Title: INDIAN MUTINY
1INDIAN MUTINY LOTW PLAYSHEET - MOVEMENT
PLUCK TEST PLUCK TEST Â
Roll 2D6 Â
Add unit leaders pluck or War Leaders if within 12" Add unit leaders pluck or War Leaders if within 12" Add unit leaders pluck or War Leaders if within 12"
Add any bonuses Add any bonuses Â
Require 10 or greater to pass Require 10 or greater to pass Â
Test when Charging Â
 Receiving wounds from volley fire Receiving wounds from volley fire
 Receiving wounds from artillery Receiving wounds from artillery
 Being charged by elephants Being charged by elephants
 Losing a Unit or War leader Losing a Unit or War leader
 Being charged by Highlanders Being charged by Highlanders
MOVEMENT Â Â
 Normal Charge
Foot 6" D6 6" 2D6
Horse 10" 2D6 10" 3D6
Camel 10" 2D6 10" 3D6
Elephant 10" D6 Special
Bullock 8" D6 n/a
Add 2" If travelling by road If travelling by road
Deduct 2" For rough ground For rough ground
Deduct 4" For very rough ground For very rough ground
Deduct 6" If pulling wagons or artillery If pulling wagons or artillery
Max 6" Through jungle Â
Formation changes Require a full move Require a full move
Must pass pluck test to charge Must pass pluck test to charge
CHARGING Â
1. Declare charge target 1. Declare charge target
2. Roll for pluck test Â
3. Roll for movement Â
4. Move figures Â
5. Must be in base to base contact 5. Must be in base to base contact
with target to close. with target to close.
CLIMB TABLE CLIMB TABLE Â
For unaided climbing (no ladders) For unaided climbing (no ladders) For unaided climbing (no ladders)
Maximum climb 4" per turn Maximum climb 4" per turn Â
D6 roll Wall gt2" lt4" Wall gt4"
1 Fall-no damage Fall-takes 1 wound
2-5 Reaches top Still climbing
6 Reaches top Reaches top
 Can continue move Â
HORSE JUMP TABLE HORSE JUMP TABLE
For barriers gt 1/2" but lt 2" For barriers gt 1/2" but lt 2"
For gaps up to 4" wide For gaps up to 4" wide
D6 roll Result
1 Refuses
2-6 Bounds across with ease
JUMP TABLE JUMP TABLE
For barriers gt 1/2" but lt 2" For barriers gt 1/2" but lt 2"
D6 roll Result
1 Stumbles, does not cross
2-5 Crosses but cannot move further
6 Crosses and continues move
2INDIAN MUTINY LOTW PLAYSHEET - FIRING
MISSILE WEAPON Range Strength Move Penalty Special rules
Revolver / Six-gun 10" 3 none Fanning
Heavy pistol 12" 4 half Improvised weapon
Saturday night special 6" 3 none Concealed slow reload
Le Mat revolver 12" 3 half Scattergun setting
Rifle - Enfield 24" 4 half Slow reload
Musket - 1842 pattern percussion 18" 3 half Slow reload
Buffalo gun / Camel gun 30" 4 full Blown away slow reload 2 handed weapon
Shotgun 12" 3/5 half Shotgun variable strength forceful
Sawed off shotgun Template 3 half Spread
Jezzail 20" 2 half Slow reload
Thrown weapon St x2" As user none Improvised weapon
Bow 18" 2 half Â
Dynamite St x2" 6 half blast area
Nitro  10 full blast area
3INDIAN MUTINY LOTW PLAYSHEET - ARTILLERY
ARTILLERY RANGE ARTILLERY RANGE ARTILLERY RANGE Â Â
Calibre Range Strength Damage Damage to buildings
3 - 6 lbs 8 - 48" 7 Template D3
8 - 9 lbs 8 - 60" 8 Template D3 1
12- 18 lbs 8 - 60" 10 Template D6
24 lbs Naval Gun 10 - 72" 12 Template D6 2
Howitzer 12 - 48" 4 Template Ineffective
Identify target Â
Can only fire if it has at least 2 crew Can only fire if it has at least 2 crew Can only fire if it has at least 2 crew Â
Cannon need line of sight Cannon need line of sight Â
Roll on artillery target table Roll on artillery target table Â
Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw.
-other models in template, single strength 2 hit -other models in template, single strength 2 hit -other models in template, single strength 2 hit -other models in template, single strength 2 hit -other models in template, single strength 2 hit
Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template.
Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit
ARTILLERY EFFECT - CANNON ARTILLERY EFFECT - CANNON ARTILLERY EFFECT - CANNON ARTILLERY EFFECT - CANNON
D6 roll Effect Roll D6 Â
1 MISFIRE 1 Weapon destroyed
  2-5 Jammed for D3 turns
  6 Delayed reaction re-roll
2 FALLS SHORT by 2D6 Â
3 FALLS SHORT by D6 Â
4 FALLS LONG by D6 Â
5 FALLS LONG by 2D6 Â
6 DIRECT HIT Â Â
ARTILLERY EFFECT - HOWITZER ARTILLERY EFFECT - HOWITZER ARTILLERY EFFECT - HOWITZER ARTILLERY EFFECT - HOWITZER
D6 roll Effect Roll D6 Â
1 MISFIRE 1 Weapon destroyed
  2-5 Jammed for D3 turns
  6 Delayed reaction re-roll
2 FALLS SHORT by 2D6 Â
3 FALLS SHORT by D6 Â
4 FALLS LONG by D6 Â
5 FALLS LONG by 2D6 Â
6 DIRECT HIT Â Â
4INDIAN MUTINY LOTW PLAYSHEET - MELEE
FIGHTING WEAPONS SUMMARY CHART FIGHTING WEAPONS SUMMARY CHART FIGHTING WEAPONS SUMMARY CHART Â
 Â
 Dice modifiers Dice modifiers Â
Weapon Winning the fight Rolling to wound Notes
Hand weapon - - -
Two handed weapon -1 1 needs 2 hands
Unarmed -1 -1 Â
Improvised weapon -1 - -
- TURN SEQUENCE
- The drop
- Movement
- Firing
- Melee
WOUNDS CHART WOUNDS CHART WOUNDS CHART WOUNDS CHART Â Â Â Â Â Â Â Â
 Grit Grit Â
 1 2 3 4 5 6 7 8 9 10
 1 4 5 5 6 6 6/4 6/5 6/6 - -
 2 4 4 5 5 6 6 6/4 6/5 6/6 -
 3 3 4 4 5 5 6 6 6/4 6/5 6/6
Strength 4 3 3 4 4 5 5 6 6 6/4 6/5
 5 3 3 3 4 4 5 5 6 6 6/4
 6 3 3 3 3 4 4 5 5 6 6
 7 3 3 3 3 3 4 4 5 5 6
 8 3 3 3 3 3 3 4 4 5 5
 9 3 3 3 3 3 3 3 4 4 5
 10 3 3 3 3 3 3 3 3 4 4