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paper Rock scissors

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Pebbles, rocks, and boulders. Minions of the Rock boss. ... rocks, but growing up in the city he saw no cause for alarm at a common rock... – PowerPoint PPT presentation

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Title: paper Rock scissors


1
paper Rock scissors
Rock
The shamis adventure
2
Executive Summary
Story
You are the Confused lumberjack who sets out to
make his fortune, but threw strange coincidence
you ends up seeking the truth about your parents
death. Told by the townsfolk that the evil rock
killed his parents is told by the great tree that
this is not true but to find out the truth he
must talk to the rock king, but to get to him he
must save the tree nymph who will grant passage.
In the end you find that his parents were stoned
by the townsfolk.
gameplay
Simple single player, linear adventure game
testing the users hand eye coordination, based on
animated character with 2 possible weapons to
defeat enemies, when the player has felt he/she
has amassed enough experience they can attempt to
defeat a boss. If the boss is defeated they
proceed to the next level. If they die at any
point, either amassing levels or fighting boss
they die and have to start over, but if they
saved (which can be done at any time) they can go
back to last time they saved. When defeating the
final boss they receive an ending.
Development specification
Todayi am going to start out working on one of
the game engines provided free on the web, making
a rapid prototype. This is so i can hopefully
make something that is complete and isnt lacking
in any of the features i have mentioned later on
threw the document. Futurei would like to port
the whole thing into viso-c either with Open-gl
or DirectX and make the game actually 3D with
the. The other possibility is to make use of some
of the engines that already do this like Dungeon
Siege, and create a mod style game of that, but
this wouldnt allow for the sale of the game.
3
Product Specification
Target Audience
The basic jest of the game is simple enough to
read and easier to play, essentially killing
everything and you win, makes the game easy
enough for most ages and since there are not any
fancy combinations you have to do, or important
items to locate and acquire, just about any age
would have been viable. However, since there is
going to be some level of animated violence, and
the story content is meant for an older age, the
age level was increased from 5 to 10. Any age
beyond that would most likely find it similar to
things they played as a youth.
Game Play Time
  • All in all you could technically fight the first
    and last boss while your character is still level
    one, so technically you could beat it in a short
    period of time, but in all reality it should take
    you a few hours, to build up experience and get
    the good weapons/equipment, so that you can
    properly defeat the bosses.

4
Product Specification
team
  • Story Line mePhotoshop imaging me3D-Max
    modeling meMusic meSound affects
    meVC/DirectX/VB coding meDocumentation/comme
    nts meTeam qualifications me some work with
    opengl, extensive use of Photoshop, work in
    CRequired resources 200mhz 128mb machine
    with the software listed above installed.

Tools
  • Photoshop imaging Photoshop 6.03D-Max
    modeling 3d-studio max x.xMusic Sound Forge
    XP, Windows Sound RecorderSound affects Sound
    Forge XP, Windows Sound recorderVC/DirectX
    coding Visual Studio 6.0, Direct X libraries,
    GameMakerDocumentation/comments Microsoft Word
    XP

5
Game Specification
GamePlay FULL
The play of the game is also similar to the game
Zelda, possible changes as i actually code the
game. If you are unfamiliar with Zelda it is a
top down scroll-er with cartoon style graphics,
with simple hack and slash fighting. Movement in
each screen moves the character on the individual
screen and if he moves outside of the screen he
enter another map/screen. Attacking is simple 2
button attack normal and secondary, mainly using
the keyboard, arrow keys for movement, special
key for menu and escape menu to quit. The aim of
the game is to kill enemies amassing levels so
that the player is able to defeat the bosses and
thus further along the plot. Enemies are set on
the screen by map placement, and refresh each
time player enters that screen, as each enemy is
defeated points to the player are awarded and
sometimes money for upgrades to player. Some
places contain information to further plot,
items to enhance play, or stores to purchase
enhancements. The player has a life bar, an
weapon bar, money count, and experience
points/(points needed for next level). As a
player attacks enemies, depending on what weapon,
he can do more/less damage to particular enemies.
If the player is hit by the enemy (as they chase
after him like pac-man ghost) he loses some of
his life bar, also dependant on enemy and type of
protection, like shield, or armor. If they die at
any point, either amassing levels or fighting
boss they die and have to start over, but if they
saved (which can be done at any time) they can go
back to last time they saved. When defeating the
final boss they receive an ending.
6
Game Specification
Story FULL
Simple is the life of our hero shamis roughneck,
a lumberjack by trade, and a fun loving child of
10. Our story takes place in a little land called
hoogle-shnoze, and shamis has been raised by
himself mostly since his parents were stoned to
death by an angry mob. Fortunately for shamus
they didnt feel that the child was deserving of
their parents fate. Hiding this fact from shamis
by telling him that his parents demise was caused
by a lode of shale. The only other thing that has
eluded his knowledge is the fact that his is not
the only sentient species that cohabitates this
place, the others are the stone, the trees and
ore, or for us simpletons, rock paper scissors.
Being on his own he sets out to make some more
money by going into the deep forest where trees
have grown in the wild for centuries and havent
been touchedand for good reason as he comes to
find out. He finds a talking tree that reprimands
him for trying to cut him down, and then proceeds
to tell him he could give him something more
precious than his hide if he goes and saves the
tree princess from the evil tree bark who ate her
for her powers. After saving the princess you
find that he gives shamis truth, by telling him
his parents werent killed by an avalanche but an
group of evil rock people, and to get vengeance
he must kill the rockachoo. But once he defeats
rochachoo he finds out more truth, that
rockachoo, when a little rock was used to kill
his parents by the townsfolk he lived with (that
is why he went bad, and terrorizes the mountain
folk). So the ending show shamis making his way
back to town.
7
Game Specification mockup title Screen
New game Options Help Quit
8
Game Specification mockup Play Screen
9
Game Specification mockup movie screen
10
Game Specification
Story-Board
Level OneMUSIC Midi(synth) airy, woodwinds, Wav
lots of creeks, cricket sounds, birds chirping,
leaves rustling and much recorder. Possibly have
a check for low life, which speeds up
music.LOOK forest, lots of trees, autumn-ish,
dirt/gravel paths with rest tall grass. As you
progress further into forest it gets darker(hint
for player to get to boss) Possibly dark with
flashlight, or just dark surroundings, Mario
background movement, for leaves/branches above
user. Enemies are menacing tree types, and some
dark sprites.SOUNDS wavs of enemies are of
trees falling when death, axe chop when player
hits enemy, pop and squeak for sprites
Boss 1MUSIC Midi(synth) Pipe organ, Wav silence
except for great creaking wood, and a little
rustling of leaves. Possibly have a check for low
life, which speeds up music.LOOK Single room
tree stumps in a circle, large stump at top, high
grass all around, princess in green gem in
forehead of huge stump.SOUNDS constant
taunting, echoing voice possible hint of creaking
wood while talking, explosion when dead.
Level TwoMUSIC Midi(synth) picking acoustic
guitar, and trumpet, Wav random little bits of
rock crumbling. Possibly have a check for low
life, which speeds up music.LOOK mountain path,
slate path. As you progress more jagged rocks in
path, less movement in path(hint for player to
get to boss) Possibly possibly fall of into
sharp rocks/death, Mario background movement, for
smoke and vultures above user. Enemies are rocks
that come to life when touched/ bumped.SOUNDS
wavs of enemies are of different sizes of rocks
smacking each other, avalanche sound when they
perish.
11
Game Specification
Story-Board- continued
Boss 2MUSIC Midi(synth) drums and symbols,
tambourine, Wav silence except for great slight
rustling of rocks. Possibly have a check for low
life, which speeds up music.LOOK Single
platform with rockachoo at top with large arms
and big mouth.SOUNDS Attacks cause crystal type
cling, or smashing, and more encouraging instead
of taunting. ENOUGH instead of explosion
MoviesINTRO whistling song followed by
terminator intro (see mockup for look)Ending
light picking of electric guitar, slow..
Character Bibles
Shamis (hero) This is the hero of the story, and
the character that you as the player plays, he is
no more than 8 years of age, but is well educated
in life, since he has been living on his own
since he was 5. Since his family lived in the
forest he took up the trade of lumber jack, this
has made him a strong axe wheeling boy. His
parents, unbeknownst to him, were killed by the
town folk, but was told that evil rocks killed
him (and since he is still a little boy, he
believed them).
12
Game Specification
Character Bibles- continued
Rockachoo (Last boss/rock boss)Large rock troll
who supposedly was the leader of the gang that
killed his parents, even though he isnt he is
still a evil and nasty rock beast. His main
attack is throwing rocks. Since he does have
contacts with many rocks he knows the truth about
his parents death, but doesnt think the kid is
worthy of the information.
Nymphomous (Tree leader)Despite living in a
forest and being a lumber jack shamis has never
met tree folk. However being a lumberjack all the
woodland creatures find him to be evil and attack
on site. But Nymphomous is the head tree elf of
the forest is willing to tell you everything she
needs to know, but she is presently trapped and
must be rescued from her nemesis bark, a giant
tree that ate her for her powers.
Bark (Tree boss)This huge tree feels that you,
being part of the populus, are the cause for all
their fires and cutting down of trees. Which is
mainly true, but this tree has decided to do the
same to all human folk.
13
Game Specification
Character Bibles- continued 2
Sprites, twigs, and saplings Minions of the tree
monster called bark. These simple fairy creatures
attack on site. Each being stronger than the
previous, and larger.
Pebbles, rocks, and bouldersMinions of the Rock
boss. These are simple granules which are
stronger than the previous, and larger.
Townsfolk Despite the odd look, as though they
all live in caves, they are quite nice and treat
you with moderate respect, despite the fact that
not one of them would take you in when your
parents died. They can be somewhat helpful
selling you items, swindling you out of gold
etc.
14
Game Specification
Level Outlines
introafter walking for a ways trying to find a
good size tree, so that he could make some good
money and buy some cherry desert he had been
eyeing at the bakers for quite some time, he
noticed he was much further out than he had ever
been into the forest. The townsfolk told him
terrible things lurked in there, especially nasty
rocks, but growing up in the city he saw no cause
for alarm at a common rock. ltenter boy into
forest eyeing large odd looking tree, and just as
he is about to hack it down it speaksgt stop that,
startled the boy talks to the tree, after
apologizing and talking awhile the tree tells you
that he will give you something more valuable
than his hide if he goes on a quest for him. And
that being information about his parents death
so now you wonder off further into the forest
looking for nymphemous.
Level 1 dark forestDark forest, taken over by
the evil bark. Have to defeat the minions and
gain levels up, gaining money, can go to town to
buy things, weapons swords
Boss 1 barkBark the first boss of the game,
simple dodge and attack to defeat the enemy. The
enemy is a gigantic tree at the top of the screen
and has multiple dead trees around itself which
throw spikes at you and it protects itself when
it isnt throwing spikes. Once defeated
nymphemous is released and tells you about the
evil rockachoo, who may know all about your
parents demise, and gives you a hammer to fend
off rocks
Level 2 mountiansSince the story is linear you
cannot go back to the previous dark forest or
town. These mountains have dropping terrain and
harder enemies, axe wont work at all. Possible to
level ups here plus troll, and dwarf stores in
the mountain caves to purchase weapons and armor
15
Game Specification
Level Outlines continued
Last and final boss rockachooSimilar to bark,
but he spits a barrage of rocks from his mouth, a
huge rock face carved in the mountain, and then
large flailing arms to attack you with. Defeating
him gives you the ending with credits and score
Credits/scoreCredits, is just labeling who did
what, but the ending tells about how the
townspeople killed his parents and covered it up,
and how he goes back to town and gets his
revenge, and cherry desert. The score is devised
by how much experience you gained,
money-(overall) and if you got all the weapons.
High score gets a bonus ending.
16
Game Specification
FlowCharting Menu system
17
Game Specification
FlowCharting GamePlay
18
paper Rock scissors
Rock
The shamis adventure
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