Content and Code Adaptation for Small-Device Computing - PowerPoint PPT Presentation

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Content and Code Adaptation for Small-Device Computing

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The University of Hong Kong. PDCAT 2003 ? Chengdu, China ... PDCAT03 (Chengdu, 8/03) 3. My Future Handheld ... PDCAT03 (Chengdu, 8/03) 5. Rich Computing. The ... – PowerPoint PPT presentation

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Title: Content and Code Adaptation for Small-Device Computing


1
Content and Code Adaptation for Small-Device
Computing
?fcmlau_at_csis.hku.hk
  • Francis C.M. Lau
  • Department of Computer Science Information
    Systems
  • The University of Hong Kong
  • PDCAT 2003 Chengdu, China

2
Popular Computing
  • 70s one computer, many users
  • 80s one computer, one user
  • 90s many (connected) computers, many users
    distributed computing
  • 21st Century many computers, one user
  • many computers, connected and disconnected, one
    user, many users ubiquitous computing

3
My Future Handheld
  • All in one phone, PDA, wallet, game console,
    remote terminal, ad-hoc networking
  • That means a lot of software big and fat!?
  • But what I really want is lean and thin and mean
  • Lean simple software which does only what I
    want
  • Thin thats all the space in my pocket
  • Mean affordable

4
Lean and Thin Computing
  • The (thin) client-server paradigm, works but in
    limited ways
  • Too thin a browser-only device, a remote
    terminal
  • Future devices are more powerful than just that

5
Rich Computing
  • The Internet as the big hard disk
  • Not just contents, but software come and go on
    demand
  • Pay-per-use subscription model
  • Browser plug-ins and Java applets not lean
    enough, and some require just too much resources
  • Software in terms of functionalities

6
Remember UNIX?
  • Small is beautiful
  • Make each program do one thing well
  • Choose portability over efficiency
  • Store data in flat ASCII files
  • Avoid captive user interfaces
  • Make every program a filter

7
UNIX Philosophy Applied
  • Small software components implementing single
    functionalities
  • Bigger functions runtime-composable from small
    components
  • Download on demand, and disposable
  • Standard formats and interfaces (eg. XML)
  • Shared GUI

8
Awareness and Adaptation
  • An intelligent supporting architecture
  • Aware of the come and go of mobile users
  • Choices of functions, depending on situation the
    location, the device, the user,
  • Fast reacting nearby proxy
  • Proxies united, within certain locality

9
The Edge is Getting Thicker
  • Person device middleware (proxies) Internet
  • The abstract cloud moves with the client
    personalized cuddleware, nomadic computing

Internet
proxies united
metropolis
client
10
Componentized Software
  • Executable code as puzzle pieces
  • Fast start, like contents
  • Software download pipelining first-come-first-ex
    ecute, the most needed functionalities first

11
Two HKU Projects
  • The Sparkle Project code adaptation
  • PDF document content adaptation system content
    adaptation
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