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Programming in C

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Title: Programming in C


1
Programming in C Object-Oriented
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

2
Key Object-Oriented Concepts
  • Objects, instances and classes
  • Identity
  • Every instance has a unique identity, regardless
    of its data
  • Encapsulation
  • Data and function are packaged together
  • Information hiding
  • An object is an abstraction
  • User should NOT know implementation details

3
Key Object-Oriented Concepts
  • Interfaces
  • A well-defined contract
  • A set of function members
  • Types
  • An object has a type, which specifies its
    interfaces and their implementations
  • Inheritance
  • Types are arranged in a hierarchy
  • Base/derived, superclass/subclass
  • Interface vs. implementation inheritance

4
Key Object-Oriented Concepts
  • Polymorphism
  • The ability to use an object without knowing its
    precise type
  • Three main kinds of polymorphism
  • Inheritance
  • Interfaces
  • Reflection
  • Dependencies
  • For reuse and to facilitate development, systems
    should be loosely coupled
  • Dependencies should be minimized

5
Programming in C Inheritance and Polymorphism
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

6
C Classes
  • Classes are used to accomplish
  • Modularity Scope for global (static) methods
  • Blueprints for generating objects or instances
  • Per instance data and method signatures
  • Classes support
  • Data encapsulation - private data and
    implementation.
  • Inheritance - code reuse

7
Inheritance
  • Inheritance allows a software developer to derive
    a new class from an existing one.
  • The existing class is called the parent, super,
    or base class.
  • The derived class is called a child or subclass.
  • The child inherits characteristics of the parent.
  • Methods and data defined for the parent class.
  • The child has special rights to the parents
    methods and data.
  • Public access like any one else
  • Protected access available only to child classes
    (and their descendants).
  • The child has its own unique behaviors and data.

8
Inheritance
  • Inheritance relationships are often shown
    graphically in a class diagram, with the arrow
    pointing to the parent class.
  • Inheritance should create an is-a relationship,
    meaning the child is a more specific version of
    the parent.

9
Examples Base Classes and Derived Classes
10
Declaring a Derived Class
  • Define a new class DerivedClass which extends
    BaseClass
  • class BaseClass
  • // class contents
  • class DerivedClass BaseClass
  • // class contents

11
Controlling Inheritance
  • A child class inherits the methods and data
    defined for the parent class however, whether a
    data or method member of a parent class is
    accessible in the child class depends on the
    visibility modifier of a member.
  • Variables and methods declared with private
    visibility are not accessible in the child class
  • However, a private data member defined in the
    parent class is still part of the state of a
    derived class.
  • Variables and methods declared with public
    visibility are accessible but public variables
    violate our goal of encapsulation
  • There is a third visibility modifier that helps
    in inheritance situations protected.

12
The protected Modifier
  • Variables and methods declared with protected
    visibility in a parent class are only accessible
    by a child class or any class derived from that
    class
  • public
  • private
  • protected

13
Single Inheritance
  • Some languages, e.g., C, allow Multiple
    inheritance, which allows a class to be derived
    from two or more classes, inheriting the members
    of all parents.
  • C and Java support single inheritance, meaning
    that a derived class can have only one parent
    class.

14
Overriding Methods
  • A child class can override the definition of an
    inherited method in favor of its own
  • That is, a child can redefine a method that it
    inherits from its parent
  • The new method must have the same signature as
    the parent's method, but can have a different
    implementation.
  • The type of the object executing the method
    determines which version of the method is invoked.

15
Class Hierarchies
  • A child class of one parent can be the parent of
    another child, forming a class hierarchy

Animal
Reptile
Bird
Mammal
Snake
Lizard
Bat
Horse
Parrot
16
Class Hierarchies
CommunityMember
Employee
Student
Alumnus
Faculty
Staff
Graduate
Under
Professor
Instructor
17
Class Hierarchies
Shape
TwoDimensionalShape
ThreeDimensionalShape
Sphere
Cube
Cylinder
Triangle
Square
Circle
18
Class Hierarchies
  • An inherited member is continually passed down
    the line
  • Inheritance is transitive.
  • Good class design puts all common features as
    high in the hierarchy as is reasonable. Avoids
    redundant code.

19
References and Inheritance
  • An object reference can refer to an object of its
    class, or to an object of any class derived from
    it by inheritance.
  • For example, if the Holiday class is used to
    derive a child class called Christmas, then a
    Holiday reference can be used to point to a
    Christmas object.

Holiday day day new Holiday() day new
Christmas()
20
Dynamic Binding
  • A polymorphic reference is one which can refer to
    different types of objects at different times. It
    morphs!
  • The type of the actual instance, not the declared
    type, determines which method is invoked.
  • Polymorphic references are therefore resolved at
    run-time, not during compilation.
  • This is called dynamic binding.

21
Dynamic Binding
  • Suppose the Holiday class has a method called
    Celebrate, and the Christmas class redefines it
    (overrides it).
  • Now consider the following invocation
  • day.Celebrate()
  • If day refers to a Holiday object, it invokes the
    Holiday version of Celebrate if it refers to a
    Christmas object, it invokes the Christmas version

22
Overriding Methods
  • C requires that all class definitions
    communicate clearly their intentions.
  • The keywords virtual, override and new provide
    this communication.
  • If a base class method is going to be overridden
    it should be declared virtual.
  • A derived class would then indicate that it
    indeed does override the method with the override
    keyword.

23
Overriding Methods
  • If a derived class wishes to hide a method in the
    parent class, it will use the new keyword.
  • This should be avoided.

24
Overloading vs. Overriding
  • Overloading deals with multiple methods in the
    same class with the same name but different
    signatures
  • Overloading lets you define a similar operation
    in different ways for different data
  • Example
  • int foo(string bar)
  • int foo(int bar1, float a)
  • Overriding deals with two methods, one in a
    parent class and one in a child class, that have
    the same signature
  • Overriding lets you define a similar operation in
    different ways for different object types
  • Example
  • class Base
  • public virtual int foo()
  • class Derived
  • public override int foo()

25
Polymorphism via Inheritance
26
Widening and Narrowing
  • Assigning an object to an ancestor reference is
    considered to be a widening conversion, and can
    be performed by simple assignment
  • Holiday day new Christmas()
  • Assigning an ancestor object to a reference can
    also be done, but it is considered to be a
    narrowing conversion and must be done with a
    cast
  • Christmas christ new Christmas()
  • Holiday day christ
  • Christmas christ2 (Christmas)day

27
Widening and Narrowing
  • Widening conversions are most common.
  • Used in polymorphism.
  • Note Do not be confused with the term widening
    or narrowing and memory. Many books use short to
    long as a widening conversion. A long just
    happens to take-up more memory in this case.
  • More accurately, think in terms of sets
  • The set of animals is greater than the set of
    parrots.
  • The set of whole numbers between 0-65535 (ushort)
    is greater (wider) than those from 0-255 (byte).

28
Type Unification
  • Everything in C inherits from object
  • Similar to Java except includes value types.
  • Value types are still light-weight and handled
    specially by the CLI/CLR.
  • This provides a single base type for all
    instances of all types.
  • Called Type Unification

29
The System.Object Class
  • All classes in C are derived from the Object
    class
  • if a class is not explicitly defined to be the
    child of an existing class, it is a direct
    descendant of the Object class
  • The Object class is therefore the ultimate root
    of all class hierarchies.
  • The Object class defines methods that will be
    shared by all objects in C, e.g.,
  • ToString converts an object to a string
    representation
  • Equals checks if two objects are the same
  • GetType returns the type of a type of object
  • A class can override a method defined in Object
    to have a different behavior, e.g.,
  • String class overrides the Equals method to
    compare the content of two strings

30
Programming in C Properties
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

31
Properties
  • Typical pattern for accessing fields.
  • private int x
  • public int GetX()
  • public void SetX(int newVal)
  • Elevated into the language
  • private int count
  • public int Count get return count
    set count value
  • Typically there is a backing-store, but not
    always.

32
Properties
  • Using a property is more like using a public
    field than calling a function
  • FooClass foo
  • int count foo.Count // calls get
  • int count foo.count // compile error
  • The compiler automatically generates the routine
    or in-lines the code.

33
Properties
  • Properties can be used in interfaces
  • Can have three types of a property
  • read-write, read-only, write-only
  • More important with WPF and declarative
    programming.
  • // read-only property declaration
  • // in an interface.
  • int ID get

34
Automatic Properties
  • C 3.0 added a shortcut version for the common
    case (or rapid prototyping) where my get and set
    just read and wrote to a backing store data
    element.
  • Avoids having to declare the backing store. The
    compiler generates it for you implicitly.
  • public decimal CurrentPrice get set

35
Programming in C Interfaces
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

36
Interfaces
  • An interface defines a contract
  • An interface is a type
  • Contain definitions for methods, properties,
    indexers, and/or events
  • Any class or struct implementing an interface
    must support all parts of the contract
  • Interfaces provide no implementation
  • When a class or struct implements an interface it
    must provide the implementations

37
Interfaces
  • Interfaces provide polymorphism
  • Many classes and structs may implement a
    particular interface.
  • Hence, can use an instance of any one of these to
    satisfy a contract.
  • Interfaces may be implemented either
  • Implicitly contain methods with the same
    signature. The most common approach.
  • Explicitly contain methods that are explicitly
    labeled to handle the contract.

38
Interfaces Example
public interface IDelete void
Delete() public class TextBox IDelete
public void Delete() ... public class Car
IDelete public void Delete() ...
TextBox tb new TextBox() tb.Delete() Car c
new Car() iDel c iDel.Delete()
39
Explicit Interfaces
  • Explicit interfaces require the user of the class
    to explicitly indicate that it wants to use the
    contract.
  • Note Most books seem to describe this as a
    namespace conflict solution problem. If that is
    the problem you have an extremely poor software
    design. The differences and when you want to use
    them are more subtle.

40
Explicit Interfaces
  • namespace OhioState.CSE494R.InterfaceTest
  • public interface IDelete
  • void Delete()
  • public class TextBox IDelete
  • region IDelete Members
  • void IDelete.Delete()
  • ...
  • endregion

TextBox tb new TextBox() tb.Delete() //
compile error iDel tb iDel.Delete()
41
Explicit Interfaces
  • The ReadOnlyCollectionltTgt class is a good example
    of using an explicit interface implementation to
    hide the methods of the IListltTgt interface that
    allow modifications to the collection.
  • Calling Add() will result in a compiler error if
    the type is ReadOnlyCollection.
  • Calling IList.Add() will throw a run-time
    exception ?.

42
Interfaces Multiple Inheritance
  • Classes and structs can inherit from multiple
    interfaces
  • Interfaces can inherit from multiple interfaces

interface IControl void Paint() interface
IListBox IControl void SetItems(string
items) interface IComboBox ITextBox, IListBox

43
Programming in C Structs
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

44
Classes vs. Structs
  • Both are user-defined types
  • Both can implement multiple interfaces
  • Both can contain
  • Data
  • Fields, constants, events, arrays
  • Functions
  • Methods, properties, indexers, operators,
    constructors
  • Type definitions
  • Classes, structs, enums, interfaces, delegates

45
Classes vs. Structs
46
C Structs vs. C Structs
  • Very different from C struct

47
Class Definition
public class Car Vehicle public enum Make
GM, Honda, BMW private Make make private
string vid private Point location Car(Make
make, string vid, Point loc) this.make
make this.vid vid this.location
loc public void Drive()
Console.WriteLine(vroom)
Car c new Car(Car.Make.BMW,
JF3559QT98, new Point(3,7)) c.Drive(
)
48
Struct Definition
public struct Point private int x, y
public Point(int x, int y) this.x x
this.y y public int X get return x
set x value public
int Y get return y set
y value
Point p new Point(2,5) p.X 100 int px
p.X // px 102
49
Programming in C Modifiers
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

50
Static vs. Instance Members
  • By default, members are per instance
  • Each instance gets its own fields
  • Methods apply to a specific instance
  • Static members are per type
  • Static methods cant access instance data
  • No this variable in static methods

51
Singleton Design Pattern
  • public class SoundManager
  • private static SoundManager instance
  • public static SoundManager Instance
  • get return instance
  • private static SoundManager()
  • instance new SoundManager()
  • private SoundManager()

Static property returns the reference to an
instance of a SoundManager
52
Access Modifiers
  • Access modifiers specify who can use a type or a
    member
  • Access modifiers control encapsulation
  • Class members can be public, private, protected,
    internal, or protected internal
  • Struct members can be public, private or internal

53
Access Modifiers
54
Access Defaults
  • You should always explicitly mark what access you
    want.
  • Class definitions default to internal.
  • Member fields, methods and events default to
    private for classes
  • Member methods and events for interfaces must be
    public, so you can not specify an access modifier
    for interfaces.

55
Abstract Classes
  • An abstract class can not be instantiated
  • Intended to be used as a base class
  • May contain abstract and non-abstract function
    members
  • A pure abstract class has no implementation (only
    abstract members) and is similar to an interface.

56
Sealed Classes
  • A sealed class is one that cannot be used as a
    base class.
  • Sealed classes can not be abstract
  • All structs are implicitly sealed
  • Prevents unintended derivation
  • Allows for code optimization
  • Virtual function calls may be able to be resolved
    at compile-time

57
Programming in C Class Internals
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

58
this
  • The this keyword is a predefined variable
    available in non-static function members
  • Used to access data and function members
    unambiguously

name is a parameter and a field.
public class Person private string name
public Person(string name) this.name
name public void Introduce(Person p)
if (p ! this) Console.WriteLine(Hi, Im
name)
59
base
  • The base keyword can be used to access class
    members that are hidden by similarly named
    members of the current class

public class Shape private int x, y public
override string ToString() return "x" x
",y" y internal class Circle Shape
private int r public override string
ToString() return base.ToString() ",r"
r
60
Constants
  • A constant is a data member that is evaluated at
    compile-time and is implicitly static (per type)
  • e.g. Math.PI

public class MyClass public const string
version 1.0.0 public const string s1
abc def public const int i3 1 2
public const double PI_I3 i3 Math.PI
public const double s Math.Sin(Math.PI)
//ERROR ...
61
Fields
  • A field or member variable holds data for a class
    or struct
  • Can hold
  • A built-in value type
  • A class instance (a reference)
  • A struct instance (actual data)
  • An array of class or struct instances (an array
    is actually a reference)
  • An event

62
Readonly Fields
  • Similar to a const, but is initialized at
    run-time in its declaration or in a constructor
  • Once initialized, it cannot be modified
  • Differs from a constant
  • Initialized at run-time (vs. compile-time)
  • Dont have to re-compile clients
  • Can be static or per-instance

public class MyClass public static readonly
double d1 Math.Sin(Math.PI) public readonly
string s1 public MyClass(string s) s1 s

63
Methods
  • All code executes in a method
  • Constructors, destructors and operators are
    special types of methods
  • Properties and indexers are implemented with
    get/set methods
  • Methods have argument lists
  • Methods contain statements
  • Methods can return a value

64
Virtual Methods
  • Methods may be virtual or non-virtual (default)
  • Non-virtual methods are not polymorphic
  • Abstract methods are implicitly virtual.

internal class Foo public void
DoSomething(int i) ...
Foo f new Foo() f.DoSomething(6)
65
Virtual Methods
public class Shape public virtual void Draw()
... internal class Box Shape public
override void Draw() ... internal class
Sphere Shape public override void Draw()
...
protected void HandleShape(Shape s)
s.Draw() ...
HandleShape(new Box()) HandleShape(new
Sphere()) HandleShape(new Shape())
66
Abstract Methods
  • An abstract method is virtual and has no
    implementation
  • Must belong to an abstract class
  • Used as placeholders or handles where specific
    behaviors can be defined.
  • Supports the Template design pattern.

67
Abstract Methods
public abstract class Shape public abstract
void Draw() internal class Box Shape
public override void Draw() ... internal
class Sphere Shape public override void
Draw() ...
private void HandleShape(Shape s) s.Draw()
...
HandleShape(new Box()) HandleShape(new
Sphere()) HandleShape(new Shape()) // Error!
68
Method Versioning
  • Must explicitly use override or new keywords to
    specify versioning intent
  • Avoids accidental overriding
  • Methods are non-virtual by default
  • C and Java produce fragile base classes
    cannot specify versioning intent

69
Programming in C Constructors
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

70
Constructors
  • Instance constructors are special methods that
    are called when a class or struct is instantiated
  • Performs custom initialization
  • Can be overloaded
  • If a class doesnt define any constructors, an
    implicit parameterless constructor is created
  • Cannot create a parameterless constructor for a
    struct
  • All fields initialized to zero/null

71
Constructor Initializers
  • One constructor can call another with a
    constructor initializer
  • Use the this keyword. The called constructor will
    execute before the body of the current
    constructor.

internal class B private int h public B()
this(12) public B(int h) this.h h
72
Constructor Initializers
  • The base keyword is also used to control the
    constructors in a class hierarchy
  • public class Volunteer Employee
  • public Volunteer( string name )
  • base(name)

73
Constructor Initializers
  • internal class B
  • private int h
  • public B() this(12)
  • public B(int h) this.h h
  • internal class D B
  • private int i
  • public D() this(24)
  • public D(int i) this.i i
  • public D(int i, int h) base(h) this.i i

74
Static Constructors
  • A static constructor lets you create
    initialization code that is called once for the
    class
  • Guaranteed to be executed before the first
    instance of a class or struct is created and
    before any static member of the class or struct
    is accessed
  • No other guarantees on execution order
  • Only one static constructor per type
  • Must be parameterless

75
Singleton Design Pattern
  • public class SoundManager
  • private static SoundManager instance
  • public static SoundManager Instance
  • get return instance
  • private static SoundManager()
  • instance new SoundManager()
  • private SoundManager()

Static constructor called once per type not
user-callable (private)
Instance constructor marked private
76
Destructors
  • A destructor is a method that is called before an
    instance is garbage collected
  • Used to clean up any resources held by the
    instance, do bookkeeping, etc.
  • Only classes, not structs can have destructors
  • Also called Finalizers.

internal class Foo private Foo()
Console.WriteLine(Destroyed 0, this)
77
Destructors
  • Unlike C, C destructors are non-deterministic
  • They are not guaranteed to be called at a
    specific time
  • They are guaranteed to be called before shutdown
  • You can not directly call the destructor
  • Slows down the garbage collection if you define
    one, so dont unless you have to.

78
Dispose Design Pattern
  • Use the using statement and the IDisposable
    interface to achieve deterministic clean-up of
    unmanaged resources.
  • The destructor optionally calls a public Dispose
    method, that is also user-callable.

79
Programming in C Operators
  • CSE 494R
  • (proposed course for 459 Programming in C)
  • Prof. Roger Crawfis

80
Operator Overloading
  • User-defined operators
  • Must be a static method

internal class Car private string vid
public static bool operator (Car x, Car y)
return x.vid y.vid
81
Operator Overloading
  • Overloadable unary operators
  • Overloadable binary operators

82
Operator Overloading
  • No overloading for member access, method
    invocation, assignment operators, nor these
    operators sizeof, new, is, as, typeof, checked,
    unchecked, , , and ?
  • Overloading a binary operator (e.g. ) implicitly
    overloads the corresponding assignment operator
    (e.g. )

83
Operator Overloading
  • public struct Vector
  • private int x, y
  • public Vector(int x,int y) this.x x this.y
    y
  • public static Vector operator (Vector a,
    Vector b)
  • return new Vector(a.x b.x, a.y b.y)
  • public static Vector operator(Vector a, int
    scale)
  • return new Vector(a.x scale, a.y scale)
  • public static Vector operator(int scale,
    Vector a)
  • return a scale

84
Conversion Operators
  • Can also specify user-defined explicit and
    implicit conversions

internal class Note private int value //
Convert to hertz no loss of precision public
static implicit operator double(Note x)
return ... // Convert to nearest note
public static explicit operator Note(double x)
return ...
Note n (Note)442.578 double d n
85
The is Operator
  • The is operator is used to dynamically test if
    the run-time type of an object is compatible with
    a given type

private static void DoSomething(object o) if
(o is Car) ((Car)o).Drive()
86
The as Operator
  • The as operator tries to convert a variable to a
    specified type if no such conversion is possible
    the result is null
  • More efficient than using is operator
  • Can test and convert in one operation

private static void DoSomething(object o) Car
c o as Car if (c ! null) c.Drive()
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