Title: The Recognition of Human Movement Using Temporal Templates
1The Recognition of Human Movement Using Temporal
Templates
2Lecture subjects
- Introduction
- Prior work
- The Temporal Templates
- Usage example
3Introduction
- Computer vision trends
- Less image or camera motion
- More on labeling of action
- Reasons
- More computational power
- Wireless application
- Interactive environments
4Introduction cont.
- Recent efforts are in Three Dimensional object
reconstruction - Assuming it will have to be used in the
recognition of human motion. - This article claims otherwise
- View-based approach
- Direct recognition
5Motivating Example
6Motivating Example
7Motivating Example
- Static pictures
- Hard to recognize.
- Sequence on motion
- Human can recognize without three dimensional
reconstruction. - Conclusion
- It is possible to recognize movement using only
the motion itself.
83D Based recognition
- Process
- Recover the pose of the person at each time
instant using a 3D model. - The models projected image should be as close as
possible to the object(e.g. edges of body in the
image) - Drawbacks
- Complicated process
- Human interference is usually required
- Special imaging environment
92D Based recognition
- Action is a sequence of static poses of object.
- Requires
- Normalization
- Removal of background
10Wilson and Bobiks approach
- Actions are usually hand gestures
- Representation
- Actual image
- Grayscale
- No background
- Benefits
- Hand appearance is fairly similar over a wide
range of people - Problems
- Actions that include the appearance of the whole
body are not visually consistent across different
people.
11Yamatos et al. approach
- Representation
- No background
- Black and white silhouettes
- Matching
- Vector quantize
- Usage of a mathematical method
- Benefits
- Help handling the variability between people
- Problems
- Disappearance of movement inside the silhouette
12Summery of prior work
- Action is a sequence of static poses.
- Requires individual features or properties that
can be extracted and tracked from each frame. - Recognition of movement from a sequence of images
is a complicated task. - Usually requires previous recognition and
segmentation of the person.
13Motion based recognition
- Attempt to characterize the motion itself without
reference to the underlying static poses of the
body. - Possible approaches
- Blob like representation
- Tracking of predefined regions (e.g., legs, head,
mouth) using motion. - Face expression patches
- Whole body patches
- Measure typical patterns of muscle activation
14Terms
- Movement
- where motion has occurred in image sequence.
- MEI Motion Energy Image
- how the motion is moving.
- MHI Motion History Image
Temporal Templates
15Temporal Templates
- Representation of movement
- View specific
- Movement is motion in time
- Vector image that can be matched against stored
representations of movements. - Assumptions
- Background is static
- Camera movements can be removed
- Motion of irrelevant objects can be eliminated
16Motion-Energy Images
where did the movement occurred .
17Motion-Energy Images
- Notice that
- If t is very big, all the differences are
accumulated - ? has a vast influence on the temporal
representation of a movement.
18Motion-Energy Images
- Smooth change in the viewing angle causes a
smooth change in the viewed image, thus coarse
sampling of the viewing circle is enough (30)
19Motion-History Images
- Intensity of a pixel represents the temporal
history in that pixel. - Newer movement is brighter.
20Motion-History Images
One may wonder, why not use only MHI ?Answers
will be given later
- A time-window of size t is used movement
older than t is ignored. - The results of the article uses a simple
replacement and decay operator
Notice that MEI can be calculated out of MHI by
painting in white any non-black pixel
21MEI and MHI in a nutshell
- MEI and MHI are two vector images designed to
encode a variety of motion properties. - Benefits in this representation is that the
calculation is recursive, thus only up-to-date
information need to be stored, making the
computation both fast and space efficient.
22Matching Temporal Templates
- Collect training examples of each movement from a
variety of viewing angles. - Compute statistical representation of the MHI/MEI
images (Hu moments) - Given an input movement
- Calculate a statistical representation
- Use mahalanobis distance to find a stored
movement, that is the nearest to the input.
23Mahalanobis Distance Example
24Reasoning for the algorithm
- Mahanobis distance provides
- Good matching as shown in the results of the
article. - Simple calculation which makes real-time
applications feasible. - Hu moments allow representation of images, that
is invariant to scale or translation. - One problem with Hu moments is that Hu moments
are difficult to reason about intuitively (the
authors)
25Testing the system
18 exercises performed by experienced
aerobic instructor. MEIs are on the bottom rows.
26Why both MHI and MEI ?
Because MHI and MEI perceive two different
characteristics of the movement (the
where and the how) they look different ,and
thus, both essential.
27First experiment
- Input 30 left of the subject
- Match against all seven views of all 18 moves
- 12 out of 18 are correctly recognized
28Analyze the results of 1st exp.
false
correct
input
Move 13 in 30
Move 6 in 0
The correct match
29Combining multiple views
- Two cameras with orthogonal views
- Minimize the sum of the mahalanobis distance
between the two input templates and two stored
views of movement that have 90 between them. - Hidden assumption we know the angular
relationship between the cameras.
30Second Experiment
- Input with two cameras
- 30 left of the subject
- 60 right of the subject
- Match against all seven views of all 18 moves
- 15 out of 18 are correctly recognized
31Analyze the results of 2nd exp.
false
correct
input
The correct match
Move 16
Move 15
32Segmentation and Recognition
- Problem speed of performance is different among
different people. - Solution Segmentation
- When training the system, calculate tmax and tmin
for each movement. - Use algorithm to match over a wide range of t.
33Problems
- Problems with current system
- One person partially occludes another
- Solution Use several cameras
- More than one person appears in the view point
- Solution use a tracking bounding box
34More Problems
- Motion of part of the body is not specified
during a movement - Possible solutions
- Automatically mask away regions of this type of
motion - Always include them
- Camera motion
- Rather easy to eliminate since camera motion is
limited. - Person is performing the movement while locomotion
35The KidsRoom An Application
- room is aware of the children (at most 4)
- The room takes the children to a story.
- The rooms reaction is influenced by the actions
of the children. - Current story adventurous tour to monster land
- In the last scene the monsters teach the children
to dance. - Then, the monsters follow the children if they
perform movements they know - The narration coerces the children to room
locations where occlusions is not a problem
36The End