Title: What is animation
1(No Transcript)
2 3Animation is the illusion of motion created by
the consecutive display of images of static
elements. The word animation literally means
to give life to.
4- The persistence of vision
The persistence of vision is a principle that
states that either our brain or the retina of our
eyes temporarily retain the image of what we have
just seen. Without this principal, we would not
be able to witness the illusion of an unbroken
connection in a series of images.
5- The Origins of Animation
- In 1600 B.C Egyptian Pharaoh Rameses II built a
temple with 110 columns each decorated with a
painted figure of the goddess Isis. As a chariot
rode past, the figure would appear to move. - In 1878, Edward Muybridge became famous for using
multiple cameras to capture motion. His images
are still being used as reference by animators
today.
6- The Origins of Animation
- In 1906 James Stuart Blackton and Thomas Edison
Created Humorous Phases of Funny Faces. The
first combination of drawings and photography.
Blackton is considered the first to create
drawings that live thus giving life to a new
art form.
7 8- Categories of Animation
- Frame-Based traditional 2-D animation,
stop-motion animation.
9- Categories of Animation
- Frame-Based traditional 2-D animation,
stop-motion animation. - Key-Frame traditional 3-D animation, flash
animation, computer assisted animation.
10- Categories of Animation
- Frame-Based traditional 2-D animation,
stop-motion animation. - Key-Frame traditional 3-D animation, flash
animation, computer assisted animation. - Motion Capture (MoCap) Special effects, etc.
11Commonly referred to as traditional animation,
frame-based animation is a type of animation in
which the illusion of movement is created by
gradually changing the state of an image one
frame at a time. Popular films which exhibit the
use of frame-based animation include The Lion
King, The Nightmare before Christmas, Ghost in
the Shell, Raiders of the Lost Ark.
12- Frame-Based Animation 3 ways to animate
- Straight ahead - An animator starts an animation
at a particular point and then begins animating
the scene letting the drawing lead the way.
13- Frame-Based Animation 3 ways to animate
- Straight ahead - An animator starts an animation
at a particular point and then begins animating
the scene letting the drawing lead the way. - Pose to Pose An animator first creates the most
important drawings in the animations. These
drawings are known as keys. Keys are the
positions of the object in its most extreme
state. After all of the keys are created, the
animator then goes in and fills in with the rest
of the drawings. These additional drawings are
known as in-betweens.
14- Example of pose-to-pose animation.
15- Frame-Based Animation 3 ways to animate
- Straight ahead - An animator starts an animation
at a particular point and then begins animating
the scene letting the drawing lead the way. - Pose to Pose An animator first creates the most
important drawings in the animations. These
drawings are known as keys. Keys are the
positions of the object in its most extreme
state. After all of the keys are created, the
animator then goes in and fills in with the rest
of the drawings. These additional drawings are
known as in-betweens. - Combination of Straight ahead and Pose to Pose
This method allows the animator to animate
freely, while taking advantage of a structured
workflow.
16Commonly referred to as computer animation,
Key-frame animation is a type of animation in
which the animator creates keys in a way similar
to pose-to-pose animation. The computer then
calculates the difference between keys and moves
the object appropriately between keys. Popular
films which exhibit the use of key-frame
animation include Finding Nemo, Shrek, Jurassic
Park, Spirited Away.
17- Key-Frame Animation advantages and disadvantages
- Advantages
- the object to be animated need not be re-drawn
every frame. - Non-linear animation techniques allow for
greater control of the animation. - Advanced 3-D animation programs allow the
animator to produce highly realistic life-like
animations not possible with frame-based
animation techniques.
18- Key-Frame Animation advantages and disadvantages
- Advantages
- the object to be animated need not be re-drawn
every frame. - Non-linear animation techniques allow for
greater control of the animation. - Advanced 3-D animation programs allow the
animator to produce highly realistic life-like
animations not possible with frame-based
animation techniques. - Disadvantages
- Overcoming the computer like feel can be
rather difficult. - Organic animations such as water flowing,
clothing wrinkling, trees blowing in the wind,
etc. Can be quite difficult and even impossible
in some cases. - Computer animation requires that the animator
not only be good with a pencil, but good with a
keyboard as well.
19Commonly referred to as mocap, motion capture
animation is a type of animation in which the
information needed to create the final piece is
captured digitally in real-time with an actor
playing the role of the animated
character. Popular films which exhibit the use
of motion capture animation include King Kong,
The Polar Express, Final Fantasy The Spirits
Within
20- Advantages
- Fewer man hours to create an animation.
- Finer nuances of character behavior (a.k.a.
secondary movement) can be easily and quickly
captured. - Capable of capturing highly realistic human
movement.
21- Advantages
- Fewer man hours to create an animation.
- Finer nuances of character behavior (a.k.a.
secondary movement) can be easily and quickly
captured. - Capable of capturing highly realistic human
movement. - Disadvantages
- The equipment necessary is quite expensive and a
large dedicated studio space is often needed. - mocap also does not easily capture finer details
such as facial movement and finger movements.
These details would need to be added seprately. - Mocap works well for realistic human movement,
but lacks the personality that an animator can
bring to a scene.
22- What makes a good animator?
23- What makes a good animator?
- A good animator is
- 1. A good artist.
24- What makes a good animator?
- A good animator is
- A good artist.
- A good actor.
25- What makes a good animator?
- A good animator is
- A good artist.
- A good actor.
- A good observer.
26- What makes a good animator?
- A good animator is
- A good artist.
- A good actor.
- A good observer.
- Patient.
27- What makes a good animator?
- A good animator is
- A good artist.
- A good actor.
- A good observer.
- Patient.
- Open to accepting criticism.
28 29- Draw Draw Draw.
- Draw constantly. Grab a sketchbook and head to
the park. Sketch while watching T.V. and
relaxing. Sketch between classes. A good
animator is constantly working to improve his or
her drawing skills.
30- Draw Draw Draw.
- Draw constantly. Grab a sketchbook and head to
the park. Sketch while watching T.V. and
relaxing. Sketch between classes. A good
animator is constantly working to improve his or
her drawing skills. - 2. Start Small and simple.
- Many beginners make the mistake of trying to take
on to much at once. (elaborate sets and story,
etc.) Start small and simple. Concentrate on
just the animation, just the performance. Try
creating a mood through movement. Then, slowly
ease your way into more elaborate animations.
31- Take the time needed to completely pre-visualize
your animation BEFORE you begin work on the final
piece. - Storyboards, animatics, concept designs are all
very important and very necessary. These methods
of pre-visualization help an artist keep on track
with the original concept and also serve to
identify potential problems before they arise.
32- Take the time needed to completely pre-visualize
your animation BEFORE you begin work on the final
piece. - Storyboards, animatics, concept designs are all
very important and very necessary. These methods
of pre-visualization help an artist keep on track
with the original concept and also serve to
identify potential problems before they arise.
- A well built character makes the animation
process simple and enjoyable. - Build your characters carefully and accurately
before you begin animating. Take into
consideration the types of moment your character
will be undergoing. The last thing you want is
to interrupt the animation process by going back
to make changes to the character so as to fix an
issue that keeps you from moving forward in your
animation.
33- Before you begin animating, act out the scene
yourself. - It may seem silly, but acting out the scene
helps an animator get into the head of the
character. Recording the action is also helpful
in capturing the movement that the character will
be going through during the course of the
animation.
34- Before you begin animating, act out the scene
yourself. - It may seem silly, but acting out the scene
helps an animator get into the head of the
character. Recording the action is also helpful
in capturing the movement that the character will
be going through during the course of the
animation.
- Grab a mirror.
- One of the most useful tools to an animator is a
mirror. An artist uses a mirror to get an
accurate view of how the face moves when speaking
or emoting.
35- 7. Get rid of all distractions.
- Remove yourself from friends, T.V., loud music,
or any other possible distractions. An animator
works best when he can concentrate solely on the
task at hand.
36- 7. Get rid of all distractions.
- Remove yourself from friends, T.V., loud music,
or any other possible distractions. An animator
works best when he can concentrate solely on the
task at hand.
- Dont be afraid to rework your animation.
- An animation almost never works on the first
pass. It often takes many - passes at the same scene until it works just
right. Pixar animators are - usually expected to produce only 1-1/2 to 3
seconds of finished animation - a day.
37- 9. Watch a lot of T.V.
- Cartoons, Animated features, films, musicals,
etc. Watch a lot of T.V. And watch it actively.
Observe how characters move, why they move the
way they do, how external forces such as
gravity, and wind, influence how the character
moves. Study live action. Actors choose to
walk, talk, dress a certain way to emphasize
their characters personalities. Careful
observation of how others choose to work can help
make you a better animator.
- Save often.
- It is a common story. An artist is working hard
on an animation that has taken him days to get to
this point and then, without warning, the
computer crashes. His file is corrupted, and
days worth of work is gone in an instant.
38- The Animators Survival Kit by Richard
Williams - The Library of Congress Online.
- Wikipedia.org
- Wikimedia.org/commons
- animationarchive.org