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Mobile Commerce

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Title: Mobile Commerce


1
Mobile Commerce
2
What is a M-Business and M-Commerce?
  • M-Business Exchange of goods, services,
    information and knowledge with the aid of mobile
    technology.
  • Not just selling products or services on a mobile
    device.
  • Encompasses a range of activities.
  • Supports enterprise solutions.
  • M-Commerce Mobile execution of transactions.
  • Example Movie ticket.
  • A subset of M-Business.
  • Note M-Business Any mobile function that adds
    demonstrable value to business

3
Differences to e commerce
  • Ubiquity
  • Accessibility
  • Security
  • Localization
  • Convenience
  • Personalization

4
Why Mobile technology?
  • Advent of Wireless Web.
  • Use of web phones and PDAs.
  • InfoWorld wireless survey.
  • History
  • G. Marconi (1894).
  • Cellular Planning(WW1, WW2)
  • Trail service (1978).
  • Full deployment (1984).
  • Internet Anytime, Wireless Anywhere.

5
M-Commerce Drivers
  • Consumer interest and adoption.
  • Mobile Telephony growth.
  • Real time data
  • Hand held devices.
  • Low cost of entry.
  • Vendors push
  • Service Economy

6
Mobile Technology from Business Perspective
  • Days of euphoria to days of cautious enthusiasm.
  • Critical question asked How do mobile services
    add value to businesses.
  • Traditional view Customer centric
  • Business to Customer (B2C)
  • Current trend Business to Employee (B2E) Focus
    on web
  • B2E improves employee performance.
  • Mobile technologies continue to evolve offering
    exciting range of possibilities for both near and
    long term solutions.

7
Wireless Web Benefits
  • Benefits of time and money.
  • No connection waiting time.
  • Faster decisions.
  • Better control.
  • Competitive.
  • Benefits relating to shopping.
  • Benefits go beyond products.
  • Location centric Location a critical factor in
    m-commerce.
  • Helps bring foot traffic.
  • Location tracking of products, services, even
    people.
  • Benefits to consumers.
  • Overall benefits Convenience and flexibility
    with true anywhere, anytime access.

8
Key Developments
  • Wireless Application Protocol (WAP) Open global
    industry wide mobile specifications for wireless
    network architecture application environment and
    a set of communication protocols.
  • Wireless Fidelity A collection of related
    wireless technologies.
  • Related Terminology Pervasive Computing
    (Ubiquitous Computing).
  • Pervasive Computing A scenario where all devices
    are networked, human-centric, communicate and
    interact with each other without any hiccups
    their primary objective being to bestow quality
    life to the user.

9
M-Commerce Infrastructure Wireless
Telecommunication Networks
  • Key technologies
  • Personal Area Network
  • Wireless Local Area Networks
  • Wireless Metropolitan Area Networks
  • Wireless Wide Area Networks

10
Personal Area Networks (PANs)
  • For device to device connections within a small
    range.
  • Established using Bluetooth Protocol
  • Bluetooth Used for short distance communication
    (10 m).
  • Low power technology (2.4 GHz) spectrum
  • 7 simultaneous connections.
  • Can be used to pair a number of devices.
  • Support for Mobile Worker

11
Wireless Local Area Networks (WLANs)
  • WLAN Enables users to make medium range wireless
    connections to the Internet or another network.
  • IEEE 802.11 standard Wi-Fi
  • 802.11 b
  • 802.11a
  • 802.11g
  • Business applications CVS Corporation
  • Store delivery, price management, inventory
    control
  • Vineyard in California.

12
Wireless LANs
13
Wireless Metropolitan Area Networks (WMANs)
  • WMANs Enables users to make long range wireless
    connections to Internet or another network.
  • IEEE 802.16 Standard.
  • Support for Wireless Internet Service Providers
    (WISPs)
  • WiMAX Standard for making broadband network
    connections over a large area.
  • 70 Mbps- 268 Mbps.

14
WiMAX
15
Wireless Wide Area Networks
  • WWANs Offers wireless coverage over a large
    geographical area, typically over a cellular
    network.
  • SIM Card
  • Cellular networks (Telephony)
  • Standards
  • 1G Analog
  • 2G, 2.5G voice, text, limited graphics.
  • 3G Rich media support
  • 4G Multimedia support.

16
Wireless 3G Network
17
Critical Success Factors
  • Critical success factors monitored for the
    success of M-Commerce.
  • Mobility.
  • Personalization.
  • Global Standardisation.
  • Customer profiling.

18
M-Commerce Framework
  • Allows developers and providers
  • Helps to strategize and effectively implement
    mobile commerce applications.
  • Defines multiple functional layers, simplifying
    the design and development.
  • By following this framework, a single entity is
    not forced to do everything to build m-commerce
    systems, rather, they can build on the
    functionalities provided by others

19
M-Commerce Framework
  • Framework has four levels and three planes
  • M-commerce applications
  • User infrastructure General capabilities of
    devices.
  • Middleware Network Transparency
  • Network infrastructure Supporting perceived QoS.
  • Provides a developer and provider plane to
    address the different needs and roles of
    application developers, content providers, and
    service providers apart from a user plane.

20
A Framework for M-Commerce
21
Emerging M Commerce Applications
  • There are potentially unlimited number of
    M-Commerce applications.
  • In this lecture we identify important classes of
    applications and provide examples within each
    class.
  • According to estimates from a report, from than
    half of European mobile commerce market in the
    next few years may consist of Financial,
    advertising, and shopping services.
  • Important classes of M-Commerce Applications
  • Mobile Financial Applications (MFA)
  • Mobile Advertising.
  • Mobile Inventory Management
  • Product Location and Search (PLS)
  • Mobile Auction/Reverse Auction and Entertainment.

22
Mobile Financial Applications (MFA)
  • Applications where mobile device becomes a
    powerful financial medium.
  • Banking, brokerage, payments for mobile users.
  • Mobile device transformed into a business tool.
  • Challenge is in transaction support.
  • Example SONERA (Finnish Wireless Provider)
    Micro-payments involving small purchases such as
    vending and other items.
  • Mobile device used to purchase the desired Item.

23
Several Mobile Financial Applications
24
Mobile Advertising
  • Applications turning the wireless infrastructure
    and devices into a powerful marketing medium.
    (B2C)
  • Involves user specific and location sensitive
    advertisement.
  • Targeted advertising Demographic information and
    current location of the user.
  • Personalized advertising Consultation with
    users, profile of user purchasing habits.
  • Location sensitive Information about surrounding
    areas.

25
Mobile Advertising
  • Content rich advertising Audio, video clips for
    users with specific interests.
  • Push versus pull method of advertising.
  • Issues
  • Bandwidth restrictions, users getting
    overwhelmed.
  • Number of advertisements,
  • Level and type of content.
  • Location Related Use of Third party to provide
    location services.

26
Mobile Advertising
  • Hardware and processing capabilities.
  • Storage and real time processing.
  • Dependability of infrastructure.
  • Charge associated with advertising.

27
A Possible Scenario for mobile advertising and
shopping
28
Mobile Inventory Management (MIM)
  • Applications attempting to reduce the amount of
    inventory needed by managing in-house and
    inventory-on-move.
  • Objective
  • Location tracking of goods, boxes, troops, and
    people
  • Timely service and competitive advantage.
  • Rolling Inventory Location of a truck with Just
    in Time delivery system.
  • Better management of inventory space with
    reduction in cost.
  • Traffic issues.
  • Just in time delivery and movement of components
    in assembly plant based on the rate of
    consumption.

29
Location Tracking of Goods
30
Mobile Inventory Management
  • Implementation considerations for MIM
  • Cost,
  • Reliability of wireless Infrastructure
  • Level of comfort with a new technology.
  • Potential MIM customers.
  • Potential technologies used.

31
Product Location and Search (PLS)
  • Applications helping to find the location of
    product and services that are needed. (B2B, B2C).
  • Using a mobile device (such as PalmPilot, Nokia
    Communicator or Net Phone) and a centralized/
    distributed database containing information on
    products, a user should be able to find the exact
    location of a store where a certain item is
    located.
  • Centralized database interfaces with different
    stores/dealers.

32
Product Location and Search (PLS)
  • Absence of database.
  • Two issues
  • Pricing
  • Correctness.

33
Proactive Service Management (PSM)
  • Applications attempting to provide users
    information on services they will need in the
    near future.
  • Example Information about the aging components
    of an automobile.
  • Helps reduce inventory costs and improve service
    delivery.
  • Automobiles equipped with smart sensors and
    information transmitted via wireless networks to
    service centre.

34
Proactive Service Management (PSM)
  • Issues
  • Privacy
  • Security
  • Reliability
  • Cost of deployment.
  • Potential customers.

35
Wireless Business Re-Engineering
  • Applications that focus on improving the quality
    of business services using mobile devices and
    infrastructure.
  • Example Instant claim payments by insurance
    companies.
  • On the spot claim adjustments can be done.
  • Speed of this service adds to companys bottom
    line and competitive advantage.
  • Security and connectivity issues.

36
Mobile Auction, Entertainment and other Services
  • Mobile Auction Applications allowing users to
    buy orb sell certain items using multicast
    support of wireless infrastructure. (B2C, B2B).
  • Mobile Entertainment Services and Games
    Applications providing entertainment services to
    users on per subscription basis.
  • Example Video on demand, audio on demand and
    interactive games.
  • Technology related issues device capabilities,
    bandwidth, adequate middleware support.

37
Mobile Auction, Entertainment and other Services
  • Other services
  • Mobile Office (B2C).
  • Mobile Distance Education (B2C).
  • Wireless Data Centre (B2C, B2B).

38
Wireless User Infrastructure and Middleware Issues
  • Several functional components are necessary to
    make m-applications a reality.
  • Device capabilities.
  • Dynamic, smart, and adaptable user interface.
  • Ability to accept input in many forms.
  • Ability to display rich and usable contents.
  • Multi network interfaces support.
  • Basic security services.
  • Possible support for context awareness.
  • Robust operating system.

39
Wireless User Infrastructure and Middleware Issues
  • Middleware Functional layer that unites
    different applications, tools, networks, and
    technologies allowing user access via a common
    interface.
  • Mobile Middleware Defined as an enabling layer
    of software that is used by applications
    developers to connect their m-commerce
    applications with different networks and
    operating systems without introducing mobility
    awareness in the applications

40
Wireless User Infrastructure and Middleware Issues
  • Mobile middleware plays a critical role in
    m-commerce transactions.
  • Processing, information transmitted.
  • Information push support.
  • Adapting web content for wireless users Wireless
    Application Protocol (WAP).
  • Use of Optimization techniques
  • Compressions, acknowledgements, concatenation.

41
Mobile Middleware for Application and Content
Adaptation
42
Wireless Infrastructure Requirements for Mobile
Commerce
  • Location Management Discussed later.
  • Multicast Support wireless ad hoc networks,
    Fault tolerance for Group connectivity,
    synchronization and atomicity of transactions.
  • Network Dependability Component failure, user
    access, levels of availability
  • Quality of Service bandwidth, delay and delay
    variation, packet loss.
  • Roaming across Multiple Networks Handoff and
    tracking users.

43
M-Commerce Issues for Carriers and Developers
  • Wireless carriers play a very active and
    important role in the mobile commerce
    applications and services.
  • a mobile user is likely to prefer one common bill
    (bundled services)
  • Service providers can also act as content
    aggregators but not application or content
    provider.
  • Service provider can also act as a clearing house
    for content and application providers

44
M-Commerce Issues for Carriers and Developers
  • Many technical and non-technical hurdles
  • Carriers
  • Pricing related issues.
  • Several carries involved.
  • Division of revenues.
  • New business models necessary.
  • Different standards for accessing wireless
    networks.

45
M-Commerce Issues for Carriers and Developers
  • Pricing Strategies
  • Flat Rate Pricing.
  • Connection time/session duration based.
  • Number of transactions Completed.
  • Group Multicast Pricing.
  • Based on number of ISPs/Network carriers involved
    in a transaction.
  • Based on amount of traffic generated/transmitted.
  • Based on a combination of several factors.

46
M-Commerce Issues for Carriers and Developers
  • Division of Revenues among multiple Service
    Providers.
  • Distance traveled Ratios.
  • Number of packets/number of copies made.
  • Processing power.
  • Link based.
  • Customer based.
  • A combination of above factors.

47
M-Commerce Issues for Carriers and Developers
  • Issues for developers
  • Application Independence from various device and
    wireless technologies.
  • Increases actual code
  • Device capabilities not fully exploited.
  • Other issues Support for Internet Protocol (IP),
    Wireless Application Protocol (WAP).
  • Application Development
  • Use of existing software kits.
  • Number of concurrent users.
  • Security
  • Fixed users.

48
M-Commerce Issues for Carriers and Developers
  • Network Processing and Storage requirements
  • QoS
  • Device capabilities.
  • Group communication support.
  • Wireless operation
  • Desirable features
  • Support for Intermittent connectivity.
  • Adaptive in nature.
  • Support for atomic transactions.
  • Easy upgradability.

49
Key Technology Limitations of M-Commerce
  • Technology Related
  • Distance.
  • Speed/Bandwidth
  • Device/Network Constraints. (accuracy)
  • Security and Privacy. (Physical security)
  • Location Management
  • Location privacy and anonymity.
  • Mobile support for business applications

50
Key Technology Limitations of M-Commerce
  • Other Issues
  • Scalability
  • Interoperability
  • Resource requirements
  • Context awareness

51
Key Business Related Limitations of M-Commerce
  • Business Related Many businesses feel the
    present state of mobile computing is not stable
    or matured.
  • Bewildering structural problems. (Lack of
    standards)
  • Plethora of options Interoperability.
  • Key questions relate to
  • Adoption
  • Value creation
  • Broad based application development issue.
  • The Cost-benefit Justification.
  • Established companies approach.

52
Location Based M Commerce
  • Location Based M Commerce Delivery of m commerce
    transactions to individuals in a specific
    location at a specific time.
  • Services provided through location based m
    commerce focus on 5 key areas
  • Location
  • Navigation
  • Tracking
  • Mapping
  • Timing
  • Technologically, the ability of a location based
    service to identify where is mobile consumer is
    located depends on global positioning system

53
Location Based Services
  • Location Based Services Utilize a users
    location to provide location-aware content
    including information on restaurants, devices,
    users, and products.
  • Offered in Push/Pull modes.
  • Requires location tracking of portable and mobile
    entities.
  • Storage Location database
  • User arrival services offered on the basis on
    profile and preferences.
  • A personalized location based architecture is
    shown in the next slide.

54
Location Management Types
  • Push versus Pull.
  • Who furnishes location information?
  • Static versus Dynamic
  • Static LM
  • User update for every inter-cell movement
    wasteful for quick movements.
  • Dynamic LM Profile based.

55
Personalized Location Based Service Architecture
56
Location Based Services
  • Currently there are a few examples of location
    based services not necessarily personalized or
    user specific.
  • Carrier Based.
  • Vendor based
  • Others using Cellular Digital Packet Data
    (CDPD), Service discovery on the basis of URLs.

57
Specific Location Management Requirements of M
Commerce Applications
  • Location accuracy.
  • Response time and Priority.
  • Network Coverage.
  • Number of devices involved.
  • Wireless dependability and reliability.
  • Types of communications.

58
Specific Location Management Requirements of M
Commerce Applications
  • Number of location queries per transaction.
  • Frequency and duration of transactions.
  • Note A minimum capability set of each wireless
    network should be matched with minimum
    requirements of each M-Commerce Application.

59
Specific Location Management Requirements of M
Commerce Applications
  • Other Issues
  • Privacy and Security Vulnerable to security
    threats.
  • Ownership of Location Information Is it the
    wireless carrier??
  • Dependability of wireless infrastructure.
  • Cater to different services

60
Specific requirements of Three location Intensive
applications
  • Mobile Financial Services
  • Consists of
  • Mobile banking and brokerage services,
  • Mobile money transfer, and
  • Mobile payments Micro/Macro
  • Micro Toll call, pre paid numbers.
  • Payment Providers Vodafone, Paybox.

61
Specific requirements of Three location Intensive
applications
  • Tracking of Mobile Financial Institutions, mobile
    users, transaction servers and devices.
  • Mode of transfer.
  • Dependability critical.
  • Note Transaction duration and frequency.
  • Requires strong security support.

62
Specific requirements of Three location Intensive
applications
  • Mobile Advertising Targeted advertising by
    keeping track of
  • Users purchasing habits.
  • Users current location.
  • Messages must reach specific users.
  • Same message sent to several users.
  • Three attributes Location management,
    Multicasting, Roaming support.
  • Use of third party services.

63
Specific requirements of Three location Intensive
applications
  • Mobile and User Specific Advertising
  • Dependability issues not relevant.
  • Delivery mode and location accuracy.
  • Issue with respect privacy and sharing of user
    information.

64
Specific requirements of Three location Intensive
applications
  • Personalized Location Based Services
  • Introduce requirements that are likely to be
    somewhere in between financial applications and
    mobile advertising.
  • Entities involved, accuracy of information,
    wireless dependability issues.

65
M-Commerce Applications and Requirements
66
Integrated Location Management Architecture
  • Consists of several heterogeneous wireless
    networks including satellites, cellular networks
    such as 3G networks, and, wireless LANs and PANs
    to support diverse location requirements.
  • Architecture (Refer to Figure in Next Slide)
  • Extensive wireless coverage is achieved.
  • Enhanced infrastructure dependability
  • Fault Tolerance
  • Multi access support
  • Wireless Multicast Support??
  • Level of accuracy achieved is both time and
    location dependent
  • Other requirements Traffic related.

67
Integrated Location Management Architecture
68
Satellite Based Location Tracking Wide Area
Coverage (GPS)
69
Location Tracking by Cellular Wireless Networks
Wide Area Coverage
70
Wireless LANs for Precise Location
Tracking Coverage for small areas
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