INDIAN MUTINY - PowerPoint PPT Presentation

1 / 4
About This Presentation
Title:

INDIAN MUTINY

Description:

Improvised weapon. Saturday night special. 6' 3. none. Concealed: slow reload. Le Mat revolver ... Unarmed -1 -1. Improvised weapon -1. TURN SEQUENCE. The drop ... – PowerPoint PPT presentation

Number of Views:69
Avg rating:3.0/5.0
Slides: 5
Provided by: Woodg
Category:

less

Transcript and Presenter's Notes

Title: INDIAN MUTINY


1
INDIAN MUTINY LOTW PLAYSHEET - MOVEMENT
PLUCK TEST PLUCK TEST  
Roll 2D6  
Add unit leaders pluck or War Leaders if within 12" Add unit leaders pluck or War Leaders if within 12" Add unit leaders pluck or War Leaders if within 12"
Add any bonuses Add any bonuses  
Require 10 or greater to pass Require 10 or greater to pass  
Test when Charging  
  Receiving wounds from volley fire Receiving wounds from volley fire
  Receiving wounds from artillery Receiving wounds from artillery
  Being charged by elephants Being charged by elephants
  Losing a Unit or War leader Losing a Unit or War leader
  Being charged by Highlanders Being charged by Highlanders
MOVEMENT    
  Normal Charge
Foot 6" D6 6" 2D6
Horse 10" 2D6 10" 3D6
Camel 10" 2D6 10" 3D6
Elephant 10" D6 Special
Bullock 8" D6 n/a
Add 2" If travelling by road If travelling by road
Deduct 2" For rough ground For rough ground
Deduct 4" For very rough ground For very rough ground
Deduct 6" If pulling wagons or artillery If pulling wagons or artillery
Max 6" Through jungle  
Formation changes Require a full move Require a full move
Must pass pluck test to charge Must pass pluck test to charge
CHARGING  
1. Declare charge target 1. Declare charge target
2. Roll for pluck test  
3. Roll for movement  
4. Move figures  
5. Must be in base to base contact 5. Must be in base to base contact
with target to close. with target to close.
CLIMB TABLE CLIMB TABLE  
For unaided climbing (no ladders) For unaided climbing (no ladders) For unaided climbing (no ladders)
Maximum climb 4" per turn Maximum climb 4" per turn  
D6 roll Wall gt2" lt4" Wall gt4"
1 Fall-no damage Fall-takes 1 wound
2-5 Reaches top Still climbing
6 Reaches top Reaches top
  Can continue move  
HORSE JUMP TABLE HORSE JUMP TABLE
For barriers gt 1/2" but lt 2" For barriers gt 1/2" but lt 2"
For gaps up to 4" wide For gaps up to 4" wide
D6 roll Result
1 Refuses
2-6 Bounds across with ease
JUMP TABLE JUMP TABLE
For barriers gt 1/2" but lt 2" For barriers gt 1/2" but lt 2"
D6 roll Result
1 Stumbles, does not cross
2-5 Crosses but cannot move further
6 Crosses and continues move
2
INDIAN MUTINY LOTW PLAYSHEET - FIRING
MISSILE WEAPON Range Strength Move Penalty Special rules
Revolver / Six-gun 10" 3 none Fanning
Heavy pistol 12" 4 half Improvised weapon
Saturday night special 6" 3 none Concealed slow reload
Le Mat revolver 12" 3 half Scattergun setting
Rifle - Enfield 24" 4 half Slow reload
Musket - 1842 pattern percussion 18" 3 half Slow reload
Buffalo gun / Camel gun 30" 4 full Blown away slow reload 2 handed weapon
Shotgun 12" 3/5 half Shotgun variable strength forceful
Sawed off shotgun Template 3 half Spread
Jezzail 20" 2 half Slow reload
Thrown weapon St x2" As user none Improvised weapon
Bow 18" 2 half  
Dynamite St x2" 6 half blast area
Nitro   10 full blast area
3
INDIAN MUTINY LOTW PLAYSHEET - ARTILLERY
ARTILLERY RANGE ARTILLERY RANGE ARTILLERY RANGE    
Calibre Range Strength Damage Damage to buildings
3 - 6 lbs 8 - 48" 7 Template D3
8 - 9 lbs 8 - 60" 8 Template D3 1
12- 18 lbs 8 - 60" 10 Template D6
24 lbs Naval Gun 10 - 72" 12 Template D6 2
Howitzer 12 - 48" 4 Template Ineffective
Identify target  
Can only fire if it has at least 2 crew Can only fire if it has at least 2 crew Can only fire if it has at least 2 crew  
Cannon need line of sight Cannon need line of sight  
Roll on artillery target table Roll on artillery target table  
Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw. Direct hit from cannon - full strength hit, no saving throw.
-other models in template, single strength 2 hit -other models in template, single strength 2 hit -other models in template, single strength 2 hit -other models in template, single strength 2 hit -other models in template, single strength 2 hit
Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template. Direct hit from howitzer - full strength 4 hit to all models in template.
Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit Canister - any model in canister template takes strength 4 hit
ARTILLERY EFFECT - CANNON ARTILLERY EFFECT - CANNON ARTILLERY EFFECT - CANNON ARTILLERY EFFECT - CANNON
D6 roll Effect Roll D6  
1 MISFIRE 1 Weapon destroyed
    2-5 Jammed for D3 turns
    6 Delayed reaction re-roll
2 FALLS SHORT by 2D6  
3 FALLS SHORT by D6  
4 FALLS LONG by D6  
5 FALLS LONG by 2D6  
6 DIRECT HIT    
ARTILLERY EFFECT - HOWITZER ARTILLERY EFFECT - HOWITZER ARTILLERY EFFECT - HOWITZER ARTILLERY EFFECT - HOWITZER
D6 roll Effect Roll D6  
1 MISFIRE 1 Weapon destroyed
    2-5 Jammed for D3 turns
    6 Delayed reaction re-roll
2 FALLS SHORT by 2D6  
3 FALLS SHORT by D6  
4 FALLS LONG by D6  
5 FALLS LONG by 2D6  
6 DIRECT HIT    
4
INDIAN MUTINY LOTW PLAYSHEET - MELEE
FIGHTING WEAPONS SUMMARY CHART FIGHTING WEAPONS SUMMARY CHART FIGHTING WEAPONS SUMMARY CHART  
   
  Dice modifiers Dice modifiers  
Weapon Winning the fight Rolling to wound Notes
Hand weapon - - -
Two handed weapon -1 1 needs 2 hands
Unarmed -1 -1  
Improvised weapon -1 - -
  • TURN SEQUENCE
  • The drop
  • Movement
  • Firing
  • Melee

WOUNDS CHART WOUNDS CHART WOUNDS CHART WOUNDS CHART                
  Grit Grit  
  1 2 3 4 5 6 7 8 9 10
  1 4 5 5 6 6 6/4 6/5 6/6 - -
  2 4 4 5 5 6 6 6/4 6/5 6/6 -
  3 3 4 4 5 5 6 6 6/4 6/5 6/6
Strength 4 3 3 4 4 5 5 6 6 6/4 6/5
  5 3 3 3 4 4 5 5 6 6 6/4
  6 3 3 3 3 4 4 5 5 6 6
  7 3 3 3 3 3 4 4 5 5 6
  8 3 3 3 3 3 3 4 4 5 5
  9 3 3 3 3 3 3 3 4 4 5
  10 3 3 3 3 3 3 3 3 4 4
Write a Comment
User Comments (0)
About PowerShow.com