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Instructional Design and Theory for Educational Technologies

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What is the nature of the performance? What does it look like? How many parts are there to it? ... Have you identified a standard for performance? ... – PowerPoint PPT presentation

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Title: Instructional Design and Theory for Educational Technologies


1
Instructional Design and Theory for Educational
Technologies
  • TE 572

2
Prime of Dick and Carey
  • The Systematic Design of Instruction
  • A Prime is the introduction of a new concept,
    skill or knowledge.

3
Systematic Design of Instruction
  • We follow a ten-step process articulated by Dick
    and Carey (D C) from numerous research and
    application resources collected over the years
    from education, the military and the corporate
    world.
  • It is an iterative process in that at any step
    you can go back and review/revise data.
  • The purpose is to improve performance whether it
    be in a new or an existing area.

4
Performance
  • The act or process of completing a designated
    task.
  • Can be cognitive, affective or psychomotor or all
    three.
  • Performance mastery is doing the task to
    specifications and standards.
  • Performance Mastery Deficiency
  • MAD

5
Performance
  • Think about your performance at your profession
    during any given week.
  • What factors affect how well you do your job?

6
Performance-Affecting Factors Some include
  • Tools
  • Education/Training
  • Prior skills and knowledge
  • Motivation
  • Supervision
  • Feedback

7
If we can identify the factor(s),
  • We can correct or improve the performance
  • We can recommend that factors not within our
    domain be addressed by administration or
    management
  • We can discuss intelligently the reasons for our
    recommendations.

8
Instructional Design Process
  • Why
  • To correct a performance deficiency, whether
    existing or anticipated
  • How
  • Through a systematic process that looks at the
    skills and knowledge necessary and at the
    learners
  • When
  • When a deficiency has been brought to your
    attention
  • Who
  • You develop the solution with the help of subject
    matter experts and learners
  • What
  • Instruction and/or job aids, all other factors
    considered

9
Instructional Design Process
  • Assess needs to identify goals.
  • Conduct instructional analysis.
  • Analyze learners and contexts.
  • Write performance objectives.
  • Develop assessment instruments.
  • Develop instructional strategy.
  • Revise.
  • Develop instructional materials.
  • Design formative and summative evaluations.
  • Revise.

10
Instructional Design Process
  • There are ten steps we follow in the process.
  • The steps are described in the following slides.

11
First stepAssess
  • Something is wrong somewhere.
  • Either learners are not performing to standard on
    something they should already know, or they have
    new skills/knowledge to learn.

12
Assess Needs to Identify Goals
  • There is a clearly identified need.
  • Instruction and/or job aids appear to be the most
    reasonable solution.
  • You have the support of management/administration
    to proceed.
  • You can identify a performance standard, the
    skill and knowledge level to which you need to
    take the learner.
  • You can identify how proficient the learner is
    currently.

13
Second Step Analysis
  • What is the nature of the performance?
  • What does it look like?
  • How many parts are there to it?
  • What are the sub-skills involved?

14
Conduct Instructional Analysis
  • What is the task, skill or knowledge that you
    have identified as deficient?
  • Have you identified a standard for performance?
  • Are there subject matter experts (SMEs) available
    to support your work?
  • Is it currently being performed? If so, what is
    wrong with the performance?
  • If it not currently being performed, how long do
    you have to develop instruction?

15
Third Step The Performers
  • Who are the persons who are supposed to be
    demonstrating proficiency in the performance?
  • What do they bring to the table in terms of entry
    level skills and knowledge?
  • What factors are influencing their performance?

16
Analyze Learners and Contexts
  • Where will the task be performed?
  • Do the performers have all the equipment and/or
    job aids they need to perform to standard?
  • What is their current level of skills and
    knowledge?
  • Are there any other learner factors to consider
    such as language skills, age, gender,
    psychosocial influences?

17
Fourth Step Write Objectives
  • What exactly do you expect the performer to be
    able to do, in what circumstances, and how well?

18
Write Performance Objectives
  • You have identified the standard to which the
    learners must perform.
  • Develop the standards as objectives.
  • The objectives must contain behavior, conditions
    and criteria.
  • You may develop end-of-course, end-of-module and
    end-of-lesson objectives.

19
Fifth Step Assessments
  • How will you know a good one when you see one?
  • What is the appropriate way to assess mastery? Do
    you give a pilot only a paper/pencil test to see
    if he can fly? Do you give the surgeon only an
    anatomical chart to identify to see if she can
    perform surgery accurately?

20
Development Assessment Instruments
  • Using the objectives, you will develop the
    assessment to measure achievement.
  • The assessments will measure what you have
    instructed, no more, no less.
  • Assessments should be at as high a level of
    simulation as possible, as close to the
    real-world situation as you can make it.

21
Sixth Step Revise
  • At each step of the process, share you work with
    peers and subject matter experts.
  • Go back to your needs and learner analyses and
    make sure you are on track.

22
Seventh Step Develop Instructional Strategy
  • Based on the characteristics of the task, the
    time frame, delivery environment, funding, etc.
    select the most appropriate instructional
    strategies.
  • Keep in mind the type of knowledge you are
    working with and select appropriate strategies.
    For example, kinesthetic activities are best
    taught with visual and kinesthetic modes.
    Software programs must contain high levels of
    animation with feedback, and directions for
    real-world practice.

23
Eighth StepDevelop and Select Instructional
Materials
  • Does material already exist that you can use?
  • What are your resources in terms of time, money
    and staffing.
  • If you are developing new material, look for
    existing material that you can integrate.

24
Ninth Step Design and Conduct Formative
Evaluation of Product
  • Before you spend enormous amounts of time and
    money on a finished product, test the materials
    in draft form. A storyboard is a good way to test
    a software product. A concept map is another way.
  • Use subject matter experts and then some of the
    actual population for testing.

25
Tenth Step Design and Conduct Summative
Evaluation
  • If you have the time, evaluate your materials
    approximately after every three uses.
  • Collect data and do not remediate until you are
    sure it is necessary, except for mechanical
    errors.

26
Summary
  • The instructional design process seeks to create
    solutions to performance deficiencies.
  • Knowing the standard, the learner and
    environmental factors is the beginning of the
    process.
  • The solution should match the deficiency, both in
    thoroughness and in best-determined mode of
    delivery.
  • As an instructional designer, you are part of a
    team that includes the subject matter expert and
    the learners.

27
Some questions
  • Do we have to design the entire course in this
    class?
  • What if the solution is not training or a job
    aid?
  • What if we know we will not have
    administrative/management support?
  • Others.

28
Some answers
  • We will work on perhaps only a segment of your
    recommended solution but will plan for the rest.
  • We will practice tactful communication with
    administrators and supervisors.
  • We will learn some bottom-line vocabulary to sell
    administrators and supervisors on our
    well-thought-out solutions.
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