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C4I

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Integrating Distributed Communications Models into a High-Level ... Birds-Eye-View. RTI. Federate. Simulation. Object. Simulation. Object. Simulation. Object ... – PowerPoint PPT presentation

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Title: C4I


1
C4I
  • A Distributed Communications Framework
  • Integrating Distributed Communications Models
    into a High-Level Architecture Environment

Sherie Johnson, Greg Wolff, Deanna Evans Raytheon
Company, Networked Communication Systems
2
Agenda
  • Overview of Communications in Distributed
    Simulations
  • Distributed Approach Framework
  • Architecture
  • Example Scenario
  • Communications Message Support
  • GeoEnvironmental Support
  • Interfaces
  • Conclusion

3
Overview of Communications in Distributed
Simulations
  • Distributed Simulations used for Operational
    Scenario Assessment and Engineering Assessment
  • Traditionally, Communications modeled as a
    standalone-separate federate.
  • Bottleneck
  • Reduced likely-hood
  • of real-time of faster
  • simulations.
  • Need for distributed,
  • efficient, and effective
  • communications effects
  • models.

4
Distributed Approach Framework
  • Distributed Communications Effects Module (DCEM)
  • Flexible Design allows
  • Low (stochastic) to
  • high fidelity (discrete)
  • models
  • Real-time or faster
  • HLA compliance
  • Intra and Inter-federate
  • comm. support
  • Network-Centric
  • architecture capable

DCEM
SIM X
SIM Y
DCEM
DCEM
DCEM
SIM Z
SIM W
5
DCEM Architecture
A single of Communications Effects Server (CES)
provides global or system-wide information
A collection of Communications Effects Protocols
(CEPs) provide communications support to one or
more simulation objects
Birds-Eye-View
DCEM
DCEM
CEP
CES
CEP
CES
Federate
Federate
Simulation Object
Simulation Object
Simulation Object
RTI
Simulation Object
Simulation Object
Simulation Object
Simulation Object
Simulation Object
6
DCEM - Precision Engagement Example
Command/Control
System Simulation
Sensors
Link16
Link16
Link16
DCEM
Satcom
WDL
WDL
RTI
Satcom
WDL
WDL
WDL
Weapons
Ground Stations
7
Command/Control
System Simulation
Sensors
Link16
Link16
Link16
DCEM
Satcom
WDL
WDL
RTI
Satcom
WDL
WDL
WDL
Weapons
Ground Stations
8
Command/Control
System Simulation
Sensors
Link16
Link16
Link16
DCEM
Satcom
WDL
WDL
RTI
Satcom
WDL
WDL
WDL
Weapons
Ground Stations
9
Command/Control
System Simulation
Sensors
Link16
MPCDL
Link16
Link16
DCEM
Satcom
WDL
WDL
RTI
Satcom
WDL
WDL
WDL
Weapons
Ground Stations
10
Command/Control
System Simulation
Sensors
Link16
Link16
Link16
DCEM
WDL
WDL
Satcom
RTI
Satcom
WDL
WDL
WDL
Weapons
Ground Stations
11
Command/Control
System Simulation
Sensors
Link16
Link16
Link16
DCEM
Satcom
WDL
WDL
RTI
Satcom
WDL
WDL
WDL
Weapons
Ground Stations
12
Communications MessageSupport
  • For High-Level Architecture (HLA) 1
    environments
  • Propose a Communications Effects Base Object
    Model (BOM)
  • Communications Interaction (Base Class)
  • Used by all entities within a federate that wish
    to have communications effects applied to
    messaging
  • Base class carries protocol independent
    information
  • Subclasses of Communications Interaction would
    carry protocol specific info
  • Non HLA environments
  • Communications Class/Structure

Interaction1
Interaction2
Interaction3
JTIDSComm
Communications
Link16Comm
MPCDLComm
Datalink/Protocol specific parameters
Datalink/Protocol independent parameters
GenericComm
13
Communications MessageSupport (cont)
  • Parameters of Base Class
  • OriginatingEntity unique identifier of the
    sending entity
  • ReceivingEntity - unique identifier of the
    intended recipient entity
  • Tactical Data Length Type the type of subclass
    encapsulated
  • Effect used for receive-end processing,
    contains the effect to be applied.
  • Example Parameters of SubClasses
  • Payload
  • Protocol Specific Info (i.e., NPG for Link16)
  • Link16RadioSignal Interaction
  • Draft Link 16 Simulation Standard
    SISO-STD-002-V2.8 DRAFT- 19 April 20042 could
    be implemented within this framework

14
DCEM GeoEnvironmental Support
  • DTED 0 and DTED 1 Support
  • The following methods available to all
    Datalink/Protocol Models
  • SimpleLOS Spherical Earth Model
  • TerrainLOS DTED based
  • CalcDistance Determines linear distance between
    two entities.
  • Assumptions
  • Entity Updates (position information) for all
    entities requiring communications support must be
    available
  • Either via the distributed backbone or other
    mechanisms.
  • Entity updates must be able to be correlated with
    Originating Entity/Receiving Entity from
    Communications Interaction

15
DCEM Interfaces
  • DCEM supports a well-defined API for providing
    communications effects in a distributed
    simulation environment.
  • Flexible design allows the internal jewels of
    the framework to not be dependent on the
    underlying distributed simulation environment.
  • Many distributed environments
  • supported
  • HLA directly
  • UDP Sockets
  • Middle-ware
  • The DCEM is accessible
  • directly via the API, or
  • via supplied DCEM wrappers which implement the
    underlying distributed simulation environment
    specifics.

16
Conclusion and References
  • DCEM is a next generation framework for providing
    communications effects in a distributed
    simulation environment
  • The DCEM provides new capabilities that to-date
    have not been provided through Traditional
    approaches.
  • The DCEM framework has successfully been
    demonstrated in two different simulator
    configurations.
  • References
  • 1 High-Level Architecture (HLA) Run-Time
    Infrastructure (RTI) 1.3 Next Generation (NG)
    Programmers Guide Version 3, April 2000.
  • 2 Draft Link 16 Simulation Standard
    SISO-STD-002-V2.8 DRAFT- 19 April 2004.
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