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Intel Corporation

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PC Based Auto Racing. Slide 4. Today's Interactive Toys. A few examples ... Other product and corporate names may be trademarks. of other companies and are ... – PowerPoint PPT presentation

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Title: Intel Corporation


1
Intel Corporation
  • PC Enhanced Toys of the Future

2
Toys have always tracked technology
  • Wooden wheeled cart
  • Early car
  • Friction powered car
  • Wind-up tin car
  • Battery operated car
  • RF remote car

3
PC Based Auto Racing
4
Todays Interactive Toys
  • A few examples
  • MINDSTORMS Robotics Systems (LEGO)
  • QX3 Microscope (IntelPlay)
  • Pablo Internet Sketch Pad (KB Gear)
  • NickClick Camera (Mattel)
  • My Interactive Winnie the Pooh (Mattel)
  • Barney and Arthur (Microsoft)

Other product and corporate names may be
trademarks of other companies and are used only
for explanation and to the owners benefit,
without intent to infringe.
5
The Vision
  • Toys that are interactive as well as being
  • -Smarter
  • -More fun
  • -An enriched learning experience for kids
  • Free Children from just experiencing the PC by
    sitting in front of it
  • -Toys interacting with children on the child's
    terms
  • -New forms of user interfaces-i.e. Visual,
    Verbal, and spatial orientation

6
Toys should be able to interact with the PC and
each other without being physically attached
7
Toys of the Future Vision
  • PC and networking adds value to toys
  • -New interactive content possibilities
  • -Sound and vision
  • -Storage/memory
  • kids name, likes and preferences, etc.
  • huge storage for content
  • -Ability to play with the toy away from the PC
  • -Connectivity
  • Between multiple toys in the household
  • Between multiple toys in multiple households
  • Between PC and Toys
  • To the internet
  • To the TV and other CE devices

8
PET-WG A Case Study-lite(PC Enhanced
Toy Work Group)
9
PET-WG Objectives and Actions
  • Goals
  • Understand/ define the product category
  • -Extensive discussion of variety of usage
    scenarios at PET-WG1
  • -Market barriers identified/prioritized which
    affect bringing this category to market
  • -Selected problems to be addressed by the group
    "as an industry"
  • Define requirements on infrastructure for
    enabling the category
  • -Toy Market Requirements Document (MRD) developed
    and actively worked by Work Group
  • -Educate and inform toy industry on wireless
    technologies/ PC industry efforts/ roadmaps
  • -Build linkages in the industry with target
    industry efforts

10
PET-WG Objectives and Actions
  • Goals cont
  • Short-term select suitable available solution
  • -USB preferred for tethered connections
  • -Various proprietary wireless solutions
  • Future work with established "fast track"
    industry workgroups focused on providing
    technology solutions
  • Build linkages in the industry with target
    industry efforts
  • -USB Plugfest participation
  • -Radio HomeRF/Bluetooth/Firefly define
    requirements for toys
  • -Infrared IrDA-C -Participation at IrDA Work
    Group
  • -Other Pico-nets,Paging, UWB
  • Category Enabling
  • -Increasing awareness of Toy Industry needs
    within the semiconductor industry
  • -Promotion of this new category to the Public and
    Media

11
Summary
  • Technologies exist today that can be adopted
    immediately.but will be used in ways never
    imagined
  • Standards drive down technology costs for both
    the industry and the consumer. Always take at
    least 2X longer to implement than planned
  • Industry Forums can accelerate development of new
    categories of products.
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