Title: Perception and Cognition w'r't' Large Highresolution Displays
1Perception and Cognition w.r.t. Large
High-resolution Displays
- Yonca Haciahmetoglu
- CS6724 Display Wall User Interfaces
- Spring 2006
2Topics - Papers
- Perceptual user interfaces
- Turk, M. Robertson, G. (Eds.), 2000.
"Perceptual user interfaces," Communications of
the ACM (special issue), 43(3), 32-70. - Productivity Benefits of Very Large Displays
- Czerwinski, M., G. Smith, T. Regan, B. Meyers, G.
Robertson and G. Starkweather. Toward
Characterizing the Productivity Benefits of Very
Large Displays. INTERACT, 2003, pp. 9-16. - Human Memory
- Tan, D.S., Stefanucci, J.K., Proffitt, D.R.
Pausch, R. (2001) The Infocockpit Providing
Location and Place to Aid Human Memory. Workshop
on Perceptive User Interfaces 2001, Orlando,
Florida.
3Part I
- Perceptual User Interfaces
4Perceptual User Interfaces (PUI)
- Special section on PUIs in the March 2000 issues
of Communications of the ACM, edited by Matthew
Turk and George Robertson. - Definition
- PUIs combine natural human capabilities of
communication, motor, cognitive, and perceptual
skills with computer I O devices, machine
perception, and reasoning. - Different disciplines
- Vision, speech, graphics and visualization, user
modeling, haptics, and cognitive psychology
5Introduction
- No Moores Law for user interfaces
- HCI had not changed fundamentally for nearly two
decades. Most users interact with computers by
typing, pointing, and clicking. - Large-scale displays are becoming more common
- One size does not fit all (Desktop, large
display, mobile handheld devices) - WIMP will not scale to match the computers in the
future - The need for more general and intuitive ways to
interact
6Essence of PUI
- How people interact with each other and with real
world - PUIs are characterized by interaction techniques
that combine understanding of natural human
capabilities (particularly communication, motor,
cognitive and perceptual skills) with computer
I/O devices and machine perception and reasoning.
7PUI integrates perceptive, multimodal and
multimedia interfaces
- Perceptive UI
- Adding human-like capabilities to the computer
- Making the computer aware of what the user is
saying or what the users face, body and hand are
doing - Multimodal UI
- Emphasizes human communication skills
- Using multimodal output modalities to engage
human perceptual, cognitive and communication
skills - Multimedia UI
- Focuses on the media
8Challanges
- Oviatt and Cohen
- Summarize multimodal interfaces
- Pentland
- Perceptual interfaces smart room, smart cloths
- Crowley et al
- Vision-based sensing and perception of human
activity - Visual perception to enhance graphical interfaces
- Reeves and Nass
- The need to better understand human perception
and psychology as it relates to interaction with
technology - Bobick
- Large scale PUI application called KidsRoom
9Multimodal Interfaces (Oviatt and Cohen)
- Toward embracing users natural behavior as the
center of the human-computer interaction - Our voice, hands, entire body, once augmented by
sensors such as microphones and cameras, are
becoming the ultimate transparent and mobile
multimodal input devices
10Why multimodal?
- Accessibility for diverse users and usage
contexts - Usage for different ages, skill levels, cognitive
styles, sensory and motor impairments, native
languages - Performance stability and robustness
- Expressive power and efficiency
- For accessing and manipulating information, such
as increasingly sophisticated visualization
capabilities
11Perceptual Intelligence (Pentland)
- Desks, doors, TVs, cars, eyeglasses, shoes are
changing from static, inanimate objects to
adaptive, reactive systems that can be more
friendly, useful and efficient - Ethological view of behavior
- Most appropriate, adaptive biological behavior
results from perceptual apparatus - Classifies the situation correctly
- Triggers simple, situation-specific learned
responses - In strong contrast to cognitive theories
adaptive behavior is primarily the result of
complex reasoning mechanism
12Perceptual Intelligence - cont
- Key point
- To make machines aware of their environment and
sensitive to the people who interact with them - They should
- Know who we are
- See our expressions and gestures
- Hear the tone and emphasis of our voice
- Not George Orwells dark vision of a government
observing your every move - Local intelligence
13Smart Rooms
14Smart Rooms
- Where are the people?
- 2D, 3D tracking
- Who is it?
- recognition
- Facial expression detection
- To detect if the student is bored
- Recognize hand and body gestures
- Danger modifies user behavior?
15Smart Clothes
- Computer can help you find your way by whispering
directions to your ear - Scenario for large displays
- You are collaborating with couple other people
- Your smart cloth can listen to you and notify you
only when you are not talking to others by
whispering Do you want to see the detail view
of that section you are looking? only after you
have looked to a specific region on the large
display for more than 2 secs. - It automatically updates the view only
- If you are autorized to do so
- If you confirm the systems request
16Haptic Interfaces (Tan)
- Haptic sensory system has two components
- Tactile awareness of the stimulation to the
outer surface of the body - Kinesthetic awareness of limb position and
movement - Unlike vision and audition (mainly input systems
to human), haptic system is bidirectional
17Haptic Interface - Example
- Imagine a chair to communicate with large
high-resolution displays - The system tracks the sitting postures of the
user - Automatic control of the display, pan and zoom
18Things that see (Crowley et al)
- Computer-vision based sensing and perception of
human activity - Research in HCI developed cognitive theories,
design methods for building useful systems - However, direct manipulation still in the form of
desktop metaphor - Jeopardizing the directness and affordance of the
physical world
19Magic Board
20Perceptual Window
- Hand and mouse form the dominant stream
- Head is used as non-dominant stream
- Better than eye tracking
- Fixation and saccades
21Perceptual Bandwidth (Reeves and Nass)
- The need to better understand human perception
- How machines might change or facilitate human
perception - Speaking, touching, gesturing, emoting, gazing
22Definitions of Perception in HCI
23Psychology of perception
- Stimulation of the senses
- Chemical senses (taste and olfaction)
- Cutaneous senses (skin and its receptors)
- Vision and hearing
- Vision
- visual mechanics, color, brightness and contrast,
objects and forms, depth, size and movement - Hearing
- Psychophysics (loudness, pitch, sound
localization) - Physiological mechanisms (auditory components of
the ear, neural activity associated with hearing) - Perception of speech (units of speech, such as
phonemes and mechanics of wod recognition)
24Implications for perceptual interfaces
- Social issues
- How interfaces should present consistent
personalities, various social roles - Prominence of vision and hearing
- Human speech
- Sense of touch
- Mechanoreceptor (indentation of the skin)
- Thermoreceptor (changes in the temperature)
- Nociceptor (intense pressure and heat)
25Their conclusion
- New media engage old brains to the extent that
new interactions mimic real life - Then the principles that explain perception in
real life can be applied straightforwardly to
computers and other media - Perception of
- Motion
- Can guide attention
- Novelty
- Novel people and places are perceptually more
interesting than familiar ones - They get attention
- Visual discontinuity increase cortical arousal
(indicated by brain patterns during viewing)
26Display size and the perception of media content
- The perception of size and distance is a
significant psychological issue, largely because
size matters a lot in the world of perception - How far are you from danger or opportunity
- Size is a benefit in everything from job
interviews to presidential elections (the taller
candidate almost always wins)
27Larger displays?
- Their research shows larger displays are
preferred and they create greater sense of
presence (see their ref 10) - Larger displays are more arousing
- measured by skin conductance levels and heart
deceleration when visual material first appears - Solid relationship between arousal and memory
- The higher the arousal the better the memory
- The arousal competes for the same mental effort
that could otherwise be given to thinking hard
about information - So, best not to overdo size when learning and
memory for information are the important goals
28KidsRoom (Bobick et al 2000)
29Part II
- Productivity Benefits of Very Large Displays
30Performance Benefits
- Larger displays are becoming increasingly
available due to multi-monitor capability built
into many systems and rapid decrease in their
cost - Little is know about their performance benefits
- Current software designs and interaction
techniques have been tuned to these large
displays?
31Problem with single monitors
- Most users posses displays whose display surface
area is less than 10 of their physical workspace
area - Productivity benefit with larger displays
- Task time, and overall preference
- Less cognitive load
- Reduction in the need of window management
32Study
- Multi-application office work
- Significant benefits in the use of larger display
33Part III
34Infocockpit
- Providing location and place to aid human memory
- Goal
- to build computer system interfaces that make
information memorable - People remember spatially distributed information
based on its location relative to their body, as
well as the environment in which the information
was learned.
35System
36Various topics
37- Cognitive load
- Perceptual and physical limitations of human
- Visual scalability
38Basic perceptual issues of large high-resolution
displays.
- Questions from BalN05
- How do these results change as the data/pixel
count scales up? - How do the different navigation strategies, such
as overviewdetail, and focuscontext, affect
high resolution visualization? - As resolution scales up, what are the physical
navigation tradeoffs with large high resolution
screens? - How do our results differ when using a
non-bezeled tiled display?
Ball R and North C. Effects of Tiled
High-Resolution Display on Basic Visualization
and Navigation Tasks. CHI 2005 (Portland,
Oregon), ACM 1196-1199
39References
- Paper1
- TurR00 Turk, M. Robertson, G. (Eds.), 2000.
"Perceptual user interfaces," Communications of
the ACM (special issue), 43(3), 32-70. - ReeN00 Reeves, B. and Nass, C. 2000. Perceptual
user interfaces perceptual bandwidth. Commun.
ACM 43, 3 (Mar. 2000), 65-70. - Paper2
- Czerwinski, M., G. Smith, T. Regan, B. Meyers, G.
Robertson and G. Starkweather. Toward
Characterizing the Productivity Benefits of Very
Large Displays. INTERACT, 2003, pp. 9-16. - Paper3
- Tan, D.S., Stefanucci, J.K., Proffitt, D.R.
Pausch, R. (2001) The Infocockpit Providing
Location and Place to Aid Human Memory. Workshop
on Perceptive User Interfaces 2001, Orlando,
Florida. - Others
- BalN05 Ball R and North C. Effects of Tiled
High-Resolution Display on Basic Visualization
and Navigation Tasks. CHI 2005 (Portland,
Oregon), ACM 1196-1199.