Fun - PowerPoint PPT Presentation

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Fun

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... games stop being fun? Stagnation. Obsolescence (new game ... The player will always be engaged in fun or interesting events. passively. interacting with them ... – PowerPoint PPT presentation

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Title: Fun


1
Fun
  • Some thoughts on Game Design Andrew Glassner

2
Why do games stop being fun?
3
Why do games stop being fun?
Stagnation Obsolescence (new game improves on old
) Plateau in skills Pacing or difficulty Why re
turn to a game Nostalgia Forgetting the bad thi
ngs Taking a break to think offline
4
Design to Achieve Flow
  • Pace difficulty
  • Allow control
  • Dont make things too hard
  • Dont make things too easy

5
Glassner
  • Avoid
  • Making it easy to cheat
  • People will always exploit bugs
  • Flight sim
  • Multiplayer sim
  • etc. etc.

6
Repetition
  • Make it easy for users to repeat things
  • Interactivity ! Participation
  • The raw count of mouse clicks is not a good
    measure of quality!
  • Not all actions taken by the user are desirable.
    Has to be fun.

7
Detail
  • Too much detail
  • Required actions overly detailed
  • Eg. Potions in Ultima Online
  • Under-detailed
  • Don't take control away from the user
  • "A game should offer the fastest and easiest
    possible way to do everything unless there is
    some entertaining or informative reason to
    prevent it."

8
Deception
  • Faulty scuba gauge

9
Deception
  • Faulty scuba gauge

Only discover by death Too severe, plus save gam
e often is the simple, tedious solution
10
Large-Scale Randomness
11
Multiple-Choice Conversations
12
Multiple-Choice Conversations
Probably OK between Non-Player Characters
Should have a realistic memory
13
Agency
  • "Don't trick players into providing a personality
    description."

14
Agency
  • "Don't trick players into providing a personality
    description."

This is reasonable for Role-Playing Games
The conflict is over first person vs. third
person play Information about the character is im
portant Cant play a role without knowing what th
e role is
15
Choices
  • Label them well
  • Dont keep them guessing

16
Complexity
  • Need to have picked up pencil 100 turns ago
  • Brick example need to click on 100 bricks to
    find the right one

17
Paste-On Interaction
  • Design the game and the UI together

18
Character Control
  • Don't take control of the user's character
  • Avoid "cut scenes"

19
Character Control
  • Don't take control of the user's character
  • Avoid "cut scenes"

Can use them as a reward Must have a plot require
ment Problem is primarily with first person agenc
y
20
Interactive Fiction
  • Respect for the player.
  • Player's time will never be wasted
  • Dont insult or deny her individuality,
    intelligence, or creativity
  • The player will always be engaged in fun or
    interesting events
  • passively
  • interacting with them
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