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Sedas dadast depfae

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The designer must understand the requirements of the product. looking at similar products ... You may fashion the jug with clay ... – PowerPoint PPT presentation

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Title: Sedas dadast depfae


1
S?ed?asµ?? d?ad?ast???? d?ep?fa?e???
  • ?as???? ?????e?

2
?? e??a? t? design
  • Design
  • Finding the right physical components of a
    physical structure
  • A goal directed problem-solving activity
  • Simulating what we want to make (or do) before
    we make (or do) it as many times as may be
    necessary to feel confident in the final result
  • The imaginative jump from present facts to
    future possibilities
  • A creative activity it involves bringing into
    being something new and useful that has not
    existed previously
  • Jones, 1981, p.8

3
???e? ?? ßas???? d?ad??as?e?
  • Fundamentals two major activities need to be
    undertaken
  • The designer must understand the requirements of
    the product
  • looking at similar products
  • discussing the needs of the people who will use
    the product
  • analysing any existing systems to discover the
    problems with current designs
  • Must develop the product
  • Producing a variety of representations until a
    suitable artefact is produced

4
???d?a??af?? s?ed?asµ??
  • Requirements for design
  • Example if you think to develop a pottery jug,
    you would first determine the requirements by
    critically examining other jugs and analysing the
    intended users needs and abilities?
  • Identify three likely requirements for the jug
  • An ability to hold liquids
  • It should be light enough for its intended users
    to lift and carry
  • It should be capable of pouring liquid

5
???d?a??af?? s?ed?asµ??
  • Requirements for design (continues)
  • Example continues
  • When the requirements are understood
  • you may sketch several different shapes
  • You may fashion the jug with clay
  • You may find problems with your design e.g. the
    jug is too heavy and have an inadequate pouring
    mechanism
  • With this process you learn that your design does
    not meet the requirements
  • You refine your understanding of requirements
  • You refine your design

6
The process of interaction design design
  • Representations for design can be formal or
    informal, precise or vague and may be used for
    different purposes within the overall design
    activity
  • For complex artefacts a range of representations
    is required, or models
  • Model is a representation for something
    constructed and used for a particular purpose
  • A good model must be accurate enough to reflect
    the features of the system being modelled, but
    simple enough to avoid confusions
  • A good model adopts a style of presentation that
    is suitable for its purpose

7
? d?ad??as?a t?? d?ad?ast???? s?ed?asµ??
  • 4 basic activities are involved in interaction
    design
  • Identifying needs and establish requirements
  • Developing alternative designs that meet those
    requirements
  • Building interactive versions of the designs so
    that they can be communicated and assessed
  • Evaluating what is being built throughout the
    process

8
?a?a?t???st??? t?? d?ad?ast???? s?ed?asµ??
  • 3 key characteristics of the interaction design
    process
  • Focus on user - users should be involved through
    the development of the project
  • Specific usability and user experience goals
    should be identified, clearly documented, and
    agreed upon at the beginning of the project
  • Iteration through the four activities is
    inevitable

9
????? e??a? ? ???st??
  • Who the users are?
  • What the users want to achieve?
  • Who we consult to find out user requirements?
  • Those who interact directly with the product to
    achieve a task
  • Primary frequent hands-on users of the system
  • Secondary occasional users or those who use the
    system through and intermediary
  • Tertiary those affected by the introduction of
    the system or who will influence its purchase

10
????? e??a? ? ???st??
  • Physical characteristics
  • Cultural diversity

11
Reading
  • Chapter 6 J., Preece, Y., Rogers H., Sharp
    (2002) Interaction Design, beyond human computer
    interaction, Wiley, 2002, ISBN 0471492787
  • Chapter 17 18 J., Preece, Y. Rogers, H.
    Sharp, D. Benyon, S. Holland, T. Carey (1994)
    Human-Computer Interaction, Addison-Wesley, 1994,
    ISBN 0201627698
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