Title: Persuasive Technology
1Persuasive Technology
- Shan Jiang Tijana Milenkovic
2(No Transcript)
3Outline
- Introduction Definitions and Trends
- Types of persuasion
- The functional triad
- Computers as Tools
- Computers as Media
- Computers as Social Actors
- Credibility and Computers
- Credibility and World Wide Web
- Mobility and Connectivity
- Ethics of Persuasive Technology
- Looking forward
4Lets start!
- Introduction Definitions and Trends
- Types of persuasion
- The functional triad
- Computers as Tools
- Computers as Media
- Computers as Social Actors
- Credibility and Computers
- Credibility and World Wide Web
- Mobility and Connectivity
- Ethics of Persuasive Technology
- Looking forward
5Persuasive Technology - Definitions
- Captology is the study of Computers As Persuasive
Technology (CAPT-ology) - "Simply put, a persuasive computer is an
interactive technology that changes a person's
attitudes or behaviors or both. - Persuasion is "an attempt to shape, reinforce, or
change behaviors, feelings, or thoughts about an
issue, object, or action.
B.J. Fogg, founder of the field of Captology
B.J. Fogg
6A trend in interactive technology
7Next
- Introduction Definitions and Trends
- Types of persuasion
- The functional triad
- Computers as Tools
- Computers as Media
- Computers as Social Actors
- Credibility and Computers
- Credibility and World Wide Web
- Mobility and Connectivity
- Ethics of Persuasive Technology
- Looking forward
8Types of persuasion
- Macrosuasion approach where computing products
were created solely for the purpose of persuasion
- QuitSmoking
- Baby think it over
- HygieneGuard
- MetroNerd and Earth Dig it, but dig it
right - Alcohol 101 Plus
- Dole 5 A Day - Dole SuperKids
- Microsuasion approach where interactive
computing products were created for purposes
other than persuasion (e.g., productivity,
communication, entertainment), but they have
elements of persuasion built into the user
experience -
- E-Bay feedback system
- Dialogue box in Quicken
- Nagscreens in shareware
- Videogames
- Microsuasion is becoming more common in all
software products
9Next
- Introduction Definitions and Trends
- Types of persuasion
- The functional triad
- Computers as Tools
- Computers as Media
- Computers as Social Actors
- Credibility and Computers
- Credibility and World Wide Web
- Mobility and Connectivity
- Ethics of Persuasive Technology
- Looking forward
10The functional triad
- Examples
- Computer as tool - Baby Think It Over
- Computer as a medium - Alcohol 101 Plus
- Computer as social actor Pocket Pikachu
11Computers as Persuasive Tools
12Computers as Persuasive Tools
- Amazon.com one click shopping
13Computers as Persuasive Tools
14Computers as Persuasive Tools
- Chemical Scorecard
- E-commerce sites
15Computers as Persuasive Tools
16Computers as Persuasive Tools
- Heart rate monitor
- HelathyJump rope
17Computers as Persuasive Tools
- Hygiene Guard
- AutoWatch
- Rewarding through
- surveillance
18Computers as Persuasive Tools
- Operant conditioning
- uses rewards to
- shape behavior
- (training dog to do tricks)
- Telecycle
- Games
19Computers as Tools - Principles
- Reduction Using computing technology to reduce
complex behavior to simple tasks increases the
benefit/cost ratio of the behavior and influences
users to perform the behavior - Tunneling Using computer technology to guide
users through a process or experience provides
opportunities to persuade along the way - Tailoring Information provided by computing
technology will be more persuasive if it is
tailored to individuals needs, interests,
personality, usage context, or other factors
relevant to the individual - Suggestion - A computing technology will have
greater persuasive power if it offers suggestions
at opportune moments - Self-Monitoring Applying computing technology
for tracking performance or status helps people
to achieve predetermined goals or outcomes - Surveillance Applying computing technology to
observe others behavior increases the likelihood
of achieving a desired outcome - Conditioning - Computing technology can use
positive reinforcement to shape complex behavior
or transform existing behaviors into habits
20Computers as Media Simulation
- Computers can shape attitudes and behavior by
providing compelling simulated experiences (for
example, AOL gives trial membership on CD) - People often react to virtual experiences as if
they were real-world experiences - Types of simulations
- Cause and effect simulations (Cause and Effect)
- Environment simulations (Virtual Rehearsal and
Virtual Rewards) - Object simulations (Simulations in Real-World
Contexts)
21Cause-and-Effect Simulations
- They enable users to gain insight into likely
consequences of their attitudes or behaviors
users can explore and experiment in safe
environment, free of real-world consequences - Principle of Cause and Effect Simulation can
persuade people to change their attitudes or
behaviors by enabling them to observe immediately
the link between cause and effects - HIV Roulette A Cause-and-Effect Simulator
- Results are more in your face and harder to
ignore - Rocketts New School Learning Social Skills
- Game inspires girls to build qualities like
confidence, empathy - What guaranties that simulations are accurate?
- Bias is inevitable
22Environment Simulations
- Again, safe place to explore new behaviors
virtual environments are controllable user can
stop and continue experience at any time - Principle of Virtual Rehearsal Providing a
motivating simulated environment in which to
rehearse a behavior can enable people to change
their attitudes or behavior in the real world - Principle of Virtual Rewards Computer
simulation that reward target behaviors in the
virtual world, such as giving virtual rewards for
exercising, can influence people to perform the
target behavior more frequently and effectively
in the real world - Health and fitness industry - leaders in using
environment simulations to motivate and influence
people
23Environment Simulations
- LifeFitness VR Rowing Machine competing in a
virtual environment - Time pass more quickly and enjoyably
- Uses many of persuasive strategies feedback,
competition and rewards - The Tectrix VR Bike Pedaling to explore Virtual
Environment - As you work out on this device, you explore a
virtual world (tropical island, mountains, under
the sea), navigating by plane or snowmobile,
choosing whichever route you prefer - Multiplayer competition in a virtual world
- Managing Asthma in a Simulated Environment
- Click Healths Bronkie the Bronchiasaurus
- Using Simulation to Overcome Phobia
- Helping Doctors to Emphathize with Cancer
Patients - In My Steps
24Object Simulations
- Real-world simulation less dependent on
imagination make clear impact on everyday life - Principle of Simulations in Real-World Contexts
Portable simulation technologies designed for use
during everyday routines can highlight the impact
of certain behaviors and motivate behavior or
attitude change - Examples
- Baby Think it Over An Infant Simulator
- Used as part of many school programs
- Helps teenage girls understand how much attention
a baby requires - Drunk Driving Simulator
- Specialized Dodge Neon automobile simulates drunk
driving - Students first drive car in normal mode, and then
in drunk mode
25Computers as Social Actors
- Im going to kill you! Im going to kill you!
- Principle of Attractiveness - A computing
technology that is visually attractive to target
users is likely to be more persuasive as well - Principle of Similarity - People are more readily
persuaded by computing technology products that
are similar to themselves in some way - Principle of Praise - By offering praise (whether
it is sincere or not), via words, images,
symbols, or sounds, computing technology can lead
users to be more open to persuasion - Principle of Reciprocity - People will feel the
need to reciprocate when computing technology has
done a favor for them - Principle of Authority - Computing technology
that assumes roles of authority will have
enhanced powers of persuasion
26The functional triad
27Example - Persuasive Mirror
- Purpose To motivate individuals to have a
healthier lifestyle - Why mirror?
- Three working modes
- Progress representation - feedback on recent
behavior - (e.g. silhouette slimmer and younger for a
balanced meal, bigger and older for no meal or
junk food) - Behavior summary
- (statistics on good and bad behavior, areas
to improve) - A regular mirror
- (equivalent to switching the device off)
28Persuasive mirror (contd)
- It modifies the users reflection digitally to
cause specific reactions in the user, based on
the results of the user daily activity and
behavior - The mirror has no pre-encoded universal values
that it tries to impose on the user. It is the
user that configures the device in order to
receive daily assistance in achieving their goals - Persuasive Mirror can be seen as a persuasive
social actor using attractiveness, similarity,
reciprocity and authority visual suggestions, and
as a simulation media showing cause and effect,
virtual rewards, etc.
29(No Transcript)
30Next
- Introduction Definitions and Trends
- Types of persuasion
- The functional triad
- Computers as Tools
- Computers as Media
- Computers as Social Actors
- Credibility and Computers
- Credibility and World Wide Web
- Mobility and Connectivity
- Ethics of Persuasive Technology
- Looking forward