. What you would expect in return value in the
    event you decided to sell all or part of the
    collection

20
Requirements (2 of 3)
  • Do the following
  • a. Discuss with your counselor at least 10 terms
    commonly used in your collection and be prepared
    to discuss the definition of each.
  • b. Show your counselor any two groups from your
    collection. Explain how you organized your
    collection and why you chose that method. (Note
    if your collection is too large to transport and
    your counselor is unable to view your collection
    directly, photographs should be available to
    share.)
  • c. Explain how your collection is valued by other
    collectors and display to your counselor any
    price guides that may be available.
  • d. Explain how your collection is graded for
    value, physical defects, size and age. Show the
    various classifications or ratings used in your
    collection.
  • e. List the national, state, or local association
    responsive to your collection.
  • f. Show the location of and explain to your
    counselor the identification number (if
    applicable), series, brand name (if any), and any
    special identification marks.

21
Requirements (3 of 3)
  • Discuss with your counselor the plans you have to
    continue with the collection in the future.
  • Discuss with your counselor why and how
    collecting has changed and how this applies to
    your collection.
  • Find out about career opportunities in
    collecting. Pick one and find out the education,
    training, and experience required for this
    profession. Discuss this with your counselor, and
    explain why this profession might interest you.
  • Stamp and coin collecting are excluded from
    eligibility for this merit badge.

22
Scoutmaster Training
  • Program Features

23
Program Features Are Found In
  • Troop Program Features Volumes I-III
  • Item s 33110A, 33111, 33112

24
Program Features
  • Monthly Theme
  • Four Weeks of Troop Meetings
  • One Big Event (Camp)
  • Camp can be done as a day outing rather than an
    overnighter if Sponsoring Organization limits
    overnight camping
  • BSA encourages each unit to have a Big Event
    Monthly

25
Each Program Feature Includes
  • Brief Overview of Subject
  • Scouting Outcomes
  • What scouts will learn from this Program Feature
  • Advancement Opportunities
  • Listed by rank
  • Merit Badges that would fit well
  • Parent/Guardian Participation
  • List of involvement activities
  • Assigned by the Patrol Leaders Council

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28
Each Program Feature Includes
  • Patrol Leaders Council
  • List of things to be planned for this Program
    Feature
  • Big Event
  • Explanation
  • Activities

29
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33
Each Program Feature Includes
  • Weekly Troop Meeting Outlines
  • Preopening
  • Opening Ceremonies
  • Skills Instructions
  • Patrol Meetings
  • Interpatrol Activity
  • Closing
  • After the Meeting
  • All include Games, Ceremonies, and Activities
  • Training, Skill Building, Character Development,
    and Advancement

34
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38
List of Program Features
  • Aquatics
  • Athletics
  • Backpacking
  • Boating/Canoeing
  • Business
  • Camping
  • Citizenship
  • Communications
  • Cooking
  • Cultural Awareness
  • Emergency Preparedness
  • Engineering
  • Environment
  • First Aid
  • Fishing
  • Forestry
  • Health Care
  • High Adventure
  • Hiking

39
List of Program Features
  • Hobbies
  • Leadership
  • Mechanics
  • Nature
  • Orienteering
  • Physical Fitness
  • Pioneering
  • Public Service
  • Safety
  • Science
  • Shooting
  • Special Cooking
  • Sports
  • Tracking
  • Wilderness Survival
  • Wildlife Management
  • Winter Camping

40
Additional Program Feature Information
  • Scouting Magazine
  • www.scoutingmagazine.org
  • Boys Life
  • www.boyslife.org

41
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42
Suggested Program Features for the Month
  • Scouting Magazine Boys Life articles will
    supplement the Program Features for the month in
    which they are suggested

43
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45
Program Features
  • Chosen by Patrol Leaders Council with Patrol
    input
  • Assigned during the Annual Planning Conference
  • Do not need to be the Suggested Program Feature
    that National BSA has assigned for the particular
    month

46
Senior Patrol Leader Training
  • Running a Good Troop Meeting

47
The Weekly Meeting
  • The glue that holds a Scout Troop Together
  • Well Planned
  • Boy-Led

48
The Weekly Meeting Time Use
  • Learning New Skills
  • Organizing Future Campouts
  • Service Projects

49
The Weekly Meeting Purposes
  • Motivating Scouts
  • Scouts point of view
  • Get together with their friends for fun and
    adventure
  • Strengthening Patrols
  • Learn as a team
  • Share what they know
  • Every patrol should contribute

50
The Weekly Meeting Purposes
  • Learning and Practicing Scouting Skills
  • Enhance scouts individual skills
  • Advancement
  • Exercising Leadership
  • Planning
  • Conducting
  • Assessing Success
  • Promoting Scout Spirit
  • Competitions that test their scouting skills
  • Contests that test their ability to cooperate
    with each other

51
  • Leadership is a skill that can only be learned by
    experience. Troop meetings serve as regular
    occasions for that to happen.

52
Planning a Troop Meeting
  • Planned by the Patrol Leaders Council
  • Planned the prior month
  • Subject of Program Feature will have been
    previously selected for the month during the
    Annual Planning Conference

53
Seven Parts of a Troop Meeting
  • Preopening
  • Opening
  • Skills Instruction
  • Patrol Meetings
  • Interpatrol Activity
  • Closing-Scoutmasters Minute
  • After the Meeting

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57
The Preopening
  • Game or Project
  • Designed so that additional Scouts can join in as
    they arrive
  • Almost always outdoors
  • Start about 15 minutes before Troop Meeting
  • Vary activities to keep fresh
  • Service Patrol should be using this time to get
    room prepared for Troop Meeting

58
The Opening (5 minutes)
  • Call Meeting to Order
  • May Conduct a Flag Ceremony
  • Pledge of Allegiance
  • Scout Oath
  • Scout Law
  • Use Suggestions in Troop Meeting Plan to Give
    Variety
  • Alternate Ceremonies
  • Uniform Inspection

59
Skills Instruction (15-20 minutes)
  • Mastering Knowledge that Scouts Need to
    Participate Fully in an Upcoming Activity
  • Hands-on Learning (not lecturing)
  • Use EDGETM That Was Learned in Troop Leadership
    Training to Instruct
  • Divide Skills Instruction into 3 Levels
  • Basic Scouting Skills for the New Scouts
  • Advanced Instruction for experienced Scouts
  • Expert instruction for Venture Patrol

60
Patrol Meetings (5-20 Minutes)
  • Plan Patrols Involvement in Upcoming Troop
    Activities
  • Selecting Menus
  • Assigning Specific Tasks
  • Advancement

61
Circulate among the patrol meetings and be ready
to serve as a resource. If you notice that
patrols have completed their work, call the
patrols back together and move on to the next
part of the meeting.
62
Interpatrol Activity (15-20 min)
  • Patrols interact in a competitive or a
    cooperative effort
  • Test skills for an upcoming activity
  • Games and challenges
  • Troop Program Resources
  • Project COPE
  • OA Show-and-Do

63
Closing-Scoutmaster Minute
  • Reminders of Announcements
  • Support of the patrols for their achievements and
    progress
  • Brief message built on one of Scouting's values

64
After the Meeting Meeting (5 min)
  • SSC Assessment tool
  • Learned in Troop Leadership Training Module II
  • What should we Start doing that would make the
    meeting better?
  • What should we Stop doing that didnt work for
    us or got in the way?
  • What should we Continue doing that worked well
    for us?
  • This is an important question because it helps us
    identify our strengths.

65
After the Meeting Meeting (5 min)
  • Review troop meeting plan for the next meeting
  • Make sure everyone who has a role is aware and
    prepared for next meeting

66
Tips for Running a Good Troop Meeting
  • Prior to the meeting review the plan with the
    Scoutmaster
  • Start the meeting on time
  • When you are ready to move from one part of the
    meeting to the next, use the Scout sign to gain
    the attention of all troop members
  • Stay focused on the program feature
  • Keep the meeting moving. If the proceedings of
    one part of the meeting seem to have run out of
    energy, move on to the next

67
Tips for Running a Good Troop Meeting
  • Praise patrols when they have done something well
  • Be supportive and positive in your comments to
    patrol leaders. If you feel the need for
    constructive criticism, speak with patrol leaders
    in private.
  • Dont wear out favorite preopening or interpatrol
    games and activities. Try new challenges.

68
Tips for Running a Good Troop Meeting
  • Set a good example by wearing your BSA uniform to
    troop meetings
  • End every meeting on time
  • Review each meeting to see what can be improved
    in the future

69
Troop Self Assessment
  • Help identify areas of troop success
  • Discover areas open to improvement
  • Share the self-assessment with other youth
    leaders in Patrol Leaders Council, and use it to
    explore ways to make the troop better
  • Keep the record in the troop log so that you can
    compare troop performance over time
  • Do every 2 Months or as needed

70
Troop Self Assessment (Scoring)
  • 3 points if the statement is always true about
    the troop
  • 2 points if the statement is sometimes true about
    the troop
  • 1 point if the statement is seldom true about the
    troop

71
Troop Self Assessment (Troop Meetings)
  • Troop meetings are planned at the monthly Patrol
    Leaders Council (PLC)
  • PLC uses the seven-part troop meeting plan
  • Troop meetings are run by the Senior Patrol
    Leader
  • Meetings are fun and full of action
  • Skills instruction is divided into three levels
    of experience
  • Beginner, Advanced, Expert
  • Boys and adults wear appropriate uniform at all
    troop activities

72
Troop Self Assessment (Patrol Method)
  • The troop has both a new-Scout patrol and a
    Venture Patrol
  • Each Patrol has
  • Name
  • Flag
  • Yell or Song
  • Symbol on Equipment
  • All members have patrol jobs

73
Troop Self Assessment (Camping)
  • Scouts pitch their tents in patrol campsites
  • Menus are planned and prepared by patrols
  • Troop camps at least 10 days a year
  • Attendance at a BSA-approved long-term camp
  • High adventure opportunities
  • Scouts are trained in outdoor skills, including
    health and safety

74
Troop Self Assessment (Advancement)
  • Scouts achieve First Class Rank within one year
  • All Scouts advance one rank per year
  • Boards of review and courts of honor are held
    regularly
  • The Troop helps Scouts find opportunities to earn
    merit badges required for advancement

75
Troop Self Assessment (Training)
  • Newly elected youth leaders are given Troop
    Leadership Training
  • Troop Leadership Training occurs at least once a
    year
  • Members of the Patrol leaders council are
    encouraged to participate in National Youth
    Leadership Training
  • Scoutmaster and assistant Scoutmasters are fully
    trained
  • Troop Committee has completed Troop Committee
    Challenge or its equivalent

76
Troop Self Assessment (Character Development)
  • Members of the troop participate in at least 10
    hours of service per year
  • Scouts are encouraged to do a Good Turn daily

77
Patrol Leader Training
  • Leading Patrol Meetings

78
Patrol Meeting
  • Opportunity for you to lead a group of Scouts
  • Conduct the business of the patrol
  • Lean new skills
  • Plan future activities
  • Have fun with friends

79
Patrol Meeting
  • Take attendance
  • Collect dues
  • Plan patrols involvement in upcoming Troop
    activities
  • Selecting menus
  • Assign patrol members to specific tasks
  • Working out any other details of the patrol

80
As a Patrol Leader
  • Take charge of planning and running the Patrol
    Meeting
  • Plan what you want to accomplish
  • How you will reach your goal
  • Whenever possible delegate responsibility for
    portions of the meeting to other patrol members
  • Each patrol member should have a chance to teach
    using EDGETM

81
Once a Meeting Begins
  • Keep it on schedule by getting down to business
  • Eliminate sources of interruptions or
    distractions
  • Encourage patrol members to stay focused on the
    subjects of discussion
  • For example if patrol members are unhappy about
    having to abandon an enjoyable game to start the
    meeting, you might let them know they can return
    to the game as soon as they have completed the
    work of being members of an active patrol

82
Begin Each Meeting By
  • Sharing with everyone the results you want to
    achieve by the time the meeting is done

83
Planning the Meeting
  • A patrol meeting should never be a one-man show
  • Every member of the patrol needs to be involved
    in some way
  • Make assignments in advance
  • Follow the lead of the Troops Annual Program
    Plan (created in the Troop Annual Planning
    Conference)

84
You can plan activities for only your patrol
independent of the troop
  • Keep your eyes and ears open to hear what
    interests the members of your patrol
  • Ask for suggestions for ways to build on
    interests
  • Brainstorm
  • Make a list of ideas
  • Take a vote to determine where most interest is

85
Patrol Meeting Agenda
  • Opening
  • Scribe takes roll
  • Scribe reads log of the last meeting
  • Patrol Leader announces purpose of the current
    meeting
  • Review of advancement

86
Patrol Meeting Agenda
  • Business
  • Plan for upcoming activities and make assignments
  • Address new business
  • Present Patrol Leaders report on patrol leaders
    council meeting (once a month)
  • Check and repair camping equipment
  • Vote on issues that need to be decided
  • Build patrol spirit (yell, song, flag, logo)

87
Patrol Meeting Agenda
  • Skill activity
  • Practice a Scouting skill that will be needed in
    the future
  • Game
  • Play a Scouting game. It may be selected from
    Troop Program Resources Volumes I-III
  • Closing
  • Use a brief closing thought by the patrol leader
    or another member of the patrol to end the
    meeting and remind Scouts of the importance of
    what they are doing

88
Making Assignments
  • Assign members to various positions of
    responsibility within the patrol ASAP
  • Assistant patrol leader (not an advancement
    position)
  • Quartermaster
  • Scribe
  • Grubmaster
  • Cheermaster
  • Begin Troop Leadership Training within one week
    of appointments

89
Making Assignments
  • Determine what needs to be done to prepare for
    upcoming activities
  • Delegate portions of those preparations to
    members of the patrol
  • Shopping for campout food
  • Getting permission to use a certain area for an
    activity
  • Mending patrol tents
  • Packing equipment for use

90
Making Assignments
  • Duty Roster
  • Learning by doing under the watchful eye of an
    experienced Scout is an effective way for Scouts
    to master the basic skills of Scouting and build
    the sense of belonging to their patrol

91
Checking Advancement Progress
  • Make yourself aware of advancement requirements
  • Rank advancement is a natural outcome of an
    active outdoor program and playing the games
    suggested in the Troop Program Weekly Planners
    (especially up to First Class) These are found
    in Troop Program Features Volumes I-III

92
Scouting is a game with a purpose
  • FUN is the game
  • VALUES are the purpose
  • LEARNING is the process
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