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Physics 2211: Lecture 4 Todays Agenda

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r = (rx ,ry ,rz ) = (x,y,z) Consider this in 2-D (since it's easier to draw): rx = x = r cos ... The cross product of two vectors is a third vector: ... – PowerPoint PPT presentation

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Title: Physics 2211: Lecture 4 Todays Agenda


1
Physics 2211 Lecture 4Todays Agenda
  • VECTORS (Chapter 3 in your textbook)
  • Webassign WA01 extended to this evening (1100
    pm)
  • Webassign WA02 dueWed 700 am

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These vectors are all identical
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Vectors (review)
  • In 1 dimension, we can specify direction with a
    or - sign.
  • In 2 or 3 dimensions, we need more than a sign to
    specify the direction of something
  • To illustrate this, consider the position vector
    r in 2 dimensions.
  • Example Where is Duluth?
  • Choose origin at Atlanta
  • Choose coordinates of distance (miles), and
    direction (N,S,E,W)
  • In this case r is a vector that points 20
    miles north.

7
Vectors...
  • An arrow is commonly used to represent a vector
    quantity moreover, there are two common ways to
    symbolize a vector quantity
  • Boldface notation A
  • Arrow notation

A
8
Vectors and their components
  • The components of r are its (x,y,z) coordinates
  • r (rx ,ry ,rz ) (x,y,z)
  • Consider this in 2-D (since its easier to draw)
  • rx x r cos ???
  • ry y r sin ???

where r r
(x,y)
y
????arctan( y / x )
r
?
x
9
Vectors and components
  • The magnitude (length) of r is found using the
    Pythagorean theorem

r
y
x
  • The length of a vector clearly does not depend on
    its direction.

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Unit Vectors
  • A Unit Vector is a vector having length 1 and no
    units
  • It is used to specify a direction
  • Unit vector u points in the direction of U
  • Often denoted with a hat u û
  • Useful examples are the Cartesian unit vectors
    i, j, k
  • point in the direction of the x, y and z axes

U
y
j
x
i
k
z
11
Vector addition
  • Consider the vectors A and B. Find A B.

B
B
A
A
A
C A B
B
  • We can arrange the vectors as we want, as long as
    we maintain their length and direction!!

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Vector addition using components
  • Consider C A B.
  • (a) C (Ax i Ay j) (Bx i By j) (Ax
    Bx)i (Ay By)j
  • (b) C (Cx i Cy j)
  • Comparing components of (a) and (b)
  • Cx Ax Bx
  • Cy Ay By

By
C
B
Bx
A
Ay
Ax
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Addition is commutative
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Subtraction
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Summary
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Lecture 2, Act 1Vectors
  • Vector A 0,2,1
  • Vector B 3,0,2
  • Vector C 1,-4,2

What is the resultant vector, D, from adding
ABC?
(a) 3,5,-1 (b) 4,-2,5 (c) 5,-2,4
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Lecture 2, Act 1Solution
D (AXi AYj AZk) (BXi BYj BZk) (CXi
CYj CZk) (AX BX CX)i (AY BY
CY)j (AZ BZ CZ)k (0 3 1)i (2 0
- 4)j (1 2 2)k 4,-2,5
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VECTOR MULTIPLICATION
1. Scalar (Dot) Product
2. Vector (Cross) Product
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Scalar (Dot) Products
Multiplication of vectors that results in a
scalar
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Dot Product (or Scalar Product)
Some properties( a and b are vectors) a?b
b?a q(a?b) (qb)?a b?(qa) (q is a
scalar) a?(b c) (a?b) (a?c) (c is a
vector) The dot product of perpendicular vectors
is 0 !!
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Examples of dot products
i . i j . j k . k 1 i . j j . k k . i
0
Suppose
Then
a 1 i 2 j 3 k b 4 i - 5 j 6 k
a . b 1x4 2x(-5) 3x6 12 a . a 1x1
2x2 3x3 14 b . b 4x4 (-5)x(-5)
6x6 77
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Properties of dot products
  • Magnitude
  • a2 a2 a . a
  • (ax i ay j) . (ax i ay j)
  • ax 2(i . i) ay 2(j . j) 2ax ay (i . j)
  • ax 2 ay 2
  • Pythagorean Theorem!!

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Properties of dot products
  • Components
  • a ax i ay j az k (ax , ay , az) (a . i,
    a . j, a . k)
  • Derivatives

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Vector Product (Cross Product)
Multiplication of vectors that results in a
vector
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The Cross Product
  • We can describe the vectorial nature of torque in
    a compact form by introducing the cross
    product.
  • The cross product of two vectors is a third
    vector
  • A X B C
  • The length of C is given by
  • C AB sin ?
  • The direction of C is perpendicular to the plane
    defined by A and B, and inthe direction defined
    by the right handrule.

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The Cross Product
  • Cartesian components of the cross product
  • C A X B
  • CX AY BZ - BY AZ
  • CY AZ BX - BZ AX
  • CZ AX BY - BX AY

B
A
C
Note B X A - A X B
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Recap of todays lecture
  • VECTORS (CHAPTER 3)
  • Vectors and scalars
  • Unit vectors
  • Vector components
  • Adding vectors graphically
  • Adding vectors by components
  • Example, Act
  • Dot and Cross Products
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