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Representing the Contemporary Operational Environment

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Virtual 3D visualization tools (ARES, OGRE, D3D, Half-Life 2) ... Time warping...2-3 month turns over 1-3 year time period(s) Cyclical. process ... – PowerPoint PPT presentation

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Title: Representing the Contemporary Operational Environment


1
Representing the Contemporary Operational
Environment
TRADOC Intelligence Support Activity (TRISA) Ft.
Leavenworth, KS Benjamin Jordan Director, TRISA
MS
2
ATTK Video
3
Modeling and Simulation Support to Stability
Operations COIN(Operational Use Case)
GOTS Open Source key
  • Push MS support to fireteams, squads, platoons,
    companies, and battalions
  • Develop Deployable Mission Rehearsal System3
    year effort
  • Core Components
  • Terrain generatorRUGUD/U2MG/SEAGUL/REPEL
  • Constructive ground maneuver model (represents
    physics non-physics activity)OneSAF
  • Virtual 3D visualization tools (ARES, OGRE, D3D,
    Half-Life 2)
  • Augmenting/mixed-reality visualization
    toolsHARViST
  • Game PVD (select behaviors through game front
    end)
  • Real-time Adversarial Intelligence and
    Decision-makingRAID
  • Non-kineticJNEM-force activity effects upon
    non-combatant group mood associated reactive
    events
  • Social networking3D interactive socio-cultural
    modeling VIBES URBAN SIM

4
Core Component Functionality
  • 1Km x 1Km urban geo-tile in 1-3 hours from source
    data digital ingestion to enhance geo-specific
    and geo-typical terrain
  • Semi-automated tactical/asymmetric behaviors and
    effects
  • Virtual and Immersive environment augmenting
    mixed reality
  • Civilian Information Infrastructure/Broadcast
    Media
  • PSYOP effects/Coercion behaviors
  • Human networks
  • Crowd behaviors continuous entity behaviors
  • Noncombatant response to force activity and
    political/economic/cultural/IO interventions over
    time
  • Expedient obstacles
  • Ambiguity--clutter

5
Step OneVirtual Deployable TrainerPrototype
10 month effort
  • Terrain/Feature GenerationRUGUD/U2MG
  • Virtual RenderingARES
  • Game front endSelect behaviors via game PVD
  • Ground Maneuver modelOneSAF
  • Semi-automated behaviors
  • AMSAA validated physics
  • Stand alone
  • First Army prototype demo in early summer
  • Shelby Use Case on IED lanes
  • Apply user feedback
  • Provide to deploying units at no cost beginning
    Oct-Nov 08.

Supports COA development and Wargaming but not
Mission Rehearsal
6
Demo Presence Patrol
7
Stability Operations Methodology
Observe Orient Decide Act Force Activity
(FA)
Reactive Events
Alternate Communications Architecture (e.g.,
media)
Various FA (e.g., assassinate)
Continuous Entity Behavior Change (e.g.,
go/dont go to market)
  • FA
  • IO
  • PSYOP
  • (threat to
  • assassinate)
  • CMO
  • Kinetic
  • Soft Factors
  • Autonomy
  • QOL
  • Culture
  • Safety

MOOD -
Cooperation Level -
Information Exchange (HUMINT -)
Third order effects
First order effects
Second order effects
Time warping2-3 month turns over 1-3 year time
period(s)
Cyclical process
-Political Activity -Economic Activity -Informati
on Activity
DIME
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