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Review for Midterm

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Title: Review for Midterm


1
Review for Midterm
  • Fred Kuhns
  • (fredk_at_arl.wustl.edu, http//www.arl.wustl.edu/fr
    edk)
  • Department of Computer Science and Engineering
  • Washington University in St. Louis

2
Computer Systems
  • Consists of hardware and software that combine to
    solve some identified problem. That is, it
    implements an application.
  • Software solves some problem entertainment,
    information management, scientific problem
    solving etc.
  • Hardware provides the provides basic computing
    resources (Processor(s), Memory, System Bus and
    I/O modules).
  • Software is divided into two categories
  • Application software specialized for the
    problem domain.
  • System software general programming
    environment. Simplifies application programming
    and can be used for different application
    domains.
  • Users include people, computers or applications.

3
System Software
  • Primary goals
  • User environment Execute user programs and make
    solving user problems easier.
  • Resource Management Make the computer system
    convenient to use
  • Examples of system software
  • run-time system provides language specific
    libraries , such as I/O, graphics and math.
  • database management systems
  • windowing system
  • Operating system interface to hardware,
    resource abstractions and sharing.

4
Operating Systems
  • Requirements
  • Resource abstractions (data and special
    devices)
  • Process abstraction (i.e. instance of a program)
  • Sharing and isolation
  • Management dimensions
  • Time Space Synchronization and deadlock
    Accounting and status information
  • Functions
  • Device, Process, Resource, Memory and File
    management
  • Implementation issues
  • Protection (modes) Trusted control program
    (kernel) Requesting services (system calls)
  • Issues
  • Performance protection and security
    correctness maintainability commercial
    standards and open systems.

5
Resources
  • Resource
  • abstraction that represents any hardware or
    software component
  • models components and their operation
  • Resource Sharing sharing in a multiprogramming
    environment
  • Space-multiplexed vs. Time-multiplexed
  • isolate resource access to implement allocation
    policy
  • authorized versus non-authorized sharing
  • OS implements
  • fundamental abstraction of hardware components
  • core mechanisms to manage resource sharing

6
Model and Core Abstractions
  • Basic model access, transform and store
    information.
  • Abstractions facilitate processing and
    conceptualization.
  • Common abstractions in modern systems
  • Process basic unit of computation
  • Program in execution.
  • encapsulates notion of computation and resource
    ownership
  • File basic unit of information storage.
  • typically persistent storage is used for files
  • also non-persistent such as memory based files
    and file systems
  • A resource must satisfy
  • a process must request it from the OS
  • a process must suspend operation until resource
    is allocated

7
Processes and Resources
An application consists of one or more processes,
a set of resources and state
Resources
Processes
...
...
memory Ri
...
CPU
display Rj
Operating System
8
Multiprogramming and Process Model
traces for P1, P2 and P3
P1
P2
P3
Shared Code (Program)
9
OS Organization
10
OS Techniques
  • Controlling access to hardware
  • hardware support for privilege levels typically
    two user and system
  • Use trusted program (Kernel) for privileged
    operations, resource management, protection
    enforcement (isolation), and sharing.
  • Users request OS services using a well defined
    interface that validates user.
  • Common schemes System calls or Message passing

11
Typical System Call Approach
execution environment
application
trap
libraries
user
System call interface
kernel
System Services
Kernel interface
handlers
File Subsystem
Memory Subsystem
hardware
12
Typical Message Passing Approach
Client
microkernel
13
Microkernels
  • Small operating system core containing essential
    OS functions.
  • Most services implemented as external subsystems
    device drivers file systems virtual memory
    manager windowing system and security
  • Design
  • Primitive memory management mapping each virtual
    page to a physical page frame grant, map and
    flush.
  • Inter-process communication
  • I/O and interrupt management
  • Benefits
  • Portability isolate port specific code to
    microkernel
  • Reliability modular design, small microkernel,
    simpler validation
  • Uniform interface all services are provided by
    means of message passing
  • Extensibility allows the addition of new
    services
  • Flexibility existing features can be subtracted
  • Distributed system support message are sent
    without knowing what the target machine is or
    where it is located
  • Object-oriented operating system components are
    objects with clearly defined interfaces that can
    be interconnected to form software

14
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15
Basic Concepts - UNIX
  • Two privilege levels user and system mode
  • Process has "protected" address space -
    protection
  • Process share same kernel space - efficiency
  • Per process state in kernel - efficiency
  • Per process kernel stack, practical
    considerations
  • system versus process context virtual property
  • Kernel is trusted program that runs directly on
    HW
  • Loaded at boot time and initializes system,
    creates initial system processes. , remains in
    memory and manages the system
  • Resource manager/mediator
  • Well defined entry points syscalls, exceptions
    or interrupts.
  • Performs privileged operations.
  • Entry into the Kernel
  • Synchronous System call interface Hardware
    exceptions
  • Asynchronous Hardware interrupts
  • Scheduled System processes - swapper and
    pagedaemon.

16
Mode, Space and Context
Privileged
user
kernel
mode
context
process
Application (user code)
System calls Exceptions
kernel
X not allowed
Interrupts, System tasks
system space
17
Von Neumann Architecture
Central Processing Unit (CPU)
18
Computer Architecture Processor
CPU
Memory
0
PC
1
MAR
IR
Instruction
Reg N
MBR
Reg 1
Reg 0
Instruction
I/O AR
Instruction
execution unit
I/O BR
Data
Devices
Data
Data
Data
.
.
Buffers
N
MBR - Memory Buffer Register I/O AR -
Input/Output Address Register I/O BE -
Input/Output Buffer Register
PC - Program Counter IR - Instruction
Register MAR - Memory Address Register
19
Instruction Cycle
Interrupt Cycle
Execute Cycle
Fetch Cycle
Interrupts Disabled
Fetch Next Instruction
Execute Instruction
Check for Process Int
START
Interrupts Enabled
HALT
20
Interrupts
Processor
Device table
dispatcher (interrupt handler)
X
Bus
command
status
rt-counter
Timer
Example clock interrupt is generated every 10ms,
used by OS for accounting and resource (CPU)
sharing.
21
I/O and Devices
Processor
Device table
dispatcher (interrupt handler)
X
Bus
command
status
data 0
data 1
Device Controller (firmware and logic)
...
data N-1
Device X
22
I/O Techniques
  • Direct I/O with polling, aka Programmed I/O
  • Processor does all the work. Poll for results.
  • Interrupt Driven I/O
  • Device notifies CPU when I/O operation complete
  • Memory Mapped I/O
  • rather than reading/writing to controller
    registers the device is mapped into the OS memory
    space
  • increased efficiency
  • Direct memory access (DMA)
  • DMA controller read and write directly to memory,
    freeing the CPU to do other things.
  • CPU notified when DMA complete

23
The Process Model
  • Process Sequential execution, characterized by
    trace
  • notion of execution and resource ownership
  • Resource allocations
  • Explicit Memory, Files, Others
  • Implicit CPU, interleave execution fairness,
    deadlines, throughput
  • State kept in Process Control Block
  • Process state, Program counter, CPU registers,
    CPU scheduling information, Memory-management
    information, Accounting information, I/O status
    information
  • Process scheduling queues may migrate between
    queues
  • Job queue Ready queue Device queues.
  • Context Switch
  • system saves state of old process and load the
    saved state of new process.
  • Context-switch time is overhead the system does
    no useful work while switching.
  • Time dependent on hardware support.

24
Resource Schedulers
  • Long-term scheduler job scheduler
  • selects which processes should be brought into
    the ready queue.
  • invoked infrequently (seconds, minutes)
  • controls the degree of multiprogramming
  • Medium-term scheduler
  • allocates memory for process.
  • invoked periodically or as needed.
  • Short-term scheduler CPU scheduler
  • selects which process should be executed next and
    allocates CPU.
  • invoked frequently (ms)

25
Example Process Representation
Process P2 State
Hardware State (registers)
init P0
Program counter
Kernel Process Table

P0 HW state resources
Process P3
Memory base

Process State (logical)
P2 HW state resources
Process P1

PN HW state resources
Process P2
26
Typical Process States
suspend
dispatch
admit
time-out
suspend
event
release
admit
activate
wait
suspend
event
activate
27
Cooperating Processes
  • Independent process cannot affect or be affected
    by the execution of another process.
  • Cooperating process can affect or be affected by
    the execution of another process
  • Advantages of process cooperation
  • Information sharing Computation speed-up
    Modularity Convenience
  • Dangers of process cooperation
  • Data corruption, deadlocks, increased complexity
  • Requires processes to synchronize their
    processing
  • Cooperating processes require special mechanisms
    for synchronization, deadlock control and
    communication

28
IPC Mechanisms
  • Mechanisms used for communication and
    synchronization
  • Message Passing Shared Memory Synchronization
    Debugging Event Notification
  • Message passing
  • no shared variables two operations for fixed or
    variable sized message send(message),
    receive(message)
  • Processes exchange messages over a communication
    link.
  • Implementation of communication link (logical
    properties)
  • Direct or Indirect (Naming)
  • Synchronization blocking versus non-blocking
  • Buffering Zero, bounded or unbounded. Automatic
    or Explicit buffering
  • Send-by-copy or send-by-reference
  • fixed or variable sized messages

29
Direct versus Indirect
  • Direct
  • Link Properties established automatically
    between pairs explicit addressing one link per
    pair of communicating processes symmetric or
    asymmetric addressing
  • Disadvantage explicit use of ID
  • Indirect
  • Link properties use common mailbox link may be
    shared by multiple processes Supports multiple
    links between process pairs
  • Ownership
  • Processes only owner may receive, others can
    write
  • Kernel creator may read. Read permission may be
    transferred to other processes.
  • Disadvantages more complex management

30
Multiprocessor Systems
  • Motivations Performance, Fault tolerance
  • Architectures SISD, SIMD, MISD, MIMD
  • Classifications Tightly or Loosely coupled
  • Memory Access UMA, NUMA, NORMA
  • OS Structure Separate Supervisor, Master/Slave,
    SMP

31
Multiprocessors
MultiProcessor
SIMD
MIMD
Shared Memory (tightly coupled)
Distributed Memory (loosely coupled)
Symmetric (SMP)
Clusters
Master/Slave
32
Typical SMP System
CPU
CPU
CPU
CPU
500MHz
cache
MMU
cache
MMU
cache
MMU
cache
MMU
System/Memory Bus
  • Issues
  • Memory contention
  • Limited bus BW
  • I/O contention
  • Cache coherence

I/O subsystem
50ns
Bridge
INT
ether
System Functions (timer, BIOS, reset)
scsi
  • Typical I/O Bus
  • 33MHz/32bit (132MB/s)
  • 66MHz/64bit (528MB/s)

video
33
SMP Operating Systems
  • Design Issues
  • Threads - effectiveness of parallelism depends on
    performance of primitives used to express and
    control concurrency.
  • Process Synchronization more than disabling
    interrupts
  • Process Scheduling Global versus Local (per
    CPU) Task affinity for a particular CPU
    resource accounting inter-thread dependencies
  • Memory Management cache coherence memory access
    synchronization balancing overhead with
    increased concurrency
  • Reliability and fault Tolerance
  • Defintions
  • Parallelism degree to which a multiprocessor
    application achieves parallel execution
  • Concurrency Maximum parallelism an application
    can achieve with unlimited processors
  • System Concurrency supports multiple threads of
    control
  • User Concurrency User space threads (coroutines)
    provide a natural programming model for
    concurrent applications.

34
Threads
Multithreaded Process Model
Single-Threaded Process Model
Thread
Thread
Thread
Thread Control Block
Thread Control Block
Thread Control Block
Process Control Block
User Stack
Process Control Block
User Stack
User Stack
User Stack
Kernel Stack
User Address Space
User Address Space
Kernel Stack
Kernel Stack
Kernel Stack
35
Thread Concepts
  • Process Model Resource ownership and dispatching
  • Thread model separates the notion of execution
    from the Process abstraction
  • Represents an execution path and computational
    state
  • All threads of a process share a common address
    space.
  • One or more threads per process, each having
  • Execution state Saved thread context when not
    running Execution stack Per-thread static
    storage for local variables Shared access to
    process resources
  • Effectiveness of parallel computing depends on
    the performance of the primitives used to express
    and control parallelism
  • Thread model is useful for expressing the
    intrinsic concurrency of a program regardless of
    resulting performance

36
Thread Support
  • User space threads implemented in user space
    system library
  • Examples POSIX Pthreads, Mach C-threads, Solaris
    threads
  • Benefits no modifications required to kernel
    flexible and low cost
  • Drawbacks can not block without blocking entire
    process no parallelism (not recognized by
    kernel)
  • Kernel level threads kernel support thread is
    the basic scheduling entity
  • Examples Windows 95/98/NT/2000, Solaris, Tru64
    UNIX, Linux
  • Benefits coordination between scheduling and
    synchronization less overhead than a process
    suitable for parallel application
  • Drawbacks more expensive than user-level
    threads generality leads to greater overhead
  • Combined Approach support both models
  • Benefits Less time to do the following
  • create a new thread terminate a thread switch
    between two threads within the same process
    communicate.

37
Threading Models
  • User threads Many-to-One
  • kernel threads One-to-One
  • Mixed user and kernel Many-to-Many

38
Relationships
39
Threading Issues
  • fork and exec duplicate one, some or all
    threads?
  • Cancellation cancel the target thread and free
    resources
  • asynchronous cancellation VS deferred
    cancellation
  • Signals generation, posting and delivery
  • synchronous signals should go to thread causing
    the signal
  • what about asynchronous signals?
  • Bounding the number of threads created in a
    dynamic environment
  • use thread pools
  • Al threads share some address space
  • use of thread specific data

40
Solaris Threading Model
Process 2
Process 1
user
Int kthr
kernel
hardware
41
Concurrency
  • Concurrent programs may exhibit a dependency on
    process/thread execution sequence or processor
    speed
  • Race condition final value of the shared data
    may depend on the order in which it was accessed
  • Prevent race conditions, concurrent processes
    synchronize their access to the shared memory
    locations known as the critical section problem
  • There are two basic issues resulting from the
    need to support concurrency
  • Mutual exclusion combines a sequence of actions
    into a critical section which appear to execute
    atomically
  • Conditional synchronization. Processes/threads
    must be able to wait for the data to arrive or
    constraints (assertions) to be satisfied.
  • Avoiding race conditions
  • Disjoint variables Weakened assertions Global
    invariants Synchronization
  • At-Most-Once property only one variable may be
    in the read and write set of two or more
    processes

42
Critical Section Problem
  • Entry/exit protocol satisfies
  • Mutual Exclusion At most one in CS
  • Absence of deadlock 2 or more then at least one
    enters CS
  • Absence of Unnecessary delay if attempting to
    enter CS and others not in CS (or exited) then
    process must enter
  • Eventual entry cant wait forever no
    starvation.

Task A while (True) entry protocol
critical section exit protocol
non-critical section
43
Concurrency What toKnow
  • Be able to asses mutual exclusion algorithm using
    the 4 properties on previous slide
  • Busy waiting versus conditional synchronization
  • be able to describe lost wakeup problem
  • Be ble to describe and understand the example
    solutions for
  • consumer-producer bounded-buffer readers and
    writers dining philosophers
  • Understand the following
  • interrupt blocking, Petersons solution hardware
    instruction support (test_and_set instruction)

44
Concurrency
  • Understand and be able to show an example
    implementation of semaphores and monitors using
    primitive spin locks and condition variables.

45
Deadlock
  • Be able to define the term deadlock
  • Know the necessary conditions for a deadlock to
    exist
  • Know and be able to use/construct the resource
    allocation graph
  • Know the approaches to deadlock handling and be
    able to work out a detailed example
  • prevention ensure one of the necessary
    conditions does not hold
  • avoidance know in advance resource requirements
    then asses each request
  • detection and recovery

46
Scheduling
  • Understand the concept of a burst cycle and the
    difference between I/O and CPU bound processes
  • Be able to construct a gantt chart illustrating
    the behavior of any of the scheduling algorithms
    we have covered.
  • Policy versus mechanism
  • all material covered today
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