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What is animation

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Title: What is animation


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  • What is animation?

3
  • What is animation?

Animation is the illusion of motion created by
the consecutive display of images of static
elements. The word animation literally means
to give life to.
4
  • The persistence of vision

The persistence of vision is a principle that
states that either our brain or the retina of our
eyes temporarily retain the image of what we have
just seen. Without this principal, we would not
be able to witness the illusion of an unbroken
connection in a series of images.
5
  • The Origins of Animation
  • In 1600 B.C Egyptian Pharaoh Rameses II built a
    temple with 110 columns each decorated with a
    painted figure of the goddess Isis. As a chariot
    rode past, the figure would appear to move.
  • In 1878, Edward Muybridge became famous for using
    multiple cameras to capture motion. His images
    are still being used as reference by animators
    today.

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  • The Origins of Animation
  • In 1906 James Stuart Blackton and Thomas Edison
    Created Humorous Phases of Funny Faces. The
    first combination of drawings and photography.
    Blackton is considered the first to create
    drawings that live thus giving life to a new
    art form.

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  • Categories of Animation

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  • Categories of Animation
  • Frame-Based traditional 2-D animation,
    stop-motion animation.

9
  • Categories of Animation
  • Frame-Based traditional 2-D animation,
    stop-motion animation.
  • Key-Frame traditional 3-D animation, flash
    animation, computer assisted animation.

10
  • Categories of Animation
  • Frame-Based traditional 2-D animation,
    stop-motion animation.
  • Key-Frame traditional 3-D animation, flash
    animation, computer assisted animation.
  • Motion Capture (MoCap) Special effects, etc.

11
  • Frame-Based Animation

Commonly referred to as traditional animation,
frame-based animation is a type of animation in
which the illusion of movement is created by
gradually changing the state of an image one
frame at a time. Popular films which exhibit the
use of frame-based animation include The Lion
King, The Nightmare before Christmas, Ghost in
the Shell, Raiders of the Lost Ark.
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  • Frame-Based Animation 3 ways to animate
  • Straight ahead - An animator starts an animation
    at a particular point and then begins animating
    the scene letting the drawing lead the way.

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  • Frame-Based Animation 3 ways to animate
  • Straight ahead - An animator starts an animation
    at a particular point and then begins animating
    the scene letting the drawing lead the way.
  • Pose to Pose An animator first creates the most
    important drawings in the animations. These
    drawings are known as keys. Keys are the
    positions of the object in its most extreme
    state. After all of the keys are created, the
    animator then goes in and fills in with the rest
    of the drawings. These additional drawings are
    known as in-betweens.

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  • Example of pose-to-pose animation.

15
  • Frame-Based Animation 3 ways to animate
  • Straight ahead - An animator starts an animation
    at a particular point and then begins animating
    the scene letting the drawing lead the way.
  • Pose to Pose An animator first creates the most
    important drawings in the animations. These
    drawings are known as keys. Keys are the
    positions of the object in its most extreme
    state. After all of the keys are created, the
    animator then goes in and fills in with the rest
    of the drawings. These additional drawings are
    known as in-betweens.
  • Combination of Straight ahead and Pose to Pose
    This method allows the animator to animate
    freely, while taking advantage of a structured
    workflow.

16
  • Key-Frame Animation

Commonly referred to as computer animation,
Key-frame animation is a type of animation in
which the animator creates keys in a way similar
to pose-to-pose animation. The computer then
calculates the difference between keys and moves
the object appropriately between keys. Popular
films which exhibit the use of key-frame
animation include Finding Nemo, Shrek, Jurassic
Park, Spirited Away.
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  • Key-Frame Animation advantages and disadvantages
  • Advantages
  • the object to be animated need not be re-drawn
    every frame.
  • Non-linear animation techniques allow for
    greater control of the animation.
  • Advanced 3-D animation programs allow the
    animator to produce highly realistic life-like
    animations not possible with frame-based
    animation techniques.

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  • Key-Frame Animation advantages and disadvantages
  • Advantages
  • the object to be animated need not be re-drawn
    every frame.
  • Non-linear animation techniques allow for
    greater control of the animation.
  • Advanced 3-D animation programs allow the
    animator to produce highly realistic life-like
    animations not possible with frame-based
    animation techniques.
  • Disadvantages
  • Overcoming the computer like feel can be
    rather difficult.
  • Organic animations such as water flowing,
    clothing wrinkling, trees blowing in the wind,
    etc. Can be quite difficult and even impossible
    in some cases.
  • Computer animation requires that the animator
    not only be good with a pencil, but good with a
    keyboard as well.

19
  • Motion Capture Animation

Commonly referred to as mocap, motion capture
animation is a type of animation in which the
information needed to create the final piece is
captured digitally in real-time with an actor
playing the role of the animated
character. Popular films which exhibit the use
of motion capture animation include King Kong,
The Polar Express, Final Fantasy The Spirits
Within
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  • To mocap or not to mocap
  • Advantages
  • Fewer man hours to create an animation.
  • Finer nuances of character behavior (a.k.a.
    secondary movement) can be easily and quickly
    captured.
  • Capable of capturing highly realistic human
    movement.

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  • To mocap or not to mocap
  • Advantages
  • Fewer man hours to create an animation.
  • Finer nuances of character behavior (a.k.a.
    secondary movement) can be easily and quickly
    captured.
  • Capable of capturing highly realistic human
    movement.
  • Disadvantages
  • The equipment necessary is quite expensive and a
    large dedicated studio space is often needed.
  • mocap also does not easily capture finer details
    such as facial movement and finger movements.
    These details would need to be added seprately.
  • Mocap works well for realistic human movement,
    but lacks the personality that an animator can
    bring to a scene.

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  • What makes a good animator?

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  • What makes a good animator?
  • A good animator is
  • 1. A good artist.

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  • What makes a good animator?
  • A good animator is
  • A good artist.
  • A good actor.

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  • What makes a good animator?
  • A good animator is
  • A good artist.
  • A good actor.
  • A good observer.

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  • What makes a good animator?
  • A good animator is
  • A good artist.
  • A good actor.
  • A good observer.
  • Patient.

27
  • What makes a good animator?
  • A good animator is
  • A good artist.
  • A good actor.
  • A good observer.
  • Patient.
  • Open to accepting criticism.

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  • Things to remember

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  • Things to remember
  • Draw Draw Draw.
  • Draw constantly. Grab a sketchbook and head to
    the park. Sketch while watching T.V. and
    relaxing. Sketch between classes. A good
    animator is constantly working to improve his or
    her drawing skills.

30
  • Things to remember
  • Draw Draw Draw.
  • Draw constantly. Grab a sketchbook and head to
    the park. Sketch while watching T.V. and
    relaxing. Sketch between classes. A good
    animator is constantly working to improve his or
    her drawing skills.
  • 2. Start Small and simple.
  • Many beginners make the mistake of trying to take
    on to much at once. (elaborate sets and story,
    etc.) Start small and simple. Concentrate on
    just the animation, just the performance. Try
    creating a mood through movement. Then, slowly
    ease your way into more elaborate animations.

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  • Things to remember
  • Take the time needed to completely pre-visualize
    your animation BEFORE you begin work on the final
    piece.
  • Storyboards, animatics, concept designs are all
    very important and very necessary. These methods
    of pre-visualization help an artist keep on track
    with the original concept and also serve to
    identify potential problems before they arise.

32
  • Things to remember
  • Take the time needed to completely pre-visualize
    your animation BEFORE you begin work on the final
    piece.
  • Storyboards, animatics, concept designs are all
    very important and very necessary. These methods
    of pre-visualization help an artist keep on track
    with the original concept and also serve to
    identify potential problems before they arise.
  • A well built character makes the animation
    process simple and enjoyable.
  • Build your characters carefully and accurately
    before you begin animating. Take into
    consideration the types of moment your character
    will be undergoing. The last thing you want is
    to interrupt the animation process by going back
    to make changes to the character so as to fix an
    issue that keeps you from moving forward in your
    animation.

33
  • Things to remember
  • Before you begin animating, act out the scene
    yourself.
  • It may seem silly, but acting out the scene
    helps an animator get into the head of the
    character. Recording the action is also helpful
    in capturing the movement that the character will
    be going through during the course of the
    animation.

34
  • Things to remember
  • Before you begin animating, act out the scene
    yourself.
  • It may seem silly, but acting out the scene
    helps an animator get into the head of the
    character. Recording the action is also helpful
    in capturing the movement that the character will
    be going through during the course of the
    animation.
  • Grab a mirror.
  • One of the most useful tools to an animator is a
    mirror. An artist uses a mirror to get an
    accurate view of how the face moves when speaking
    or emoting.

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  • Things to remember
  • 7. Get rid of all distractions.
  • Remove yourself from friends, T.V., loud music,
    or any other possible distractions. An animator
    works best when he can concentrate solely on the
    task at hand.

36
  • Things to remember
  • 7. Get rid of all distractions.
  • Remove yourself from friends, T.V., loud music,
    or any other possible distractions. An animator
    works best when he can concentrate solely on the
    task at hand.
  • Dont be afraid to rework your animation.
  • An animation almost never works on the first
    pass. It often takes many
  • passes at the same scene until it works just
    right. Pixar animators are
  • usually expected to produce only 1-1/2 to 3
    seconds of finished animation
  • a day.

37
  • Things to remember
  • 9. Watch a lot of T.V.
  • Cartoons, Animated features, films, musicals,
    etc. Watch a lot of T.V. And watch it actively.
    Observe how characters move, why they move the
    way they do, how external forces such as
    gravity, and wind, influence how the character
    moves. Study live action. Actors choose to
    walk, talk, dress a certain way to emphasize
    their characters personalities. Careful
    observation of how others choose to work can help
    make you a better animator.
  • Save often.
  • It is a common story. An artist is working hard
    on an animation that has taken him days to get to
    this point and then, without warning, the
    computer crashes. His file is corrupted, and
    days worth of work is gone in an instant.

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  • Sources
  • The Animators Survival Kit by Richard
    Williams
  • The Library of Congress Online.
  • Wikipedia.org
  • Wikimedia.org/commons
  • animationarchive.org
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