Title: Instructional Design and Theory for Educational Technologies
1Instructional Design and Theory for Educational
Technologies
2Prime of Dick and Carey
- The Systematic Design of Instruction
- A Prime is the introduction of a new concept,
skill or knowledge.
3Systematic Design of Instruction
- We follow a ten-step process articulated by Dick
and Carey (D C) from numerous research and
application resources collected over the years
from education, the military and the corporate
world. - It is an iterative process in that at any step
you can go back and review/revise data. - The purpose is to improve performance whether it
be in a new or an existing area.
4Performance
- The act or process of completing a designated
task. - Can be cognitive, affective or psychomotor or all
three. - Performance mastery is doing the task to
specifications and standards. - Performance Mastery Deficiency
- MAD
5Performance
- Think about your performance at your profession
during any given week. - What factors affect how well you do your job?
6Performance-Affecting Factors Some include
- Tools
- Education/Training
- Prior skills and knowledge
- Motivation
- Supervision
- Feedback
7If we can identify the factor(s),
- We can correct or improve the performance
- We can recommend that factors not within our
domain be addressed by administration or
management - We can discuss intelligently the reasons for our
recommendations.
8Instructional Design Process
- Why
- To correct a performance deficiency, whether
existing or anticipated - How
- Through a systematic process that looks at the
skills and knowledge necessary and at the
learners - When
- When a deficiency has been brought to your
attention - Who
- You develop the solution with the help of subject
matter experts and learners - What
- Instruction and/or job aids, all other factors
considered
9Instructional Design Process
- Assess needs to identify goals.
- Conduct instructional analysis.
- Analyze learners and contexts.
- Write performance objectives.
- Develop assessment instruments.
- Develop instructional strategy.
- Revise.
- Develop instructional materials.
- Design formative and summative evaluations.
- Revise.
10Instructional Design Process
- There are ten steps we follow in the process.
- The steps are described in the following slides.
11First stepAssess
- Something is wrong somewhere.
- Either learners are not performing to standard on
something they should already know, or they have
new skills/knowledge to learn.
12Assess Needs to Identify Goals
- There is a clearly identified need.
- Instruction and/or job aids appear to be the most
reasonable solution. - You have the support of management/administration
to proceed. - You can identify a performance standard, the
skill and knowledge level to which you need to
take the learner. - You can identify how proficient the learner is
currently.
13Second Step Analysis
- What is the nature of the performance?
- What does it look like?
- How many parts are there to it?
- What are the sub-skills involved?
14Conduct Instructional Analysis
- What is the task, skill or knowledge that you
have identified as deficient? - Have you identified a standard for performance?
- Are there subject matter experts (SMEs) available
to support your work? - Is it currently being performed? If so, what is
wrong with the performance? - If it not currently being performed, how long do
you have to develop instruction?
15Third Step The Performers
- Who are the persons who are supposed to be
demonstrating proficiency in the performance? - What do they bring to the table in terms of entry
level skills and knowledge? - What factors are influencing their performance?
16Analyze Learners and Contexts
- Where will the task be performed?
- Do the performers have all the equipment and/or
job aids they need to perform to standard? - What is their current level of skills and
knowledge? - Are there any other learner factors to consider
such as language skills, age, gender,
psychosocial influences?
17Fourth Step Write Objectives
- What exactly do you expect the performer to be
able to do, in what circumstances, and how well?
18Write Performance Objectives
- You have identified the standard to which the
learners must perform. - Develop the standards as objectives.
- The objectives must contain behavior, conditions
and criteria. - You may develop end-of-course, end-of-module and
end-of-lesson objectives.
19Fifth Step Assessments
- How will you know a good one when you see one?
- What is the appropriate way to assess mastery? Do
you give a pilot only a paper/pencil test to see
if he can fly? Do you give the surgeon only an
anatomical chart to identify to see if she can
perform surgery accurately?
20Development Assessment Instruments
- Using the objectives, you will develop the
assessment to measure achievement. - The assessments will measure what you have
instructed, no more, no less. - Assessments should be at as high a level of
simulation as possible, as close to the
real-world situation as you can make it.
21Sixth Step Revise
- At each step of the process, share you work with
peers and subject matter experts. - Go back to your needs and learner analyses and
make sure you are on track.
22Seventh Step Develop Instructional Strategy
- Based on the characteristics of the task, the
time frame, delivery environment, funding, etc.
select the most appropriate instructional
strategies. - Keep in mind the type of knowledge you are
working with and select appropriate strategies.
For example, kinesthetic activities are best
taught with visual and kinesthetic modes.
Software programs must contain high levels of
animation with feedback, and directions for
real-world practice.
23Eighth StepDevelop and Select Instructional
Materials
- Does material already exist that you can use?
- What are your resources in terms of time, money
and staffing. - If you are developing new material, look for
existing material that you can integrate.
24Ninth Step Design and Conduct Formative
Evaluation of Product
- Before you spend enormous amounts of time and
money on a finished product, test the materials
in draft form. A storyboard is a good way to test
a software product. A concept map is another way. - Use subject matter experts and then some of the
actual population for testing.
25Tenth Step Design and Conduct Summative
Evaluation
- If you have the time, evaluate your materials
approximately after every three uses. - Collect data and do not remediate until you are
sure it is necessary, except for mechanical
errors.
26Summary
- The instructional design process seeks to create
solutions to performance deficiencies. - Knowing the standard, the learner and
environmental factors is the beginning of the
process. - The solution should match the deficiency, both in
thoroughness and in best-determined mode of
delivery. - As an instructional designer, you are part of a
team that includes the subject matter expert and
the learners.
27Some questions
- Do we have to design the entire course in this
class? - What if the solution is not training or a job
aid? - What if we know we will not have
administrative/management support? - Others.
28Some answers
- We will work on perhaps only a segment of your
recommended solution but will plan for the rest. - We will practice tactful communication with
administrators and supervisors. - We will learn some bottom-line vocabulary to sell
administrators and supervisors on our
well-thought-out solutions.