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Title: The Golden Age of Usability Ben Shneiderman bencs.umd.edu Director, HumanComputer Interaction Labora


1
The Golden Age of UsabilityBen Shneiderman
(ben_at_cs.umd.edu)Director, Human-Computer
Interaction Laboratory Professor, Department of
Computer ScienceMember, Institutes for Advanced
Computer Studies Systems ResearchUniversity
of Maryland, College Park, MD 20742
2
From Logic to Passion
3
From Academic to Political
4
Human-Computer Interaction Laboratory
Interdisciplinary research community -
Computer Science - Psychology - Library
and Information Services
(http//www.cs.umd.edu/hcil)
5
User Interface Design Goals
  • Cognitively comprehensible Consistent,
    predictable controllable
  • Affectively acceptable Mastery,
    satisfaction responsibility
  • NOT Confusion, frustration
    remorse

6
Design Issues
  • Input devices strategies
  • Keyboards, pointing devices, voice
  • Direct manipulation, menus, forms, commands
  • Output devices formats
  • Screens, windows, color, sound
  • Text, tables, graphics, instructions, messages,
    help
  • Communication Collaboration
  • Manuals, tutorials, training

(Designing the User Interface 3rd Edition)
www.aw.com/DTUI
7
Scientific Approach (beyond user friendly)
  • Specify users and tasks
  • Predict and measure
  • time to learn
  • speed of performance
  • rate of human errors
  • human retention over time
  • Assess subjective satisfaction
    (Questionnaire for User Interface Satisfaction)
  • Accommodate individual differences
  • Consider social, organizational cultural
    context

8
Commercial Practice - Usability Engineering
  • User-centered design processes
  • User and Task Analysis - Hackos and Redish
  • Contextual Design - Beyer and Holtzblatt
  • Participatory Design - Muller
  • LUCID Logical User Centered Interaction Design -
    Charlie
  • Guidelines documents and processes
  • Expert reviews and usability testing
  • User interface building tools

9
Logical User Centered Interaction Design
  • Design Methodology
  • Management strategy to highlight usability
    engineering
  • Processes, Deliverables, and Reviews
  • Stage 1 Develop Product Concept
  • Stage 2 Research Needs Analysis
  • Stage 3 Design Concepts Key Screen Prototype
  • Stage 4 Iterative Design Refinement
  • Stage 5 Implement Software
  • Stage 6 Provide Roll-Out Support
  • (Kreitzberg, Cognetics Corp, 1996,
    www.cognetics.com)

10
Information Visualization
  • The eye
  • the window of the soul,
  • is the principal means
  • by which the central sense
  • can most completely and
  • abundantly appreciate
  • the infinite works of nature.
  • Leonardo da Vinci
  • (1452 - 1519)

11
Information Visualization Using Vision to Think
  • Visual bandwidth is enormous
  • Human perceptual skills are remarkable
  • Trend, pattern, exception, gap, jump, outlier
  • Color, size, shape, movement, proximity
  • Human image storage is fast and vast
  • Opportunities
  • Spatial layouts window coordination
  • Information visualization
  • Scientific visualization and simulation
  • Telepresence and augmented reality
  • Virtual Environments

12
Information Visualization Design Principles
  • Direct manipulation strategies
  • Visual presentation of query components
  • Visual presentation of results
  • Rapid, incremental and reversible actions
  • Selection by pointing (not typing)
  • Immediate and continuous feedback
  • Reduces errors
  • Encourages exploration

13
Visual Information Seeking Mantra
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand
  • Overview, zoom filter, details-on-demand

14
LifeLines Personal Graphical Histories
  • Parallel lines color/size coded grouped in
    categories
  • Relationships among lines is viewable
  • Related documents are viewable on-demand
  • Zooming or hierarchical browsing allows
    focuscontext
  • Examples
  • Youth histories medical records
  • Personal resumes, student records performance
    reviews
  • Challenges
  • Aggregation alerts Overview detail
    views
  • Easy import export
  • www.cs.umd.edu/hcil/Research/1997/patientrecord.ht
    ml

15
Its Time to Get Angry About the Quality of
User Interfaces
16
The Problem
  • Computing and information systems are too
    difficult to install, learn, and use.
  • Poor designs, system failures, user confusion,
    errors, and network delays are a national
    problem.
  • User frustration and failure are a threat to the
    economy, safety and health
  • Privacy and security abuses impede electronic
    commerce and medical informatics

17
Proposal White House Conference on Usability
  • Fall 1998
  • Include
  • industry leaders
  • government policy makers
  • academic researchers
  • Establish Goals
  • Call for Action

18
Thomas Jefferson (1743-1826)
  • "The diffusion of information... I deem one of
    the essential principles of our government"
    --1st Inaugural Address, 1801.

19
National Goals
  • To ensure that all Americans have access to and
    can use online information, communication,
    entertainment, and services.
  • To offer safe and reliable designs for
    life-critical applications in medical,
    transportation, disaster relief, and military
    systems.
  • To facilitate the growth of electronic commerce
    and medical informatics by ensuring privacy and
    security.

20
National Goals
  • To support education, medicine, office
    automation, manufacturing, and other applications
    by ensuring comprehensibility through consistent,
    predictable, and controllable user interfaces.
  • To raise the level of computer user mastery,
    satisfaction, and responsibility.

21
Actions Government, Industry Academia
  • Raise the importance of and expectations for
    usability and quality in system design.
  • Encourage industry to voluntarily develop
    strategies to ensure, measure, and warrant
    usability and high quality.
  • Develop non-governmental consumer agencies to
    evaluate and endorse products.

22
Actions Government, Industry Academia
  • Require professional certification for designers
    and system architects
  • Prescribe Societal Impact Statements with open
    discussion in the early stages for new public
    infrastructure systems.
  • Encourage state education authorities to set
    goals for technology integration in K-12
    curricula.

23
Actions Government, Industry Academia
  • Train teachers in computing skills and
    information technology use in education.
  • Increase support for research and education in
    human-computer interaction.
  • Give awards for best products and processes.

24
Closing Philosophy
  • How do we use the power of technology
  • without adapting to it so completely
  • that we ourselves behave like machines,
  • lost in the levers and cogs,
  • lonesome for the love of life,
  • hungry for the thrill of directly
  • experiencing the vivid intensity of the
  • ever-changing moment.
  • Al Gore, Earth in the Balance, 1992

25
Human-Computer Interaction Laboratory
www.cs.umd.edu/hcil
26
For More Information
  • Visit the HCIL website for 140 papers info on
    videos http//www.cs.umd.edu/hcil
  • See Chapter 15 on Info Visualization
    Shneiderman, B., Designing the User Interface
    Strategies for Effective Human-Computer
    Interaction Third Edition (1998)
    http//www.aw.com/DTUI
  • Look for our new book of readings Card, S.,
    Mackinlay, J., and Shneiderman, B.
    Information Visualization Using Vision to Think
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