Title: Integrating Educational Technology into Teaching
1Integrating Educational Technology into Teaching
Integrating Instructional Software into Teaching
Learning
2INSTRUCTIONAL SOFTWARE
Programs developed for the sole purpose of
delivering instruction or supporting learning
activities
3Instructional Software Classifications
- Drill Practice
- Tutorial
- Simulation
- Instructional Games
- Problem-Solving
- ILS Combination of Above
4DRILL AND PRACTICE
- Allow learners to work problems or answer
questions and get feedback on correctness. - Drill and Practice activities have frequently
been shown to allow the effective rehearsal
students need to transfer newly learned
information into long term memory. (Merrill
Salisbury, 1984 Salisbury, 1990) - .
5Drill and Practice (continued)
Kahn (1998-1999) cites drill and practice as a
worthwhile software substitute for paper
worksheets. According to Gagne (1982) and Bloom
(1986) students need to develop automaticity or
automatic recall of lower order skills to help
them master higher order ones faster and more
easily. Many teachers believe this can be
achieved by the use of drill and practice
software.
6DRILL AND PRACTICE
Three criteria for well-designed programs
- Control over presentation
- Appropriate feedback
- Answer reinforcement
7DRILL AND PRACTICE
Three benefits compared to paper exercises
- Immediate feedback
- Motivational
- Saves teacher time
8DRILL AND PRACTICE
Two classroom applications
- To supplement or replace worksheets
- To assist in preparing for objective tests
9DRILL AND PRACTICE
Some guidelines for using drill practice
- Set time limits
- Assign individually
- Use learning stations
10TUTORIALS
- Act like human tutors by providing all the
information and instructional activities a
learner needs to master a topic - Information summaries
- Explanations
- Practice routines
- Feedback
- Assessment
11TUTORIALS
Four criteria for well-designed programs
- Extensive interaction
- Through user control
- Appropriate comprehensive sequencing
- Adequate answer-judging feedback
12TUTORIALS
Three ways to use tutorials
- Self-paced reviews
- Alternative learning strategies
- When teachers are not available
13SIMULATIONS
A simulation is a computerized model of a real or
imagined system designed to teach how a system
works. Unlike tutorials and drill and practice
activities in which the structure is built into
the package, learners must create their own
sequence for using simulations.
14SIMULATIONS
Four types of simulations
- Physical (Users manipulate objects or phenomena
represented on the screen) - Iterative (Speed up or slow down processes)
- Procedural (Teach the appropriate sequence of
steps to perform certain procedures) - Situational (These programs give students
hypothetical problem situations and ask them to
react.)
15SIMULATIONS
Benefits of using simulations
- Compress time
- Slow down processes
- Get students involved
- Make experimentation safe
16SIMULATIONS
Additional benefits of using simulations
- Make the impossible possible
- Save resources
- Repeat with variations
- Make situations controllable
17SIMULATIONS
Ways to use simulations
- Lab experiments
- Replacement or supplement to role playing
- Replacement or supplement to field trips
- Introducing a new topic
- Fostering exploration
- Encouraging cooperation group work
18INSTRUCTIONAL GAMES
Instructional games are courseware designed to
increase motivation by adding game rules to
learning activities
19INSTRUCTIONAL GAMES
Game Characteristics
- Game rules
- Elements of competition challenge
- Amusing or entertaining formats
20INSTRUCTIONAL GAMES
Three ways to use games
- In place of worksheets and exercises
- To foster cooperation and group work
- As a reward
21PROBLEM SOLVING
Two views on fostering problem solving
- As component skills that can be taught (Teach
directly through explanation and/or practice the
steps involved in solving problems) - Inquiry approach (Help learners acquire
problem-solving skills by giving them
opportunities to solve problems)
22PROBLEM SOLVING
Two types of courseware
- Specific to content area
- General content-free skills
23PROBLEM SOLVING
Benefits of using problem solving
- Motivates students to solve problems
- Keeps knowledge from becoming inert
24Lecture 4
Teaching and Learning with Productivity Tools