Sensing Techniques for Mobile Interaction - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

Sensing Techniques for Mobile Interaction

Description:

Mobile Devices vs. Mr. Cleo (An Informal Comparison) Mr. ... Mobile Sensor Prototype (Casio E105) 7. Tilt Sensor. Analog Devices 2-axis linear accelerometer ... – PowerPoint PPT presentation

Number of Views:117
Avg rating:3.0/5.0
Slides: 25
Provided by: kenhin
Category:

less

Transcript and Presenter's Notes

Title: Sensing Techniques for Mobile Interaction


1
Sensing Techniques for Mobile Interaction
  • Ken Hinckley
  • Jeff Pierce
  • Mike Sinclair
  • Eric Horvitz
  • Attentional User Interfaces Project
  • Microsoft Research

2
Mobile Devices vs. Mr. Cleo (An Informal
Comparison)
  • How can we make Smart Computers?
  • Mr. Cleo
  • Aware of sounds, objects
  • Knows if I walk in the room
  • Selfish Inconsiderate
  • My Mobile Device
  • Unaware of environment
  • Oblivious to my presence
  • Selfish Inconsiderate

3
Sensitive Interfaces(a.k.a. Not-So-Stupid
Computing)
  • Computers are very fast idiots. They are
    oblivious to the external world.
  • What is a smart computer anyway???
  • Can we build one? Do you really want one?
  • Or one that is aware, respectful, Not So
    Stupid?
  • Wed be better off if computers were as dumb as
    my cat
  • Can some very dumb sensors, with straightforward
    software, help address this problem?
  • Design hardware/software interfaces that are
    sensitive to the user and the surrounding
    physical environment.

4
Sensing for User Interaction
  • Sense more than just explicit commands
  • Simplify the interface using background
    informationthat is already there
  • PointShoot Cameras
  • One Button
  • Many sensors

5
Can Background Sensing Enhance Mobile UI?
  • Real world has high cognitive / attentional
    demand
  • Even clicking a button can be hard!
  • Software ignorant of the changing physical
    context
  • Device should adapt to current task / situation
  • Naturally occurring gestures of use are missed
  • Pick up, put down, look at, walk around with
  • Explosion of cheap, informative sensors
  • On device or available via wireless network

6
Mobile Sensor Prototype (Casio E105)
  • Tilt Sensor
  • Proximity Range Sensor
  • Touch Sensor
  • Demos implemented as Windows CE applications
  • Sensor I/O via PIC micro.
  • VIDEO

7
Tilt Sensor
  • Analog Devices 2-axis linear accelerometer
  • Tilt relative to gravity
  • But, other accelerations also affect signal
  • Limitations
  • Cannot sense rotation around vertical axis
  • Cannot tell up from down

8
Activity Detection Tilt Sensor Example
Data
Looking at display
Walking to elevator
Walking to meeting
PocketPC held at side
9
Voice Memo Detector
  • Gesture allows general-purpose PIM to have
    special-purpose context of use
  • Sensor Fusion
  • Must be holding device
  • Tilt like a phone
  • Hold close to face
  • Audio is crucial to the interaction
  • Relaxing stops recording

10
Voice MemoWorkflow Analysis
  • I have to think about finding the button,
    pushing .it, holding it
  • It was just listen for the beep

11
Sensed Memo Recording Usability Issues
  • talk into it like a cell phone is enough
    instruction to use
  • Quite a bit easier, I can focus
  • Would use it more if it worked that way
  • 6/7 Ss preferred sensed gesture to button (4.3)
  • Sensed gesture not easily discoverable
  • disorienting to put up to my face to talk - 1
    Ss
  • False positives can occur e.g. putting into
    sweater pocket
  • But, button also has false positives

12
Tracking Experiment
  • Not faster, but less demand on visual attention.
  • User tracks fly on monitor, using mouse
  • Records Testing 123
  • (S, M) gt C (plt.001)
  • Sensed gesture may require less visual attention
    (p lt 0.1)

13
Portrait / Landscape Display Mode Detection
  • Snow Globe
  • Input controls rotated to match screen
  • Easy (5.0/5.0).
  • 6 Ss prefer tilting to menu 1 Ss I think it
    would drive me nuts
  • Sharing w/others
  • Doesnt interrupt

14
Portrait / Landscape Detection Implementation
Tilt vs. sensed orientation
  • 5 display modes
  • 2 Portrait
  • 2 Landscape
  • Flat
  • Dead bands, 0.5s keep screen stable
  • Put-down problem FIFO queue, look for stable
    orient.

15
Tilt for Scrolling
  • Touch screen bezel to clutch
  • Easy to activate / maintain state
  • Too easy to hit by accident (landscape mode)
  • Sets resting orientation
  • Hides on-screen UI (menu, taskbar) during
    scrolling
  • Several transfer functions possible
  • Rate ctrl v K sgn(dA) ? max(dA - dAmin,
    0)?
  • Single axis only move along 1 primary axis at a
    time
  • Dual axis full panning in any direction
  • Mixed axis panning, but with affinity for
    primary axes

16
Tilt Scrolling Then Some
  • Contrast compensation
  • Equalize apparent contrast
  • Scrolling Portrait/Landscape
  • Dont change P/L modes while scrolling!
  • Dont change when stop scrolling, either!
  • Waits to see different orientation
  • Not quite right should switch after longer dwell
    (2-3 s?)
  • User Testing 5 Ss, compared to built-in
    direction pad
  • Good way to scroll the screen Agree (4.8 /
    5.0)
  • Id rather use the direction pad Disagree
    (1.8 / 5.0)
  • One-handed operation, natural, simplifies the
    movement

17
Power Management
  • Automatic power-on
  • Holding device in hand
  • AND looking at display (flat in one axis, tilted
    fwd 20o in the other) for 0.5s
  • Cant power up in purse / pocket
  • Wont power up if you just touch it to push away
  • Wont power up if you just grab hold at side
    (usually ?)
  • There is no auto-power-OFF feature, by design
  • Best case turns off user doesnt even notice
    feature
  • Touch, tilt proximity sensors prevent power-off
    or screen dimming while using device

18
Other Fun Stuff
  • Games
  • Proximity
  • For zooming fun demo, but how to select?
  • Proximal UI Creepy
  • Hand of frustration
  • Shaking
  • To switch applications (top app ? bottom)
  • Turn upside down shake to erase -)
  • Impl. not robust enough to turn on all the time

19
Conclusions
  • New UIs with better sensitivity to the user
    the users physical environs
  • Great potential to simplify enhance the UI
  • ? new behaviors and services that users find
    compelling, useful, engaging, respectful
  • Design, Implementation, Usability challenges
  • Design must handle false positive / false
    negative cases
  • Not a panacea. Only seems helpful for some tasks.
  • Making things simpler vs. Loss of explicit
    control
  • Promising area that needs more work

20
(No Transcript)
21
Proximity Sensor
  • IR LED, 60o, 40kHz
  • IR receiver (used in TVs)
  • Gain?distance
  • Some light sensitivity, e.g. sunlight

22
Touch Sensor
  • Mainly so we know whenuser is holding device
  • Useful to disambiguate intentional gestures
    from accidental ones
  • holding and tilting, vs.
  • tilted while sitting in briefcase
  • Also experimented with touch buttonsaround
    screen bezel

23
Software Architecture
  • Context Server whiteboard
  • Shared memory to read variables
  • Or, ask for Windows messages to notify of changes
  • Apps can post any synthesized info back to server
  • Some example context variables (events)
  • Holding, Duration
  • TiltAngleLR / FB
  • DisplayOrientation
  • Walking
  • Proximity (z)
  • ProximityState
  • Scrolling
  • VoiceMemoGesture

24
Screen Real Estate Optimization
  • Touch bezel for explicit controlover tool bars
  • Proximity of hand to screen?
  • auxiliary UI appears when hand gets close
Write a Comment
User Comments (0)
About PowerShow.com