Title: A Century of Innovation and Change
1A Century of Innovation and Change
2Schools for the factory age ..
- working units
- foreman supervisor
- clocking in
- production line
- breaks
- exercise yard
- classroom
- teachers
- registration
- curriculum
- playtime
- playground
3The Classroom of the Future?
From passive to active
From shallow to profound
From consumer to producer
From disengaged to curious
From naieve to confident learners
4Journey in Learning
The investment in ICT to raise standards has to
date had a marginal impact but an evolutionary
journey in learning has started that will
TRANSFORM LEARNING Three stages in the
e-learning journey from Supporting
learning to Enhancing learning finally
Accelerating learning
5What are the kids saying ....?
- Computers are important 100
- Computers improve learning 100
- I use computers in school a lot 15
- We need to use computers more 100
- If pupils were in charge of ICT what would they
do? - Get everyone a small, easy to carry machine we
can take home - b) Make sure children can use computers when they
need to no set times! - c) Carry on with school work at home
Do you take turns or wait for permission to use
a computer. No? . Well I want the same!
Dwayne Age 14
6We need to use computers more to free our
imaginations and release the creativity weve
all got! Jack Year 6 pupil Sedgley Primary
School
7Tools for learners
500 BC
1300 AD
1890 AD
1950 AD
2008-9?
8A Learners Curriculum
- I am always ready to learn although I do not
always like being taught.Winston Churchill
I learn by doing not by listening to long
speeches like party political broadcasts. Scott
Year 9 Wolverhampton School Copying out of books
or off the board doesnt do anything for my brain
except send it to sleep. I need challenge I
like working things out for myself. Hannah Year 9
Dudley School
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10A world class curriculum model based on
The National Curriculum the body of knowledge
identified as reflecting the richness of the
countrys heritage, traditions and core
values but Replacing quantity of coverage with
quality of learner experiences with Balance
between
11This is The Learning Journey
12Key skills and Competencies
- What captains of industry want from todays
learners - Good team players collaborators
- 2. Ability to work independently and take
decisions show initiative - 3. Ability to solve complex problems
- 4. Be creative
- 5. Ability to stick at things perseverance
- 6. Communicators including a second language
- 7. High levels of ICT skills taken for granted
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14Touchdown .what will travellers have learned
and achieved? An aptitude to learn Critical
thinking skills enhanced curiosity rekindled An
awareness of their own strengths and weaknesses
as learners and people Developing reflexive
ness Perseverance - stick ability (teachers and
learners) Independence and initiative Flexibility
and adaptability within a collaborative (team)
environment Transferable skills Accelerated ICT
Skills 21st Century Competencies a) Recognised b)
Promoted c) Developed d) Rewarded e) Celebrated
Accreditation
Impact - Outcomes
15Learning with Technology
Computers are incredibly fast, accurate and
stupid. But humans are incredibly slow inaccurate
and brilliant.
If you always do what you always did , youll
always get what you always got.
Einstein
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