HCI in the life cycle - PowerPoint PPT Presentation

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HCI in the life cycle

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better understand user requirements through exposure to system ... resubmitted within one week. regraded by TA. Final grade is weighted average. CS 4750 Fall 2001 ... – PowerPoint PPT presentation

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Tags: hci | cycle | life | resubmitted

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Title: HCI in the life cycle


1
HCI in the life cycle
  • Motivating the class project

2
Agenda
  • Questions
  • about GVU (Brown Bag)
  • SE Life Cycles
  • Where do HCI techniques fit in?
  • Project info

3
Software Life cycles
  • Waterfall

4
Why waterfall fails
  • Historical roots
  • Batch fallacy

5
The Solution
  • Building a system as a means of understanding
    requirements
  • Iteration
  • Prototyping
  • Incorporate evaluation

6
Prototyping
  • better understand user requirements through
    exposure to system
  • Not (necessarily) your final system
  • Authenticity of prototype important

7
Ways of prototyping
  • Storyboards
  • Limited function

8
Project info
  • Group project throughout quarter
  • teams of 4
  • decide on team composition yourself
  • inform TA of teams by August 31
  • create Web site (see examples)
  • Variety on team is good

9
Grading
  • Project counts for 50 of grade
  • 5 parts
  • Part 0 - 0 (team formation)
  • Part 1 - 12.5 (problem exploration)
  • Part 2 - 12.5 (design alternatives)
  • Part 3 - 12.5 (prototype / eval plan)
  • Part 4 - 12.5 (evaluation execution)

10
Regrade policy
  • Parts 1-3 only
  • Version 1
  • graded by instructor
  • Version 2
  • resubmitted within one week
  • regraded by TA
  • Final grade is weighted average.

11
Deliverables
  • Part 0 team/project selection
  • identify team
  • create Web project notebook
  • Part 1 Understanding the problem
  • describe users, tasks, environment

12
Deliverables (contd)
  • Part 2 Design alternatives
  • storyboard designs for at least 3 different
    solutions
  • Part 3 Prototype evaluation plan
  • detailed (preferably functional) prototype
  • variety of evaluation exercises aimed to validate
    usability criteria

13
Deliverables (contd)
  • Part 4 Evaluation
  • results of evaluation against design criteria
  • Written plus Presentation

14
Presentations
  • Informal poster sessions
  • whole class period
  • prior to due dates for Parts 1 2
  • contributes to Parts 1 2 grade
  • students and expert gallery
  • Formal project presentation
  • final week of semester

15
Project themes
  • Think off the desktop!
  • Mobility, handheld, environmental
  • Think everyday
  • Home, Car, Office, Campus, Body

16
What I will provide
  • necessary equipment
  • hardware
  • development software
  • pointers to expertise
  • Just ask me!

17
Programming requirements
  • Leverage team expertise
  • Full functionality is NOT intention
  • But good evaluation requires authentic experience
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