Title: Display Design and HCI
1Display Design and HCI
2Projects
- I want you to
- Identify several performance parameters that help
you to tell if you have met your goals. - Identify a method by which you will measure these
performance parameters. What activities,
procedures would you follow, specifically? - Plan an evaluation experiment to compare before
and after, or to compare design alternatives. - To accomplish this assignment may be useful to
look ahead to assignment 3 start to consider
alternative designs. How would you measure those
alternative designs?
3Examples of performance parameters
- Example 1 Intelligent traffic gap display
- Performance parameters
- average wait time at intersection,
- perceived mental workload for drivers,
- number of (simulated) crashes,
- estimated fatalities and injuries.
- How can you measure these things? You may want
to use inexpensive, low fidelity methods at the
start of the work, and more time consuming or
costly, high-fidelity methods at the end.
4Examples of performance parameters
- Example 2 Change the check-in process for
patients at a clinic to improve patient thru-put,
improve patient and staff experience. - What are relevant performance parameters?
- How would you measure them? (formative and
summative)?
5Projects
- Formative evaluation inexpensive, low fidelity,
early feedback. - Summative evaluation more expensive, higher
fidelity, later and final feedback.
6Projects
- Goals and performance parameters should be
directly related performance parameters are
used to measure progress on goals. - The challenge is that some goals are
- Hard to quantify (quality),
- Difficult or unethical to measure directly
(accident and death rate), - Prohibitively expensive to set up a test
situation (what is material handling time in my
new factory layout?)
7Examples
- Goal
- Reduce time
- Increase quality
- Increase safety
- Performance Parameters
- Time to perform task
- Number of rejects
- Customer satisfaction
- Lifting index (LI)
- Number of near misses (runway incursions, etc.)
- Count number of accidents
- Count number of patient deaths.
8Projects
- Hard data showing the difference between the old
and the new goes much further than opinion in - Selling your project,
- Making a convincing argument that your approach
is a good one.
9Projects
- Make sure your performance parameters measure
things relevant to your most important goals. - Think about what is the best way to measure your
performance parameters in your re-designed
situation - Will you build the real thing?
- Build a paper, or cardboard prototype?
- A computer mock-up?
- Use a simulation?
10Why are Display design and HCI important?Example
1 Power Plant Emergency Scenario
- A power plant operator is monitoring the plant
from the control room - An alarm sounds
- Many warning tiles are lit up, but no pattern
is apparent. - Gauges (below warning tiles) show no pattern.
Some are out of range. But not clear how gauges
connect to warning tiles. - Manual shows clear flow diagram of plant
- Page on warning lights in separate place at back
of manual, - Emergency procedures are found on yet another
page. - Operator gives up and shuts down whole plant!!
Very costly.
11Challenges
- Operator must try to integrate 5 separate sources
of information warning tiles, gauges, 3
different parts of the manual. - The displays did not help the operator to
interpret or integrate complex information. - How might you change the design or the system,
equipment, process or environment to improve
safety and reduce the probability of error?
12Displays
- Artifacts designed to support
- Perception of relevant system variables
(situation awareness SA) - Facilitate further processing of information
- Facilitate formation of task and context
appropriate abstractions and concepts - Facilitate integration of information
13Types of Displays
- A display does not have to be associated with a
computer (example speedometer on car, knob on
gas stove position shows current setting). - A display can be static e.g. road signs
- Displays may be visual, auditory, haptic (touch),
etc. Examples - Visual Flashing light on ambulance,
- Auditory siren on ambulance,
- Haptic cell phone in vibrate mode.
- Smell Odor-rama in movie theater with scratch
and sniff card.
14Designing Displays
- First steps are
- Identify task
- Identify goals
- Perform a detailed information analysis
15Principles of Display Design (grounded in
strengths and weaknesses of human information
processing)
- Perception
- Make displays legible/audible
- Avoid absolute judgment limits
- Facilitate top-down processing by providing
context - Use redundancy to reduce errors display in
several forms. - Discriminability make options easy to distinguish
- Mental Models
- Pictorial realism displays should look like the
variables they represent. - Principle of moving parts elements of display
should move in a way compatible to users mental
model
16Principles of Display Design
- Attention
- Minimize information access cost, particularly
when information must be integrated, - Proximity compatibility two sources of info that
must be integrated must be made close and/or
compatible. - Principle of multiple resources can be helpful
to use multiple sensory channels
- Memory
- Use external (usually visual) memory aids to
reduce load on STM. - Aid people in predicting future events, so they
may be proactive, rather then reactive. - Consistency.
17Why are Display design and HCI important?Example
2 Radiation Therapy (true story)
- Goal deliver two short burst of low power
radiation to patient. - Nurse uses radiation therapy machine from remote
location. - Video, auditory monitoring broken
- Nurse makes mistake in entering command, x sets
machine to high-power (but it is OK no
radiation delivered yet.) - Nurse edits command. Changes to e low power.
Software shows change. However, due to software
error, settings on machine are not changed. - Nurse delivers first dose of radiation. Patient
screams. Nurse cannot hear that wrong does was
delivered. - Nurse delivers second dose.
- 4 weeks later patient dies of radiation sickness.
18Aspects of HCI
- Hardware design Computer screen? Immersive
environment? Pointing devices? - Function design what does the software or thing
do? - Interface design information and format provided
by computers, control mechanisms for providing
information to computer, - Interaction design when and why does the user
use, request or give information to the tool?
(Relationship of tool and work process)
19HCI a type of human factors
Motivation Incentives/rewards
Organizational structure
Work Process
Work environment
Tools (DSSs, software, etc.)
20Bad HCI can result in
- High error rate
- Confusion, panic, boredom, frustration
- Wasted time, mental effort
- Abandonment of tools,
- Misuse of the system
- Inefficient work-arounds, i.e. changes in work
process. - Accidents
- Death
21Software Design Cycle
- Understand
- Design
- Evaluate
- What makes a design process a user centered
design process? - Is e-mailing users periodically with design
updates sufficient?
22The Design Process for a DSS Human Centered
Design
A typical spiral design process
Prototype Testing
Prototype Construction
Requirements Gathering
Final Performance Evaluation or Comparison
Design Specification
Design Review
23Participatory Design
- Incorporating users as members of the design team
- Users have some degree of control over design
decisions, in other words users have more than an
advisory capacity. - Caveat a different set of users must be brought
in for user testing.
24Understand System and User Characteristics
- What balance of factors are important in a given
system? - Ease of learning
- Ease of use, reductions in users time spent,
- Performance in terms of decision and patient
health outcome, - Error rate/accuracy
- Functionality, flexibility in range of tasks to
which system can be applied
25Factors impacting what system properties will be
important
- Frequency of task performance
- Mandatory vs. discretionary use
- Life-criticality of the task
- Knowledge level of users familiarity with system
- Familiarity with task domain