Creating Animations - PowerPoint PPT Presentation

1 / 18
About This Presentation
Title:

Creating Animations

Description:

You can create animations in Fireworks MX and export them as animated GIFs. ... Symbols can also be exported for use in Web sites or other Fireworks MX documents. ... – PowerPoint PPT presentation

Number of Views:121
Avg rating:3.0/5.0
Slides: 19
Provided by: tomb128
Category:

less

Transcript and Presenter's Notes

Title: Creating Animations


1
Creating Animations
  • Lesson 7

2
Objectives
  • Add a reusable animation symbol to the Library
    panel.
  • Create animation by using frames.
  • Preview and edit animations by using onion
    skinning.
  • Control the playback of frame animations.
  • Automate the animation process with tweening.
  • Export an animation as an animated GIF file.
  • Optimize your animation settings by using Export
    Preview.
  • Import and export symbols for use in other files.

3
Create animations in Fireworks MX
  • You can create animations in Fireworks MX and
    export them as animated GIFs.
  • You can create an animation in two ways
  • Tweening With this method, you create the
    starting and ending frames of the animation and
    Fireworks MX automatically creates the
    intervening frames.
  • Frame-by-frame You can create each frame of the
    animation yourself, one frame at a time.

4
Use animation symbols
  • If you are creating an animation in Fireworks MX
    that you want to use more than once, create it as
    an animation symbol.
  • Once the animation is in the symbol library, you
    can add as many instances of the symbol as you
    want to your document.
  • Changes made to the symbol are reflected in all
    instances of the symbol, but changes made to an
    instance do not affect the master copy in the
    library.
  • Symbols can also be exported for use in Web sites
    or other Fireworks MX documents.

5
Create an animated symbol
  • To create an animated symbol from a new or
    existing object
  • Select the object to be converted.
  • Click the Modify menu, point to Symbol, then
    click Convert to Symbol.
  • Assign a name to the symbol, click the Animation
    option, and click OK to open the Animate dialog
    box.
  • Specify the number of frames, then set the Move
    and Direction options and other settings as
    required.
  • Click the OK button.
  • If you see a message that frames need to be added
    for the animation, click OK.

6
Create a frame-by-frame animation
  • To animate an object moving across the screen
  • Select the object and make as many duplicates of
    the object as you need for your animation.
  • Space them on the screen in the direction of the
    animation, then select all objects.
  • Click the Distribute to Frames button on the
    Frames panel, and each object will be placed on a
    frame of its own.
  • Click Frame 1 (if necessary) and click the Play
    button at the bottom of the window. You will see
    your object march across the screen.

7
Example of frame-by-frame animation
The figure on the left shows nine copies of a
compass image spaced across the screen. When
selected and distributed to frames, the Frame
panel (right-side figure) shows that a separate
frame was created for each object.
Distribute to Frames button
8
Use onion skinning to edit your animation
  • When you have created your animation, the onion
    skinning technique can help you refine it and
    adjust it.
  • Onion skinning allows you to see objects in
    frames before and after the current frame without
    having to skip back and forth.
  • This is helpful in aligning objects and
    repositioning objects so your animation will look
    as expected.
  • Turn onion skinning on with the Onion Skinning
    button in the Frames panel.

9
Onion skinning options
The figure on the left below shows the Onion
Skinning button and the pop-up menu where you can
choose the option you want to use. The Before and
After option shows the current frame, plus the
previous and the next frame. The figure on the
right shows the Frame panel. The vertical bar in
the left column shows the before frame, the
current frame, and the after frame.
Onion Skinning menu Onion Skinning button
10
Control the playback of your animation
  • The frame delay determines how long each frame is
    displayed when played.
  • To control the playback frame delay
  • Select all frames of the animation.
  • Click the Frame panels Options menu, then click
    Properties.
  • Enter the frame delay value in the Frame Delay
    box.
  • Frame delays are specified in hundredths of a
    second.
  • You can also set a looping value if you want your
    animation to play repeatedly.
  • Click the GIF Animation Looping button on the
    Frames Panel.
  • Choose a loop value (or No Looping) from the
    pop-up menu.

11
Create animation with tweening
  • Let Fireworks do the animating for you using
    tweening. You create the first frame and the last
    frame and Fireworks does the rest.
  • Select the object to be animated and convert it
    to a symbol.
  • Drag another instance of the symbol to the canvas
    and position it where it should be for the last
    frame of the animation.
  • Edit it to make any other changes that are
    required.
  • Select both instances, click the Modify menu,
    point to Symbol, then click Tween Instances.
  • Enter a value for the number of steps, click
    Distribute to Frames, and click OK.
  • Fireworks creates the frames between the start
    and end frame.

12
Export a GIF animation
  • Once your animation is complete in Fireworks MX,
    it can be exported for use in a Web page. To do
    so
  • Click the Window menu and then Optimize to open
    the Optimize panel.
  • Select Animated GIF as the file format.
  • Set the Indexed Palette to WebSnap Adaptive or
    Web Adaptive.
  • Click the File menu, then Export. Assign a name
    for the file, and select Images Only in the Save
    As box.
  • Click the Save button to export the image.

13
The Optimize panel for an animated GIF
This figure shows the Optimize panel for a file
being exported as an animated GIF image.
14
Optimize your image using Export Preview
  • You can choose default settings when exporting
    your file or set custom settings in the Export
    Preview window.
  • One option you can set is the disposal method,
    which determines what happens to the previous
    frame when the next frame is loaded. Disposal
    methods you can choose include
  • Unspecified Creates the smallest possible
    animated GIF file.
  • None Use for full-frame animations and for
    frame optimization and transparency.
  • Restore to background Use when moving an object
    across the screen.
  • Restore to Previous Use when animating objects
    across a background image within the animation.

15
The Export Preview window
In addition to the disposal method, the Export
Preview window allows you to set many other
options to optimize your image. This window shows
a preview of the image using the current settings.
16
Import and Export symbols
  • Once an animation is created as a symbol, it can
    be exported from the library for use in another
    document.
  • You can export all symbols in the library or just
    selected symbols.
  • Exporting all symbols allows you to import the
    entire library for one document into some other
    Fireworks MX document.
  • To export one or all symbols, click the Options
    menu in the Library panel, click the Export
    Symbols option, choose Select All or some other
    option from the menu, and then click Export.

17
The Import Symbols dialog box
This figure shows the Import Symbols dialog box.
To open this from a Fireworks MX document, click
the Options menu in the Library panel and then
click Import Symbols. Locate the file to import.
You can select all symbols in the file or just
selected symbols.
18
Summary
  • In this lesson, you learned
  • How to add a reusable animation symbol to the
    Library panel.
  • To create animation by using frames.
  • To preview and edit animations by using onion
    skinning.
  • How to control the playback of frame animations.
  • How to automate the animation process with
    tweening.
  • How to export an animation process with tweening.
  • How to export an animation as an animated GIF
    file.
  • How to optimize your animation settings by using
    Export Preview.
  • How to import and export symbols for use in other
    files.
Write a Comment
User Comments (0)
About PowerShow.com