Title: Multimedia Instruction: Using visuals and audio for learning
1Multimedia Instruction Using visuals and audio
for learning
- David A. Mappin, PhD.
- Michele M. Kelly , March, 1999
2- Almost everyone agrees that using visuals in
instruction is a good idea. However, beyond the
simplicity of direct illustration, or visual
enhancement for purposes of motivation most
multimedia developers do not have a good idea of
the range of purposes which visuals may serve in
learning and the reasons why a line drawing might
be a better choice than a photograph in certain
instances.
3- Beyond research with basic visual materials,
there are - concessions which have emerged with the rise in
the number of - forms of new media available, concession with
regard to - maximizing image quality while keeping the file
sizes - manageable and dealing with other aspects of the
selected - medium, for example, the available transmission
rates for any - multimedia data needed as a part of the system.
4Program Format
- This program will deal with seven forms of
visuals, from verbal and visual images through
artistic renderings and photographic images, in
three basic states still or static partial
motion and full motion.
5- We might consider this as mapping a three part
structure for this nexus of the technical demands
of the system with the - quality of the image to be displayed
- image quality
- file size
- transmission dimensions, and
- image handling constraints within the computing
systemdisplaying the image(s).
6Program Format
- Clear presentations of lists of what is known and
what is recommended in using visuals for learning
would be features of the final product. At the
same time the program would enable discussion of
those things which are not known or which are
subject to judgements by the developer. At this
stage new ideas may be incorporated and the basic
structure may be altered through the process of
discussion. - As a background to this discussion the program
will also address some more fundamental issues of
what research has shown about our confidence in
using visuals for learning and how we make
meaning from pictures, and how sound relates to
the process.
7Program Format
- Why use Visuals?
- Dynamic (motion) visuals
- Animation
- Why Use Sounds?
- When to Use Visuals, Sound or a combination of
the two. - How to Use New Media Effectively.
- Research supporting the Use of Visuals and Sound
for Learning. - The proposed collaborators.
- References
8Why Use Visuals?
- In a review of visual learning research Anglin,
Towers, and Levie (1996) maintain there is
significant evidence that people remember
pictures better than words, generally speaking.
There are at least three theories commonly
presented to explain this claim, often referred
to as the picture superiority effect. - These three are
- Paivios dual-code model (Paivio, 1978 1990),
- The single code model (Anderson, 1978 Kosslyn,
1981 and Pylyshyn, 1978) - The sensory-semantic model (Nelson, 1979 Smith
Magee, 1980) - While the discussion of the three will
undoubtedly continue, each has some implications
for the use of pictures.
9 - Duchastel (1978) described three roles for
illustrations in text based on their functions - an attentional role
- a retentional role
- and an explicative role.
10 - As Anglin, Towers, and Levie describe them,
- the attentional role relies on the fact that
pictures naturally attract attention. (p. 765).
11 - The retention role aids the learner in
recalling information seen in an illustration.
- (Anglin p. 765)
12 - the explicative role explains, in visual
terms information that would be hard to convey in
verbal or written terms. (Anglin p. 765).
13Why Use Visuals?
Duchstel and Walter (1979) have identified seven
ways that pictures may provide an explicative
role
- Descriptive
- Expressive
- Constructional
- Functional
- Logical-mathematical
- Algorithmic
- Data display
14Descriptive
- The role of the descriptive function is to show
what an object looks like physically. - (Duchstel and Walter 1979)
15Expressive
- The expressive role is to make an impact on the
reader beyond a simple description.
16Constructional
- The intent of the constructional role is to show
how the parts of a system form the whole.
17Functional
- The functional role allows a learner to follow
visually the unfolding of a process or the
organization of a system.
18Logical-mathematical
- The purpose of this role is to show mathematical
concepts through curves, graphs, etc.
19Algorithmic
- The algorithmic role is used to show action
possibilities. Data display
20Data display
- The functional role of data display is to allow
quick visual comparison and easy access to date
such as pie charts, histograms, dot maps, or bar
graphs.
21Alessandrini
- In addition, it will be tempered with the
observations by Alessandrini (1984) that some
functional frameworks deal to much with
representational images.
22A Seven Step Continuum
Wileman (1995) has presented a seven step
continuum for dealing with images from
representational photo realism, through various
levels of graphic abstraction, to verbal symbols.
23Wilemans seven step continuum combined with
still, partial motion, and full motion visuals
can be seen as a matrix to explore how various
choices may look and the effect they may have on
learning.
24Dynamic (motion) visuals
- Much of the work on the use of dynamic visuals,
or what we would usually call motion media, comes
from work that has been done on learning from
film and television. There is little reason to
suspect that most of these principles will not
continue to be valid.
25Dynamic (motion) visuals
- As early as 1924 after a series of research
studies freeman concluded that motion media could
contribute to learning in cases where - the motion was critical to what was being
learned and - the motion was used to cue or draw the learners
attention to the material being presented.
26Dynamic (motion) visuals
- What we know about the use of motion visuals
today may be thought of as extensions and
refinements of freemans principles. In the
section on when to use visuals we provide some
examples of where motion might be critical to
learning. - In addition to these examples the use of video as
a social modeling tool in learning various
interpersonal skills has been shown to be very
valuable.
27Dynamic (motion) visuals
- Perhaps the newest addition to our ideas of
learning is in using dynamic visuals to create a
context for that learning. One example of this
may be found in the work on anchored
instruction by the Cognition and Technology
Group at Vanderbilt University. (Cognition and
Technology Group, 1992). - Through extensive use of a story line presented
with video to provide a context for the learning
activity, thus making that learning more
authentic, CGTV have developed programs such as
those in the Jasper Woodbury series which provide
an excellent example of this use of video.
28Dynamic (motion) visuals
- Also within the dimension of dynamic visuals is
the impact which camera angles, shot lengths, and
various editing techniques may have on learning
from and on the impact of educational video.
Authors such as Devaney (1991) have mapped some
of these dimensions, as has some work by Baggaley
(1974, 1975).
29Animation
- Research in the use of animation in learning has
generated mixed results in linking the use of
animation and learning (park Hopkins, 1993
Reiber, 1990). - Reiber however, (1990) has made three
recommendations regarding the role of animation
in designing learning - It should be used only when its attributes are
congruent with the learning task - Novice learners in any given content area my find
difficulty in knowing how to attend to relevant
cues or details And - Its greatest contribution to computer-based
learning may lie in its use in interactive
graphic applications.
30When to Use Visuals, Sounds or a combination of
the two.
- Many aspects of the role of visuals may be
represented by the Cone of Experience developed
by Edgar Dale in 1946. - Dales cone represents individuals experiences
as shading from real experience through contrived
(vicarious) experiences to the increasingly
abstract realm of verbal symbols. - As seen in the drawing on the next slide,
Bruners ideas may be shown to parallel Dales.
31(No Transcript)
32When to Use Visuals, Sounds or a combination of
the two.
- What this suggests is that the use of visual and
other multimedia materials to replace direct
human experiences provides a very powerful
experience, closely analogous to having the real
experience. - By implication, and this has been borne out in a
variety of research, such experiences can be very
powerful in developing learning. The further one
gets from direct experience toward the symbolic
and abstract aspects of human experience the more
the learner has to have developed skills in
understanding and manipulating symbols in order
for learning to take place.
33When to Use Visuals, Sounds or a combination of
the two.
- This is not to suggest that learning from
abstract symbols, for example reading, is not a
powerful way of learning, that would be nonsense.
- Rather, because of the abstraction learners can
always make clear, direct connections to the uses
of their learning without further, less abstract
experiences. - We should also remember that visuals themselves
can be highly abstract and very symbolic.
34Visuals Can
- At a practical level, visuals of differing kinds
can show us what the eye can see including - Things too far away or
- Too dangerous to view in person
35Visuals Can
- At a practical level, visuals of differing kinds
can show us what the eye might see -
-
Historical events Historical re-creations Socia
l Modeling
36Visuals Can
- Show us what the eye cannot see by extending
human capabilities including -
Things which are too fast or too slow for us to
perceive. Things which are too large or too
small for us to perceive.
37Visuals Can
Show us things that do not (cannot) exist
Fantasy people, places, things Science
projections Science fantasy
Presentations of literature
38Visuals Can
Show us things that don't (can't) exist.
Fantasy people, places, things Science
projections Science fantasy
Presentations of literature
39Why Use Sounds?
- Tripp and Roby (1996) have reviewed the ways in
which audio has been used for learning in the
past century. - They conclude that there is no reason to doubt
that students learn from audio, but, if print is
available, research has clearly shown that
students learn material significantly better from
print that from audio if the content is held
constant.
40Why Use Sounds?
- In the parallel case of the use of audio in
combination with visual materials, research has
clearly shown that redundant audio information
can aid learning. - Mann (1992) has described how sound may function
within a video program in a variety of roles and
Millerson (1985) has described a series of ways
that sound can be used to represent ideas
symbolically and he describes a series of nine
functions sound might have in this regard
factual, environmental, interpretive, symbolic,
imitative, identifying, recapitulative, coupling,
and montage.
41Why Use Sounds?
- In the proposed program the possible uses of
sound on its own and in conjunction with images
will be explored more extensively. - Given the role that sound can and does play in
multimedia it would seem import to make students
more conscious of the possibilities.
42How to Use New Media Effectively.
- Working with any of the new media to provide
images and sound which are useful in learning and
also of the quality necessary for the purpose
require us to balance four factors
- Image quality.
- File size.
- Transmission dimensions, and.
- Image handling constraints within the computing
the system displaying the image(s).
43How to Use New Media Effectively.
- Some of the obvious issues which might be
considered are - Ensure students are not being distracted (or
turned off) because the image is jerky or blurry.
- Ensure students are not distracted from careful
observation because there are too many other
things to do at the same time. - Are students able to see the actual colour if it
is important because of colour coding . - What are the download times for the web ojects
which are being used? Video animation both
require careful attention to frame rate and
display window size.
44Research Supporting the Use of Visuals and Sound
for Learning
- Four primary lines of research into visuals used
as illustrations are described by Levie (1987)
- Picture perception
- Memory for pictures
- Learning and cognition
- Affective responses to pictures.
45Research Supporting the Use of Visuals and Sound
for Learning
- In the same work Levie makes the point that
- It is clear that research on pictures is not a
coherent field of inquiry. An aerial view of the
picture research literature would look like a
group of small tropical islands with only a few
connecting bridges in between. Most researchers
refer to a narrow range of this literature in
devising their hypotheses and in discussing their
results. Similarly, authors of picture memory
models, for example, take little notice of the
theories of picture perception. (P. 26)
46Proposed Collaborators
- The following individuals and institutions have
been discussing the development and use of this
material - Dr. David Mappin
- University of Alberta, lead institution
- Dr. Jon Baggaley
- Athabasca university
- Dr. Bill hunter
- University of Calgary
- Eric rice
- Access/LTA
47References
- Alesandrini, K. L. (1984). Pictures and adult
learning. Instructional science 13, 63 - 77. - Anderson, J. R. (1978). Arguments concerning
representations for mental imagery.
Psychological review 85, 249-77. - Anglin, G., Towers, R., Levie, H. (1996).
Visual message design and learning the role of
static and dynamic illustrations. In D. Jonasen
(ed.), Handbook of research for educational
communication and technology, 755-794. New York,
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in ET effects of adding backgrounds.
Educational broadcasting international 7,
208-209. - Baggaley, J. (1975). Research notes experiments
in ET effects of edited cutaways. Educational
broadcasting international 8, 36-37.
48References
- Cognition and technology group at Vanderbilt.
(1992). The jasper experiment an exploration of
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50References
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51References
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