Networks and Stuff - PowerPoint PPT Presentation

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Networks and Stuff

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10B5 or 'Thick Ethernet' - 100 nodes per segment, 10Mbps ... MIL-STD-1553B: jet fighters, the space station! Physics!!! All wiring has noise ... – PowerPoint PPT presentation

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Title: Networks and Stuff


1
Networks and Stuff
  • Networks and wiring em

2
Networks
  • Connecting things together
  • Can be
  • Computers
  • Embedded devices
  • Telephones
  • Radios
  • TVs
  • Anything!

3
Lots of different types
  • One directional or two directional
  • Addressed or non-addressed
  • broadcast/hubbed or switched or even ringed!
  • Internetworked or not
  • None of em or all of em!

4
Hubs or Switches
  • Linear everything wired together in a straight
    line.
  • Hub A box repeats the signal from one computer
    or thingy to all the others ones. Star
    topology. Cable TV.
  • Switch A box sends information from one thingy
    to only the thingy that needs to hear. Switched
    star topology. Telephones.

5
Layers (Simplified!)
  • Physical Layer thing over which communication
    takes places. Wires, radio, and so on.
  • Transport Layer way in which information is
    transmitted
  • Application Layer thing we do with network.
    Software we run, and so on.
  • Pieces of net are called nodes.

6
Physical Layer
  • Lots of different ways to move signals around
  • Wires few wires, lots of wires
  • Fibre Optics
  • Wireless radio, space, lots of transmission
    methods. Bluetooth, spread spectrum, OFDM, and
    more!
  • Same physical layer can be used for different
    types of networks

7
Transport Layer
  • Really a group of different layers
  • Contains the main protocols TCP/IP (internet),
    ATM, WAP
  • Where the information that were moving around is
    described
  • Can operate over many different physical layers

8
Application Layer
  • Higher protocols that are specific to the
    applications
  • HTTP for web
  • SMTP for mail
  • Telnet for logins
  • Software that communicates over the network
  • Can work over different transport layers and
    physical layers.

9
Addressing
  • Can say where the information comes from, or,
    usually, where its going, or both.
  • Can have lots of wires that send the address, and
    more wires that send the data -- computer bus.
    SCSI bus, GPIB bus (science data), printers.
    FAST!
  • Can have address and data sent in sequence --
    telephones, the internet, USB. Slower, but wiring
    simpler. LOTS of addresses!

10
Packets, Frames, Cells, and all that stuff
  • Often data is sent in pieces of information, one
    byte after another.
  • The pieces can contain addresses, followed by
    information describing what kind of communication
    is being used, and then the data.
  • Packets, Frames, and Cells are just different
    ways of doing this.
  • Ethernet and Internet based on packets.

11
Ethernet (IEEE 802.3)
  • Transport (actually, link) layer very simple
    packets with addresses based on 6 bytes of data
    (note Internet v4 has only 4!)
  • In raw form, based on carrier-sense multiple
    access with collision detection, CSMA/CD every
    computer hears every other one, and waits for a
    quiet spot to send information.
  • Basis for all modern networks.

12
Ethernet addresses
  • Byte has 8 bits, like digits. Number 0-255. 100
    0110 0100 64 (Hexadecimal!). 4 bits
    nybble!
  • 64 616 4 100. (52 510 2)
  • 00, 11, . 10 A, 11B,.15F ( 1111
    binary). FF 255 1111 1111
  • All ethernet cards have a unique ethernet
    address. 48 bits 6 bytes.

13
A little more on Binary
  • Digits are 0 or 1
  • Just like decimal has each digit worth 10 times
    the one to the right, binary has each digit worth
    twice the value to the right.
  • So, 157 in decimal (110105107)
  • 1011 in binary (18041211) 11 in decimal.

14
A little more
  • 1101 0011 11 followed by 3
  • So, 1101 0011 B3 (B11)
  • B3 1116 31 179 decimal
  • In other words, each hex digit is 16 times the
    one to the left.

15
Physical Layer
  • Serial link 100 64 0110 0100 OFF ON ON
    OFF OFF ON OFF OFF
  • Only for Local Area Network
  • Different forms
  • 10B5 or Thick Ethernet - 100 nodes per segment,
    10Mbps
  • 10B2 or Thin Ethernet - 30 nodes per segment,
    10Mbps
  • 10/100/1000 BT, twisted pair, 2 nodes, 10Mbps to
    1Gbps
  • 10/100/1000 BF, fibre optic

16
Ethernet Packets
  • Six bytes destination
  • Six bytes source
  • 2 bytes type or length (for IEEE)
  • 46-1500 bytes data (payload)
  • 4 bytes checksum
  • If checksum is wrong, throw away packet

17
Not everything is IP
  • Windows networking
  • Novell
  • Apple networking
  • A lot of the basic controlling protocols (ARP,
    and more)

18
Not everything is ethernet
  • GPIB science and medical
  • SCSI large disk storage
  • Firewire and USB simple networking,
    nanosatellites!
  • MIL-STD-1553B jet fighters, the space station!

19
Physics!!!
  • All wiring has noise
  • Communication systems need a range of electrical
    or radio frequencies to transmit on bandwidth
    (Hz, or cycles per second)
  • The bigger a bandwidth you need to listen to, to
    communicate, the more noise you pick up
  • further you go, more noise you pick up

20
More physics
  • Eventually noise swamps signal
  • Maximum length (10BaseT 100m)
  • Maximum data rate
  • Lower data rates go further
  • 1000BaseT doesnt go very far! T1 (1.5Mbps does)!
  • Fibre Optic, very low noise, goes far! 2km or
    more. Also high bandwidth, so high data rate.

21
Project Groups
  • Groups sizes
  • 1 1 (IP number, security, interop)
  • 2 1 group (WML)
  • 3 2 group (Bluetooth), (WAP)
  • 4 1 (3/2) 3G network (compat/social?)
  • 5 1 environment and networks, space, and all
    that stuff.
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