Title: Animation
1Animation
- Presented By Timothy Chan
2Outline
- Principles of Traditional Animation Applied to
Computer Animation (Lasseter, 1987) - Animation Can it facilitate? (Tversky and
Morrison, 2002) - On Creating Animated Presentations (Zongker and
Salesin, 2003)
3Overview Traditional Animation
- Early 2D Animation Used traditional techniques
- Early 3D Animation Neglected traditional
techniques. - Understanding the 11 Fundamental principles of
traditional animation techniques is essential to
producing good computer animation.
41. Squash and Stretch
- Teaches basic mechanics of animation.
- Defines rigidity of material.
- Important in facial animation.
5Squash and Stretch Cont.
- Can relieve the disturbing effect of strobing.
62. Timing and Motion
- Gives meaning to movement.
- Proper timing is critical to making ideas
readable. -
- Examples
- Timing tiny characters move quicker than larger
ones. - Motion can define weights of objects.
7Heavy vs. Light Objects
83. Anticipation
- Preparation for an action
94. Staging
- A clear presentation of an idea.
105. Follow Through and Overlapping Action
- 1. Follow Through
- Termination part of an action.
- 2. Overlapping Action
- Starting a second action before the first has
completed.
116. Straight Ahead Action and Pose-to-Pose Action
- 1. Straight Ahead
- Animator start from first drawing in the scene
and draw all subsequent frames until the end of
scene.
2. Pose-to-Pose Animator plans actions, draws a
sequence of poses, in between frames etc.
127. Slow in and Out
- Spacing of inbetween frames to achieve subtlety
of timing and movement.
- 3d keyframe comp. Systems uses spline
interpolation to control the path of an object. - Has tendency to overshoot at extremes (small of
frames).
138. Arcs
- Visual path of action for natural movement.
- Makes animation much smoother and less stiff than
a straight line.
149. Exaggeration
- Accentuating the essence of an idea via the
design and the action. - Needs to be used carefully.
1510. Secondary Action
- Action that results directly from another action.
- Used to increase the complexity and interest of
a scene.
1611. Appeal
- Refers to what an audience would like to see.
- Character cannot be too simple (boring) or too
complex.
- Examples
- Avoid mirror symmetry, assymmetry is interesting.
17What techniques used for Wally B.?
18What do you think Wally Bs going to do?
19The Action Zooooooooooommmm!
20Termination Poof! Hes gone!
21Role of Personality
- Animators first goal is to entertain.
- Success of animation lies in the personality of
the characters.
Conclusion Hardware/Software are simply not
enough, these principles are just as important
tools too.
22Critique
- PROs
- Clear and concepts explained well with pictures
and examples.
- CONs
- Need more examples on bad animation
- What really makes good vs bad animation? Need to
make a better one on one comparison. - Personality section is it necessary?
23Outline
- Principles of Traditional Animation Applied to
Computer Animation. - Animation Can it facilitate?
- On Creating Animated Presentations
24Overview
- Graphics have many advantages.
- What makes graphics effective ?
- 1. Congruence Principle
- 2. Apprehension Principle
- Can Animation facilitate?
25Advantage Graphics
- Help in communication.
- May save words by showing things that would
otherwise need many. - Externalize internal knowledge
- I. Reduces the burden on memory and processing
by off-loading. - II. Makes underlying structures and processes
transparent. - 4. Used carefully can facilitate
comprehension, learning, memory, communication
and inference
- Graphics are not always effective. (text vs
graphics)
26Criteria 1 Congruence Principle
- The structure and content of the external
representation should correspond to the desired
structure and content of the internal
representation.
27Animation
- By Congruence Principle should be natural way
for conveying concepts of change, just as space
in graphics is a natural for conveying actual
space. - Appear to be effective for expressing processes
ie. Weather patterns, circuit diagrams, or
circulatory systems etc. - Compelling and attractive
28Evaluating Animation
- Needs to be compared to graphics that do not
change with time, as it is change with time that
animation adds. - How well does animation teach complex systems
mechanical, biological, physical, and
operational.
29Selective Review of Research on Animation
30Incomparable Content in Static and Animated
Graphics
- Examples
- Circulatory system (Large et al., 1996) -
animated had blood pathways - Electronic Circuit (Park and Gittelman 1992) -
animated showed fine structure. - Pythagorean theorem (Thompson and Riding, 1990) -
paper graphic equivalent to discrete animation,
but not equivalent to continuous animation.
31Incomparable Procedures In Static and Animated
Graphics.
- Interactivity versus Animation
- Prediction versus Animation
- Why the confusion?
- Success of animation due to advantages of extra
information conveyed, rather than animation of
the information. - Animation is attractive and exciting.
32Criteria 2Apprehension Principle
- The structure and content of the external
representation should be readily and accurately
perceived and comprehended.
33Why Do Animations Fail?
- Animations may be hard to perceive.
- Animations may be comprehended discretely.
- Not universally preferred and often require
expertise for understanding.
34Conclusions and Implications
- Many apparent successes turn out not to be
successes. - Congruence and Apprehension Principles.
- Interactivity may be key to overcome animations
drawbacks. - Animation must be used with care.
35Crtitique
- PROs
- Good overview of where animation research is.
- Clearly written.
- Well supported claims.
- CONs
- No figures!
- Too many examples were vaguely explained.
36Outline
- Principles of Traditional Animation Applied to
Computer Animation. - Animation Can it facilitate?
- On Creating Animated Presentations
37Overview
- Microsoft estimates 30 million ppt presentations
are made everyday - Animation could improve them.
- PPT is essentially static in nature.
- Examine how meaningful animations can be created
to improve live presentations.
38Authoring Principles for Animations for
Presentations
- Use parameterization at all levels of the system.
- Treat animations as models - animations are
treated as parameterized models that have a
single parameter time. - Build slides hierarchically
39 Example of Parameterization
40- Implemented as a set of libraries in Python.
- Users have access to complete, general-purpose
programming language. - A collection of drawing objects.
41Three Major Drawing Objects
- Parameterized diagrams - functions that draw
objects and are redrawn each time it is executed.
- Animation Objects - One scalar parameter and
provides mapping to a set of other drawing
objects to be invoked. - Interactive Objects - same as animated objects
except can be edited while being played.
42Example of Parameterization
43Test Harness
44Example of Animation Script
Animation Test Harness
45Interactive Controllers
- Similar to animation script.
- Instead of function that creates all of the
animation, controller is implemented as a class - Contains set of drawing objects and timelines for
controlling their prameters. - Various methods called edit timelines while
animations is being played in response to user
input events.
46Animation Principles for Presentations.
- Make all movement meaningful
- Avoid instantaneous changes
- Reinforce structure with transitions
- Create a large virtual canvas
- Smoothly expand and compress detail
47Animation Principles for Presentations cont.
- 6. Manage complexity through overlays
- Do one thing at a time.
- Reinforce animation with narration.
- Distinguish dynamics from transitions.
48Comparing to Presentation Software
- PowerPoint vs Slithy
- WYSIWG
- Difficult to do complex animations resort to
videos. - Built with animations in mind.
- Script to describe animation.
CounterPoint vs Slithy Focused on using animated
navigation between slides to convey the structure
of the presentation.
49Comparing to Animation Software
- Menv
- Algorithm animation
- Alice
- Flash
- Overall, SLITHY provides much more flexibility
and ease for animations for presentations.
50Future Work and Conclusion
- Still need to find an animated presentation tool
that is both very general and easy to use. - Presented ideas provide useful steps at creating
and experiencing more informative and exciting
presentations.
51Critique
- CONs
- Presented Animation Principles are not supported.
- Evaluation is based on personal experience, there
is no user-case studies. - Software requires an expert level of a a user.
- PROs
- Presents a somewhat novel problem in todays
presentations. - Interesting views on what makes a good animation
in presentations. - Good implementation details.
52Questions?
53Thats All Folks!
54In Action