Title: Sensor networks in art and entertainment
1Sensor networksin art and entertainment
Jeff Burke UCLA School of Theater, Film and
Television jeff_at_hypermedia.ucla.edu
2Summary
- ENS theory, devices, and systems operate at
extremely relevant social aesthetic boundaries. - Art and entertainment applicationscan provoke
relevant fundamental ENS research.
3Entertainment Industry Preoccupations
- Digital Media
- ?
- Pervasive Content
- ?
- Digital Rights Management
4Entertainment Industry Preoccupations
- Cellular Technology
- ?
- Pervasive Displays
- ?
- Mobile Media Experience
5Beyond Entertainment Industry Preoccupations
- CENS Research
- ?
- Pervasive Interfaces
- ?
- ??
6Beyond Entertainment Industry Preoccupations
- CENS Research
- ?
- Pervasive Interfaces
- ?
- Encountered Phenomena(Observation)
7Beyond Entertainment Industry Preoccupations
- CENS Research
- ?
- Pervasive Interfaces
- ?
- Designed Phenomena(Feedback)
8Beyond Entertainment Industry Preoccupations
- CENS Research
- ?
- Pervasive Interfaces
- ?
- Internal Phenomena(Prioproception)
9Beyond Entertainment Industry Preoccupations
- CENS Research
- ?
- Pervasive Interfaces
- ?
- Scale
10Beyond Entertainment Industry Preoccupations
- CENS Research
- ?
- Pervasive Interfaces
- ?
- Rhythm
Behind the Bars (Nicaragua/Panama, 1999)
11Beyond Entertainment Industry Preoccupations
- Pervasive Interfaces
- to
- Rhythm and Scale
- of
- Observed, Designed,
- and Internal Phenomena
12Rhythm Scale
Behind the Bars (Nicaragua/Panama, 1999)
Variations V, Cunningham/Cage/Tudor (1965)
Their Day, Design Josef Svoboda (1959)
13Rhythm Scale
The Social Life of Small Urban Spaces (W. Whyte)
One localization sensor
14Embedded Networked Devices
Virtual
Physical
15Embedded Networked Devices
Designed
An external observer, or part of the whole
design?
Virtual
Physical
Observed
16Art Entertainment
Designed
Controlled Lighting Sound
Sets
Theme Park
Internet participation
Architecture
Story structure
Sets
Created media
Performer
Virtual
Physical
Audience
Movement patterns
Existing media
Bystander
Internet traffic
Crowd
Architecture
Ambient Lighting Sound
Observed
17ENS Research will find itself at this boundary
Designed
What conceptual models are needed for
artists/designers to express desired
relationships between sensed phenomena and
available outputs?
How can research and deployment of ENS systems
consider all the purposes of built environments,
including the functional, aesthetic, social, and
cultural?
Virtual
Physical
What types of domain knowledge about observed
environments available from artists/designer and
most useful in system design?
What conceptual models most useful for
artists/designers to understand sensor network
observations of different phenomena?
Observed
18Socially Relevant? Yes.
13,5 Million Text Messages
Designed or Observed?
19Socially Relevant? Yes.
How many million online chats?
Designed or Observed?
20The Other Direction
- CENS Research
- ?
- Designed Environments
- ?
- New Aesthetic Experiences
FUNCTIONAL SOCIAL AESTHETIC
21The Other Direction
- CENS Research
- ?
- ENS as HCI
- ?
- New Aesthetic Experiences
OBSERVED DESIGNED ACTION ? ENS ? DESIGNED OUTPUT
22The Other Direction
- CENS Research
- ?
- Media and Control
- ?
- New Aesthetic Experiences
LOCAL SENSING DISPLAY COLLABORATION BETWEEN
NETWORKS
23The Other Direction
- CENS Research
- ?
- Sensitivities
- ?
- New Users
RHYTHM SCALE CONTEXT
24The Other Direction
- CENS Research
- ?
- Deployment
- ?
- New Users
INFRASTRUCTURE INTEGRATION GUIDED DEPLOYMENT
25The Other Direction
- CENS Research
- ?
- Software
- ?
- New Users
VISUALIZING AUTHORING EVALUATION
26Sensors in Art Entertainment
- ENS as pervasive interfaces to rhythm and scale
of activity - Observation of whats encountered
- Feedback on whats designed
- Prioproception within systems themselves
- ENS can act as external observer or integral
design component - Define quadrants for research along axes of
virtual/physical and designed/observed. - Timely and relevant to communication (mass/local)
and new physical construction. - Research impacts
- Built environments and experiences (and the
systems that enable them) have functional, social
and aesthetic considerations - ENS often considered as HCI
- Integration with media and control
- Sensitivities are different (in both mathematical
and non-technical sense) - Deployment requirements are unique to the
(sub)domains - Software
27Sensor networksin art and entertainment
Jeff Burke UCLA School of Theater, Film and
Television jeff_at_hypermedia.ucla.edu