KIPA Game Engine Seminars - PowerPoint PPT Presentation

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KIPA Game Engine Seminars

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1. KIPA Game Engine Seminars. Jonathan Blow. Seoul, Korea. December 3, 2002. Day 7. 2 ... A mesh can be covered by many materials ... – PowerPoint PPT presentation

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Title: KIPA Game Engine Seminars


1
KIPA Game Engine Seminars
Day 7
  • Jonathan Blow
  • Seoul, Korea
  • December 3, 2002

2
Looking more at the Garland/Heckbert
implementation
  • To start discussion of texture space vs. object
    space areas
  • Discussion of subset placement versus optimal
    placement
  • Discussion of the mesh manipulations I perform to
    compute the answer

3
Weighting texture spacecoordinates
  • A mesh can be covered by many materials
  • Those materials may be mapped at different scales
    (example head vs body)
  • So we need to scale texture coordinates somehow
    so that they make sense relative to object
    coordinates
  • Different scaling coefficients per material

4
Optimal Placement
  • As opposed to subset placement
  • Solving a minimization problem on the matrix
    expression vTQv

5
(looking at the code)
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