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Aesthetic Computing and Shape Chapter 14

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Title: Aesthetic Computing and Shape Chapter 14


1
Aesthetic Computing and Shape (Chapter 14)
  • John Nichols, Beau Hollis, Jay DiVilbiss

2
Overview
  • Gestalt Principles
  • Mathematical representation of structure Medial
    Axis
  • Shock Scaffolding

3
The Beauty of Shape
  • The human face What constitutes beauty?
  • The nose of a Nefertiti or David?
  • Eyes The round pattern of the iris, with its
    varying, yet repetitive set of colored patches?
  • These can be beautiful, but what of the face as a
    whole?

4
The Beauty of Shape
  • Beautiful eyes can look funny if their
    interdistance is too large or too small, with
    respect to the remaining overall figure,
    especially the nose.
  • Same rationale could be applied to the lips,
    ears, etc.
  • The juxtaposition of elements and their
    relationships with one another account for
    passing or failing the test of beauty in the
    eyes of humans.

5
The Whole Package
  • e.g. Jessica Simpson
  • The same idea can be applied to most pictures
    registered by the brain photograph, painting,
    drawing, etc.
  • Psychologists and art historians have long
    attempted to objectify the beauty of shape in
    order to provide physical theories for analyzing
    human perception and works of art.
  • This lead to the Gestalt Theory.

6
Gestalt Psychology
  • founded by Max Wertheimer (1880 1943)
  • Was, to some extent, a rebellion against the
    molecularism of Wundts program for psychology of
    the time.
  • Gestalt means a unified or meaningful whole.
  • Shift the focus of psychological study from parts
    to whole.
  • Since the late 1800s, Gestalt Psychologists
    noticed that the human eye is sensitive to
    illusory patterns, creating paths of
    relationships where there is no signal (e.g.
    optical illusions).

7
1.) Figure and Ground
  • These terms explain how we elements of the scene
    which are similar in appearance and shape and
    group them together as a whole.
  • Similar elements (figure) are contrasted with
    dissimilar elements (ground).
  • A good whole is often characterized as the
    figure, which means the figure usually
    incorporates more than one Gestalt Principle.
  • Closedness is one key principle in establishing
    the figure.

8
2.) Closure
  • We tend to see complete figures, even when part
    of the information is missing.
  • Our minds react to patterns that are familiar.
  • Speculated to be a survival instinct, allowing us
    to detect the complete form of a predator, even
    with incomplete information.

9
3.) Area
  • The smaller of two overlapping figures is
    perceived as figure, while the larger is regarded
    as ground.
  • We perceive the smaller square to be a shape on
    top of the other figure, as opposed to a hole in
    the larger shape.
  • We can use shading to get our point across and
    reverse this effect.

10
4.) Symmetry
  • The whole of a figure is perceived rather than
    the individual parts which make up the figure.
  • What do you see to the right? Two overlapping
    diamonds, or three objects a small diamond and
    two irregular objects above and below it?
  • Most people would perceive according to the
    principle of symmetry, thus seeing two diamonds
    overlapping.

11
5.) Similarity
  • Things which share visual characteristics such as
    shape, size, color, texture, value or orientation
    will be seen as belonging together.
  • Above right The two filled lines gives our eyes
    the impression of two horizontal lines, even
    though all the circles are equidistant from each
    other.
  • Bottom right The larger circles appear to belong
    together because of the similarity in size.

12
6.) Proximity or Contiguity
  • Features that are spatially close together are
    grouped together perceptually.
  • Since the horizontal rows of circles are closer
    together than the vertical columns, we perceive
    vertical lines.
  • Further, since the first two columns and the last
    two columns have less space between them than the
    center two columns, we perceive two groups of two
    columns.

13
7.) Continuity
  • Lines based on smooth continuity are preferred
    over abrupt changes of direction.
  • We perceive the figure as two crossed lines
    instead of 4 lines meeting at the center.

14
Rudolph Arnheim
  • Arnheim was a student of the German Gestalt
    school of the early 1900s.
  • Applied these Gestalt Principles to the arts,
    including cinema, sculpting, painting and
    drawing.
  • Thought of the visual experience as a field of
    forces, with its balance, dynamics, and lines of
    main attraction and repulsion.

15
Computational Models
  • Gestalt school provided insights and guidelines
    into understanding of how shape is perceived.
  • However, it lacked a clear mathematical framework
    for a computation model of the aesthetics of
    shape, its implementation, and use.

16
The Medial Axis of Blum
  • Harry Blum
  • Radio Engineer
  • Mathematical framework based on the notion of
    wave propagation

17
Grassfire Analogy
  • Equidistant from two different parts of the
    boundary
  • Locus of these quench points is the medial axis

18
Maximal Discs
  • Meeting wave fronts initiated from the boundary
    and navigating at constant speedsalso..
  • Empty discs tangent to one boundary growing until
    it becomes tangent with two or more

19
Maximal Discs
  • (Middle empty disc expanding)
  • (Bottom wave fronts converging)

20
Directed Paths
  • Obtained by taking the distance of converging
    wave fronts or radii of empty discs
  • Arrows indicate direction of increasing distance

21
Skeletonization/MAT
  • Process for reducing foreground regions while
    still preserving the size and connectivity of the
    original object
  • Created using Blums process

22
Medial Hierarchies
  • Medial Axis is a continuous structure that
    branches at various places

23
Medial Hierarchies
  • Each Branch in the hierarchy corresponds to a
    different piece of the object each bump on
    the object is a branch, etc.
  • Triple Points - Qualitative differences in
    objects seen where three branches meet
  • Length Original objects length obtained from
    distance of one endpoint to another

24
Problems with the Medial Axis
  • Thresholding grayscale/color images
  • Difficult to obtain ideal binary image

25
Problems with the Medial Axis
  • Unexpected binary images produce complex and
    confusing medial axis

26
Problems with the Medial Axis
  • Noise
  • Medial axis is extremely sensitive to noise
  • Each noise point in the original object has a
    branch connected to it in the skeleton

27
Interactive Skeletonization Experimentation
  • Link to experiment
  • http//homepages.inf.ed.ac.uk/rbf/HIPR2/skeletonde
    mo.htm
  • Image to load http//homepages.inf.ed.ac.uk/rbf/
    HIPR2/images/wdg2thr3.gif
  • Phone http//homepages.inf.ed.ac.uk/rbf
    /HIPR2/images/phn1thr1.gif

28
Shock Scaffolding
  • 3D graph
  • describes the shape of an object
  • Uses medial access data
  • Has a flexible hierarchical structure

29
Types of Contact
  • Use A notation to denote number of tangent curves
    and the degree of curvature at the tangent point.
  • Only odd degree curvatures are suitable for
    contact spheres.

30
Singularity Flow
  • The flow for each MA point is defined in the
    direction of increasing radius, R, of associated
    maximal contact spheres in a neighborhood of that
    point.
  • This flow itself can have singularities, and
    shocks thereby can flow along sheets or curves
    in various ways

31
Types of Shock Points
32
Reduced shock scaffold (SC-)
  • The reduced shock scaffold is the SC where link
    attributes (i.e., geometry and dynamics) have
    been discarded.

33
Shock Scaffolding (SC)
  • The shock scaffold is a directed graph, with
    nodes P and links L.

34
Augmented Shock Scaffold (SC)
  • The augmented shock scaffold, is the MA
    augmented with the set of shock nodes, P,
    connected by links L and hyperlinks H.

35
Shock Hypergraph
  • The shock hypergraph, SH, adds to SC sources,
    relays and sinks of shock sheets (indicated as
    blue squares) and links amongst these as well as
    with respect to the sheet boundaries.

36
Examples
37
Criticism
  • Good technical overview, but doesnt explain its
    connection to rules of Aesthetics
  • Not many examples of the uses of Medial Axis or
    Shock Scaffolding
  • Difficult to understand

38
  • Works Cited
  • Gestalt Principles Examples and Explaination
  • http//www1.cs.columbia.edu/paley/spring03/assig
    nments/HWFINAL/es481/principlestable.html
  • Gestalt Principles of Perception
  • http//www.usask.ca/education/coursework/skaalid/
    theory/gestalt/gestalt.htm
  • Gestalt Principles Web Design
  • http//tepserver.ucsd.edu/jlevin/gp/index.html
  • Bryan S. Morse. Shape Description (Regions,
    contd).
  • http//homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_
    COPIES/MORSE/medial.pdf
  • Hypermedia Image Processing Reference (HIPR2).
    Skeletonization/Medial Axis Transform.
  • http//homepages.inf.ed.ac.uk/rbf/HIPR2/skeleton.
    htm
  • Benjamin B. Kimia. On The Role of Categories
    in Recognition of 2D Shapes
  • http//www.mis.informatik.tu-darmstadt.de/events/
    cvpr04-gorc/talks/6-kimia.pdf
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