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office hours: Tue 1:30 3, Fri 11 12 pm. Lectures: Fri 1

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office hours: Tue 1:30 3, Fri 11 12 pm. Lectures: Fri 12 1:30 pm SB 224 ... Runescape. Star Wars Galaxies. Games in Java? Java in Games? ... – PowerPoint PPT presentation

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Title: office hours: Tue 1:30 3, Fri 11 12 pm. Lectures: Fri 1


1
Games FundamentalsIntroduction
  • Jarek Francik
  • Kingston University
  • 2 February 2007
  • 1 February 2008

2
Outline
  • Facts
  • Games Fundamentals what is it about?
  • Why not Flash?
  • Why Java?
  • Why Mathematics?
  • Why Physics?
  • Outline
  • Helicopter

3
Facts
  • Dr Jaroslaw (Jarek) Francik Yarek
  • jarek_at_kingston.ac.uk
  • office SB 318
  • office hours Tue 130 3, Fri 11 12 pm.
  • Lectures Fri 12 130 pm SB 224
  • Workshops Fri 230 4 pm SB 224
  • flexibly exchanged...

4
Games Fundamentals
  • Essential background in applied mathematics...
  • ...and physics
  • for Games Developers
  • Strong focus on practical engineering aspects
  • Taught by example real problems typically
    encountered during games development process

5
Module Goals, Learning Outcomes, Indicative
Curriculum
  • see Module Guide...

6
Core Text
  • Wendy Stahler, Fundamentals of Math and Physics
    for Game Programmers, Pearson Prentice Hall 2006

7
Support Texts
  • Andrew Davison, Killer Game Programming in Java,
    OReilly, 2005
  • David Brackeen, Developing Games in Java, New
    Riders 2004
  • Christopher Tremblay, Mathematics for Game
    Developers, Thomson Course Technology 2003
  • David M. Bourg, Physics for Game Developers,
    OReilly 2001
  • James M. Van Verth, Lars M. Bishop, Essential
    Mathematics for Games Interactive Applications.
    A Programmers Guide. Morgan Kaufmann, 2004
  • David H. Eberly, Game Physcis, Morgan Kaufmann,
    2004

8
Assessment
  • coursework (mathematics) 25
  • 1 Feb 15 Feb 14 March
  • coursework (physics) 25
  • 14 March 11 April 2 May
  • examination 50
  • mid-May

9
Why not Flash?
  • Flash is excellent for small games
  • Flash is good for Internet games
  • No serious big game is written in Flash
  • Large-scale project need professional approach to
    programming, not just a scripting
  • C
  • Java

10
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

11
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

MYTHS
12
Games in Java? Java in Games?
  • Java is too slow for games programming
  • True in 1996.
  • JDK 1.0 was 20 40 times slower than C
  • J2SE 5.0 is typically 1.1 times slower
  • Bottleneck is somewhere else (3D hardware, the
    net)
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles

13
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • garbage collection
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

14
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • J2SE 1.4 full-screen exclusive mode (FSEM)
  • JNI Java Native Interface
  • JInput Game Controller API
  • until DOOM it was C/C what was considered too
    high level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles

15
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • just use a good installation software (install4j)
  • code bloat (eg. JRE 15 MB) but...
  • which of modern games is less than, say, 600MB?
  • Java isnt supported on games consoles
  • No one uses Java to write real games

16
Games in Java? Java in Games?
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • well, this one is (still) true...
  • rumours on porting JVM to PS2 nothing released
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

17
Games in Java? Java in Games?
Puzzle Pirates Chrome Law and Order II Kingdom of
Wars Alien Flux Runescape Star Wars Galaxies
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

18
Games in Java? Java in Games?
MOBILE GAMES
  • Java is too slow for games programming
  • Java has memory leaks
  • Java is too high-level
  • Java application instalation is a nightmare
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming

19
Games in Java? Java in Games?
  • Java isnt supported on games consoles
  • No one uses Java to write real games
  • Sun isnt interested in supporting Java gaming
  • full-scren mode
  • faster I/O, memory mapping
  • nanosecond timers (v. 5.0)
  • Java 3D
  • Java Media Framework
  • Java Communications API
  • Java Games Profile

20
Why not C?
  • Java is better for education
  • CISM policy
  • anyway you are strongly advised to learn C
  • which is widely used in industry
  • C
  • On-line Games
  • Java

21
Why Mathematics?
  • Geometry a tool for drawing graphical elements
    in 2D and 3D
  • Calculations make the player experience more
    life-like
  • eg. rules of perspective
  • 3D animation

22
Why Physics?
  • fall down accelerate hit go
  • throw break fly
  • ride rotate dig
  • swim shoot
  • aim strike bounce
  • drive catch
  • explode reflect jump
  • run kick sail

23
Outline
  • Introductory Lecture (this one)
  • Java Basics Introducing Your Game Engine
  • Maths Basics
  • Thales Theorem and Perspective in 3D
  • Roll and Fall Playing with the Laws of Motion
  • Collisions, Momentum and Energy
  • Resistance and Mechanics of Cars

24
Outline
  • Explosions
  • Physics Engine
  • Go Round and Round Physics of Rotational Motion
  • TBA (Logical games? Theory of Games? Chess?
    Artificial Intelligence?)
  • Additional lecture in SL?

25
Demo Applying Physics to Helicopter
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