Mathematics as a Creative Art - PowerPoint PPT Presentation

1 / 102
About This Presentation
Title:

Mathematics as a Creative Art

Description:

Creative math = puzzles. Math Fairs, Game Clubs. 1. Compose challenges. 2. Change presentation ... Example: Mind Games in Discover. Monthly puzzle for science ... – PowerPoint PPT presentation

Number of Views:296
Avg rating:3.0/5.0
Slides: 103
Provided by: scott73
Category:

less

Transcript and Presenter's Notes

Title: Mathematics as a Creative Art


1
Mathematics as a Creative Art
  • Scott Kim
  • Iolani School February 4, 2008

2
Whats missing
  • English mechanics grammar
  • English creative writing original work
  • Math mechanics algorithms
  • Math creative ?

3
Mathematics as a creative art
  • Creating original, expressive work
  • Like art or writing
  • Like math research

4
But how can students create math?
  • Original creative work
  • Engaging, meaningful
  • Every student succeeds

5
Answer Puzzles
  • Puzzles are math made fun
  • Something for every ability
  • Many opportunities for creativity

6
Math Fairs (mathfair.com)
  • Students build puzzles
  • Add themes of their own
  • Present in fair-like setting

7
Game Clubs (thinkfun.com)
  • Pack of 6 puzzles, 4 copies each
  • Students work at stations
  • Reflect on strategies
  • Teacher manuals

8
How do you create puzzles?
  • Where do you get started?
  • How do you get new ideas?
  • What makes a good puzzle?

9
I design puzzles
10
Railroad Rush Hour
  • Published by ThinkFun
  • Sequel to Rush Hour I designed
  • Rush Hour Extravaganza is a Game Club pack

11
1. Compose challenges
  • Work backwards
  • Add pieces to board
  • Compose sequence easy to hard

12
2. Change presentation
  • Change size
  • Change appearance
  • Change story

13
3. Vary rules
  • Vary board size
  • Vary pieces
  • Vary goal

14
Summary
  • Creative math puzzles
  • Math Fairs, Game Clubs
  • 1. Compose challenges
  • 2. Change presentation
  • 3. Vary rules

15
Thank You
16
Thank You
  • Exploring Math Through Puzzles (keypress.com)
  • Brainteasers Page-a-day Calendar (pageaday.com)
  • Discover Magazine (discovermagazine.com)
  • Railroad Rush Hour, Sudoku 5x5 (thinkfun.com)
  • ThinkFun teacher guides (puzzles.com)
  • Math dance (mathdance.org)
  • scottkim.com shufflebrain.com

17
Outline
  • What makes a good puzzle?

Inventing new puzzles
Adapting old puzzles
18
WHAT MAKES A GOOD PUZZLE?
  • A bit of theory from game design

19
1. Definition of Puzzle
  • A puzzle is fun and has a right answer.

20
1. Definition of Puzzle
  • A puzzle is fun and has a right answer.

As opposed to everyday problems
21
1. Definition of Puzzle
  • A puzzle is fun and has a right answer.

As opposed to everyday problems
As opposed to a game (no answer) or a toy (no
goal)
22
2. Medium
  • Spoken
  • Paper and pencil
  • Manipulative
  • Computer

23
3. Goal
  • Put together
  • Take apart
  • Fill in the blanks
  • Matching
  • Get from here to there
  • Unscramble order
  • Satisfy conditions

24
4. Parts
25
4. Parts
26
4. Parts
27
4. Parts
28
4. Parts
29
5. Rubric
  • Attractive (familiar, intriguing)
  • Simple rules (harmonious, few pieces)
  • Fun to play (manipulative, unfamiliar)
  • Good feedback (sense of progress)
  • Clear goal (pleasing, checkable)
  • Solvable (deducible, maybe unique)

30
ADAPTING OLD PUZZLES
  • You too can invent puzzles

31
5 levels of originality
  • 1. Present
  • 2. Adapt
  • 3. Compose
  • 4. Vary
  • 5. Invent

32
1. PRESENT
  • an old puzzle

33
Presenting a puzzle
  • Play lots of puzzles
  • Choose a puzzle
  • Present it to someone else
  • Offer hints as needed

34
2. REVAMP
  • an old puzzle in a new way

35
Revamp appearance
36
Revamp theme
37
Revamp context
38
3. COMPOSE
  • within an existing form

39
Sudoku
  • Fill the grid so every row, column and outlined
    region contains the numbers 1 to 5.

40
Sudoku
  • Fill in solution
  • Remove numbers
  • Solve it
  • Unique answer?

41
Sudoku Lessons Learned
  • Fewer numbers harder (usually)
  • May be more than one solution
  • May be no solution at all
  • Better if the puzzle has a theme

42
Make a sequence easy to hard
43
Groups of Levels
44
Levels
  • Go from easy to hard
  • Common in computer games
  • Help player learn the game
  • Levels work in physical games too

45
Tangrams
46
Logic puzzles
47
Rush Hour
48
Rush Hour
49
Rush Hour
50
Rush Hour
51
Rush Hour
52
Rush Hour
53
Rush Hour
54
Rush Hour
55
4. VARY
  • an existing game

56
Start with an existing game
57
Vary difficulty
58
Vary scale
59
Vary scale
60
Vary size
61
Vary the rules
62
Vary the medium
63
INVENTING NEW PUZZLES
  • Creative mathematics

64
Getting started
  • Art doodle
  • Writing what have I experienced?
  • Machines what is needed?
  • Music what do I care about?

65
Asking the right question
  • 1. What can this do?
  • 2. Whats wrong?
  • 3. Whats the question?
  • 4. How can I generalize?
  • 5. What happens if?
  • 6. How can I make this fun?

66
1. What can this do?
67
1. What can this do?
  • Hint Its not the letter L.

68
1. What can this do?
  • Answer The letter F.

69
1. What can this do?
70
2. Whats wrong?
  • with Sudoku?

71
2. Whats wrong?
  • Too abstractmake it physical

72
2. Whats wrong?
  • Too much timemake it smaller
  • Too repetitivemake shaped regions

73
2. Whats wrong?
74
3. Whats the question?
  • The word TEN is made of 9 sticks.
  • Thats the answer. Whats question?

75
3. Whats the question?
  • Remove six matches and leave ten.

76
4. How can I generalize?
  • Place 8 queens so none attack each other

77
4. How can I generalize?
78
4. How can I generalize?
  • What about 9 queens?
  • What about other chess pieces?
  • What about other size boards?
  • What if queen attacks n others?

79
4. How can I generalize?
  • Queens are in pairs
  • Each pair uses up 3 ormore rows/columns
  • 16 rows/columns
  • 16/35.33 pairs
  • Therefore, maximum queens10

80
4. How can I generalize?
81
5. What happens if?
  • Roll the ball to the end of the maze.

82
5. What happens if?
  • What if there were 2 balls instead of 1?

83
5. What happens if?
84
6. How can I make it fun?
  • Marcy Cook tiles

85
6. How can I make it fun?
  • Attractive (tiles)
  • Simple rules (place all the tiles)
  • Fun to play (moving tiles)
  • Good feedback (use every tile)
  • Clear goal (use all ten digits)
  • Solvable (unique solution)

86
Example Mind Games in Discover
  • Monthly puzzle for science magazine
  • One page, three puzzles
  • About a topic in science or math

87
Creative Process
  • 1. Choose a topic
  • 2. Make it work in print
  • 3. Make a range of difficulties
  • 4. Address a range of thinking styles

88
Topic Manipulatives
89
Topic Manipulatives
  • 1. Choose a topic
  • Cuisenaire Rods Pattern Blocks Geoboards

90
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • Build the figure with the ten rods

91
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • Rods 10

92
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • Rods 10, 9

93
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • Rods 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

94
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • 3. Make a range of difficulties

95
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • 3. Make a range of difficulties

96
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • 3. Make a range of difficulties
  • 4. Address a range of thinking styles
  • Numerical Spatial Logical

97
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • 3. Make a range of difficulties
  • 4. Address a range of thinking styles

98
Hands-On Math (Dec 2002)
  • 1. Choose a topic
  • 2. Make it work in print
  • 3. Make a range of difficulties
  • 4. Address a range of thinking styles

99
SUMMARY
100
Summary
Inventing new puzzles What can this do? Whats
wrong? Whats the question? How can I
generalize? What happens if? How can it be fun?
  • What makes a good puzzle? 
  • Definition
  • Medium
  • Goal
  • Parts
  • Rubric

Adapting old puzzles 1. Present 2. Revamp 3.
Compose 4. Vary 5. Invent
101
Puzzles art form
  • A good puzzle can give you all the pleasures of
    being duped that a mystery story can. It has
    surface innocence, surprise, the revelation of a
    concealed meaning, and the catharsis of
    solution.
  • Stephen Sondheim

102
Whats missing
  • Goal of math education is literacy
  • Literacy grammar writing
  • Whats missing creative math

Mechanics
Creative
Grammar
Writing
English
Computing
?
Math
Write a Comment
User Comments (0)
About PowerShow.com