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Display Design and HCI

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Identify several performance parameters that help you to tell if you have met your goals. ... Number of near misses (runway incursions, etc.) Count number of accidents ... – PowerPoint PPT presentation

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Title: Display Design and HCI


1
Display Design and HCI
  • IE 5511 Human Factors

2
Projects
  • I want you to
  • Identify several performance parameters that help
    you to tell if you have met your goals.
  • Identify a method by which you will measure these
    performance parameters. What activities,
    procedures would you follow, specifically?
  • Plan an evaluation experiment to compare before
    and after, or to compare design alternatives.
  • To accomplish this assignment may be useful to
    look ahead to assignment 3 start to consider
    alternative designs. How would you measure those
    alternative designs?

3
Examples of performance parameters
  • Example 1 Intelligent traffic gap display
  • Performance parameters
  • average wait time at intersection,
  • perceived mental workload for drivers,
  • number of (simulated) crashes,
  • estimated fatalities and injuries.
  • How can you measure these things? You may want
    to use inexpensive, low fidelity methods at the
    start of the work, and more time consuming or
    costly, high-fidelity methods at the end.

4
Examples of performance parameters
  • Example 2 Change the check-in process for
    patients at a clinic to improve patient thru-put,
    improve patient and staff experience.
  • What are relevant performance parameters?
  • How would you measure them? (formative and
    summative)?

5
Projects
  • Formative evaluation inexpensive, low fidelity,
    early feedback.
  • Summative evaluation more expensive, higher
    fidelity, later and final feedback.

6
Projects
  • Goals and performance parameters should be
    directly related performance parameters are
    used to measure progress on goals.
  • The challenge is that some goals are
  • Hard to quantify (quality),
  • Difficult or unethical to measure directly
    (accident and death rate),
  • Prohibitively expensive to set up a test
    situation (what is material handling time in my
    new factory layout?)

7
Examples
  • Goal
  • Reduce time
  • Increase quality
  • Increase safety
  • Performance Parameters
  • Time to perform task
  • Number of rejects
  • Customer satisfaction
  • Lifting index (LI)
  • Number of near misses (runway incursions, etc.)
  • Count number of accidents
  • Count number of patient deaths.

8
Projects
  • Hard data showing the difference between the old
    and the new goes much further than opinion in
  • Selling your project,
  • Making a convincing argument that your approach
    is a good one.

9
Projects
  • Make sure your performance parameters measure
    things relevant to your most important goals.
  • Think about what is the best way to measure your
    performance parameters in your re-designed
    situation
  • Will you build the real thing?
  • Build a paper, or cardboard prototype?
  • A computer mock-up?
  • Use a simulation?

10
Why are Display design and HCI important?Example
1 Power Plant Emergency Scenario
  • A power plant operator is monitoring the plant
    from the control room
  • An alarm sounds
  • Many warning tiles are lit up, but no pattern
    is apparent.
  • Gauges (below warning tiles) show no pattern.
    Some are out of range. But not clear how gauges
    connect to warning tiles.
  • Manual shows clear flow diagram of plant
  • Page on warning lights in separate place at back
    of manual,
  • Emergency procedures are found on yet another
    page.
  • Operator gives up and shuts down whole plant!!
    Very costly.

11
Challenges
  • Operator must try to integrate 5 separate sources
    of information warning tiles, gauges, 3
    different parts of the manual.
  • The displays did not help the operator to
    interpret or integrate complex information.
  • How might you change the design or the system,
    equipment, process or environment to improve
    safety and reduce the probability of error?

12
Displays
  • Artifacts designed to support
  • Perception of relevant system variables
    (situation awareness SA)
  • Facilitate further processing of information
  • Facilitate formation of task and context
    appropriate abstractions and concepts
  • Facilitate integration of information

13
Types of Displays
  • A display does not have to be associated with a
    computer (example speedometer on car, knob on
    gas stove position shows current setting).
  • A display can be static e.g. road signs
  • Displays may be visual, auditory, haptic (touch),
    etc. Examples
  • Visual Flashing light on ambulance,
  • Auditory siren on ambulance,
  • Haptic cell phone in vibrate mode.
  • Smell Odor-rama in movie theater with scratch
    and sniff card.

14
Designing Displays
  • First steps are
  • Identify task
  • Identify goals
  • Perform a detailed information analysis

15
Principles of Display Design (grounded in
strengths and weaknesses of human information
processing)
  • Perception
  • Make displays legible/audible
  • Avoid absolute judgment limits
  • Facilitate top-down processing by providing
    context
  • Use redundancy to reduce errors display in
    several forms.
  • Discriminability make options easy to distinguish
  • Mental Models
  • Pictorial realism displays should look like the
    variables they represent.
  • Principle of moving parts elements of display
    should move in a way compatible to users mental
    model

16
Principles of Display Design
  • Attention
  • Minimize information access cost, particularly
    when information must be integrated,
  • Proximity compatibility two sources of info that
    must be integrated must be made close and/or
    compatible.
  • Principle of multiple resources can be helpful
    to use multiple sensory channels
  • Memory
  • Use external (usually visual) memory aids to
    reduce load on STM.
  • Aid people in predicting future events, so they
    may be proactive, rather then reactive.
  • Consistency.

17
Why are Display design and HCI important?Example
2 Radiation Therapy (true story)
  • Goal deliver two short burst of low power
    radiation to patient.
  • Nurse uses radiation therapy machine from remote
    location.
  • Video, auditory monitoring broken
  • Nurse makes mistake in entering command, x sets
    machine to high-power (but it is OK no
    radiation delivered yet.)
  • Nurse edits command. Changes to e low power.
    Software shows change. However, due to software
    error, settings on machine are not changed.
  • Nurse delivers first dose of radiation. Patient
    screams. Nurse cannot hear that wrong does was
    delivered.
  • Nurse delivers second dose.
  • 4 weeks later patient dies of radiation sickness.

18
Aspects of HCI
  • Hardware design Computer screen? Immersive
    environment? Pointing devices?
  • Function design what does the software or thing
    do?
  • Interface design information and format provided
    by computers, control mechanisms for providing
    information to computer,
  • Interaction design when and why does the user
    use, request or give information to the tool?
    (Relationship of tool and work process)

19
HCI a type of human factors
Motivation Incentives/rewards
Organizational structure
Work Process
Work environment
Tools (DSSs, software, etc.)
20
Bad HCI can result in
  • High error rate
  • Confusion, panic, boredom, frustration
  • Wasted time, mental effort
  • Abandonment of tools,
  • Misuse of the system
  • Inefficient work-arounds, i.e. changes in work
    process.
  • Accidents
  • Death

21
Software Design Cycle
  • Understand
  • Design
  • Evaluate
  • What makes a design process a user centered
    design process?
  • Is e-mailing users periodically with design
    updates sufficient?

22
The Design Process for a DSS Human Centered
Design
A typical spiral design process
Prototype Testing
Prototype Construction
Requirements Gathering
Final Performance Evaluation or Comparison
Design Specification
Design Review
23
Participatory Design
  • Incorporating users as members of the design team
  • Users have some degree of control over design
    decisions, in other words users have more than an
    advisory capacity.
  • Caveat a different set of users must be brought
    in for user testing.

24
Understand System and User Characteristics
  • What balance of factors are important in a given
    system?
  • Ease of learning
  • Ease of use, reductions in users time spent,
  • Performance in terms of decision and patient
    health outcome,
  • Error rate/accuracy
  • Functionality, flexibility in range of tasks to
    which system can be applied

25
Factors impacting what system properties will be
important
  • Frequency of task performance
  • Mandatory vs. discretionary use
  • Life-criticality of the task
  • Knowledge level of users familiarity with system
  • Familiarity with task domain
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