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Chapter 3. Attention

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Title: Chapter 3. Attention


1
Chapter 3. Attention
  • OVERVIEW
  • Selective attention (cognitive tunneling)
  • Pay attention to multiple things in sequence
    intentional but unwise choice
  • Focused attention
  • Pay attention to 1 thing tendency to be
    distracted by external environmental info.
  • Divided attention
  • Pay attention to multiple things at the same time
    simultaneously- limited ability to time sharing
    performance
  • SELECTIVE ATTENTION
  • Visual Sampling
  • eye and visual sampling ? seek information and
    searches for targets
  • Visual scanning behavior (attentional
    searchlight)
  • Eye fixation system
  • Fovea area perceives detail about 2of visual
    angle

2
  • Pursuit movement the eye follows the target
  • Saccadic movement
  • discrete, jerky from one stationary in the visual
    field to next
  • Sometimes superimposed on pursuit movement
  • Saccade suppresses visual input
  • Fixation display info. processed during
    fixation
  • Location center of the fixation
  • Useful field of view diameter around the
    central location which info. is extracted
  • Dwell time how long the eye remains at that
    location
  • Supervisory control context
  • scans the display of a complex system under
    supervision
  • allocates attention through visual fixations to
    various instruments
  • the target is known
  • Target search context
  • scans a region of the visual world
  • a targets location and existence is unknown

3
  • Supervisory Control Sampling
  • Optimality of Selective Attention
  • stimulus environment -- channels and critical
    events
  • Mental model guides sampling
  • form a mental model of the statistical properties
    of events frequency and correlations
  • Adjustment to event rate sluggish beta
  • the sampling rate is not adjusted with event
    frequency
  • Sampling affected by arrangement more likely to
    make horizontal scans than diagonal scans
    simplifying rules and heuristics
  • Memory imperfect sampling imperfect sampling
    remainder
  • Preview helps as the number of channels
    increases, fail to take advantage of preview
  • Processing strategies cognitive tunneling
  • failed system, delayed feedback
  • Eye Movement in Target Search
  • Environmental Expectancies
  • fixate most on areas of containing the most
    information (Yarbus, 1967)
  • a scan path over same picture dependent upon
    seeking info. (Yarbus, 1967)
  • Display Factors and Salience
  • neither consistent pattern of display scanning
    nor optimal scan pattern in search

4
  • certain display factors to the allocation of
    visual attention
  • salience and abrupt stimulus onset in the visual
    periphery may bias decision making
  • presence of unique stimuli (singletons) slowed
    the detection of other targets
  • physical location in the display the upper
    left, concentrated on the center (edge effect)
  • dominated by conceptually or knowledge-driven
    scan strategies
  • Display-Driven and Conceptually driven processing
  • they commonly interact standardization of
    roadway and sign design
  • positive guidance forecast the unexpected event
  • Search Coverage and the Useful Field of View
  • the highest acuity region of fovea an angel of
    no more than 2 degrees
  • UFOV a circular area around the fixation point
    -- 1 to 4 degrees of visual angle
  • size determined by the density of information
    the discriminability of the target
  • aging restricted UFOV
  • training enlarge UFOV, benefits are equal across
    age groups
  • reduction in UFOV has serious implication such as
    driving
  • UFOV is sensitive to task demand in the foveal
    region
  • Fixation Dwells
  • survey dwells short, used to establish the
    regions more likely to contain a target
  • examination dwells used to provide a detailed
    examination of the region for an embedded target

5
  • difficulty of information extraction
  • low familiarity, low frequency, and out of
    context higher information content (longer
    dwells)
  • expertise
  • Visual Search Models
  • How long to find a target? What is the
    probability in a given period of time?
  • Drurys Model (1975, 1982)
  • 1st stage target search stage
  • the probability of locating a target increases
    with more search time (fig. 3.2) diminishing
    rate
  • 2nd Stage decision stage
  • uses the expectancy of flaws to set a decision
    criterion
  • Variables affecting search speed (fig 3.3)
  • the number of elements to be searched serial
    search (50 msec/item)
  • exceptions to serial search one level along one
    salient dimension
  • greater search efficiency for parallel than
    serial
  • preattentive (requiring few attentional
    resources) for parallel and attentive for serial
  • serial search the target is difficult to
    discriminate from distractors
  • exceptions to serial search the presence of
    features rather than absent
  • different discriminabilities of targets in the
    two situations

6
  • dispersion of targets -- scanning distance and
    visual clutter trade off
  • any of several different target types slower than
    only one
  • exception a single common feature
  • extensive training automaticity ? parallel
    search (consistent mapping not varied mapping)
  • Structured Search
  • Basics
  • information that may help guide the search is
    available
  • Application Menus
  • target items are reached in the minimum average
    time (fig 3.4)
  • linear visual search model frequently searched
    items positioned toward the top of the menu
  • optimal number of items per menu is between three
    and ten (Lee and MacGregor, 1985)
  • criterion-based model (Pierce, Sisson, and
    Parkinson, 1992)
  • the effect of similarity in menu search
  • Directing Attention
  • advise an operator in advance where attention
    should be directed
  • more accurate as the stimulus-onset asynchrony
    between the warning (cue) and the target
    increases SOA200ms more effective than
    SOA50ms
  • peripheral cues (out of foveal area) more
    effective with short SOAs, a transient effect,
    stimulus-driven, automatic process
  • central cues more effective with longer SOAs,
    long lasting, goal-directed, controlled
    interpretation

7
  • PARALLEL PROCESSING AND DIVIDED ATTENTION
  • Preattentive Processing and Perceptual
    Organization
  • visual processing of a multiple-element world
    two main phases
  • preattentive phase (STSS, automatic, grouping)
    and attentive phase (perception, selecting)
  • Gestalt psychologists (fig 3.5) items to be
    preattentively grouped together on the display --
    proximity, similarity, common fate, good
    continuation, closure ? high redundancy
  • all items of an organized display must be
    processed together to reveal the organization
    (parallel processing) -- global or holistic
    processing
  • single object within the display -- local
    processing (fig 3.6) -- response conflict
    global precedence
  • emergent features global property of a set of
    stimuli (displays) (fig 3.8)
  • global processing tends to be preattentive and
    automatic -- reduce attentional demands
  • Gestalt principles produce groupings or
    emergent features
  • spatial proximity of different elements
    compatible with task demands
  • Spatial Proximity
  • Overlapping Views The Head-Up Display
  • although spatial proximity will allow parallel
    processing, it certainly will not guarantee it
  • Neisser and Becklin (1975) separation defined
    not only in terms of differences in visual or
    retinal location but also in terms of the nature
    of the perceived activity
  • Wickens and Long (1995) an unexpected obstacle
    was detected more poorly with the HUD than with
    the head-down configuration -- HUD could improve
    control of position during landing, both in view
    and when the runway was obscured by clouds

8
  • the HUD appears to facilitate parallel processing
    of scene and symbology when the pilot expects the
    stimulus and interferes when the stimulus is
    quite unexpected
  • conformal nature of the symbology
  • Visual Confusion, Conflict, and Focused Attention
  • spatial proximity confusion
  • spatial density little effect on visual search
    time
  • Wickens and Andre (1990) -- critical variable in
    predicting performance is the degree of spatial
    separation of relevant item from irrelevant, not
    the spatial separation between the relevant items
    themselves
  • Holahan, Culler, and Wilcox (1978) to locate
    and respond to a stop sign in a cluttered display
    is directly inhibited by the proximity of other
    irrelevant signs in the UFOV
  • Eriksen and Eriksen (1974) -- perceptual
    competition a failure of focused attention
    caused by the competition (ex. UHP)
  • response conflict (ex. FHF), redundant gain (ex.
    HHH)
  • Object-Based Proximity
  • different attributes of a single stimulus object
    at one spatial location
  • concurrent processing of elements lying close
    together in space (space-based model of
    attention)
  • concurrent processing occurs when elements lie
    within a single object (object-based model)
  • Stroop task subject is asked to report the
    color of a series of stimuli as rapidly as
    possible
  • multiple dimensions belonging to s single object
    are likely to be processed in parallel
  • integral dimensions produce a cost for a
    filtering task and a benefit with redundant
    dimensions

9
  • Applications of Object-Based Processing
  • in cognitive psychology, an object has three
    features
  • surrounding contours or connectedness between
    parts
  • rigidity of motion of the part
  • familiarity
  • benefits of objects in two contexts
  • conformal symbology mapping of display objects
    to real-world objects
  • object displays multiple information sources
    are encoded as the stimulus dimensions of a
    single object
  • Conformal Symbology and Augmented Reality
  • conformal symbology helped the pilot divide
    attention between the display and the world
    beyond, align the display object to the real
    object, and reduce tracking error
  • Object Displays
  • parallel processing of object features to create
    multidimensional object displays (fig 3.10)
  • The Proximity Compatibility Principle
  • three ways in which multiple display channels can
    be integrated emergent features, spatial
    proximity, object integration
  • proximity-compatibility principle whether
    different tasks are served differently by more or
    less integrated displays
  • to the extent that information sources must be
    integrated, there will be a benefit to presenting
    those sources either close together, in an
    object-like format, or by configuring them to
    create emergent features

10
  • to the extent that information sources must be
    treated separately, the benefit of the
    high-proximity object display will be reduced, if
    not sometimes reversed
  • close proximity increases the possibility of
    parallel processing
  • close proximity and objectness can create useful
    emergent feature that help information
    integration if they correspond to the key
    variables of the task
  • emergent features can hurt performance if they
    are not mapped into the task
  • response conflict can result if proximity
    combines variables that require focused attention
  • Color Coding
  • benefits
  • rapid localization
  • capitalizes on population stereotypes
  • tie together spatially separated display elements
  • redundancy in combination with shape, size, or
    location
  • limitations
  • failure of absolute judgment five or six
    colors, glare or low illumination (affected by
    ambient light)
  • no ordered continuum brightness (saturation)
    rather than hue
  • population stereotype poor design with a
    conflict meaning
  • irrelevant color coding can be distracting --
    display-cognitive compatibility

11
  • ATTENTION IN THE AUDITORY MODALITY
  • omnidirectional no analog to visual scanning as
    an index of selective attention
  • transient
  • Auditory Divided Attention
  • an unattended channel of auditory input remains
    in preattentive STAS (3 6 sec)
  • attention switch
  • on examined
  • off LTM (preattentive) pertinent enough
    ?focused attention
  • negative priming -- information presented in an
    unattended channel is temporarily inhibited for
    several seconds following presentation slower
  • auditory object as a sound with several
    dimensions -- parallel processing
  • Focusing Auditory Attention
  • monaural and dichotic listening large benefits
    of dichotic over monaural listening in filtering
    out the unwanted channel
  • cocktail party effect auditory selective
    attention (pitch, intensity, semantic properties)
  • auditory attention can be directed by cueing
  • Cross-Modality Attention
  • parallel inputs across modalities
  • redundancy gain -- speeds up processing
  • dividing attention between modalities may be
    better than dividing attention within a modality
  • visual dominance over auditory and proprioceptive

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